tp/include/revolution/private/xf_mem.h

750 lines
37 KiB
C

#ifndef XF_MEM_H
#define XF_MEM_H
#define XF_TEXGEN_REGULAR 0x00000000
#define XF_TEXGEN_BUMP_MAP 0x00000001
#define XF_TEXGEN_COLOR_STRGBC0 0x00000002
#define XF_TEXGEN_COLOR_STRGBC1 0x00000003
#define XF_TEX_TEXGEN_TYPE_F_UNUSED_4 0x00000004
#define XF_TEX_TEXGEN_TYPE_F_UNUSED_5 0x00000005
#define XF_TEX_TEXGEN_TYPE_F_UNUSED_6 0x00000006
#define XF_TEX_TEXGEN_TYPE_F_UNUSED_7 0x00000007
#define XF_ERROR_F_CTEX_BUG_ENABLE_SIZE 1
#define XF_ERROR_F_CTEX_BUG_ENABLE_SHIFT 0
#define XF_ERROR_F_CTEX_BUG_ENABLE_MASK 0x00000001
#define XF_ERROR_F_GET_CTEX_BUG_ENABLE(xf_error_f) \
((((unsigned long)(xf_error_f)) & XF_ERROR_F_CTEX_BUG_ENABLE_MASK) >> XF_ERROR_F_CTEX_BUG_ENABLE_SHIFT)
#define XF_ERROR_F_TFAN4_BUG_ENABLE_SIZE 1
#define XF_ERROR_F_TFAN4_BUG_ENABLE_SHIFT 1
#define XF_ERROR_F_TFAN4_BUG_ENABLE_MASK 0x00000002
#define XF_ERROR_F_GET_TFAN4_BUG_ENABLE(xf_error_f) \
((((unsigned long)(xf_error_f)) & XF_ERROR_F_TFAN4_BUG_ENABLE_MASK) >> XF_ERROR_F_TFAN4_BUG_ENABLE_SHIFT)
#define XF_ERROR_F_TFAN16_BUG_ENABLE_SIZE 1
#define XF_ERROR_F_TFAN16_BUG_ENABLE_SHIFT 2
#define XF_ERROR_F_TFAN16_BUG_ENABLE_MASK 0x00000004
#define XF_ERROR_F_GET_TFAN16_BUG_ENABLE(xf_error_f) \
((((unsigned long)(xf_error_f)) & XF_ERROR_F_TFAN16_BUG_ENABLE_MASK) >> XF_ERROR_F_TFAN16_BUG_ENABLE_SHIFT)
#define XF_ERROR_F_DUALTRAN_REG_ENABLE_SIZE 1
#define XF_ERROR_F_DUALTRAN_REG_ENABLE_SHIFT 3
#define XF_ERROR_F_DUALTRAN_REG_ENABLE_MASK 0x00000008
#define XF_ERROR_F_GET_DUALTRAN_REG_ENABLE(xf_error_f) \
((((unsigned long)(xf_error_f)) & XF_ERROR_F_DUALTRAN_REG_ENABLE_MASK) >> XF_ERROR_F_DUALTRAN_REG_ENABLE_SHIFT)
#define XF_ERROR_F_BYPASS_BUG_ENABLE_SIZE 1
#define XF_ERROR_F_BYPASS_BUG_ENABLE_SHIFT 4
#define XF_ERROR_F_BYPASS_BUG_ENABLE_MASK 0x00000010
#define XF_ERROR_F_GET_BYPASS_BUG_ENABLE(xf_error_f) \
((((unsigned long)(xf_error_f)) & XF_ERROR_F_BYPASS_BUG_ENABLE_MASK) >> XF_ERROR_F_BYPASS_BUG_ENABLE_SHIFT)
#define XF_ERROR_F_FAST_MATRIX_ENABLE_SIZE 1
#define XF_ERROR_F_FAST_MATRIX_ENABLE_SHIFT 5
#define XF_ERROR_F_FAST_MATRIX_ENABLE_MASK 0x00000020
#define XF_ERROR_F_GET_FAST_MATRIX_ENABLE(xf_error_f) \
((((unsigned long)(xf_error_f)) & XF_ERROR_F_FAST_MATRIX_ENABLE_MASK) >> XF_ERROR_F_FAST_MATRIX_ENABLE_SHIFT)
#define XF_DUALTEXTRAN_F_DUALTEXTRAN_ENABLE_SIZE 1
#define XF_DUALTEXTRAN_F_DUALTEXTRAN_ENABLE_SHIFT 0
#define XF_DUALTEXTRAN_F_DUALTEXTRAN_ENABLE_MASK 0x00000001
#define XF_DUALTEXTRAN_F_GET_DUALTEXTRAN_ENABLE(xf_dualtextran_f) \
((((unsigned long)(xf_dualtextran_f)) & XF_DUALTEXTRAN_F_DUALTEXTRAN_ENABLE_MASK) >> XF_DUALTEXTRAN_F_DUALTEXTRAN_ENABLE_SHIFT)
#define XF_PERF0_F(perf_a, perf_b, perf_c, perf_d) \
((((unsigned long)(perf_a)) << XF_PERF0_F_PERF_A_SHIFT) | \
(((unsigned long)(perf_b)) << XF_PERF0_F_PERF_B_SHIFT) | \
(((unsigned long)(perf_c)) << XF_PERF0_F_PERF_C_SHIFT) | \
(((unsigned long)(perf_d)) << XF_PERF0_F_PERF_D_SHIFT))
#define XF_INVERTEXSPEC_F_HOST_COLORS_SIZE 2
#define XF_INVERTEXSPEC_F_HOST_COLORS_SHIFT 0
#define XF_INVERTEXSPEC_F_HOST_COLORS_MASK 0x00000003
#define XF_INVERTEXSPEC_F_GET_HOST_COLORS(xf_invertexspec_f) \
((((unsigned long)(xf_invertexspec_f)) & XF_INVERTEXSPEC_F_HOST_COLORS_MASK) >> XF_INVERTEXSPEC_F_HOST_COLORS_SHIFT)
#define XF_INVERTEXSPEC_F_HOST_NORMAL_SIZE 2
#define XF_INVERTEXSPEC_F_HOST_NORMAL_SHIFT 2
#define XF_INVERTEXSPEC_F_HOST_NORMAL_MASK 0x0000000c
#define XF_INVERTEXSPEC_F_GET_HOST_NORMAL(xf_invertexspec_f) \
((((unsigned long)(xf_invertexspec_f)) & XF_INVERTEXSPEC_F_HOST_NORMAL_MASK) >> XF_INVERTEXSPEC_F_HOST_NORMAL_SHIFT)
#define XF_INVERTEXSPEC_F_HOST_TEXTURES_SIZE 4
#define XF_INVERTEXSPEC_F_HOST_TEXTURES_SHIFT 4
#define XF_INVERTEXSPEC_F_HOST_TEXTURES_MASK 0x000000f0
#define XF_INVERTEXSPEC_F_GET_HOST_TEXTURES(xf_invertexspec_f) \
((((unsigned long)(xf_invertexspec_f)) & XF_INVERTEXSPEC_F_HOST_TEXTURES_MASK) >> XF_INVERTEXSPEC_F_HOST_TEXTURES_SHIFT)
#define XF_INVERTEXSPEC_F_TOTAL_SIZE 8
#define XF_INVERTEXSPEC_F_UNUSED_SIZE 24
#define XF_INVERTEXSPEC_F(host_colors, host_normal, host_textures) \
((((unsigned long)(host_colors)) << XF_INVERTEXSPEC_F_HOST_COLORS_SHIFT) | \
(((unsigned long)(host_normal)) << XF_INVERTEXSPEC_F_HOST_NORMAL_SHIFT) | \
(((unsigned long)(host_textures)) << XF_INVERTEXSPEC_F_HOST_TEXTURES_SHIFT))
#define XF_TEX_RESERVED0_SIZE 1
#define XF_TEX_RESERVED0_SHIFT 0
#define XF_TEX_RESERVED0_MASK 0x00000001
#define XF_TEX_GET_RESERVED0(xf_tex) \
((((unsigned long)(xf_tex)) & XF_TEX_RESERVED0_MASK) >> XF_TEX_RESERVED0_SHIFT)
#define XF_TEX_PROJECTION_SIZE 1
#define XF_TEX_PROJECTION_SHIFT 1
#define XF_TEX_PROJECTION_MASK 0x00000002
#define XF_TEX_GET_PROJECTION(xf_tex) \
((((unsigned long)(xf_tex)) & XF_TEX_PROJECTION_MASK) >> XF_TEX_PROJECTION_SHIFT)
#define XF_TEX_INPUT_FORM_SIZE 1
#define XF_TEX_INPUT_FORM_SHIFT 2
#define XF_TEX_INPUT_FORM_MASK 0x00000004
#define XF_TEX_GET_INPUT_FORM(xf_tex) \
((((unsigned long)(xf_tex)) & XF_TEX_INPUT_FORM_MASK) >> XF_TEX_INPUT_FORM_SHIFT)
#define XF_TEX_RESERVED1_SIZE 1
#define XF_TEX_RESERVED1_SHIFT 3
#define XF_TEX_RESERVED1_MASK 0x00000008
#define XF_TEX_GET_RESERVED1(xf_tex) \
((((unsigned long)(xf_tex)) & XF_TEX_RESERVED1_MASK) >> XF_TEX_RESERVED1_SHIFT)
#define XF_TEX_TEXGEN_TYPE_SIZE 3
#define XF_TEX_TEXGEN_TYPE_SHIFT 4
#define XF_TEX_TEXGEN_TYPE_MASK 0x00000070
#define XF_TEX_GET_TEXGEN_TYPE(xf_tex) \
((((unsigned long)(xf_tex)) & XF_TEX_TEXGEN_TYPE_MASK) >> XF_TEX_TEXGEN_TYPE_SHIFT)
#define XF_TEX_SOURCE_ROW_SIZE 5
#define XF_TEX_SOURCE_ROW_SHIFT 7
#define XF_TEX_SOURCE_ROW_MASK 0x00000f80
#define XF_TEX_GET_SOURCE_ROW(xf_tex) \
((((unsigned long)(xf_tex)) & XF_TEX_SOURCE_ROW_MASK) >> XF_TEX_SOURCE_ROW_SHIFT)
#define XF_TEX_BUMP_MAP_SOURCE_SIZE 3
#define XF_TEX_BUMP_MAP_SOURCE_SHIFT 12
#define XF_TEX_BUMP_MAP_SOURCE_MASK 0x00007000
#define XF_TEX_GET_BUMP_MAP_SOURCE(xf_tex) \
((((unsigned long)(xf_tex)) & XF_TEX_BUMP_MAP_SOURCE_MASK) >> XF_TEX_BUMP_MAP_SOURCE_SHIFT)
#define XF_TEX_BUMP_MAP_LIGHT_SIZE 3
#define XF_TEX_BUMP_MAP_LIGHT_SHIFT 15
#define XF_TEX_BUMP_MAP_LIGHT_MASK 0x00038000
#define XF_TEX_GET_BUMP_MAP_LIGHT(xf_tex) \
((((unsigned long)(xf_tex)) & XF_TEX_BUMP_MAP_LIGHT_MASK) >> XF_TEX_BUMP_MAP_LIGHT_SHIFT)
#define XF_TEX_TOTAL_SIZE 18
#define XF_TEX_UNUSED_SIZE 14
#define XF_TEX(reserved0, projection, input_form, reserved1, texgen_type, source_row, bump_map_source, bump_map_light) \
((((unsigned long)(reserved0)) << XF_TEX_RESERVED0_SHIFT) | \
(((unsigned long)(projection)) << XF_TEX_PROJECTION_SHIFT) | \
(((unsigned long)(input_form)) << XF_TEX_INPUT_FORM_SHIFT) | \
(((unsigned long)(reserved1)) << XF_TEX_RESERVED1_SHIFT) | \
(((unsigned long)(texgen_type)) << XF_TEX_TEXGEN_TYPE_SHIFT) | \
(((unsigned long)(source_row)) << XF_TEX_SOURCE_ROW_SHIFT) | \
(((unsigned long)(bump_map_source)) << XF_TEX_BUMP_MAP_SOURCE_SHIFT) | \
(((unsigned long)(bump_map_light)) << XF_TEX_BUMP_MAP_LIGHT_SHIFT))
#define XF_DUALTEX_F_DUALMATRIX_ADRS_SIZE 6
#define XF_DUALTEX_F_DUALMATRIX_ADRS_SHIFT 0
#define XF_DUALTEX_F_DUALMATRIX_ADRS_MASK 0x0000003f
#define XF_DUALTEX_F_GET_DUALMATRIX_ADRS(xf_dualtex_f) \
((((unsigned long)(xf_dualtex_f)) & XF_DUALTEX_F_DUALMATRIX_ADRS_MASK) >> XF_DUALTEX_F_DUALMATRIX_ADRS_SHIFT)
#define XF_DUALTEX_F_RESERVED0_SIZE 2
#define XF_DUALTEX_F_RESERVED0_SHIFT 6
#define XF_DUALTEX_F_RESERVED0_MASK 0x000000c0
#define XF_DUALTEX_F_GET_RESERVED0(xf_dualtex_f) \
((((unsigned long)(xf_dualtex_f)) & XF_DUALTEX_F_RESERVED0_MASK) >> XF_DUALTEX_F_RESERVED0_SHIFT)
#define XF_DUALTEX_F_NORMAL_ENABLE_SIZE 1
#define XF_DUALTEX_F_NORMAL_ENABLE_SHIFT 8
#define XF_DUALTEX_F_NORMAL_ENABLE_MASK 0x00000100
#define XF_DUALTEX_F_GET_NORMAL_ENABLE(xf_dualtex_f) \
((((unsigned long)(xf_dualtex_f)) & XF_DUALTEX_F_NORMAL_ENABLE_MASK) >> XF_DUALTEX_F_NORMAL_ENABLE_SHIFT)
#define XF_DUALTEX_F_TOTAL_SIZE 9
#define XF_DUALTEX_F_UNUSED_SIZE 23
#define XF_DUALTEX_F(dualmatrix_adrs, reserved0, normal_enable) \
((((unsigned long)(dualmatrix_adrs)) << XF_DUALTEX_F_DUALMATRIX_ADRS_SHIFT) | \
(((unsigned long)(reserved0)) << XF_DUALTEX_F_RESERVED0_SHIFT) | \
(((unsigned long)(normal_enable)) << XF_DUALTEX_F_NORMAL_ENABLE_SHIFT))
#define XF_PERF0_F_PERF_A_SIZE 5
#define XF_PERF0_F_PERF_A_SHIFT 0
#define XF_PERF0_F_PERF_A_MASK 0x0000001f
#define XF_PERF0_F_GET_PERF_A(xf_perf0_f) \
((((unsigned long)(xf_perf0_f)) & XF_PERF0_F_PERF_A_MASK) >> XF_PERF0_F_PERF_A_SHIFT)
#define XF_PERF0_F_PERF_B_SIZE 5
#define XF_PERF0_F_PERF_B_SHIFT 5
#define XF_PERF0_F_PERF_B_MASK 0x000003e0
#define XF_PERF0_F_GET_PERF_B(xf_perf0_f) \
((((unsigned long)(xf_perf0_f)) & XF_PERF0_F_PERF_B_MASK) >> XF_PERF0_F_PERF_B_SHIFT)
#define XF_PERF0_F_PERF_C_SIZE 5
#define XF_PERF0_F_PERF_C_SHIFT 10
#define XF_PERF0_F_PERF_C_MASK 0x00007c00
#define XF_PERF0_F_GET_PERF_C(xf_perf0_f) \
((((unsigned long)(xf_perf0_f)) & XF_PERF0_F_PERF_C_MASK) >> XF_PERF0_F_PERF_C_SHIFT)
#define XF_PERF0_F_PERF_D_SIZE 5
#define XF_PERF0_F_PERF_D_SHIFT 15
#define XF_PERF0_F_PERF_D_MASK 0x000f8000
#define XF_PERF0_F_GET_PERF_D(xf_perf0_f) \
((((unsigned long)(xf_perf0_f)) & XF_PERF0_F_PERF_D_MASK) >> XF_PERF0_F_PERF_D_SHIFT)
#define XF_PERF0_F_TOTAL_SIZE 20
#define XF_PERF0_F_UNUSED_SIZE 12
#define XF_PERF0_F(perf_a, perf_b, perf_c, perf_d) \
((((unsigned long)(perf_a)) << XF_PERF0_F_PERF_A_SHIFT) | \
(((unsigned long)(perf_b)) << XF_PERF0_F_PERF_B_SHIFT) | \
(((unsigned long)(perf_c)) << XF_PERF0_F_PERF_C_SHIFT) | \
(((unsigned long)(perf_d)) << XF_PERF0_F_PERF_D_SHIFT))
#define XF_PERF1_F_PERF_TARGET_SIZE 7
#define XF_PERF1_F_PERF_TARGET_SHIFT 0
#define XF_PERF1_F_PERF_TARGET_MASK 0x0000007f
#define XF_PERF1_F_GET_PERF_TARGET(xf_perf1_f) \
((((unsigned long)(xf_perf1_f)) & XF_PERF1_F_PERF_TARGET_MASK) >> XF_PERF1_F_PERF_TARGET_SHIFT)
#define XF_PERF1_F_TOTAL_SIZE 7
#define XF_PERF1_F_UNUSED_SIZE 25
#define XF_PERF1_F(perf_target) \
((((unsigned long)(perf_target)) << XF_PERF1_F_PERF_TARGET_SHIFT))
#define XF_MATERIAL0_F_ALPHA_SIZE 8
#define XF_MATERIAL0_F_ALPHA_SHIFT 0
#define XF_MATERIAL0_F_ALPHA_MASK 0x000000ff
#define XF_MATERIAL0_F_GET_ALPHA(xf_material0_f) \
((((unsigned long)(xf_material0_f)) & XF_MATERIAL0_F_ALPHA_MASK) >> XF_MATERIAL0_F_ALPHA_SHIFT)
#define XF_MATERIAL0_F_SET_ALPHA(xf_material0_f, alpha) { \
xf_material0_f = (((unsigned long)(xf_material0_f)) & ~XF_MATERIAL0_F_ALPHA_MASK) | (((unsigned long)(alpha)) << XF_MATERIAL0_F_ALPHA_SHIFT);\
}
#define XF_MATERIAL0_F_BLUE_SIZE 8
#define XF_MATERIAL0_F_BLUE_SHIFT 8
#define XF_MATERIAL0_F_BLUE_MASK 0x0000ff00
#define XF_MATERIAL0_F_GET_BLUE(xf_material0_f) \
((((unsigned long)(xf_material0_f)) & XF_MATERIAL0_F_BLUE_MASK) >> XF_MATERIAL0_F_BLUE_SHIFT)
#define XF_MATERIAL0_F_SET_BLUE(xf_material0_f, blue) { \
xf_material0_f = (((unsigned long)(xf_material0_f)) & ~XF_MATERIAL0_F_BLUE_MASK) | (((unsigned long)(blue)) << XF_MATERIAL0_F_BLUE_SHIFT);\
#define XF_MATERIAL0_F_GREEN_SIZE 8
#define XF_MATERIAL0_F_GREEN_SHIFT 16
#define XF_MATERIAL0_F_GREEN_MASK 0x00ff0000
#define XF_MATERIAL0_F_GET_GREEN(xf_material0_f) \
((((unsigned long)(xf_material0_f)) & XF_MATERIAL0_F_GREEN_MASK) >> XF_MATERIAL0_F_GREEN_SHIFT)
#define XF_MATERIAL0_F_SET_GREEN(xf_material0_f, green) { \
xf_material0_f = (((unsigned long)(xf_material0_f)) & ~XF_MATERIAL0_F_GREEN_MASK) | (((unsigned long)(green)) << XF_MATERIAL0_F_GREEN_SHIFT);\
}
#define XF_MATERIAL0_F_RED_SIZE 8
#define XF_MATERIAL0_F_RED_SHIFT 24
#define XF_MATERIAL0_F_RED_MASK 0xff000000
#define XF_MATERIAL0_F_GET_RED(xf_material0_f) \
((((unsigned long)(xf_material0_f)) & XF_MATERIAL0_F_RED_MASK) >> XF_MATERIAL0_F_RED_SHIFT)
#define XF_MATERIAL0_F_SET_RED(xf_material0_f, red) { \
xf_material0_f = (((unsigned long)(xf_material0_f)) & ~XF_MATERIAL0_F_RED_MASK) | (((unsigned long)(red)) << XF_MATERIAL0_F_RED_SHIFT);\
}
#define XF_MATERIAL0_F_TOTAL_SIZE 32
#define XF_MATERIAL0_F(alpha, blue, green, red) \
((((unsigned long)(alpha)) << XF_MATERIAL0_F_ALPHA_SHIFT) | \
(((unsigned long)(blue)) << XF_MATERIAL0_F_BLUE_SHIFT) | \
(((unsigned long)(green)) << XF_MATERIAL0_F_GREEN_SHIFT) | \
(((unsigned long)(red)) << XF_MATERIAL0_F_RED_SHIFT))
#define XF_MATERIAL1_F_ALPHA_SIZE 8
#define XF_MATERIAL1_F_ALPHA_SHIFT 0
#define XF_MATERIAL1_F_ALPHA_MASK 0x000000ff
#define XF_MATERIAL1_F_GET_ALPHA(xf_material1_f) \
((((unsigned long)(xf_material1_f)) & XF_MATERIAL1_F_ALPHA_MASK) >> XF_MATERIAL1_F_ALPHA_SHIFT)
#define XF_MATERIAL1_F_SET_ALPHA(xf_material1_f, alpha) { \
xf_material1_f = (((unsigned long)(xf_material1_f)) & ~XF_MATERIAL1_F_ALPHA_MASK) | (((unsigned long)(alpha)) << XF_MATERIAL1_F_ALPHA_SHIFT);\
}
#define XF_MATERIAL1_F_BLUE_SIZE 8
#define XF_MATERIAL1_F_BLUE_SHIFT 8
#define XF_MATERIAL1_F_BLUE_MASK 0x0000ff00
#define XF_MATERIAL1_F_GET_BLUE(xf_material1_f) \
((((unsigned long)(xf_material1_f)) & XF_MATERIAL1_F_BLUE_MASK) >> XF_MATERIAL1_F_BLUE_SHIFT)
#define XF_MATERIAL1_F_SET_BLUE(xf_material1_f, blue) { \
xf_material1_f = (((unsigned long)(xf_material1_f)) & ~XF_MATERIAL1_F_BLUE_MASK) | (((unsigned long)(blue)) << XF_MATERIAL1_F_BLUE_SHIFT);\
}
#define XF_MATERIAL1_F_GREEN_SIZE 8
#define XF_MATERIAL1_F_GREEN_SHIFT 16
#define XF_MATERIAL1_F_GREEN_MASK 0x00ff0000
#define XF_MATERIAL1_F_GET_GREEN(xf_material1_f) \
((((unsigned long)(xf_material1_f)) & XF_MATERIAL1_F_GREEN_MASK) >> XF_MATERIAL1_F_GREEN_SHIFT)
#define XF_MATERIAL1_F_SET_GREEN(xf_material1_f, green) { \
xf_material1_f = (((unsigned long)(xf_material1_f)) & ~XF_MATERIAL1_F_GREEN_MASK) | (((unsigned long)(green)) << XF_MATERIAL1_F_GREEN_SHIFT);\
}
#define XF_MATERIAL1_F_RED_SIZE 8
#define XF_MATERIAL1_F_RED_SHIFT 24
#define XF_MATERIAL1_F_RED_MASK 0xff000000
#define XF_MATERIAL1_F_GET_RED(xf_material1_f) \
((((unsigned long)(xf_material1_f)) & XF_MATERIAL1_F_RED_MASK) >> XF_MATERIAL1_F_RED_SHIFT)
#define XF_MATERIAL1_F_SET_RED(xf_material1_f, red) { \
xf_material1_f = (((unsigned long)(xf_material1_f)) & ~XF_MATERIAL1_F_RED_MASK) | (((unsigned long)(red)) << XF_MATERIAL1_F_RED_SHIFT);\
}
#define XF_MATERIAL1_F_TOTAL_SIZE 32
#define XF_MATERIAL1_F(alpha, blue, green, red) \
((((unsigned long)(alpha)) << XF_MATERIAL1_F_ALPHA_SHIFT) | \
(((unsigned long)(blue)) << XF_MATERIAL1_F_BLUE_SHIFT) | \
(((unsigned long)(green)) << XF_MATERIAL1_F_GREEN_SHIFT) | \
(((unsigned long)(red)) << XF_MATERIAL1_F_RED_SHIFT))
#define XF_COLOR0CNTRL_F_MATERIAL_SRC_SIZE 1
#define XF_COLOR0CNTRL_F_MATERIAL_SRC_SHIFT 0
#define XF_COLOR0CNTRL_F_MATERIAL_SRC_MASK 0x00000001
#define XF_COLOR0CNTRL_F_GET_MATERIAL_SRC(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_MATERIAL_SRC_MASK) >> XF_COLOR0CNTRL_F_MATERIAL_SRC_SHIFT)
#define XF_COLOR0CNTRL_F_SET_MATERIAL_SRC(xf_color0cntrl_f, material_src) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_MATERIAL_SRC_MASK) | (((unsigned long)(material_src)) << XF_COLOR0CNTRL_F_MATERIAL_SRC_SHIFT);\
}
#define XF_COLOR0CNTRL_F_LIGHTFUNC_SIZE 1
#define XF_COLOR0CNTRL_F_LIGHTFUNC_SHIFT 1
#define XF_COLOR0CNTRL_F_LIGHTFUNC_MASK 0x00000002
#define XF_COLOR0CNTRL_F_GET_LIGHTFUNC(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_LIGHTFUNC_MASK) >> XF_COLOR0CNTRL_F_LIGHTFUNC_SHIFT)
#define XF_COLOR0CNTRL_F_SET_LIGHTFUNC(xf_color0cntrl_f, lightfunc) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_LIGHTFUNC_MASK) | (((unsigned long)(lightfunc)) << XF_COLOR0CNTRL_F_LIGHTFUNC_SHIFT);\
}
#define XF_COLOR0CNTRL_F_AMBIENT_SRC_SIZE 1
#define XF_COLOR0CNTRL_F_AMBIENT_SRC_SHIFT 6
#define XF_COLOR0CNTRL_F_AMBIENT_SRC_MASK 0x00000040
#define XF_COLOR0CNTRL_F_GET_AMBIENT_SRC(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_AMBIENT_SRC_MASK) >> XF_COLOR0CNTRL_F_AMBIENT_SRC_SHIFT)
#define XF_COLOR0CNTRL_F_SET_AMBIENT_SRC(xf_color0cntrl_f, ambient_src) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_AMBIENT_SRC_MASK) | (((unsigned long)(ambient_src)) << XF_COLOR0CNTRL_F_AMBIENT_SRC_SHIFT);\
}
#define XF_COLOR0CNTRL_F_DIFFUSEATTEN_SIZE 2
#define XF_COLOR0CNTRL_F_DIFFUSEATTEN_SHIFT 7
#define XF_COLOR0CNTRL_F_DIFFUSEATTEN_MASK 0x00000180
#define XF_COLOR0CNTRL_F_GET_DIFFUSEATTEN(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_DIFFUSEATTEN_MASK) >> XF_COLOR0CNTRL_F_DIFFUSEATTEN_SHIFT)
#define XF_COLOR0CNTRL_F_SET_DIFFUSEATTEN(xf_color0cntrl_f, diffuseatten) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_DIFFUSEATTEN_MASK) | (((unsigned long)(diffuseatten)) << XF_COLOR0CNTRL_F_DIFFUSEATTEN_SHIFT);\
}
#define XF_COLOR0CNTRL_F_LIGHT0_SIZE 1
#define XF_COLOR0CNTRL_F_LIGHT0_SHIFT 2
#define XF_COLOR0CNTRL_F_LIGHT0_MASK 0x00000004
#define XF_COLOR0CNTRL_F_GET_LIGHT0(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_LIGHT0_MASK) >> XF_COLOR0CNTRL_F_LIGHT0_SHIFT)
#define XF_COLOR0CNTRL_F_SET_LIGHT0(xf_color0cntrl_f, light0) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_LIGHT0_MASK) | (((unsigned long)(light0)) << XF_COLOR0CNTRL_F_LIGHT0_SHIFT);\
}
#define XF_COLOR0CNTRL_F_LIGHT1_SIZE 1
#define XF_COLOR0CNTRL_F_LIGHT1_SHIFT 3
#define XF_COLOR0CNTRL_F_LIGHT1_MASK 0x00000008
#define XF_COLOR0CNTRL_F_GET_LIGHT1(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_LIGHT1_MASK) >> XF_COLOR0CNTRL_F_LIGHT1_SHIFT)
#define XF_COLOR0CNTRL_F_SET_LIGHT1(xf_color0cntrl_f, light1) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_LIGHT1_MASK) | (((unsigned long)(light1)) << XF_COLOR0CNTRL_F_LIGHT1_SHIFT);\
}
#define XF_COLOR0CNTRL_F_LIGHT2_SIZE 1
#define XF_COLOR0CNTRL_F_LIGHT2_SHIFT 4
#define XF_COLOR0CNTRL_F_LIGHT2_MASK 0x00000010
#define XF_COLOR0CNTRL_F_GET_LIGHT2(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_LIGHT2_MASK) >> XF_COLOR0CNTRL_F_LIGHT2_SHIFT)
#define XF_COLOR0CNTRL_F_SET_LIGHT2(xf_color0cntrl_f, light2) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_LIGHT2_MASK) | (((unsigned long)(light2)) << XF_COLOR0CNTRL_F_LIGHT2_SHIFT);\
}
#define XF_COLOR0CNTRL_F_LIGHT3_SIZE 1
#define XF_COLOR0CNTRL_F_LIGHT3_SHIFT 5
#define XF_COLOR0CNTRL_F_LIGHT3_MASK 0x00000020
#define XF_COLOR0CNTRL_F_GET_LIGHT3(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_LIGHT3_MASK) >> XF_COLOR0CNTRL_F_LIGHT3_SHIFT)
#define XF_COLOR0CNTRL_F_SET_LIGHT3(xf_color0cntrl_f, light3) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_LIGHT3_MASK) | (((unsigned long)(light3)) << XF_COLOR0CNTRL_F_LIGHT3_SHIFT);\
}
#define XF_COLOR0CNTRL_F_LIGHT4_SIZE 1
#define XF_COLOR0CNTRL_F_LIGHT4_SHIFT 11
#define XF_COLOR0CNTRL_F_LIGHT4_MASK 0x00000800
#define XF_COLOR0CNTRL_F_GET_LIGHT4(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_LIGHT4_MASK) >> XF_COLOR0CNTRL_F_LIGHT4_SHIFT)
#define XF_COLOR0CNTRL_F_SET_LIGHT4(xf_color0cntrl_f, light4) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_LIGHT4_MASK) | (((unsigned long)(light4)) << XF_COLOR0CNTRL_F_LIGHT4_SHIFT);\
}
#define XF_COLOR0CNTRL_F_LIGHT5_SIZE 1
#define XF_COLOR0CNTRL_F_LIGHT5_SHIFT 12
#define XF_COLOR0CNTRL_F_LIGHT5_MASK 0x00001000
#define XF_COLOR0CNTRL_F_GET_LIGHT5(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_LIGHT5_MASK) >> XF_COLOR0CNTRL_F_LIGHT5_SHIFT)
#define XF_COLOR0CNTRL_F_SET_LIGHT5(xf_color0cntrl_f, light5) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_LIGHT5_MASK) | (((unsigned long)(light5)) << XF_COLOR0CNTRL_F_LIGHT5_SHIFT);\
}
#define XF_COLOR0CNTRL_F_LIGHT6_SIZE 1
#define XF_COLOR0CNTRL_F_LIGHT6_SHIFT 13
#define XF_COLOR0CNTRL_F_LIGHT6_MASK 0x00002000
#define XF_COLOR0CNTRL_F_GET_LIGHT6(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_LIGHT6_MASK) >> XF_COLOR0CNTRL_F_LIGHT6_SHIFT)
#define XF_COLOR0CNTRL_F_SET_LIGHT6(xf_color0cntrl_f, light6) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_LIGHT6_MASK) | (((unsigned long)(light6)) << XF_COLOR0CNTRL_F_LIGHT6_SHIFT);\
}
#define XF_COLOR0CNTRL_F_LIGHT7_SIZE 1
#define XF_COLOR0CNTRL_F_LIGHT7_SHIFT 14
#define XF_COLOR0CNTRL_F_LIGHT7_MASK 0x00004000
#define XF_COLOR0CNTRL_F_GET_LIGHT7(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_LIGHT7_MASK) >> XF_COLOR0CNTRL_F_LIGHT7_SHIFT)
#define XF_COLOR0CNTRL_F_SET_LIGHT7(xf_color0cntrl_f, light7) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_LIGHT7_MASK) | (((unsigned long)(light7)) << XF_COLOR0CNTRL_F_LIGHT7_SHIFT);\
}
#define XF_COLOR0CNTRL_F_ATTENENABLE_SIZE 1
#define XF_COLOR0CNTRL_F_ATTENENABLE_SHIFT 9
#define XF_COLOR0CNTRL_F_ATTENENABLE_MASK 0x00000200
#define XF_COLOR0CNTRL_F_GET_ATTENENABLE(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_ATTENENABLE_MASK) >> XF_COLOR0CNTRL_F_ATTENENABLE_SHIFT)
#define XF_COLOR0CNTRL_F_SET_ATTENENABLE(xf_color0cntrl_f, attenenable) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_ATTENENABLE_MASK) | (((unsigned long)(attenenable)) << XF_COLOR0CNTRL_F_ATTENENABLE_SHIFT);\
}
#define XF_COLOR0CNTRL_F_ATTENSELECT_SIZE 1
#define XF_COLOR0CNTRL_F_ATTENSELECT_SHIFT 10
#define XF_COLOR0CNTRL_F_ATTENSELECT_MASK 0x00000400
#define XF_COLOR0CNTRL_F_GET_ATTENSELECT(xf_color0cntrl_f) \
((((unsigned long)(xf_color0cntrl_f)) & XF_COLOR0CNTRL_F_ATTENSELECT_MASK) >> XF_COLOR0CNTRL_F_ATTENSELECT_SHIFT)
#define XF_COLOR0CNTRL_F_SET_ATTENSELECT(xf_color0cntrl_f, attenselect) { \
xf_color0cntrl_f = (((unsigned long)(xf_color0cntrl_f)) & ~XF_COLOR0CNTRL_F_ATTENSELECT_MASK) | (((unsigned long)(attenselect)) << XF_COLOR0CNTRL_F_ATTENSELECT_SHIFT);\
}
#define SC_XF_AMBIENT0_F_SET_ALPHA(line, xf_ambient0_f,alpha) \
FAST_GPFLAGSET(line, xf_ambient0_f,alpha,XF_AMBIENT0_F_ALPHA)
#define SC_XF_AMBIENT0_F_SET_BLUE(line, xf_ambient0_f,blue) \
FAST_GPFLAGSET(line, xf_ambient0_f,blue,XF_AMBIENT0_F_BLUE)
#define SC_XF_AMBIENT0_F_SET_GREEN(line, xf_ambient0_f,green) \
FAST_GPFLAGSET(line, xf_ambient0_f,green,XF_AMBIENT0_F_GREEN)
#define SC_XF_AMBIENT0_F_SET_RED(line, xf_ambient0_f,red) \
FAST_GPFLAGSET(line, xf_ambient0_f,red,XF_AMBIENT0_F_RED)
#define SC_XF_AMBIENT1_F_SET_ALPHA(line, xf_ambient1_f,alpha) \
FAST_GPFLAGSET(line, xf_ambient1_f,alpha,XF_AMBIENT1_F_ALPHA)
#define SC_XF_AMBIENT1_F_SET_BLUE(line, xf_ambient1_f,blue) \
FAST_GPFLAGSET(line, xf_ambient1_f,blue,XF_AMBIENT1_F_BLUE)
#define SC_XF_AMBIENT1_F_SET_GREEN(line, xf_ambient1_f,green) \
FAST_GPFLAGSET(line, xf_ambient1_f,green,XF_AMBIENT1_F_GREEN)
#define SC_XF_AMBIENT1_F_SET_RED(line, xf_ambient1_f,red) \
FAST_GPFLAGSET(line, xf_ambient1_f,red,XF_AMBIENT1_F_RED)
#define SC_XF_MATERIAL0_F_SET_ALPHA(line, xf_material0_f,alpha) \
FAST_GPFLAGSET(line, xf_material0_f,alpha,XF_MATERIAL0_F_ALPHA)
#define SC_XF_MATERIAL0_F_SET_BLUE(line, xf_material0_f,blue) \
FAST_GPFLAGSET(line, xf_material0_f,blue,XF_MATERIAL0_F_BLUE)
#define SC_XF_MATERIAL0_F_SET_GREEN(line, xf_material0_f,green) \
FAST_GPFLAGSET(line, xf_material0_f,green,XF_MATERIAL0_F_GREEN)
#define SC_XF_MATERIAL0_F_SET_RED(line, xf_material0_f,red) \
FAST_GPFLAGSET(line, xf_material0_f,red,XF_MATERIAL0_F_RED)
#define SC_XF_MATERIAL1_F_SET_ALPHA(line, xf_material1_f,alpha) \
FAST_GPFLAGSET(line, xf_material1_f,alpha,XF_MATERIAL1_F_ALPHA)
#define SC_XF_MATERIAL1_F_SET_BLUE(line, xf_material1_f,blue) \
FAST_GPFLAGSET(line, xf_material1_f,blue,XF_MATERIAL1_F_BLUE)
#define SC_XF_MATERIAL1_F_SET_GREEN(line, xf_material1_f,green) \
FAST_GPFLAGSET(line, xf_material1_f,green,XF_MATERIAL1_F_GREEN)
#define SC_XF_MATERIAL1_F_SET_RED(line, xf_material1_f,red) \
FAST_GPFLAGSET(line, xf_material1_f,red,XF_MATERIAL1_F_RED)
#define SC_XF_MATRIXINDEX0_F_SET_GEOM(line, xf_matrixindex0_f,geom) \
FAST_GPFLAGSET(line, xf_matrixindex0_f,geom,XF_MATRIXINDEX0_F_GEOM)
#define SC_XF_MATRIXINDEX0_F_SET_TEX0(line, xf_matrixindex0_f,tex0) \
FAST_GPFLAGSET(line, xf_matrixindex0_f,tex0,XF_MATRIXINDEX0_F_TEX0)
#define SC_XF_MATRIXINDEX0_F_SET_TEX1(line, xf_matrixindex0_f,tex1) \
FAST_GPFLAGSET(line, xf_matrixindex0_f,tex1,XF_MATRIXINDEX0_F_TEX1)
#define SC_XF_MATRIXINDEX0_F_SET_TEX2(line, xf_matrixindex0_f,tex2) \
FAST_GPFLAGSET(line, xf_matrixindex0_f,tex2,XF_MATRIXINDEX0_F_TEX2)
#define SC_XF_MATRIXINDEX0_F_SET_TEX3(line, xf_matrixindex0_f,tex3) \
FAST_GPFLAGSET(line, xf_matrixindex0_f,tex3,XF_MATRIXINDEX0_F_TEX3)
#define SC_XF_MATRIXINDEX1_F_SET_TEX4(line, xf_matrixindex1_f,tex4) \
FAST_GPFLAGSET(line, xf_matrixindex1_f,tex4,XF_MATRIXINDEX1_F_TEX4)
#define SC_XF_MATRIXINDEX1_F_SET_TEX5(line, xf_matrixindex1_f,tex5) \
FAST_GPFLAGSET(line, xf_matrixindex1_f,tex5,XF_MATRIXINDEX1_F_TEX5)
#define SC_XF_MATRIXINDEX1_F_SET_TEX6(line, xf_matrixindex1_f,tex6) \
FAST_GPFLAGSET(line, xf_matrixindex1_f,tex6,XF_MATRIXINDEX1_F_TEX6)
#define SC_XF_MATRIXINDEX1_F_SET_TEX7(line, xf_matrixindex1_f,tex7) \
FAST_GPFLAGSET(line, xf_matrixindex1_f,tex7,XF_MATRIXINDEX1_F_TEX7)
#define SC_XF_INVERTEXSPEC_F_SET_HOST_COLORS(line, xf_invertexspec_f,host_colors) \
FAST_GPFLAGSET(line, xf_invertexspec_f,host_colors,XF_INVERTEXSPEC_F_HOST_COLORS)
#define SC_XF_INVERTEXSPEC_F_SET_HOST_NORMAL(line, xf_invertexspec_f,host_normal) \
FAST_GPFLAGSET(line, xf_invertexspec_f,host_normal,XF_INVERTEXSPEC_F_HOST_NORMAL)
#define SC_XF_INVERTEXSPEC_F_SET_HOST_TEXTURES(line, xf_invertexspec_f,host_textures) \
FAST_GPFLAGSET(line, xf_invertexspec_f,host_textures,XF_INVERTEXSPEC_F_HOST_TEXTURES)
#define SC_XF_NUMCOLORS_F_SET_GEN_NUMCOLORS(line, xf_numcolors_f,gen_numcolors) \
FAST_GPFLAGSET(line, xf_numcolors_f,gen_numcolors,XF_NUMCOLORS_F_GEN_NUMCOLORS)
#define SC_XF_COLOR0CNTRL_F_SET_MATERIAL_SRC(line, xf_color0cntrl_f,material_src) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,material_src,XF_COLOR0CNTRL_F_MATERIAL_SRC)
#define SC_XF_COLOR0CNTRL_F_SET_LIGHTFUNC(line, xf_color0cntrl_f,lightfunc) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,lightfunc,XF_COLOR0CNTRL_F_LIGHTFUNC)
#define SC_XF_COLOR0CNTRL_F_SET_LIGHT0(line, xf_color0cntrl_f,light0) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,light0,XF_COLOR0CNTRL_F_LIGHT0)
#define SC_XF_COLOR0CNTRL_F_SET_LIGHT1(line, xf_color0cntrl_f,light1) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,light1,XF_COLOR0CNTRL_F_LIGHT1)
#define SC_XF_COLOR0CNTRL_F_SET_LIGHT2(line, xf_color0cntrl_f,light2) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,light2,XF_COLOR0CNTRL_F_LIGHT2)
#define SC_XF_COLOR0CNTRL_F_SET_LIGHT3(line, xf_color0cntrl_f,light3) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,light3,XF_COLOR0CNTRL_F_LIGHT3)
#define SC_XF_COLOR0CNTRL_F_SET_AMBIENT_SRC(line, xf_color0cntrl_f,ambient_src) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,ambient_src,XF_COLOR0CNTRL_F_AMBIENT_SRC)
#define SC_XF_COLOR0CNTRL_F_SET_DIFFUSEATTEN(line, xf_color0cntrl_f,diffuseatten) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,diffuseatten,XF_COLOR0CNTRL_F_DIFFUSEATTEN)
#define SC_XF_COLOR0CNTRL_F_SET_ATTENENABLE(line, xf_color0cntrl_f,attenenable) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,attenenable,XF_COLOR0CNTRL_F_ATTENENABLE)
#define SC_XF_COLOR0CNTRL_F_SET_ATTENSELECT(line, xf_color0cntrl_f,attenselect) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,attenselect,XF_COLOR0CNTRL_F_ATTENSELECT)
#define SC_XF_COLOR0CNTRL_F_SET_LIGHT4(line, xf_color0cntrl_f,light4) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,light4,XF_COLOR0CNTRL_F_LIGHT4)
#define SC_XF_COLOR0CNTRL_F_SET_LIGHT5(line, xf_color0cntrl_f,light5) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,light5,XF_COLOR0CNTRL_F_LIGHT5)
#define SC_XF_COLOR0CNTRL_F_SET_LIGHT6(line, xf_color0cntrl_f,light6) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,light6,XF_COLOR0CNTRL_F_LIGHT6)
#define SC_XF_COLOR0CNTRL_F_SET_LIGHT7(line, xf_color0cntrl_f,light7) \
FAST_GPFLAGSET(line, xf_color0cntrl_f,light7,XF_COLOR0CNTRL_F_LIGHT7)
#define SC_XF_COLOR1CNTRL_F_SET_MATERIAL_SRC(line, xf_color1cntrl_f,material_src) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,material_src,XF_COLOR1CNTRL_F_MATERIAL_SRC)
#define SC_XF_COLOR1CNTRL_F_SET_LIGHTFUNC(line, xf_color1cntrl_f,lightfunc) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,lightfunc,XF_COLOR1CNTRL_F_LIGHTFUNC)
#define SC_XF_COLOR1CNTRL_F_SET_LIGHT0(line, xf_color1cntrl_f,light0) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,light0,XF_COLOR1CNTRL_F_LIGHT0)
#define SC_XF_COLOR1CNTRL_F_SET_LIGHT1(line, xf_color1cntrl_f,light1) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,light1,XF_COLOR1CNTRL_F_LIGHT1)
#define SC_XF_COLOR1CNTRL_F_SET_LIGHT2(line, xf_color1cntrl_f,light2) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,light2,XF_COLOR1CNTRL_F_LIGHT2)
#define SC_XF_COLOR1CNTRL_F_SET_LIGHT3(line, xf_color1cntrl_f,light3) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,light3,XF_COLOR1CNTRL_F_LIGHT3)
#define SC_XF_COLOR1CNTRL_F_SET_AMBIENT_SRC(line, xf_color1cntrl_f,ambient_src) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,ambient_src,XF_COLOR1CNTRL_F_AMBIENT_SRC)
#define SC_XF_COLOR1CNTRL_F_SET_DIFFUSEATTEN(line, xf_color1cntrl_f,diffuseatten) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,diffuseatten,XF_COLOR1CNTRL_F_DIFFUSEATTEN)
#define SC_XF_COLOR1CNTRL_F_SET_ATTENENABLE(line, xf_color1cntrl_f,attenenable) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,attenenable,XF_COLOR1CNTRL_F_ATTENENABLE)
#define SC_XF_COLOR1CNTRL_F_SET_ATTENSELECT(line, xf_color1cntrl_f,attenselect) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,attenselect,XF_COLOR1CNTRL_F_ATTENSELECT)
#define SC_XF_COLOR1CNTRL_F_SET_LIGHT4(line, xf_color1cntrl_f,light4) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,light4,XF_COLOR1CNTRL_F_LIGHT4)
#define SC_XF_COLOR1CNTRL_F_SET_LIGHT5(line, xf_color1cntrl_f,light5) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,light5,XF_COLOR1CNTRL_F_LIGHT5)
#define SC_XF_COLOR1CNTRL_F_SET_LIGHT6(line, xf_color1cntrl_f,light6) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,light6,XF_COLOR1CNTRL_F_LIGHT6)
#define SC_XF_COLOR1CNTRL_F_SET_LIGHT7(line, xf_color1cntrl_f,light7) \
FAST_GPFLAGSET(line, xf_color1cntrl_f,light7,XF_COLOR1CNTRL_F_LIGHT7)
#define SC_XF_ALPHA0CNTRL_F_SET_MATERIAL_SRC(line, xf_alpha0cntrl_f,material_src) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,material_src,XF_ALPHA0CNTRL_F_MATERIAL_SRC)
#define SC_XF_ALPHA0CNTRL_F_SET_LIGHTFUNC(line, xf_alpha0cntrl_f,lightfunc) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,lightfunc,XF_ALPHA0CNTRL_F_LIGHTFUNC)
#define SC_XF_ALPHA0CNTRL_F_SET_LIGHT0(line, xf_alpha0cntrl_f,light0) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,light0,XF_ALPHA0CNTRL_F_LIGHT0)
#define SC_XF_ALPHA0CNTRL_F_SET_LIGHT1(line, xf_alpha0cntrl_f,light1) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,light1,XF_ALPHA0CNTRL_F_LIGHT1)
#define SC_XF_ALPHA0CNTRL_F_SET_LIGHT2(line, xf_alpha0cntrl_f,light2) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,light2,XF_ALPHA0CNTRL_F_LIGHT2)
#define SC_XF_ALPHA0CNTRL_F_SET_LIGHT3(line, xf_alpha0cntrl_f,light3) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,light3,XF_ALPHA0CNTRL_F_LIGHT3)
#define SC_XF_ALPHA0CNTRL_F_SET_AMBIENT_SRC(line, xf_alpha0cntrl_f,ambient_src) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,ambient_src,XF_ALPHA0CNTRL_F_AMBIENT_SRC)
#define SC_XF_ALPHA0CNTRL_F_SET_DIFFUSEATTEN(line, xf_alpha0cntrl_f,diffuseatten) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,diffuseatten,XF_ALPHA0CNTRL_F_DIFFUSEATTEN)
#define SC_XF_ALPHA0CNTRL_F_SET_ATTENENABLE(line, xf_alpha0cntrl_f,attenenable) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,attenenable,XF_ALPHA0CNTRL_F_ATTENENABLE)
#define SC_XF_ALPHA0CNTRL_F_SET_ATTENSELECT(line, xf_alpha0cntrl_f,attenselect) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,attenselect,XF_ALPHA0CNTRL_F_ATTENSELECT)
#define SC_XF_ALPHA0CNTRL_F_SET_LIGHT4(line, xf_alpha0cntrl_f,light4) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,light4,XF_ALPHA0CNTRL_F_LIGHT4)
#define SC_XF_ALPHA0CNTRL_F_SET_LIGHT5(line, xf_alpha0cntrl_f,light5) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,light5,XF_ALPHA0CNTRL_F_LIGHT5)
#define SC_XF_ALPHA0CNTRL_F_SET_LIGHT6(line, xf_alpha0cntrl_f,light6) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,light6,XF_ALPHA0CNTRL_F_LIGHT6)
#define SC_XF_ALPHA0CNTRL_F_SET_LIGHT7(line, xf_alpha0cntrl_f,light7) \
FAST_GPFLAGSET(line, xf_alpha0cntrl_f,light7,XF_ALPHA0CNTRL_F_LIGHT7)
#define SC_XF_ALPHA1CNTRL_F_SET_MATERIAL_SRC(line, xf_alpha1cntrl_f,material_src) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,material_src,XF_ALPHA1CNTRL_F_MATERIAL_SRC)
#define SC_XF_ALPHA1CNTRL_F_SET_LIGHTFUNC(line, xf_alpha1cntrl_f,lightfunc) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,lightfunc,XF_ALPHA1CNTRL_F_LIGHTFUNC)
#define SC_XF_ALPHA1CNTRL_F_SET_LIGHT0(line, xf_alpha1cntrl_f,light0) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,light0,XF_ALPHA1CNTRL_F_LIGHT0)
#define SC_XF_ALPHA1CNTRL_F_SET_LIGHT1(line, xf_alpha1cntrl_f,light1) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,light1,XF_ALPHA1CNTRL_F_LIGHT1)
#define SC_XF_ALPHA1CNTRL_F_SET_LIGHT2(line, xf_alpha1cntrl_f,light2) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,light2,XF_ALPHA1CNTRL_F_LIGHT2)
#define SC_XF_ALPHA1CNTRL_F_SET_LIGHT3(line, xf_alpha1cntrl_f,light3) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,light3,XF_ALPHA1CNTRL_F_LIGHT3)
#define SC_XF_ALPHA1CNTRL_F_SET_AMBIENT_SRC(line, xf_alpha1cntrl_f,ambient_src) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,ambient_src,XF_ALPHA1CNTRL_F_AMBIENT_SRC)
#define SC_XF_ALPHA1CNTRL_F_SET_DIFFUSEATTEN(line, xf_alpha1cntrl_f,diffuseatten) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,diffuseatten,XF_ALPHA1CNTRL_F_DIFFUSEATTEN)
#define SC_XF_ALPHA1CNTRL_F_SET_ATTENENABLE(line, xf_alpha1cntrl_f,attenenable) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,attenenable,XF_ALPHA1CNTRL_F_ATTENENABLE)
#define SC_XF_ALPHA1CNTRL_F_SET_ATTENSELECT(line, xf_alpha1cntrl_f,attenselect) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,attenselect,XF_ALPHA1CNTRL_F_ATTENSELECT)
#define SC_XF_ALPHA1CNTRL_F_SET_LIGHT4(line, xf_alpha1cntrl_f,light4) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,light4,XF_ALPHA1CNTRL_F_LIGHT4)
#define SC_XF_ALPHA1CNTRL_F_SET_LIGHT5(line, xf_alpha1cntrl_f,light5) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,light5,XF_ALPHA1CNTRL_F_LIGHT5)
#define SC_XF_ALPHA1CNTRL_F_SET_LIGHT6(line, xf_alpha1cntrl_f,light6) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,light6,XF_ALPHA1CNTRL_F_LIGHT6)
#define SC_XF_ALPHA1CNTRL_F_SET_LIGHT7(line, xf_alpha1cntrl_f,light7) \
FAST_GPFLAGSET(line, xf_alpha1cntrl_f,light7,XF_ALPHA1CNTRL_F_LIGHT7)
#define SC_XF_TEX_SET_RESERVED0(line, xf_tex,reserved0) \
FAST_GPFLAGSET(line, xf_tex,reserved0,XF_TEX_RESERVED0)
#define SC_XF_TEX_SET_PROJECTION(line, xf_tex,projection) \
FAST_GPFLAGSET(line, xf_tex,projection,XF_TEX_PROJECTION)
#define SC_XF_TEX_SET_INPUT_FORM(line, xf_tex,input_form) \
FAST_GPFLAGSET(line, xf_tex,input_form,XF_TEX_INPUT_FORM)
#define SC_XF_TEX_SET_RESERVED1(line, xf_tex,reserved1) \
FAST_GPFLAGSET(line, xf_tex,reserved1,XF_TEX_RESERVED1)
#define SC_XF_TEX_SET_TEXGEN_TYPE(line, xf_tex,texgen_type) \
FAST_GPFLAGSET(line, xf_tex,texgen_type,XF_TEX_TEXGEN_TYPE)
#define SC_XF_TEX_SET_SOURCE_ROW(line, xf_tex,source_row) \
FAST_GPFLAGSET(line, xf_tex,source_row,XF_TEX_SOURCE_ROW)
#define SC_XF_TEX_SET_BUMP_MAP_SOURCE(line, xf_tex,bump_map_source) \
FAST_GPFLAGSET(line, xf_tex,bump_map_source,XF_TEX_BUMP_MAP_SOURCE)
#define SC_XF_TEX_SET_BUMP_MAP_LIGHT(line, xf_tex,bump_map_light) \
FAST_GPFLAGSET(line, xf_tex,bump_map_light,XF_TEX_BUMP_MAP_LIGHT)
#define SC_XF_PERF0_F_SET_PERF_A(line, xf_perf0_f,perf_a) \
FAST_GPFLAGSET(line, xf_perf0_f,perf_a,XF_PERF0_F_PERF_A)
#define SC_XF_PERF0_F_SET_PERF_B(line, xf_perf0_f,perf_b) \
FAST_GPFLAGSET(line, xf_perf0_f,perf_b,XF_PERF0_F_PERF_B)
#define SC_XF_PERF0_F_SET_PERF_C(line, xf_perf0_f,perf_c) \
FAST_GPFLAGSET(line, xf_perf0_f,perf_c,XF_PERF0_F_PERF_C)
#define SC_XF_PERF0_F_SET_PERF_D(line, xf_perf0_f,perf_d) \
FAST_GPFLAGSET(line, xf_perf0_f,perf_d,XF_PERF0_F_PERF_D)
#define SC_XF_PERF1_F_SET_PERF_TARGET(line, xf_perf1_f,perf_target) \
FAST_GPFLAGSET(line, xf_perf1_f,perf_target,XF_PERF1_F_PERF_TARGET)
#define SC_XF_ERROR_F_SET_CTEX_BUG_ENABLE(line, xf_error_f,ctex_bug_enable) \
FAST_GPFLAGSET(line, xf_error_f,ctex_bug_enable,XF_ERROR_F_CTEX_BUG_ENABLE)
#define SC_XF_ERROR_F_SET_TFAN4_BUG_ENABLE(line, xf_error_f,tfan4_bug_enable) \
FAST_GPFLAGSET(line, xf_error_f,tfan4_bug_enable,XF_ERROR_F_TFAN4_BUG_ENABLE)
#define SC_XF_ERROR_F_SET_TFAN16_BUG_ENABLE(line, xf_error_f,tfan16_bug_enable) \
FAST_GPFLAGSET(line, xf_error_f,tfan16_bug_enable,XF_ERROR_F_TFAN16_BUG_ENABLE)
#define SC_XF_ERROR_F_SET_DUALTRAN_REG_ENABLE(line, xf_error_f,dualtran_reg_enable) \
FAST_GPFLAGSET(line, xf_error_f,dualtran_reg_enable,XF_ERROR_F_DUALTRAN_REG_ENABLE)
#define SC_XF_ERROR_F_SET_BYPASS_BUG_ENABLE(line, xf_error_f,bypass_bug_enable) \
FAST_GPFLAGSET(line, xf_error_f,bypass_bug_enable,XF_ERROR_F_BYPASS_BUG_ENABLE)
#define SC_XF_ERROR_F_SET_FAST_MATRIX_ENABLE(line, xf_error_f,fast_matrix_enable) \
FAST_GPFLAGSET(line, xf_error_f,fast_matrix_enable,XF_ERROR_F_FAST_MATRIX_ENABLE)
#define SC_XF_DUALTEXTRAN_F_SET_DUALTEXTRAN_ENABLE(line, xf_dualtextran_f,dualtextran_enable) \
FAST_GPFLAGSET(line, xf_dualtextran_f,dualtextran_enable,XF_DUALTEXTRAN_F_DUALTEXTRAN_ENABLE)
#define SC_XF_DUALTEX_F_SET_DUALMATRIX_ADRS(line, xf_dualtex_f,dualmatrix_adrs) \
FAST_GPFLAGSET(line, xf_dualtex_f,dualmatrix_adrs,XF_DUALTEX_F_DUALMATRIX_ADRS)
#define SC_XF_DUALTEX_F_SET_RESERVED0(line, xf_dualtex_f,reserved0) \
FAST_GPFLAGSET(line, xf_dualtex_f,reserved0,XF_DUALTEX_F_RESERVED0)
#define SC_XF_DUALTEX_F_SET_NORMAL_ENABLE(line, xf_dualtex_f,normal_enable) \
FAST_GPFLAGSET(line, xf_dualtex_f,normal_enable,XF_DUALTEX_F_NORMAL_ENABLE)
#endif // XF_MEM_H