mirror of https://github.com/zeldaret/tp.git
134 lines
4.5 KiB
C++
134 lines
4.5 KiB
C++
#ifndef D_A_E_ZH_H
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#define D_A_E_ZH_H
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-enemies
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* @class daE_ZH_c
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* @brief Ball Master
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*
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* @details
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*
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*/
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class daObjCarry_c;
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class daE_ZH_c : public fopEn_enemy_c {
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public:
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/* 8082907C */ int draw();
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/* 808293A8 */ void setBck(int, u8, f32, f32);
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/* 80829454 */ void setActionMode(int, int);
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/* 80829570 */ bool startDemoCheck();
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/* 80829658 */ void mBallBGCheck();
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/* 808298BC */ void mGateOpen();
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/* 808299F8 */ bool mColorSet(bool, f32, f32);
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/* 80829AD8 */ bool mReturnLineMove();
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/* 80829E44 */ bool mBallBgLineCheck();
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/* 8082A01C */ bool mSearchMove(u8);
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/* 8082A390 */ void mStartParticleSet();
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/* 8082A4C8 */ bool mCutTypeCheck();
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/* 8082A534 */ void damage_check();
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/* 8082A88C */ void executeStartDemo();
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/* 8082ABDC */ void executeWait();
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/* 8082ACA8 */ void executeBallWait();
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/* 8082B284 */ void executeOpenStart();
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/* 8082B820 */ void executeSearchMove();
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/* 8082BA18 */ void executeBgHitSHMove();
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/* 8082BE20 */ void executeCatchMove();
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/* 8082C670 */ void executeCatchFlyMove();
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/* 8082CD34 */ void executeReturnDemo();
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/* 8082D154 */ void executeFlyDelete();
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/* 8082D2F0 */ void executeDamage();
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/* 8082D97C */ void executeDeadStop();
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/* 8082D9B0 */ void executeEntryCheck();
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/* 8082DB64 */ void tagAction();
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/* 8082DB84 */ void action();
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/* 8082DE18 */ void mtx_set();
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/* 8082DF44 */ void cc_set();
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/* 8082E2FC */ int execute();
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/* 8082E3E8 */ int _delete();
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/* 8082E4E4 */ int CreateHeap();
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/* 8082E730 */ cPhs__Step create();
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/* 8082ECEC */ daE_ZH_c() {}
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/* 0x5AC */ request_of_phase_process_class mPhase;
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/* 0x5B4 */ mDoExt_McaMorfSO* mpModelMorf;
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/* 0x5B8 */ J3DModel* mEntranceModel;
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/* 0x5BC */ mDoExt_btkAnm* mpBtkAnm;
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/* 0x5C0 */ Z2CreatureEnemy mSound;
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/* 0x664 */ daObjCarry_c* mS_Ball;
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/* 0x668 */ cXyz field_0x668;
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/* 0x674 */ u8 field_0x674[0x680 - 0x674];
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/* 0x680 */ cXyz field_0x680;
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/* 0x68C */ cXyz field_0x68c;
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/* 0x698 */ cXyz mRetrunStartLine;
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/* 0x6A4 */ cXyz mRetrunEndLine;
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/* 0x6B0 */ cXyz mBallHosei;
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/* 0x6BC */ cXyz field_0x6bc;
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/* 0x6C8 */ cXyz field_0x6c8[3];
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/* 0x6EC */ int field_0x6ec[3];
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/* 0x6F8 */ cXyz field_0x6f8[8];
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/* 0x758 */ u8 field_0x758[8];
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/* 0x760 */ f32 field_0x760;
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/* 0x764 */ f32 field_0x764[3];
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/* 0x770 */ f32 pmRoofPos;
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/* 0x774 */ f32 field_0x774;
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/* 0x778 */ f32 field_0x778;
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/* 0x77C */ f32 field_0x77c;
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/* 0x780 */ int mActionMode;
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/* 0x784 */ int mMoveMode;
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/* 0x788 */ u32 mShadowKey;
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/* 0x78C */ int field_0x78c;
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/* 0x790 */ int mAnm;
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/* 0x794 */ int field_0x794[3];
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/* 0x7A0 */ int field_0x7a0;
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/* 0x7A4 */ int field_0x7a4;
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/* 0x7A8 */ u8 field_0x7a8;
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/* 0x7A9 */ u8 bitSw;
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/* 0x7AA */ u8 bitSwEnd;
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/* 0x7AB */ u8 arg0;
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/* 0x7AC */ u8 field_0x7ac;
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/* 0x7AD */ u8 field_0x7ad;
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/* 0x7AE */ u8 field_0x7ae;
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/* 0x7AF */ u8 field_0x7af;
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/* 0x7B0 */ s16 mRollAngle;
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/* 0x7B2 */ s16 field_0x7b2;
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/* 0x7B4 */ dBgS_AcchCir mAcchCir;
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/* 0x7F4 */ dBgS_ObjAcch mBgc;
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/* 0x9CC */ dCcD_Stts mStts;
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/* 0xA08 */ dCcD_Sph field_0xa08;
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/* 0xB40 */ dCcD_Cyl field_0xb40;
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/* 0xC7C */ dCcD_Cyl field_0xc7c;
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/* 0xDB8 */ dCcU_AtInfo mAtInfo;
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/* 0xDDC */ u32 field_0xddc[3];
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/* 0xDE8 */ u32 field_0xde8;
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/* 0xDEC */ cXyz mDemoCamEye;
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/* 0xDF8 */ cXyz mDemoCamCenter;
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/* 0xE04 */ u8 field_0xe04;
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};
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STATIC_ASSERT(sizeof(daE_ZH_c) == 0xe08);
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class daE_ZH_HIO_c: public JORReflexible {
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public:
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/* 8082902C */ daE_ZH_HIO_c();
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/* 8082F160 */ virtual ~daE_ZH_HIO_c() {}
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void genMessage(JORMContext* ctx);
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// ボールマスター (Ball Master)
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/* 0x04 */ s8 field_0x4;
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/* 0x08 */ f32 model_size; // モデルサイズ (Model Size)
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/* 0x0C */ f32 ascent_rate; // 上昇速度(落下後)(Rate of ascent (after falling))
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/* 0x10 */ f32 wandering_area; // うろうろ範囲 (Wandering Area)
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/* 0x14 */ s16 wait_time; // 玉取られ後移動開始待ち時間 (Waiting time after the stone is taken and movement begins)
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/* 0x16 */ s16 piyori_time; // ピヨリ時間 (Piyori Time)
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/* 0x18 */ u8 dungeon_bit_check; // ダンジョンビットチェックON/OFF (Dungeon Bit Check ON/OFF)
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};
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#endif /* D_A_E_ZH_H */
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