tp/include/f_op/f_op_actor.h

322 lines
9.2 KiB
C++

#ifndef F_OP_ACTOR_H_
#define F_OP_ACTOR_H_
#include "d/d_kankyo.h"
#include "f_pc/f_pc_leaf.h"
#include "global.h"
struct actor_method_class {
/* 0x00 */ leafdraw_method_class base;
/* 0x14 */ u8 field_0x14[0xC]; // Likely padding
};
struct actor_process_profile_definition {
/* 0x00 */ leaf_process_profile_definition base;
/* 0x24 */ actor_method_class* sub_method;
/* 0x28 */ u32 status;
/* 0x2C */ u8 group;
/* 0x2D */ u8 cullType;
};
// Unclear what this is. Only appears in 4 profiles (BG,DSHUTTER,PATH,SCENE_EXIT)
struct actor_process_profile_definition2 {
/* 0x00 */ actor_process_profile_definition base;
/* 0x30 */ u32 field_0x30;
};
enum fopAc_Status_e {
fopAcStts_NOEXEC_e = 0x00000080,
fopAcStts_CULL_e = 0x00000100,
fopAcStts_FREEZE_e = 0x00000400,
fopAcStts_CARRY_e = 0x00002000,
fopAcStts_NOPAUSE_e = 0x00020000,
fopAcStts_NODRAW_e = 0x01000000,
fopAcStts_BOSS_e = 0x04000000,
};
enum fopAc_Group_e {
/* 0 */ fopAc_ACTOR_e,
/* 1 */ fopAc_PLAYER_e,
/* 2 */ fopAc_ENEMY_e,
/* 3 */ fopAc_ENV_e, // is this correct?
/* 4 */ fopAc_NPC_e,
/* 5 */ fopAc_UNK_GROUP_5_e,
};
enum fopAc_Condition_e {
fopAcCnd_NOEXEC_e = 0x02,
fopAcCnd_NODRAW_e = 0x04,
fopAcCnd_INIT_e = 0x08,
};
enum fopAc_Cull_e {
fopAc_CULLBOX_0_e,
fopAc_CULLBOX_1_e,
fopAc_CULLBOX_2_e,
fopAc_CULLBOX_3_e,
fopAc_CULLBOX_4_e,
fopAc_CULLBOX_5_e,
fopAc_CULLBOX_6_e,
fopAc_CULLBOX_7_e,
fopAc_CULLBOX_8_e,
fopAc_CULLBOX_9_e,
fopAc_CULLBOX_10_e,
fopAc_CULLBOX_11_e,
fopAc_CULLBOX_12_e,
fopAc_CULLBOX_13_e,
#ifdef DEBUG
fopAc_CULLBOX_14_e,
#endif
fopAc_CULLBOX_CUSTOM_e,
fopAc_CULLSPHERE_0_e,
fopAc_CULLSPHERE_1_e,
fopAc_CULLSPHERE_2_e,
fopAc_CULLSPHERE_3_e,
fopAc_CULLSPHERE_4_e,
fopAc_CULLSPHERE_5_e,
fopAc_CULLSPHERE_6_e,
fopAc_CULLSPHERE_7_e,
fopAc_CULLSPHERE_8_e,
fopAc_CULLSPHERE_9_e,
fopAc_CULLSPHERE_10_e,
fopAc_CULLSPHERE_11_e,
fopAc_CULLSPHERE_12_e,
fopAc_CULLSPHERE_13_e,
#ifdef DEBUG
fopAc_CULLSPHERE_14_e,
#endif
fopAc_CULLSPHERE_CUSTOM_e,
};
enum fopAc_attention_type {
fopAc_attn_LOCK_e,
fopAc_attn_TALK_e,
fopAc_attn_BATTLE_e,
fopAc_attn_SPEAK_e,
fopAc_attn_CARRY_e,
fopAc_attn_DOOR_e,
fopAc_attn_JUEL_e,
fopAc_attn_ETC_e,
fopAc_attn_CHECK_e,
};
class JKRSolidHeap;
enum dEvt_Command_e {
dEvtCmd_NONE_e,
dEvtCmd_INTALK_e,
dEvtCmd_INDEMO_e,
dEvtCmd_INDOOR_e,
dEvtCmd_INGETITEM_e,
dEvtCmd_INCATCH_e = 6,
dEvtCmd_DUMMY = 0xFFFF,
};
enum dEvt_Condition_e {
dEvtCnd_NONE_e = 0x0000,
dEvtCnd_CANTALK_e = 0x0001,
dEvtCnd_CANDEMO_e = 0x0002,
dEvtCnd_CANDOOR_e = 0x0004,
dEvtCnd_CANGETITEM_e = 0x0008,
dEvtCnd_CANTALKITEM_e = 0x0020,
dEvtCnd_40_e = 0x0040,
dEvtCnd_DUMMY = 0x8000,
};
class dEvt_info_c {
public:
dEvt_info_c();
virtual ~dEvt_info_c() {}
void setEventName(char*);
char* getEventName();
void beforeProc();
void onCondition(u16 cond) { mCondition |= cond; }
void offCondition(u16 cond) { mCondition &= ~cond; }
BOOL checkCommandCatch() { return mCommand == dEvtCmd_INCATCH_e; }
BOOL checkCommandDoor() { return mCommand == dEvtCmd_INDOOR_e; }
BOOL checkCommandDemoAccrpt() { return mCommand == dEvtCmd_INDEMO_e; }
bool checkCommandTalk() { return mCommand == dEvtCmd_INTALK_e; }
bool checkCommandItem() { return mCommand == dEvtCmd_INGETITEM_e; }
void setCommand(u16 command) { mCommand = command; }
void setMapToolId(u8 id) { mMapToolId = id; }
void setEventId(s16 id) { mEventId = id; }
void setCondition(u16 condition) { mCondition = condition; }
u16 getCondition() { return mCondition; }
void setArchiveName(char* name) { mArchiveName = name; }
u8 getMapToolId() { return mMapToolId; }
s16 getEventId() { return mEventId; }
s16 getIdx() { return mIndex; }
void setIdx(u8 i_idx) { mIndex = i_idx; }
char* getArchiveName() { return mArchiveName; }
BOOL chkCondition(u16 condition) { return (mCondition & condition) == condition; }
void suspendProc(void* actor) {
if (field_0x10 != NULL) {
field_0x14(actor);
}
}
/* 0x04 */ u16 mCommand;
/* 0x06 */ u16 mCondition;
/* 0x08 */ s16 mEventId;
/* 0x0A */ u8 mMapToolId;
/* 0x0B */ s8 mIndex;
/* 0x0C */ char* mArchiveName;
/* 0x10 */ u8 field_0x10;
/* 0x14 */ void (*field_0x14)(void*);
}; // Size = 0x18
struct actor_place {
/* 0x00 */ cXyz pos;
/* 0x0C */ csXyz angle;
/* 0x12 */ s8 roomNo;
/* 0x13 */ u8 field_0x13;
};
struct actor_attention_types {
/* 0x00 */ u8 distances[9];
#if VERSION > VERSION_GCN_JPN
u8 unk_0x9[4];
#endif
/* 0x0A */ s16 field_0xa;
/* 0x0C */ cXyz position;
/* 0x18 */ u32 flags;
}; // Size = 0x1C
class dJntCol_c;
struct cull_sphere {
/* 0x0 */ Vec center;
/* 0xC */ f32 radius;
};
struct cull_box {
/* 0x0 */ Vec min;
/* 0xC */ Vec max;
};
class fopAc_ac_c : public leafdraw_class {
public:
/* 0x0C0 */ int actor_type;
/* 0x0C4 */ create_tag_class actor_tag;
/* 0x0D8 */ create_tag_class draw_tag;
/* 0x0EC */ profile_method_class* sub_method;
/* 0x0F0 */ JKRSolidHeap* heap;
/* 0x0F4 */ dEvt_info_c eventInfo;
/* 0x10C */ dKy_tevstr_c tevStr;
/* 0x494 */ u16 setID;
/* 0x496 */ u8 group;
/* 0x497 */ u8 cullType;
/* 0x498 */ u8 demoActorID;
/* 0x499 */ s8 subtype;
/* 0x49A */ u8 carryType;
/* 0x49C */ u32 actor_status;
/* 0x4A0 */ u32 actor_condition;
/* 0x4A4 */ fpc_ProcID parentActorID;
/* 0x4A8 */ actor_place home;
/* 0x4BC */ actor_place old;
/* 0x4D0 */ actor_place current;
/* 0x4E4 */ csXyz shape_angle;
/* 0x4EC */ cXyz scale;
/* 0x4F8 */ cXyz speed;
/* 0x504 */ MtxP cullMtx;
union {
/* 0x508 */ cull_box box;
/* 0x508 */ cull_sphere sphere;
} cull;
/* 0x520 */ f32 cullSizeFar;
/* 0x524 */ J3DModel* model;
/* 0x528 */ dJntCol_c* jntCol;
/* 0x52C */ f32 speedF;
/* 0x530 */ f32 gravity;
/* 0x534 */ f32 maxFallSpeed;
/* 0x538 */ cXyz eyePos;
/* 0x544 */ actor_attention_types attention_info;
/* 0x560 */ s16 field_0x560;
/* 0x562 */ s16 health;
/* 0x564 */ u8 field_0x564;
/* 0x565 */ u8 field_0x565;
/* 0x566 */ s8 field_0x566;
/* 0x567 */ s8 field_0x567;
fopAc_ac_c();
~fopAc_ac_c();
static void setStopStatus(u32 status) { stopStatus = status; }
static u32 stopStatus;
}; // Size: 0x568
STATIC_ASSERT(sizeof(fopAc_ac_c) == 0x568);
class fopEn_enemy_c : public fopAc_ac_c {
public:
/* 80019404 */ BOOL initBallModel();
/* 800194FC */ bool checkBallModelDraw();
/* 80019520 */ void setBallModelEffect(dKy_tevstr_c*);
/* 800196A0 */ void drawBallModel(dKy_tevstr_c*);
bool checkWolfNoLock() const { return mFlags & 0x200; }
bool checkHeadLockFlg() const { return mFlags & 0x80; }
bool checkWolfBiteDamage() const { return mFlags & 0x40; }
bool checkWolfDownPullFlg() const { return mFlags & 0x10; }
bool checkDownFlg() { return mFlags & 0x1; }
bool checkCutDownHitFlg() const { return mFlags & 0x2; }
bool checkWolfDownStartFlg() const { return mFlags & 0x4; }
bool checkDeadFlg() const { return mFlags & 0x8; }
bool checkThrowMode(u8 param_1) const { return mThrowMode & param_1; }
u32* getMidnaBindID(int i_idx) { return mMidnaBindID + i_idx; }
u8 getMidnaBindMode() { return mMidnaBindMode; }
cXyz& getDownPos() { return mDownPos; }
cXyz& getHeadLockPos() { return mHeadLockPos; }
void onCutDownHitFlg() { mFlags |= 2; }
void onWolfBiteDamage() { mFlags |= 0x40; }
void onWolfDownStartFlg() { mFlags |= 0x14; }
void onWolfDownPullEndFlg() { mFlags |= 0x20; }
void onWolfNoLock() { mFlags |= 0x200; }
void onDownFlg() { mFlags |= 1; }
void onHeadLockFlg() { mFlags |= 0x80; }
void offWolfBiteDamage() { mFlags &= ~0x40; }
void offCutDownHitFlg() { mFlags &= ~0x2; }
void offWolfDownPullFlg() { mFlags &= ~0x10; }
void offDownFlg() { mFlags &= ~0x17; }
void offWolfNoLock() { mFlags &= ~0x200; }
void offHeadLockFlg() { mFlags &= ~0x80; }
void offThrowMode(u8 throwMode) { mThrowMode &= ~throwMode; }
void setMidnaBindMode(u8 i_bindMode) { mMidnaBindMode = i_bindMode; }
void setMidnaBindID(u8 i_idx, u32 i_bindID) { mMidnaBindID[i_idx] = i_bindID; }
void setThrowModeCatch() { mThrowMode |= 2; }
void setThrowModeDash() { mThrowMode |= 4; }
void setThrowModeThrowRight() { mThrowMode |= 0x10; }
void setThrowModeThrowLeft() { mThrowMode |= 8; }
void setDownPos(const cXyz* i_pos) { mDownPos = *i_pos; }
void setHeadLockPos(const cXyz* i_pos) { mHeadLockPos = *i_pos; }
/* 0x568 */ cXyz mDownPos;
/* 0x574 */ cXyz mHeadLockPos;
/* 0x580 */ J3DModel* mBallModel;
/* 0x584 */ J3DAnmTextureSRTKey* mBtk;
/* 0x588 */ J3DAnmTevRegKey* mBrk;
/* 0x58C */ u8 field_0x58c;
/* 0x58D */ u8 mThrowMode;
/* 0x58E */ u16 mFlags;
/* 0x590 */ f32 field_0x590;
/* 0x594 */ u32 mEffectID1;
/* 0x598 */ u32 mEffectID2;
/* 0x59C */ u32 mMidnaBindID[3];
/* 0x5A8 */ u8 mMidnaBindMode;
}; // Size: 0x5AC
BOOL fopAc_IsActor(void* i_actor);
extern actor_method_class g_fopAc_Method;
#endif