tp/assets/Shield/res/Object/E_ai.h

44 lines
1.1 KiB
C

#ifndef RES_E_AI_H
#define RES_E_AI_H
enum dRes_INDEX_E_AI {
/* BCK */
dRes_INDEX_E_AI_BCK_AI_ATTACK_e=0x5,
dRes_INDEX_E_AI_BCK_AI_ATTACK_DOWN_e=0x6,
dRes_INDEX_E_AI_BCK_AI_ATTACK_UP_e=0x7,
dRes_INDEX_E_AI_BCK_AI_DIE_ATTACK_e=0x8,
dRes_INDEX_E_AI_BCK_AI_MOVE_e=0x9,
dRes_INDEX_E_AI_BCK_AI_SHOCK_e=0xA,
/* BMDR */
dRes_INDEX_E_AI_BMD_AI_e=0xD,
/* BRK */
dRes_INDEX_E_AI_BRK_AI_DAMAGE_e=0x10,
dRes_INDEX_E_AI_BRK_AI_MOVE_e=0x11,
dRes_INDEX_E_AI_BRK_AI_START_e=0x12,
dRes_INDEX_E_AI_BRK_AI_STOP_e=0x13,
};
enum dRes_ID_E_AI {
/* BCK */
dRes_ID_E_AI_BCK_AI_ATTACK_e=0x5,
dRes_ID_E_AI_BCK_AI_ATTACK_DOWN_e=0x6,
dRes_ID_E_AI_BCK_AI_ATTACK_UP_e=0x7,
dRes_ID_E_AI_BCK_AI_DIE_ATTACK_e=0x8,
dRes_ID_E_AI_BCK_AI_MOVE_e=0x9,
dRes_ID_E_AI_BCK_AI_SHOCK_e=0xA,
/* BMDR */
dRes_ID_E_AI_BMD_AI_e=0xD,
/* BRK */
dRes_ID_E_AI_BRK_AI_DAMAGE_e=0x10,
dRes_ID_E_AI_BRK_AI_MOVE_e=0x11,
dRes_ID_E_AI_BRK_AI_START_e=0x12,
dRes_ID_E_AI_BRK_AI_STOP_e=0x13,
};
enum AI_JNT {
AI_JNT_CENTER_e=0x0,
AI_JNT_SHOLDER_e=0x1,
AI_JNT_HAND_e=0x2,
};
#endif /* !RES_E_AI_H */