tp/src/m_Do/m_Do_audio.cpp

96 lines
2.3 KiB
C++

#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "JSystem/JAudio2/JAISeMgr/JAISeMgr.h"
#include "JSystem/JAudio2/JAUClusterSound/JAUClusterSound.h"
#include "Z2AudioLib/Z2AudioLib.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
#include "m_Do/m_Do_Reset/m_Do_Reset.h"
#include "m_Do/m_Do_main/m_Do_main.h"
void mDoAud_zelAudio_c::reset(void) {
lbl_80450BBA = false;
}
asm void mDoAud_Create(void) {
nofralloc
#include "m_Do/m_Do_audio/asm/mDoAud_Create.s"
}
void mDoAud_Execute(void) {
if (lbl_80450BB8 == false) {
if ((int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x10 == 0 &&
(int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x11 == 0) {
mDoAud_Create();
}
} else {
lbl_803DBF4C.gframeProcess();
}
}
void mDoAud_setSceneName(const char* spot, long room, long layer) {
lbl_80451368->sceneMgr.setSceneName((char*)spot, room, layer);
}
bool mDoAud_load1stDynamicWave() {
lbl_80451368->sceneMgr.load1stDynamicWave();
return true;
}
void mDoAud_setFadeOutStart(u8 param_1) {
lbl_80451368->sceneMgr.setFadeOutStart((int)param_1);
}
void mDoAud_setFadeInStart(u8 param_1) {
lbl_80451368->sceneMgr.setFadeInStart((int)param_1);
}
void mDoAud_resetProcess() {
if (lbl_80450BB9 == false) {
lbl_80451368->resetProcess(0x1e, false);
lbl_80450BB9 = true;
}
}
bool mDoAud_resetRecover(void) {
if (lbl_80450BB9) {
bool hasReset = lbl_80451368->hasReset();
if (hasReset == false) {
return false;
}
lbl_80451368->resetRecover();
lbl_80450BB9 = false;
}
return true;
}
extern "C" {
asm void __sinit_m_Do_audio_cpp(void) {
nofralloc
#include "m_Do/m_Do_audio/asm/__sinit_m_Do_audio_cpp.s"
}
}
asm mDoAud_zelAudio_c::~mDoAud_zelAudio_c() {
nofralloc
#include "m_Do/m_Do_audio/asm/mDoAud_zelAudio_c_NS_dtor.s"
}
asm Z2AudioMgr::~Z2AudioMgr(void) {
nofralloc
#include "m_Do/m_Do_audio/asm/Z2AudioMgr_NS_dtor.s"
}
asm JAISoundHandle::~JAISoundHandle() {
nofralloc
#include "m_Do/m_Do_audio/asm/JAISoundHandle_NS_dtor.s"
}
asm Z2MultiSeObj::~Z2MultiSeObj() {
nofralloc
#include "m_Do/m_Do_audio/asm/Z2MultiSeObj_NS_dtor.s"
}
asm JAISeCategoryMgr::~JAISeCategoryMgr() {
nofralloc
#include "m_Do/m_Do_audio/asm/JAISeCategoryMgr_NS_dtor.s"
}