tp/src/d/actor/d_a_e_gob.cpp

2440 lines
82 KiB
C++

/**
* @file d_a_e_gob.cpp
*
*/
#include "d/actor/d_a_e_gob.h"
#include "d/d_com_inf_game.h"
#include "d/d_com_inf_actor.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_obj_msima.h"
#include "d/actor/d_a_obj_myogan.h"
#include "d/d_s_play.h"
#include "m_Do/m_Do_graphic.h"
#include "c/c_damagereaction.h"
#include "Z2AudioLib/Z2Instances.h"
enum E_gob_RES_file_ID {
/* BCK */
/* 0x04 */ BCK_MG_ATTACK_A_A = 0x4,
/* 0x05 */ BCK_MG_ATTACK_A_B,
/* 0x06 */ BCK_MG_ATTACK_A_C,
/* 0x07 */ BCK_MG_ATTACK_B_A,
/* 0x08 */ BCK_MG_ATTACK_B_B,
/* 0x09 */ BCK_MG_ATTACK_B_C,
/* 0x0A */ BCK_MG_BALL,
/* 0x0B */ BCK_MG_CUR,
/* 0x0C */ BCK_MG_DAMAGE_L,
/* 0x0D */ BCK_MG_DAMAGE_R,
/* 0x0E */ BCK_MG_DEFENSE_A,
/* 0x0F */ BCK_MG_DEFENSE_B,
/* 0x10 */ BCK_MG_DEFENSE_C,
/* 0x11 */ BCK_MG_DE_GETUP,
/* 0x12 */ BCK_MG_DE_GETUPWAIT,
/* 0x13 */ BCK_MG_DE_JUMP_A,
/* 0x14 */ BCK_MG_DE_JUMP_B,
/* 0x15 */ BCK_MG_DE_LANDING,
/* 0x16 */ BCK_MG_DE_SITWAIT,
/* 0x17 */ BCK_MG_DE_STANDUP_ED,
/* 0x18 */ BCK_MG_DE_STANDUP_ST,
/* 0x19 */ BCK_MG_DE_TALK_ST,
/* 0x1A */ BCK_MG_EXCITE,
/* 0x1B */ BCK_MG_FIRE,
/* 0x1C */ BCK_MG_HOLD,
/* 0x1D */ BCK_MG_LANDING,
/* 0x1E */ BCK_MG_N_STEP,
/* 0x1F */ BCK_MG_N_TALK,
/* 0x20 */ BCK_MG_N_WAIT,
/* 0x21 */ BCK_MG_SHIELD,
/* 0x22 */ BCK_MG_STAND,
/* 0x23 */ BCK_MG_ST_WAIT,
/* 0x24 */ BCK_MG_ST_WALK,
/* 0x25 */ BCK_MG_WAIT,
/* 0x26 */ BCK_MG_WALK,
/* BMDR */
/* 0x29 */ BMDR_MG = 0x29,
/* 0x2A */ BMDR_MG_MET,
};
enum Joint {
/* 0x00 */ JNT_WORLD_ROOT,
/* 0x01 */ JNT_BACK_BONE1,
/* 0x02 */ JNT_BACK_BONE2,
/* 0x03 */ JNT_BACK_BONE3,
/* 0x04 */ JNT_ARM_L1,
/* 0x05 */ JNT_ARM_L2,
/* 0x06 */ JNT_ARM_L3,
/* 0x07 */ JNT_ARM_L4,
/* 0x08 */ JNT_FINGER_L1,
/* 0x09 */ JNT_FINGER_L2,
/* 0x0A */ JNT_FINGER_L3,
/* 0x0B */ JNT_THUMB_L1,
/* 0x0C */ JNT_THUMB_L2,
/* 0x0D */ JNT_ARM_R1,
/* 0x0E */ JNT_ARM_R2,
/* 0x0F */ JNT_ARM_R3,
/* 0x10 */ JNT_ARM_R4,
/* 0x11 */ JNT_FINGER_R1,
/* 0x12 */ JNT_FINGER_R2,
/* 0x13 */ JNT_FINGER_R3,
/* 0x14 */ JNT_THUMB_R1,
/* 0x15 */ JNT_THUMB_R2,
/* 0x16 */ JNT_BACK_BONE4,
/* 0x17 */ JNT_NECK,
/* 0x18 */ JNT_HEAD,
/* 0x19 */ JNT_JAW,
/* 0x1A */ JNT_LIP,
/* 0x1B */ JNT_BUST,
/* 0x1C */ JNT_BODY_1,
/* 0x1D */ JNT_WAIST,
/* 0x1E */ JNT_LEG_L1,
/* 0x1F */ JNT_LEG_L2,
/* 0x20 */ JNT_LEG_L3,
/* 0x21 */ JNT_LEG_L4,
/* 0x22 */ JNT_LEG_R1,
/* 0x23 */ JNT_LEG_R2,
/* 0x24 */ JNT_LEG_R3,
/* 0x25 */ JNT_LEG_R4,
};
enum daE_GOB_ACTION {
ACTION_S_SET,
ACTION_START,
ACTION_FIGHT,
ACTION_ATTACK,
ACTION_DEFENCE,
ACTION_BALL,
ACTION_S_DAMAGE,
ACTION_DAMAGE,
ACTION_GLAB,
ACTION_JUMP,
ACTION_END,
ACTION_MESSAGE,
};
/* 806D808C-806D80E0 0000EC 0054+00 1/1 0/0 0/0 .text __ct__13daE_GOB_HIO_cFv */
daE_GOB_HIO_c::daE_GOB_HIO_c() {
id = -1;
size = 1.1f;
normal_walk_speed = 8.0f;
battle_walk_speed = 4.0f;
roll_speed = 30.0f;
rotation_speed = 7000;
swing_time_a = 70;
swing_time_b = 70;
}
/* 806D80E0-806D842C 000140 034C+00 1/1 0/0 0/0 .text nodeCallBack__FP8J3DJointi */
static int nodeCallBack(J3DJoint* i_joint, int param_2) {
if (param_2 == 0) {
int jnt_no = i_joint->getJntNo();
J3DModel* model = j3dSys.getModel();
e_gob_class* enemy = (e_gob_class*)model->getUserArea();
if (enemy != NULL) {
if (jnt_no == JNT_BACK_BONE4 || jnt_no == JNT_NECK) {
MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx);
cMtx_YrotM(*calc_mtx, enemy->mHeadRotY);
cMtx_ZrotM(*calc_mtx, enemy->mHeadRotZ);
model->setAnmMtx(jnt_no, *calc_mtx);
MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
} else if (jnt_no == JNT_BACK_BONE1 || jnt_no == JNT_BACK_BONE2) {
MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx);
cMtx_YrotM(*calc_mtx, enemy->mBodyRotY);
cMtx_ZrotM(*calc_mtx, enemy->mBodyRotZ);
model->setAnmMtx(jnt_no, *calc_mtx);
MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
}
if (jnt_no == JNT_BACK_BONE1 || jnt_no == JNT_BACK_BONE2 || jnt_no == JNT_BACK_BONE3 || jnt_no == JNT_ARM_L1
|| jnt_no == JNT_ARM_L2 || jnt_no == JNT_ARM_L3 || jnt_no == JNT_ARM_R1 || jnt_no == JNT_ARM_R2 || jnt_no == JNT_ARM_R3) {
int sp10 = jnt_no & 3;
MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx);
cMtx_YrotM(*calc_mtx, enemy->field_0x6c6[sp10]);
cMtx_ZrotM(*calc_mtx, enemy->field_0x6ce[sp10]);
model->setAnmMtx(jnt_no, *calc_mtx);
MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
}
if (jnt_no == TREG_S(0)) {
MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx);
cMtx_YrotM(*calc_mtx, TREG_S(1));
cMtx_XrotM(*calc_mtx, TREG_S(2));
cMtx_ZrotM(*calc_mtx, TREG_S(3));
model->setAnmMtx(jnt_no, *calc_mtx);
MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
}
if (jnt_no == TREG_S(4)) {
MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx);
cMtx_YrotM(*calc_mtx, TREG_S(5));
cMtx_XrotM(*calc_mtx, TREG_S(6));
cMtx_ZrotM(*calc_mtx, TREG_S(7));
model->setAnmMtx(jnt_no, *calc_mtx);
MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
}
}
}
return 1;
}
/* 806D842C-806D853C 00048C 0110+00 1/0 0/0 0/0 .text daE_GOB_Draw__FP11e_gob_class */
static int daE_GOB_Draw(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
J3DModel* model = i_this->mpModelMorf->getModel();
g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
i_this->mpModelMorf->entryDL();
if (!dComIfGs_isStageMiddleBoss()) {
g_env_light.setLightTevColorType_MAJI(i_this->mpArmorModel, &actor->tevStr);
mDoExt_modelUpdateDL(i_this->mpArmorModel);
}
cXyz sp8;
sp8.set(actor->current.pos.x, 50.0f + actor->current.pos.y + BREG_F(18), actor->current.pos.z);
i_this->field_0x650 = dComIfGd_setShadow(i_this->field_0x650, 1, model, &sp8, 1400.0f + BREG_F(19), 0.0f, actor->current.pos.y, i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd, &actor->tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
return 1;
}
/* 806D8578-806D8624 0005D8 00AC+00 11/11 0/0 0/0 .text anm_init__FP11e_gob_classifUcf */
static void anm_init(e_gob_class* i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) {
i_this->mpModelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_gob", i_anm), i_mode, i_morf, i_speed, 0.0f, -1.0f);
i_this->mAnm = i_anm;
}
/* 806D8624-806D886C 000684 0248+00 1/1 0/0 0/0 .text damage_check__FP11e_gob_class */
static void damage_check(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
dComIfGp_getPlayer(0);
i_this->mCcStts.Move();
if (i_this->mDamageInvulnerabilityTimer == 0 && i_this->mCcSph.ChkTgHit()) {
i_this->mDamageInvulnerabilityTimer = 6;
i_this->mAtInfo.mpCollider = i_this->mCcSph.GetTgHitObj();
if (i_this->field_0xd20 != 0) {
def_se_set(&i_this->mSound, i_this->mCcSph.GetTgHitObj(), 0x2A, NULL);
return;
}
cc_at_check(actor, &i_this->mAtInfo);
OS_REPORT("//////////////E_GOB AP %d\n", i_this->mAtInfo.mAttackPower);
if (i_this->mAtInfo.mHitType == 0x10) {
i_this->mAction = ACTION_S_DAMAGE;
i_this->mMode = 0;
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_STOMACH, -1);
i_this->mSound.startCreatureSound(Z2SE_EN_GOB_STOMACH_BOUND, 0, -1);
return;
}
i_this->field_0x6c4 = JREG_S(2) + 10;
if (i_this->mAtInfo.mAttackPower >= 30 || daPy_getPlayerActorClass()->getCutCount() >= 4) {
i_this->mAction = ACTION_DAMAGE;
i_this->mMode = 0;
i_this->mPlayerCutLRC = pl_cut_LRC(daPy_getPlayerActorClass()->getCutType());
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_HIP_DOWN, -1);
} else {
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_DAMAGE, -1);
}
u16 hitmark;
if (i_this->mAtInfo.mHitStatus != 0) {
hitmark = 3;
} else {
hitmark = 1;
}
cXyz sp24;
MTXCopy(i_this->mpModelMorf->getModel()->getAnmMtx(JNT_BODY_1), mDoMtx_stack_c::get());
cXyz sp18(50.0f + VREG_F(17), VREG_F(18), VREG_F(19));
mDoMtx_stack_c::multVec(&sp18, &sp24);
dComIfGp_setHitMark(hitmark, actor, &sp24, &actor->shape_angle, NULL, 0);
}
}
UNK_REL_BSS
/* 806DF2C4-806DF2C8 -00001 0004+00 2/2 0/0 0/0 .bss None */
/* 806DF2C5 0003+00 data_806DF2C5 None */
static u8 l_initHIO;
/* 806DF2D4-806DF2F4 000054 0020+00 4/6 0/0 0/0 .bss l_HIO */
static daE_GOB_HIO_c l_HIO;
/* 806DF2F4-806DF2F8 000074 0004+00 3/4 0/0 0/0 .bss ms */
static obj_msima_class* ms;
/* 806DF2F8-806DF2FC 000078 0004+00 1/2 0/0 0/0 .bss my */
static obj_myogan_class* my;
/* 806DF308-806DF314 000088 000C+00 3/5 0/0 0/0 .bss base_sc */
static cXyz base_sc(1.1f, 1.1f, 1.1f);
/* 806D886C-806D8DAC 0008CC 0540+00 2/1 0/0 0/0 .text fight__FP11e_gob_class */
static void fight(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
int anm_frame = i_this->mpModelMorf->getFrame();
f32 speed_target = 0.0f;
s16 angle_step = 0x200;
cXyz sp28;
cXyz sp1C;
s16 angle_target = i_this->mPlayerAngleDist;
switch (i_this->mMode) {
case -1:
actor->home.pos.y = actor->current.pos.y;
/* fallthrough */
case 0:
anm_init(i_this, BCK_MG_WALK, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 1;
i_this->mTimers[0] = 20.0f + cM_rndF(20.0f);
actor->home.pos.y = actor->current.pos.y;
break;
case 1:
speed_target = l_HIO.normal_walk_speed;
if (i_this->mPlayerDist > 600.0f) {
if (i_this->mTimers[2] == 0) {
anm_init(i_this, BCK_MG_EXCITE, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_PROVOKE_A, -1);
i_this->mMode = 5;
}
} else {
i_this->mMode = 2;
}
break;
case 2:
i_this->mTimers[2] = 200.0f + cM_rndF(70.0f);
if (i_this->mPlayerDist > 650.0f) {
i_this->mMode = 0;
} else if (i_this->mPlayerDist < 350.0f) {
speed_target = -l_HIO.battle_walk_speed;
} else if (i_this->mPlayerDist > 450.0f) {
speed_target = l_HIO.battle_walk_speed;
}
if (0.0f != speed_target) {
if (i_this->mAnm != BCK_MG_ST_WALK) {
anm_init(i_this, BCK_MG_ST_WALK, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
} else if (i_this->mAnm != BCK_MG_ST_WAIT && anm_frame == 0) {
anm_init(i_this, BCK_MG_ST_WAIT, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
if (speed_target <= 0.0f) {
if (i_this->mTimers[0] == 0) {
i_this->mAction = ACTION_ATTACK;
i_this->mMode = 0;
if (cM_rndF(1.0f) < 0.7f) {
i_this->field_0xd1f = 0;
} else {
i_this->field_0xd1f = 1;
}
return;
}
break;
}
i_this->mTimers[0] = 20.0f + cM_rndF(20.0f);
break;
case 5:
if (anm_frame == 102) {
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_PROVOKE_B, -1);
}
if (anm_frame == 32 || anm_frame == 49) {
dComIfGp_particle_set(0x8428, &actor->current.pos, &actor->shape_angle, &base_sc);
i_this->mSound.startCreatureExtraSound(Z2SE_EN_GOB_PROVOKE_KNUCKLES, 0, -1);
}
if (i_this->mpModelMorf->isStop()) {
i_this->mMode = 0;
i_this->mTimers[2] = 200.0f + cM_rndF(70.0f);
}
break;
case 10:
speed_target = l_HIO.normal_walk_speed;
angle_target = i_this->field_0x668;
if (i_this->mTimers[0] == 0) {
anm_init(i_this, BCK_MG_WAIT, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 11;
i_this->mTimers[0] = 60.0f + cM_rndF(30.0f);
}
break;
case 11:
angle_target = i_this->field_0x668;
angle_step = 0;
if (i_this->mTimers[0] == 0) {
anm_init(i_this, BCK_MG_WALK, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 10;
i_this->mTimers[0] = 90.0f + cM_rndF(30.0f);
sp28.x = (actor->home.pos.x + cM_rndFX(400.0f)) - actor->current.pos.x;
sp28.z = (actor->home.pos.z + cM_rndFX(400.0f)) - actor->current.pos.z;
i_this->field_0x668 = cM_atan2s(sp28.x, sp28.z);
}
break;
}
cLib_addCalc2(&actor->speedF, speed_target, 1.0f, 2.0f);
cLib_addCalcAngleS2(&actor->current.angle.y, angle_target, 1, angle_step);
cLib_addCalcAngleS2(&i_this->field_0x6b2, 0, 1, 0x800);
if (dComIfGp_checkPlayerStatus0(0, 0x100)) {
if (i_this->mMode < 10) {
i_this->mMode = 11;
i_this->mTimers[0] = 0;
}
} else if (i_this->mMode >= 10) {
i_this->mMode = 0;
}
}
/* 806D8DAC-806D93CC 000E0C 0620+00 2/1 0/0 0/0 .text attack__FP11e_gob_class */
static u8 attack(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
s8 var_r26 = 0;
s8 var_r28 = 0;
int anm_frame = i_this->mpModelMorf->getFrame();
u8 var_r25 = 1;
switch (i_this->mMode) {
case 0:
if (i_this->field_0xd1f == 0) {
anm_init(i_this, BCK_MG_ATTACK_A_A, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mMode = 1;
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_ATK_A_READY, -1);
} else {
anm_init(i_this, BCK_MG_ATTACK_B_A, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mMode = 11;
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_ATK_B_READY, -1);
}
break;
case 1:
var_r28 = 1;
if (i_this->mpModelMorf->isStop()) {
i_this->mMode = 2;
anm_init(i_this, BCK_MG_ATTACK_A_B, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mTimers[0] = l_HIO.swing_time_a;
}
break;
case 2:
var_r28 = 1;
if (anm_frame == 1) {
i_this->mSound.startCreatureExtraSound(Z2SE_EN_GOB_ARM_SWING_WAIT, 0, -1);
}
i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_GOB_V_ATK_A_WAIT, -1);
if (i_this->mTimers[0] == 0) {
anm_init(i_this, BCK_MG_ATTACK_A_C, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mSound.startCreatureExtraSound(Z2SE_EN_GOB_ARM_SWING_ATTACK, 0, -1);
dComIfGp_particle_set(0x8422, &actor->current.pos, &actor->shape_angle, &base_sc);
dComIfGp_particle_set(0x8423, &actor->current.pos, &actor->shape_angle, &base_sc);
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_ATK_A, -1);
i_this->mMode = 3;
}
break;
case 3:
var_r25 = 0;
i_this->field_0x6a8 = 0x400;
if (anm_frame < 10) {
i_this->field_0xd1d = 1;
}
if (i_this->mpModelMorf->isStop() ) {
var_r26 = 1;
}
break;
case 11:
var_r28 = 1;
if (i_this->mpModelMorf->isStop()) {
i_this->mMode = 12;
anm_init(i_this, BCK_MG_ATTACK_B_B, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mTimers[0] = l_HIO.swing_time_b;
}
break;
case 12:
var_r28 = 1;
i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_GOB_V_ATK_B_WAIT, -1);
if (i_this->mTimers[0] == 0) {
i_this->mSound.startCreatureExtraSound(Z2SE_EN_GOB_ARM_DOWN_WIND, 0, -1);
anm_init(i_this, BCK_MG_ATTACK_B_C, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
dComIfGp_particle_set(0x8424, &actor->current.pos, &actor->shape_angle, &base_sc);
dComIfGp_particle_set(0x8425, &actor->current.pos, &actor->shape_angle, &base_sc);
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_ATK_B, -1);
i_this->mMode = 13;
}
break;
case 13:
var_r25 = 0;
i_this->field_0x6a8 = 0x400;
if (anm_frame == 4) {
i_this->mSound.startCreatureExtraSound(Z2SE_EN_GOB_ARM_DOWN_FLOOR, 0, -1);
}
if (anm_frame < 10) {
i_this->field_0xd1d = 1;
}
if (anm_frame == 5) {
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER5, 0x1F, cXyz(0.0f, 1.0f, 0.0f));
ms->field_0x59c = 700.0f;
ms->field_0x598 = 2050;
ms->field_0x59a = 1800;
}
if (i_this->mpModelMorf->isStop()) {
var_r26 = 1;
}
break;
}
cLib_addCalc0(&actor->speedF, 1.0f, 2.0f);
if (var_r26 != 0) {
i_this->mAction = ACTION_FIGHT;
i_this->mMode = 0;
}
if (var_r28 != 0) {
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mPlayerAngleDist, 2, 0x800);
}
return var_r25;
}
/* 806D93CC-806D9514 00142C 0148+00 1/1 0/0 0/0 .text defence__FP11e_gob_class */
static void defence(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
s8 anm_finished = FALSE;
s8 do_move_angle = FALSE;
int anm_frame = i_this->mpModelMorf->getFrame();
i_this->field_0xd20 = 1;
switch (i_this->mMode) {
case 0:
if (i_this->mPlayerCutLRC == 0) {
anm_init(i_this, BCK_MG_DEFENSE_A, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
} else if (i_this->mPlayerCutLRC == 1) {
anm_init(i_this, BCK_MG_DEFENSE_B, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
} else {
anm_init(i_this, BCK_MG_DEFENSE_C, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
}
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_GUARD, -1);
i_this->mMode = 1;
break;
case 1:
if (i_this->mpModelMorf->isStop()) {
anm_finished = TRUE;
}
break;
}
cLib_addCalc0(&actor->speedF, 1.0f, 2.0f);
if (anm_finished) {
i_this->mAction = ACTION_FIGHT;
i_this->mMode = 0;
}
if (do_move_angle) {
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mPlayerAngleDist, 2, 0x800);
}
}
/* 806D9514-806D9C80 001574 076C+00 1/1 0/0 0/0 .text ball__FP11e_gob_class */
static u8 ball(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
int anm_frame = i_this->mpModelMorf->getFrame();
f32 speed_target = 0.0f;
f32 speed_step = 1.0f;
i_this->field_0x6b4 = 0;
i_this->field_0xd20 = 1;
u8 sp8 = 0;
switch (i_this->mMode) {
case 0:
anm_init(i_this, BCK_MG_CUR, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mMode = 1;
i_this->field_0xd1c = 0;
/* fallthrough */
case 1:
if (i_this->mpModelMorf->checkFrame(5.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_GOB_HIP_DOWN, 0, -1);
}
if (i_this->mpModelMorf->checkFrame(21.5f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_GOB_ROLLING, 0, -1);
}
i_this->field_0x668 = i_this->mPlayerAngleDist;
speed_target = -(2.0f + TREG_F(11));
speed_step = 2.0f + TREG_F(11);
if (i_this->mpModelMorf->isStop()) {
anm_init(i_this, BCK_MG_BALL, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mMode = 2;
i_this->mTimers[0] = 60;
i_this->mTimers[2] = 300.0f + cM_rndF(100.0f);
case 2:
i_this->field_0x6b4 = l_HIO.rotation_speed;
i_this->field_0x668 = i_this->mPlayerAngleDist;
speed_step = 2.0f + TREG_F(4);
if (i_this->mTimers[0] == 0) {
i_this->mMode = 3;
i_this->mTimers[1] = 30;
}
}
break;
case 3:
i_this->field_0x6b4 = l_HIO.rotation_speed;
speed_target = l_HIO.roll_speed;
speed_step = 1.0f + TREG_F(5);
if (i_this->mTimers[1] == 0 && i_this->field_0x6ab != 0) {
i_this->mTimers[0] = 35.0f + cM_rndF(10.0f);
i_this->mMode = 2;
}
if (i_this->mTimers[2] == 0 || dComIfGp_checkPlayerStatus0(0, 0x100)) {
i_this->mMode = 4;
}
break;
case 4:
speed_step = 2.0f;
cLib_addCalcAngleS2(&i_this->field_0x6b2, 0, 1, 0x800);
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mPlayerAngleDist, 2, 0x700);
if (i_this->field_0x6b2 == 0) {
anm_init(i_this, BCK_MG_STAND, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mMode = 5;
dComIfGp_particle_set(0x8429, &actor->current.pos, &actor->shape_angle, &base_sc);
dComIfGp_particle_set(0x842A, &actor->current.pos, &actor->shape_angle, &base_sc);
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_RECOVER, -1);
}
break;
case 5:
if (anm_frame == 16) {
i_this->mSound.startCreatureSound(Z2SE_EN_GOB_KNUCKLE_GROUND, 0, -1);
}
sp8 = 1;
speed_step = 5.0f;
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mPlayerAngleDist, 2, 0x800);
if (i_this->mpModelMorf->isStop()) {
i_this->mAction = ACTION_FIGHT;
i_this->mMode = 0;
}
break;
}
if (i_this->field_0x6b2 != 0 || i_this->field_0x6b4 > 100) {
i_this->field_0xd30 = dComIfGp_particle_set(i_this->field_0xd30, 0x8426, &actor->current.pos, &actor->shape_angle, &base_sc);
i_this->field_0xd34 = dComIfGp_particle_set(i_this->field_0xd34, 0x8427, &actor->current.pos, &actor->shape_angle, &base_sc);
dComIfGp_particle_levelEmitterOnEventMove(i_this->field_0xd30);
dComIfGp_particle_levelEmitterOnEventMove(i_this->field_0xd34);
}
s16 spA = i_this->field_0x6b2;
i_this->field_0x6b2 += i_this->field_0x6b4;
if (spA < 0 && i_this->field_0x6b2 >= 0) {
i_this->mSound.startCreatureSound(Z2SE_EN_GOB_ROLLING, 0, -1);
}
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->field_0x668, 1, 0x300);
cLib_addCalc2(&actor->speedF, speed_target, 1.0f, speed_step);
if (actor->speedF > 10.0f && !daPy_getPlayerActorClass()->checkEquipHeavyBoots()) {
i_this->field_0xd1d = 2;
} else if (i_this->field_0x6b4 > 100) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)i_this;
cXyz sp2C;
f32 temp_f27 = 100.0f + NREG_F(6);
f32 var_f29 = (150.0f + (350.0f + NREG_F(7))) - 180.0f;
f32 var_f28 = 70.0f + NREG_F(8);
if (actor->speedF >= 10.0f) {
var_f29 = 800.0f;
var_f28 = 100.0f;
}
mDoMtx_stack_c::YrotS(-actor->shape_angle.y);
mDoMtx_stack_c::transM(-actor->current.pos.x, -actor->current.pos.y, -actor->current.pos.z);
mDoMtx_stack_c::multVec(&daPy_getPlayerActorClass()->current.pos, &sp2C);
if (fabsf(sp2C.x) < var_f28 && sp2C.z > temp_f27 && sp2C.z < var_f29) {
actor->attention_info.flags |= 0x10;
}
if (enemy->checkThrowMode(2)) {
OS_REPORT(" GOB SET_MODE_CATCH \n");
enemy->offThrowMode(2);
i_this->mAction = ACTION_GLAB;
i_this->mMode = 0;
dComIfGoat_SetThrow(i_this);
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_CATCHED, -1);
} else if (!mDoCPd_c::getHoldA(PAD_1) && (i_this->field_0xd1c != 0 || actor->speedF >= l_HIO.roll_speed - 10.0f)) {
i_this->field_0xd1d = 2;
i_this->field_0xd1c = 1;
}
}
return sp8;
}
/* 806D9C80-806D9D44 001CE0 00C4+00 1/1 0/0 0/0 .text s_damage__FP11e_gob_class */
static void s_damage(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
f32 speed_target = 0.0f;
switch (i_this->mMode) {
case 0:
anm_init(i_this, BCK_MG_SHIELD, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mMode = 1;
/* fallthrough */
case 1:
speed_target = 0.0f;
if (i_this->mpModelMorf->isStop()) {
i_this->mAction = ACTION_FIGHT;
i_this->mMode = 0;
}
break;
}
cLib_addCalc2(&actor->speedF, speed_target, 1.0f, 2.0f);
}
/* 806D9D44-806D9DE0 001DA4 009C+00 1/1 0/0 0/0 .text damage__FP11e_gob_class */
static void damage(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
f32 speed_target = 0.0f;
i_this->mDamageInvulnerabilityTimer = 5;
switch (i_this->mMode) {
case 0:
case 1:
i_this->mAction = ACTION_BALL;
i_this->mMode = 0;
i_this->mDamageInvulnerabilityTimer = 30;
/* dSv_event_flag_c::F_0672 - Goron Mines - First time seeing magnet goron tumbling */
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[672]);
}
cLib_addCalc2(&actor->speedF, speed_target, 1.0f, 2.0f);
}
/* 806D9DE0-806DAB6C 001E40 0D8C+00 1/1 0/0 0/0 .text glab__FP11e_gob_class */
static u8 glab(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
fopEn_enemy_c* enemy = (fopEn_enemy_c*)i_this;
dBgS_ObjGndChk gndchk;
int anm_frame = i_this->mpModelMorf->getFrame();
s8 spC = 2;
s8 spB = 0;
cXyz spC4;
cXyz spB8;
cXyz spAC;
spC4.set(0.0f, 0.0f, 0.0f);
MTXCopy(daPy_getPlayerActorClass()->getLeftItemMatrix(), *calc_mtx);
MtxPosition(&spC4, &spB8);
MTXCopy(daPy_getPlayerActorClass()->getRightItemMatrix(), *calc_mtx);
MtxPosition(&spC4, &spAC);
cXyz spA0 = spB8 + ((spAC - spB8) * 0.5f);
spC4 = spB8 - spAC;
s16 sp10 = (cM_atan2s(spC4.x, spC4.z) - 0x4000);
s16 spE = -cM_atan2s(spC4.y, JMAFastSqrt((spC4.x * spC4.x) + (spC4.z * spC4.z)));
i_this->mDamageInvulnerabilityTimer = 10;
i_this->field_0xd20 = 1;
i_this->field_0x6b2 += i_this->field_0x6b4;
cLib_addCalcAngleS2(&i_this->field_0x6b4, 0, 1, 0x200);
s8 spA = 0;
s8 sp9 = 0;
switch (i_this->mMode) {
case 0:
i_this->mMode = 1;
spA = 1;
actor->speedF = 0.0f;
anm_init(i_this, BCK_MG_HOLD, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
break;
case 1:
if (enemy->checkThrowMode(8)) {
enemy->offThrowMode(8);
i_this->mMode = 2;
i_this->mCounter = 0;
i_this->field_0x6b6 = 0x800;
}
if (enemy->checkThrowMode(0x10)) {
enemy->offThrowMode(0x10);
i_this->mMode = 2;
i_this->mCounter = 0;
i_this->field_0x6b6 = -0x800;
}
spA = 1;
actor->speed.y = 0.0f;
break;
case 2:
if (anm_frame == 1) {
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_CATCHED_ANNOY, -1);
}
if (anm_frame == 8) {
i_this->mSound.startCreatureSound(Z2SE_EN_GOB_CATCHED_FRICTION, 0, -1);
}
if (i_this->mCounter == KREG_S(7) + 32) {
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_THROWN, -1);
i_this->mMode = 3;
actor->speed.y = 50.0f;
if (i_this->field_0x6b6 > 0) {
cMtx_YrotS(*calc_mtx, (player->shape_angle.y + (KREG_S(5) + 32000)));
} else {
cMtx_YrotS(*calc_mtx, (player->shape_angle.y - (KREG_S(5) + 32000)));
}
spC4.x = 0.0f;
spC4.y = 0.0f;
spC4.z = 40.0f;
MtxPosition(&spC4, &i_this->field_0x6b8);
} else {
spA = 1;
i_this->speed.y = 0.0f;
}
break;
case 3:
case 4:
if (i_this->field_0x6d8 >= 2) {
dBgS_ObjGndChk_Spl sp124;
sp124.SetPos(&actor->current.pos);
dBgS_ObjGndChk spD0;
spD0.SetPos(&actor->current.pos);
f32 temp_f27 = dComIfG_Bgsp().GroundCross(&sp124);
if (dComIfG_Bgsp().GroundCross(&spD0) < temp_f27 && i_this->mDemoCamMode == 0) {
i_this->mDemoCamMode = 10;
}
}
actor->current.pos.x += i_this->field_0x6b8.x;
actor->current.pos.z += i_this->field_0x6b8.z;
actor->current.angle.y += i_this->field_0x6b6;
if (i_this->mAcch.ChkGroundHit()) {
i_this->field_0x6b8.x *= 0.8f;
i_this->field_0x6b8.z *= 0.8f;
cLib_addCalcAngleS2(&i_this->field_0x6b6, 0, 1, 50);
if (i_this->mMode == 3) {
i_this->mMode = 4;
actor->speed.y = 25.0f;
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER5, 0x1F, cXyz(0.0f, 1.0f, 0.0f));
i_this->mSound.startCreatureSound(Z2SE_EN_GOB_ROLLING_BOUND, 0, -1);
}
if (i_this->field_0x6b6 == 0) {
sp9 = 1;
}
}
break;
case 5: {
actor->speed.y = 0.0f;
cLib_addCalcAngleS2(&i_this->field_0x6b2, 0, 1, 0x800);
spC4 = i_this->field_0x65c;
spC4.y += 1000.0f;
gndchk.SetPos(&spC4);
f32 gnd_height = dComIfG_Bgsp().GroundCross(&gndchk);
if (gnd_height > 0.0f) {
i_this->field_0x65c.y = gnd_height;
}
spC4 = i_this->field_0x65c - actor->current.pos;
cMtx_YrotS(*calc_mtx, cM_atan2s(spC4.x, spC4.z));
cMtx_XrotM(*calc_mtx, -cM_atan2s(spC4.y, JMAFastSqrt((spC4.x * spC4.x) + (spC4.z * spC4.z))));
spC4.x = 0.0f;
spC4.y = 0.0f;
spC4.z = 30.0f + NREG_F(0);
MtxPosition(&spC4, &spB8);
actor->current.pos += spB8;
spC4 = i_this->field_0x65c - actor->current.pos;
if (spC4.abs() < 50.0f) {
actor->current.pos = i_this->field_0x65c;
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER8, 0x4F, cXyz(0.0f, 1.0f, 0.0f));
ms->field_0x59c = 1000.0f;
ms->field_0x598 = 2050;
ms->field_0x59a = 1800;
if (i_this->mDemoCamMode != 0) {
i_this->mAction = ACTION_END;
i_this->mMode = 0;
} else {
anm_init(i_this, BCK_MG_LANDING, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_RECOVER, -1);
i_this->mMode = 6;
if (i_this->field_0x6d8 == 1) {
Z2GetAudioMgr()->changeSubBgmStatus(2);
} else {
Z2GetAudioMgr()->changeSubBgmStatus(3);
}
}
} else {
spC = 0;
}
spC4 = i_this->field_0x65c - i_this->field_0x690;
spC4.y = 0.0f;
f32 temp_f29 = spC4.abs();
spC4 = i_this->field_0x65c - actor->current.pos;
spC4.y = 0.0f;
f32 temp_f28 = spC4.abs();
f32 var_f31 = temp_f29 * (1.0f + BREG_F(19));
if (var_f31 > 1000.0f + BREG_F(18)) {
var_f31 = 1000.0f + BREG_F(18);
}
i_this->field_0x69c = var_f31 * cM_ssin(32768.0f * (temp_f28 / temp_f29));
actor->current.angle.z = 0;
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mPlayerAngleDist, 1, 0x200);
break;
}
// fallthrough
case 6:
spB = 1;
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mPlayerAngleDist, 1, 0x200);
if (i_this->mpModelMorf->isStop()) {
i_this->mAction = ACTION_FIGHT;
i_this->mMode = 0;
}
break;
}
if (spA != 0) {
cMtx_YrotS(*calc_mtx, sp10);
spC4.x = BREG_F(6);
spC4.y = -50.0f + BREG_F(7);
spC4.z = 170.0f + BREG_F(8);
MtxPosition(&spC4, &spB8);
spB8 += spA0;
cLib_addCalc2(&actor->current.pos.x, spB8.x, 1.0f, 30.0f);
cLib_addCalc2(&actor->current.pos.y, spB8.y, 1.0f, 30.0f);
cLib_addCalc2(&actor->current.pos.z, spB8.z, 1.0f, 30.0f);
cLib_addCalcAngleS2(&actor->current.angle.y, (sp10 + 0x8000), 1, 0x800);
cLib_addCalcAngleS2(&actor->current.angle.z, spE / 2, 4, 0x1000);
cLib_addCalcAngleS2(&i_this->field_0x6b2, (AREG_S(2) - 5000), 1, 0x800);
spC = 0;
}
if (enemy->checkThrowMode(4)) {
enemy->offThrowMode(4);
sp9 = 1;
}
if (sp9 != 0) {
i_this->mAction = ACTION_BALL;
i_this->mMode = 4;
actor->current.angle.z = 0;
spC = 2;
actor->speed.y = 0.0f;
i_this->mTimers[4] = 20;
}
u8 sp8 = spC | spB;
return sp8;
}
/* 806DAB6C-806DB038 002BCC 04CC+00 1/1 0/0 0/0 .text jump__FP11e_gob_class */
static void jump(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz sp58;
cXyz sp4C;
s8 sp8 = 0;
switch (i_this->mMode) {
case 0:
actor->current.angle.z = 0;
actor->speedF = 0.0f;
sp8 = 1;
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_MAGMA, -1);
anm_init(i_this, BCK_MG_FIRE, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 1;
actor->speed.y = 110.0f + KREG_F(2);
i_this->field_0x6b6 = cM_rndFX(2000.0f);
if (i_this->mDemoCamMode != 0) {
i_this->field_0x6b8.set(0.0f, 0.0f, 0.0f);
Z2GetAudioMgr()->subBgmStop();
Z2GetAudioMgr()->muteSceneBgm(0, 0.0f);
} else {
sp4C = actor->current.pos - actor->home.pos;
s16 spA = cM_atan2s(sp4C.x, sp4C.z);
if (cM_rndF(1.0f) < 0.5f) {
cMtx_YrotS(*calc_mtx, (spA + 0x4000));
} else {
cMtx_YrotS(*calc_mtx, (spA - 0x4000));
}
sp4C.x = 0.0f;
sp4C.y = 0.0f;
sp4C.z = 10.0f + cM_rndF(10.0f);
MtxPosition(&sp4C, &i_this->field_0x6b8);
if (i_this->field_0x6d8 == 1) {
Z2GetAudioMgr()->changeSubBgmStatus(1);
} else {
Z2GetAudioMgr()->changeSubBgmStatus(4);
}
}
break;
case 1:
actor->current.pos.x += i_this->field_0x6b8.x;
actor->current.pos.z += i_this->field_0x6b8.z;
actor->current.pos.y += actor->speed.y;
actor->speed.y += actor->gravity;
actor->current.angle.y += i_this->field_0x6b6;
if (actor->current.pos.y < KREG_F(3)) {
actor->current.pos.y = KREG_F(3);
i_this->field_0x6d6++;
if (i_this->field_0x6d6 >= 2) {
i_this->mAction = ACTION_GLAB;
i_this->mMode = 5;
if (i_this->mDemoCamMode == 0) {
i_this->field_0x65c = actor->home.pos + ((actor->current.pos - actor->home.pos) * 0.5f);
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_MAGMA, -1);
} else {
i_this->field_0x65c.set(0.0f, actor->home.pos.y, 500.0f + VREG_F(11));
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_MAGMA_LAST, -1);
}
i_this->field_0x690 = actor->current.pos;
i_this->field_0x6d9 = 10;
sp8 = 1;
} else {
i_this->mMode = 0;
}
}
}
if (sp8 != 0) {
i_this->mSound.startCreatureSound(Z2SE_EN_GOB_MAGMA_JUMP, 0, -1);
sp58 = actor->current.pos;
sp58.y = 0.0f;
dComIfGp_particle_set(0x845B, &sp58, &actor->shape_angle, &base_sc);
dComIfGp_particle_set(0x845C, &sp58, &actor->shape_angle, &base_sc);
dComIfGp_particle_set(0x845D, &sp58, &actor->shape_angle, &base_sc);
}
}
/* 806DB038-806DB304 003098 02CC+00 2/1 0/0 0/0 .text start__FP11e_gob_class */
static void start(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
dComIfGp_getPlayer(0);
i_this->mDamageInvulnerabilityTimer = 5;
switch (i_this->mMode) {
case 0:
anm_init(i_this, BCK_MG_DE_SITWAIT, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 1;
break;
case 1:
if (!dComIfGp_checkPlayerStatus0(0, 0x100) && ms != NULL && ms->field_0x5c4[0] != 0) {
i_this->mDemoCamMode = 1;
i_this->mMode = 2;
i_this->mTimers[0] = 120;
}
break;
case 2:
if (i_this->mTimers[0] == 1) {
anm_init(i_this, BCK_MG_DE_STANDUP_ST, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
}
if (i_this->mAnm == BCK_MG_DE_STANDUP_ST && i_this->mpModelMorf->isStop()) {
anm_init(i_this, BCK_MG_DE_TALK_ST, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
break;
case 3:
if (i_this->mAnm == BCK_MG_DE_JUMP_A && i_this->mpModelMorf->isStop()) {
actor->speed.y = 150.0f;
i_this->mMode = 4;
anm_init(i_this, BCK_MG_DE_JUMP_B, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_JUMP, -1);
}
break;
case 4:
if (actor->speed.y <= 0.0f) {
actor->current.pos.z = 0.0f;
if (i_this->mAcch.ChkGroundHit()) {
i_this->mMode = 5;
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER8, 0x1F, cXyz(0.0f, 1.0f, 0.0f));
anm_init(i_this, BCK_MG_LANDING, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->field_0xd8c = 15.0f + BREG_F(7);
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_RECOVER, -1);
}
}
break;
case 5:
if (i_this->mpModelMorf->isStop()) {
anm_init(i_this, BCK_MG_ST_WAIT, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 6;
}
break;
case 6:
break;
}
}
/* 806DB304-806DB50C 003364 0208+00 1/1 0/0 0/0 .text end__FP11e_gob_class */
static void end(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
dComIfGp_getPlayer(0);
i_this->mDamageInvulnerabilityTimer = 5;
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mPlayerAngleDist, 1, 0x1000);
switch (i_this->mMode) {
case 0:
anm_init(i_this, BCK_MG_DE_LANDING, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_FALL_LAST, -1);
i_this->mSound.startCreatureSound(Z2SE_EN_GOB_HIP_DOWN, 0, -1);
i_this->mMode = 1;
break;
case 1:
break;
case 2:
anm_init(i_this, BCK_MG_DE_GETUP, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mSound.startCreatureVoice(Z2SE_EN_GOB_V_GETUP_LAST, -1);
i_this->mMode = 3;
break;
case 3:
if (i_this->mpModelMorf->isStop()) {
anm_init(i_this, BCK_MG_DE_GETUPWAIT, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
break;
case 4:
anm_init(i_this, BCK_MG_DE_STANDUP_ED, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mMode = 5;
break;
case 5:
if (i_this->mpModelMorf->isStop()) {
anm_init(i_this, BCK_MG_WAIT, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
}
}
/* 806DB50C-806DB548 00356C 003C+00 1/1 0/0 0/0 .text s_set__FP11e_gob_class */
static void s_set(e_gob_class* i_this) {
if ((dComIfGp_getPlayer(0)->current.pos.y - i_this->current.pos.y) < 300.0f) {
i_this->mAction = ACTION_FIGHT;
i_this->mMode = -1;
}
}
/* 806DB548-806DB768 0035A8 0220+00 1/1 0/0 0/0 .text message__FP11e_gob_class */
static void message(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
if (i_this->field_0xd90 != 0) {
if (i_this->mMsgFlow.doFlow(i_this, NULL, 0)) {
dComIfGp_event_reset();
i_this->field_0xd90 = 0;
}
if (i_this->mAnm != BCK_MG_N_TALK) {
anm_init(i_this, BCK_MG_N_TALK, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
return;
}
if (i_this->mPlayerDist < 600.0f) {
cLib_onBit<u32>(actor->attention_info.flags, 0xA);
i_this->eventInfo.onCondition(1);
if (dComIfGp_event_runCheck()) {
if (actor->eventInfo.checkCommandTalk() && i_this->field_0xd90 == 0) {
i_this->mMsgFlow.init(i_this, 203, 0, NULL);
i_this->field_0xd90 = 1;
}
} else {
i_this->field_0xd90 = 0;
}
s16 temp_r0 = i_this->current.angle.y - i_this->mPlayerAngleDist;
if (temp_r0 > 0x800 || temp_r0 < -0x800) {
if (i_this->mAnm != BCK_MG_N_STEP) {
anm_init(i_this, BCK_MG_N_STEP, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mTimers[1] = 15;
}
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mPlayerAngleDist, 2, 0x200);
} else if (i_this->mTimers[1] == 0 && i_this->mAnm != BCK_MG_N_WAIT) {
anm_init(i_this, BCK_MG_N_WAIT, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
} else if (i_this->mAnm != BCK_MG_N_WAIT) {
anm_init(i_this, BCK_MG_N_WAIT, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
if (i_this->mTimers[3] != 0 && dComIfGp_event_runCheck()) {
i_this->current.pos.y = 2120.0f;
i_this->speed.y = 0.0f;
i_this->old.pos = i_this->current.pos;
}
}
/* 806DB768-806DC4F0 0037C8 0D88+00 2/1 0/0 0/0 .text action__FP11e_gob_class */
static void action(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cXyz sp70;
cXyz sp64;
if (dComIfGp_checkPlayerStatus0(0, 0x100)) {
sp70.x = actor->home.pos.x - actor->current.pos.x;
sp70.z = actor->home.pos.z - actor->current.pos.z;
i_this->field_0x668 = cM_atan2s(sp70.x, sp70.z);
} else {
i_this->mPlayerAngleDist = fopAcM_searchPlayerAngleY(actor);
}
i_this->mPlayerDist = fopAcM_searchPlayerDistance(actor);
u8 on_co_bit = TRUE;
u8 sp10 = 1;
u8 spF = 0;
u8 on_attention = TRUE;
u8 spD = 0;
u8 spC = 1;
u8 spB = 1;
u8 spA = 1;
u8 sp9 = 1;
u8 stop_subbgm = TRUE;
int sp2C = 4;
cLib_offBit<u32>(actor->attention_info.flags, 0x1A);
int sp28 = 1;
switch (i_this->mAction) {
case 0:
s_set(i_this);
on_attention = FALSE;
sp10 = 0;
stop_subbgm = FALSE;
sp28 = 0;
break;
case 1:
start(i_this);
on_attention = FALSE;
sp9 = 0;
stop_subbgm = FALSE;
sp28 = 0;
break;
case 2:
fight(i_this);
i_this->field_0x6ac = 1;
spD = 1;
break;
case 3:
spB = attack(i_this);
i_this->field_0x6ac = 1;
break;
case 4:
defence(i_this);
i_this->field_0x6ac = 1;
spD = 1;
break;
case 5:
spC = ball(i_this);
spF = 1;
sp2C = 1;
break;
case 6:
s_damage(i_this);
break;
case 7:
damage(i_this);
break;
case 8:
sp10 = glab(i_this);
on_co_bit = FALSE;
spC = (sp10 & 1);
sp10 &= 2;
spF = 1;
sp9 = 0;
if (i_this->mMode >= 5) {
spA = 0;
}
break;
case 9:
jump(i_this);
on_attention = FALSE;
on_co_bit = FALSE;
spD = 0;
spC = 0;
sp10 = 0;
spA = 0;
sp9 = 0;
break;
case 10:
end(i_this);
on_attention = FALSE;
spA = 0;
sp9 = 0;
break;
case 11:
spA = 0;
sp9 = 0;
i_this->mCcSph.OffTgSetBit();
i_this->field_0x6ac = 1;
message(i_this);
break;
}
if (stop_subbgm && player->current.pos.y < 100.0f) {
Z2GetAudioMgr()->subBgmStop();
}
if (on_co_bit) {
i_this->mCcSph.OnCoSetBit();
} else {
i_this->mCcSph.OffCoSetBit();
}
if (on_attention) {
fopAcM_OnStatus(i_this, 0);
actor->attention_info.flags |= 4;
} else {
fopAcM_OffStatus(i_this, 0);
actor->attention_info.flags &= ~4;
}
if (spD && i_this->mPlayerDist < 400.0f && daPy_getPlayerActorClass()->getCutType() != 0x29 && daPy_getPlayerActorClass()->getCutAtFlg() != 0 && i_this->field_0x6aa == 0) {
i_this->mAction = ACTION_DEFENCE;
i_this->mMode = 0;
i_this->mPlayerCutLRC = pl_cut_LRC(daPy_getPlayerActorClass()->getCutType());
i_this->field_0xd20 = 1;
i_this->field_0x6aa = 20;
}
if (on_co_bit) {
i_this->mCcSph.OnCoSetBit();
} else {
i_this->mCcSph.OffCoSetBit();
}
cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 2, 0x1000);
cLib_addCalcAngleS2(&actor->shape_angle.z, actor->current.angle.z, 2, 0x100);
if (sp10) {
if (i_this->mTimers[4] != 0) {
actor->speed.y = 0.0f;
actor->current.pos.y += 2.0f;
actor->old.pos.y += 2.0f;
}
cMtx_YrotS(*calc_mtx, actor->current.angle.y);
sp70.x = 0.0f;
sp70.y = 0.0f;
sp70.z = actor->speedF * l_HIO.size;
MtxPosition(&sp70, &sp64);
actor->speed.x = sp64.x;
actor->speed.z = sp64.z;
actor->current.pos += actor->speed;
actor->speed.y += actor->gravity;
actor->current.pos.y -= i_this->field_0x688;
actor->old.pos.y -= i_this->field_0x688;
i_this->mAcch.CrrPos(dComIfG_Bgsp());
actor->current.pos.y += i_this->field_0x688;
actor->old.pos.y += i_this->field_0x688;
if (i_this->mTimers[4] == 0 && i_this->mAcch.ChkGroundHit()) {
actor->speed.y = -30.0f;
}
}
if (sp9) {
sp70 = actor->current.pos - actor->home.pos;
sp70.y = 0.0f;
if (sp70.abs() > 1350.0f + KREG_F(11)) {
cMtx_YrotS(*calc_mtx, cM_atan2s(sp70.x, sp70.z));
sp70.x = 0.0f;
sp70.y = 0.0f;
sp70.z = 1350.0f + KREG_F(11);
MtxPosition(&sp70, &sp64);
actor->current.pos.x = actor->home.pos.x + sp64.x;
actor->current.pos.z = actor->home.pos.z + sp64.z;
}
}
if (spF) {
cLib_addCalc2(&i_this->field_0x680, 120.0f + AREG_F(0), 1.0f, 12.0f);
cLib_addCalc2(&i_this->field_0x684, 50.0f + AREG_F(1), 1.0f, 5.0f);
cLib_addCalc2(&i_this->field_0x688, 25.0f + AREG_F(2), 1.0f, 1.0f);
} else {
cLib_addCalc0(&i_this->field_0x680, 1.0f, 12.0f);
cLib_addCalc0(&i_this->field_0x684, 1.0f, 5.0f);
cLib_addCalc0(&i_this->field_0x688, 1.0f, 1.0f);
}
if (i_this->field_0x6d9 != 0) {
i_this->field_0x6d9--;
}
if (spA && i_this->field_0x6d9 == 0 && actor->current.pos.y + i_this->field_0x69c < KREG_F(3)) {
actor->current.pos.y = KREG_F(3) - i_this->field_0x69c;
i_this->field_0x6d9 = 10;
i_this->mAction = ACTION_JUMP;
i_this->mMode = 0;
i_this->field_0x6d6 = 0;
/* dSv_event_flag_c::F_0671 - Goron Mines - Through magnet goron into lava once */
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[671]);
i_this->field_0x6d8++;
OS_REPORT("//////////////E_GOB DOWN CT %d\n", i_this->field_0x6d8);
}
dBgS_ObjGndChk sp124;
dBgS_ObjGndChk_Spl spD0;
i_this->field_0x6ab = 0;
f32 var_f31 = 1.0f;
if (actor->speedF >= 10.0f) {
var_f31 = 2.0f + TREG_F(7);
}
for (int i = 0; i < sp2C; i++) {
static f32 bg_x[] = {0.0f, 300.0f, -300.0f, 0.0f};
static f32 bg_z[] = {300.0f, 0.0f, 0.0f, -300.0f};
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
sp70.x = var_f31 * bg_x[i];
sp70.y = 300.0f * var_f31;
sp70.z = var_f31 * bg_z[i];
MtxScale(l_HIO.size, l_HIO.size, l_HIO.size, 1);
MtxPosition(&sp70, &sp64);
sp64 += actor->current.pos;
sp124.SetPos(&sp64);
spD0.SetPos(&sp64);
f32 temp_f27 = dComIfG_Bgsp().GroundCross(&spD0);
f32 temp_f26 = dComIfG_Bgsp().GroundCross(&sp124);
if (temp_f27 >= temp_f26) {
i_this->field_0x6ab = 1;
break;
}
}
s16 sp1E = 0;
s16 sp1C = 0;
if (i_this->field_0x6ac != 0) {
sp70 = player->eyePos - actor->current.pos;
sp70.y += -170.0f + TREG_F(2);
sp1E = -(cM_atan2s(sp70.x, sp70.z) - actor->shape_angle.y);
sp1C = -(i_this->shape_angle.x + cM_atan2s(sp70.y, JMAFastSqrt((sp70.x * sp70.x) + (sp70.z * sp70.z))));
if (sp1E > 6000) {
sp1E = 6000;
} else if (sp1E < -6000) {
sp1E = -6000;
}
if (sp1C > 6000) {
sp1C = 6000;
} else if (sp1C < -6000) {
sp1C = -6000;
}
}
cLib_addCalcAngleS2(&i_this->mHeadRotY, sp1E / 2, 2, 0x800);
cLib_addCalcAngleS2(&i_this->mHeadRotZ, sp1C / 2, 2, 0x800);
s16 sp1A = 0;
s16 sp18 = 0;
s16 sp16 = 0;
s16 sp14 = 0;
if (spC && i_this->mAcch.ChkGroundHit()) {
Vec sp58;
cXyz sp4C;
dBgS_GndChk sp7C;
f32 temp_f28 = 50.0f;
sp4C = actor->current.pos;
sp4C.y += 50.0f;
sp7C.SetPos(&sp4C);
sp4C.y = dComIfG_Bgsp().GroundCross(&sp7C);
if (-1000000000.0f != sp4C.y) {
sp58.x = sp4C.x;
sp58.y = 50.0f + sp4C.y;
sp58.z = sp4C.z + temp_f28;
sp7C.SetPos(&sp58);
sp58.y = dComIfG_Bgsp().GroundCross(&sp7C);
if (-1000000000.0f != sp58.y) {
f32 var_f30 = sp58.y - sp4C.y;
f32 var_f24 = sp58.z - sp4C.z;
sp1A = -cM_atan2s(var_f30, var_f24);
if (sp1A > 0x2000 || sp1A < -0x2000) {
sp1A = 0;
}
}
sp58.x = sp4C.x + temp_f28;
sp58.y = 50.0f + sp4C.y;
sp58.z = sp4C.z;
sp7C.SetPos(&sp58);
sp58.y = dComIfG_Bgsp().GroundCross(&sp7C);
if (-1000000000.0f != sp58.y) {
f32 var_f30 = sp58.y - sp4C.y;
f32 var_f25 = sp58.x - sp4C.x;
sp18 = (s16)cM_atan2s(var_f30, var_f25);
if (sp18 > 0x2000 || sp18 < -0x2000) {
sp18 = 0;
}
}
}
if (spB) {
cMtx_XrotS(*calc_mtx, i_this->field_0x6a0);
cMtx_ZrotM(*calc_mtx, i_this->field_0x6a2);
sp70.set(0.0f, 16384.0f, 0.0f);
MtxPosition(&sp70, &sp64);
cMtx_YrotS(*calc_mtx, -actor->shape_angle.y);
MtxPosition(&sp64, &sp70);
sp14 = sp70.x * (0.3f+ KREG_F(7));
sp16 = -sp70.z * (0.3f+ KREG_F(8));
}
}
cLib_addCalcAngleS2(&i_this->field_0x6a0, sp1A, 2, 0x100);
cLib_addCalcAngleS2(&i_this->field_0x6a2, sp18, 2, 0x100);
cLib_addCalcAngleS2(&i_this->mBodyRotZ, sp16, 4, i_this->field_0x6a8);
cLib_addCalcAngleS2(&i_this->mBodyRotY, sp14, 4, i_this->field_0x6a8);
i_this->field_0x6a8 = 20;
if (i_this->field_0x6c4 != 0) {
i_this->field_0x6c4--;
f32 var_f29 = (f32)i_this->field_0x6c4 * (0.01f + JREG_F(7));
if (var_f29 > 0.2f + JREG_F(8)) {
var_f29 = 0.2f + JREG_F(8);
}
s16 sp12 = var_f29 * (4000.0f + JREG_F(9));
for (int i = 0; i < 4; i++) {
i_this->field_0x6ce[i] = (f32)sp12 * cM_ssin((i_this->field_0x6c4 * (JREG_S(4) + 0x3A00)) + (i * (JREG_S(5) - 10000)));
i_this->field_0x6c6[i] = (f32)sp12 * cM_ssin((i_this->field_0x6c4 * (JREG_S(6) + 0x3200)) + (i * (JREG_S(7) - 10000)));
}
}
}
/* 806DC4F0-806DC5D4 004550 00E4+00 1/1 0/0 0/0 .text cam_3d_morf__FP11e_gob_classf */
static void cam_3d_morf(e_gob_class* i_this, f32 param_1) {
cLib_addCalc2(&i_this->mDemoCamCenter.x, i_this->mDemoCamCenterTarget.x, param_1, i_this->mDemoCamCenterSpd.x * i_this->field_0xd88);
cLib_addCalc2(&i_this->mDemoCamCenter.y, i_this->mDemoCamCenterTarget.y, param_1, i_this->mDemoCamCenterSpd.y * i_this->field_0xd88);
cLib_addCalc2(&i_this->mDemoCamCenter.z, i_this->mDemoCamCenterTarget.z, param_1, i_this->mDemoCamCenterSpd.z * i_this->field_0xd88);
cLib_addCalc2(&i_this->mDemoCamEye.x, i_this->mDemoCamEyeTarget.x, param_1, i_this->mDemoCamEyeSpd.x * i_this->field_0xd88);
cLib_addCalc2(&i_this->mDemoCamEye.y, i_this->mDemoCamEyeTarget.y, param_1, i_this->mDemoCamEyeSpd.y * i_this->field_0xd88);
cLib_addCalc2(&i_this->mDemoCamEye.z, i_this->mDemoCamEyeTarget.z, param_1, i_this->mDemoCamEyeSpd.z * i_this->field_0xd88);
}
/* 806DC5D4-806DD800 004634 122C+00 1/1 0/0 0/0 .text demo_camera__FP11e_gob_class */
static void demo_camera(e_gob_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_class* camera0 = dComIfGp_getCamera(0);
cXyz sp94;
cXyz sp88;
cXyz cam_eye;
cXyz cam_center;
int spC = -1;
switch (i_this->mDemoCamMode) {
case 0:
break;
case 1:
if (!actor->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0);
actor->eventInfo.onCondition(2);
return;
}
camera->mCamera.Stop();
i_this->mDemoCamMode = 2;
i_this->mDemoCamTimer = 0;
i_this->mDemoCamFovy = 55.0f;
camera->mCamera.SetTrimSize(3);
i_this->mDemoCamCenter.set(-104.0f, 2205.0f, 1078.0f);
i_this->mDemoCamEye.set(-175.0f, 2246.0f, 1418.0f);
camera->mCamera.SetTrimSize(3);
player->changeOriginalDemo();
Z2GetAudioMgr()->subBgmStart(Z2BGM_MAGNE_GORON_D01);
dComIfGp_getEvent().startCheckSkipEdge(i_this);
// fallthrough
case 2:
if (i_this->mDemoCamTimer < 20) {
sp88.set(0.0f, player->current.pos.y, 1100.0f);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp88, -0x8000, 0);
}
if (i_this->mDemoCamTimer == 50) {
i_this->mDemoCamMode = 3;
i_this->mDemoCamTimer = 0;
i_this->mDemoCamCenterTarget.set(0.0f, 2289.0f, -1694.0f);
i_this->mDemoCamEyeTarget.set(0.0f, 2293.0f, -1349.0f);
i_this->mDemoCamEyeSpd.x = fabsf(i_this->mDemoCamEyeTarget.x - i_this->mDemoCamEye.x);
i_this->mDemoCamEyeSpd.y = fabsf(i_this->mDemoCamEyeTarget.y - i_this->mDemoCamEye.y);
i_this->mDemoCamEyeSpd.z = fabsf(i_this->mDemoCamEyeTarget.z - i_this->mDemoCamEye.z);
i_this->mDemoCamCenterSpd.x = fabsf(i_this->mDemoCamCenterTarget.x - i_this->mDemoCamCenter.x);
i_this->mDemoCamCenterSpd.y = fabsf(i_this->mDemoCamCenterTarget.y - i_this->mDemoCamCenter.y);
i_this->mDemoCamCenterSpd.z = fabsf(i_this->mDemoCamCenterTarget.z - i_this->mDemoCamCenter.z);
}
break;
case 3:
cam_3d_morf(i_this, 0.2f);
cLib_addCalc2(&i_this->field_0xd88, 0.1f + VREG_F(1), 1.0f, 0.002f + VREG_F(2));
if (i_this->mDemoCamTimer >= 150) {
i_this->mDemoCamTimer = 150;
}
if (i_this->mDemoCamTimer >= 60) {
if (i_this->mDemoCamTimer == 60) {
i_this->mMsgFlow.init(i_this, 201, 0, NULL);
}
if (i_this->mMsgFlow.doFlow(i_this, NULL, 0)) {
anm_init(i_this, BCK_MG_DE_JUMP_A, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mDemoCamMode = 4;
i_this->mDemoCamTimer = 0;
i_this->mMode = 3;
}
}
break;
case 4:
if (i_this->mDemoCamTimer > 36) {
i_this->mDemoCamMode = 5;
i_this->mDemoCamTimer = 0;
i_this->mDemoCamCenter.set(-104.0f, 2205.0f, 1078.0f);
i_this->mDemoCamEye.set(-175.0f, 2246.0f, 1418.0f);
Z2GetAudioMgr()->subBgmStart(Z2BGM_MAGNE_GORON_D02);
}
break;
case 5:
if (i_this->mDemoCamTimer == 10) {
player->changeDemoMode(1, 1, 2, 0);
}
if (i_this->mDemoCamTimer == 52) {
player->changeDemoMode(0x22, 0, 0, 0);
}
if (i_this->mDemoCamTimer < 30) {
actor->current.pos.y = 3000.0f;
actor->speed.y = 0.0f;
}
if (i_this->mDemoCamTimer == 47) {
ms->field_0x582 = 1;
ms->field_0x594 = ms->field_0x596 = 0;
ms->field_0x59c = 700.0f;
ms->field_0x586[0] = 40;
}
if (i_this->mDemoCamTimer == 54) {
spC = 2;
} else if (i_this->mDemoCamTimer == 57) {
spC = 3;
} else if (i_this->mDemoCamTimer == 59) {
spC = 1;
} else if (i_this->mDemoCamTimer == 62) {
spC = 0;
}
if (spC >= 0) {
ms->mChains[spC].field_0x92 = 1;
ms->mChains[spC].field_0x8c = 200.0f + TREG_F(12);
dComIfGp_particle_set(0x8455, &ms->mChains[spC].field_0x94, NULL, NULL);
mDoAud_seStart(Z2SE_OBJ_GOBFLOOR_CHAIN_BREAK, &ms->mChains[spC].field_0x94, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
}
if (i_this->mDemoCamTimer == 82) {
i_this->mDemoCamMode = 6;
i_this->mDemoCamTimer = 0;
i_this->mDemoCamCenter.set(-293.0f, 279.0f, 1988.0f);
i_this->mDemoCamEye.set(-341.0f, 24.0f, 2223.0f);
}
break;
case 6:
if (i_this->mDemoCamTimer == 30) {
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER8, 0x1F, cXyz(0.0f, 1.0f, 0.0f));
i_this->field_0xd8c = 15.0f + BREG_F(8);
}
if (i_this->mDemoCamTimer > 90) {
i_this->mDemoCamMode = 7;
i_this->mDemoCamTimer = 0;
i_this->mDemoCamCenterTarget.set(7.4f, 945.0f, 806.0f);
i_this->mDemoCamEyeTarget.set(-168.0f, 921.0f, 1450.0f);
i_this->mDemoCamEyeSpd.x = fabsf(i_this->mDemoCamEyeTarget.x - i_this->mDemoCamEye.x);
i_this->mDemoCamEyeSpd.y = 2.0f * fabsf(i_this->mDemoCamEyeTarget.y - i_this->mDemoCamEye.y);
i_this->mDemoCamEyeSpd.z = fabsf(i_this->mDemoCamEyeTarget.z - i_this->mDemoCamEye.z);
i_this->mDemoCamCenterSpd.x = fabsf(i_this->mDemoCamCenterTarget.x - i_this->mDemoCamCenter.x);
i_this->mDemoCamCenterSpd.y = 2.0f * fabsf(i_this->mDemoCamCenterTarget.y - i_this->mDemoCamCenter.y);
i_this->mDemoCamCenterSpd.z = fabsf(i_this->mDemoCamCenterTarget.z - i_this->mDemoCamCenter.z);
i_this->field_0xd88 = 0.0f;
ms->field_0x582 = 2;
ms->field_0x584 = 0;
}
break;
case 7:
cam_3d_morf(i_this, 0.2f);
cLib_addCalc2(&i_this->field_0xd88, 0.05f + VREG_F(1), 1.0f, 0.001f + VREG_F(2));
if (i_this->mDemoCamTimer > 110) {
i_this->mDemoCamMode = 100;
i_this->mAction = ACTION_FIGHT;
i_this->mMode = -1;
Z2GetAudioMgr()->subBgmStart(Z2BGM_MAGNE_GORON);
}
break;
case 10:
player->cancelGoronThrowEvent();
i_this->mDemoCamMode = 11;
// fallthrough
case 11:
if (!actor->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0);
actor->eventInfo.onCondition(2);
return;
}
camera->mCamera.Stop();
i_this->mDemoCamMode = 0xC;
i_this->mDemoCamTimer = 0;
i_this->mDemoCamFovy = 60.0f;
camera->mCamera.SetTrimSize(3);
actor->speed.y = 0.0f;
actor->current.pos.x = 0.0f;
actor->current.pos.y = 700.0f;
actor->current.pos.z = 2000.0f;
i_this->field_0x6b8.x = 0.0f;
i_this->field_0x6b8.z = 30.0f;
i_this->mDemoCamEye.set(-500.0f, 100.0f, 1800.0f);
i_this->mDemoCamCenter = actor->current.pos;
camera->mCamera.SetTrimSize(3);
sp88.set(0.0f, 500.0f + player->current.pos.y, -400.0f);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp88, 0, 0);
// fallthrough
case 12:
if (i_this->mDemoCamTimer == 2) {
daPy_getPlayerActorClass()->changeDemoMode(0x17, 1, 2, 0);
}
sp88.set(0.0f, player->current.pos.y, -200.0f);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp88, 0, 0);
if (i_this->field_0x6d6 >= 2) {
cLib_addCalc2(&i_this->mDemoCamEye.x, -500.0f + VREG_F(3), 0.1f, 20.0f);
cLib_addCalc2(&i_this->mDemoCamEye.z, 700.0f + VREG_F(4), 0.1f, 20.0f);
cLib_addCalc2(&i_this->mDemoCamEye.y, 1400.0f + VREG_F(8), 0.1f, 35.0f);
cLib_addCalc2(&i_this->mDemoCamCenter.x, (actor->current.pos.x + VREG_F(5)) - 200.0f, 0.2f, 100.0f);
cLib_addCalc2(&i_this->mDemoCamCenter.y, 250.0f + (VREG_F(6) + (actor->current.pos.y + i_this->field_0x69c)), 0.2f, 200.0f);
cLib_addCalc2(&i_this->mDemoCamCenter.z, (actor->current.pos.z + VREG_F(7)) - 100.0f, 0.2f, 100.0f);
if (i_this->mDemoCamTimer == 128) {
i_this->field_0x6da = 1;
i_this->field_0x6e8.x = -5.0f;
i_this->field_0x6e8.y = 50.0f;
i_this->field_0x6e8.z = -50.0f + KREG_F(7);
mDoAud_seStart(Z2SE_EN_GOB_HELMET_OFF, &i_this->field_0x6dc, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
}
} else {
cLib_addCalc2(&i_this->mDemoCamCenter.x, actor->current.pos.x + VREG_F(5), 0.2f, 100.0f);
cLib_addCalc2(&i_this->mDemoCamCenter.y, VREG_F(6) + (actor->current.pos.y + i_this->field_0x69c), 0.2f, 200.0f);
cLib_addCalc2(&i_this->mDemoCamCenter.z, actor->current.pos.z + VREG_F(7), 0.2f, 100.0f);
}
if (i_this->mDemoCamTimer == 190) {
i_this->field_0x6dc.y = 0.0f;
mDoAud_seStart(Z2SE_EN_GOB_HELMET_MELT, &i_this->field_0x6dc, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
OS_REPORT("/////GOB MET MELT %d\n");
}
if (i_this->mDemoCamTimer != 200) {
break;
}
i_this->mDemoCamMode = 13;
i_this->mDemoCamTimer = 0;
i_this->mDemoCamEye.set(306.0f, 1187.0f, -372.0f);
i_this->mDemoCamCenter = actor->eyePos;
// fallthrough
case 13:
sp88.set(0.0f, player->current.pos.y, -200.0f);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp88, 0, 0);
if (i_this->mDemoCamTimer == 20) {
i_this->mMode = 2;
}
if (i_this->mDemoCamTimer >= 150) {
i_this->mDemoCamTimer = 150;
}
if (i_this->mDemoCamTimer >= 60) {
if (i_this->mDemoCamTimer == 60) {
i_this->mMsgFlow.init(i_this, 202, 0, NULL);
Z2GetAudioMgr()->unMuteSceneBgm(45);
}
if ((i_this->mMsgFlow.getMsgNo() == 0x1777 || mDoCPd_c::getTrigA(PAD_1)) && i_this->mMode < 4) {
i_this->mMode = 4;
}
if (i_this->mMsgFlow.doFlow(i_this, NULL, 0)) {
i_this->mDemoCamMode = 14;
i_this->mDemoCamTimer = 0;
}
}
// fallthrough
case 14:
cLib_addCalc2(&i_this->mDemoCamCenter.x, actor->eyePos.x + NREG_F(7), 0.1f, 50.0f);
cLib_addCalc2(&i_this->mDemoCamCenter.y, actor->eyePos.y + NREG_F(8), 0.1f, 50.0f);
cLib_addCalc2(&i_this->mDemoCamCenter.z, actor->eyePos.z + NREG_F(9), 0.1f, 50.0f);
if (i_this->mDemoCamMode == 14 && i_this->mDemoCamTimer == 20) {
mDoGph_gInf_c::fadeOut(0.1f, g_blackColor);
}
if (i_this->mDemoCamMode != 14 || i_this->mDemoCamTimer != 30) {
break;
}
i_this->mDemoCamMode = 15;
i_this->mDemoCamTimer = 0;
ms->field_0x582 = 3;
my->mAction = 1;
actor->current = player->current;
actor->shape_angle = player->shape_angle;
my->current.pos.y = 1000.0f + (ms->field_0x58c - 700.0f) + YREG_F(1);
dComIfGp_getVibration().StartQuake(VIBMODE_Q_POWER2, 1, cXyz(0.0f, 1.0f, 0.0f));
// fallthrough
case 15:
if (i_this->mDemoCamTimer == 2) {
i_this->mDemoCamFovy = 60.0f;
i_this->mDemoCamCenter.set(-2218.0f, 3100.0f, 1256.0f);
i_this->mDemoCamEye.set(-2486.0f, 3256.0f, 1418.0f);
mDoGph_gInf_c::fadeIn(0.1f, g_blackColor);
}
cLib_addCalc2(&ms->field_0x58c, 1150.0f + YREG_F(0), 0.03f, 5.0f);
if (ms->field_0x58c < (1150.0f + YREG_F(0)) - 50.0f) {
i_this->field_0xd8c = 0.75f + YREG_F(2);
i_this->mDemoCamTimer++;
cXyz sp64(0.0f, 0.0f, 0.0f);
i_this->field_0xd30 = dComIfGp_particle_set(i_this->field_0xd30, 0x844D, &sp64, NULL, NULL);
dComIfGp_particle_levelEmitterOnEventMove(i_this->field_0xd30);
sp88.set(0.0f, player->current.pos.y, 400.0f);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp88, -0x8000, 0);
} else if (i_this->mDemoCamTimer == 480) {
dComIfGp_getVibration().StopQuake(0x1F);
}
my->current.pos.y = 1000.0f + (ms->field_0x58c - 700.0f) + YREG_F(1);
if (i_this->mDemoCamTimer == 550) {
i_this->mDemoCamMode = 100;
i_this->mAction = ACTION_MESSAGE;
i_this->mMode = 0;
dComIfGs_onStageMiddleBoss();
fopAcM_onSwitch(actor, 14);
}
break;
case 100:
camera->mCamera.Reset(i_this->mDemoCamCenter, i_this->mDemoCamEye, i_this->mDemoCamFovy, 0);
camera->mCamera.Start();
camera->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
daPy_getPlayerActorClass()->cancelOriginalDemo();
i_this->mDemoCamMode = 0;
break;
}
if (i_this->mDemoCamMode != 0) {
cam_center = i_this->mDemoCamCenter;
cam_eye = i_this->mDemoCamEye;
s16 bank = 0;
if (i_this->field_0xd8c > 0.0f) {
i_this->mDemoCamCenter.y += i_this->field_0xd8c * cM_ssin((i_this->mDemoCamTimer * 0x1200));
i_this->mDemoCamEye.y -= i_this->field_0xd8c * cM_ssin((i_this->mDemoCamTimer * 0x1200));
bank = (20.0f + BREG_F(4)) * (i_this->field_0xd8c * cM_scos((i_this->mDemoCamTimer * 0x1300)));
cLib_addCalc0(&i_this->field_0xd8c, 1.0f, 0.5f + BREG_F(5));
}
camera->mCamera.Set(cam_center, cam_eye, bank, i_this->mDemoCamFovy);
i_this->mDemoCamTimer++;
if (i_this->mDemoCamTimer > 10000) {
i_this->mDemoCamTimer = 10000;
}
if (i_this->mDemoCamMode >= 2 && i_this->mDemoCamMode < 10 && dComIfGp_getEvent().checkSkipEdge()) {
cDmr_SkipInfo = 20;
i_this->mDemoCamMode = 1000;
dStage_changeScene(2, 0.0f, 0, fopAcM_GetRoomNo(actor), 0, -1);
}
}
}
/* 806DD800-806DE4B8 005860 0CB8+00 2/1 0/0 0/0 .text daE_GOB_Execute__FP11e_gob_class */
static int daE_GOB_Execute(e_gob_class* i_this) {
if (cDmr_SkipInfo != 0) {
cDmr_SkipInfo--;
}
if (i_this->mDemoCamMode == 1000) {
return 1;
}
cXyz sp48;
cXyz sp3C;
ms = (obj_msima_class*)fopAcM_SearchByName(PROC_OBJ_MSIMA);
my = (obj_myogan_class*)fopAcM_SearchByName(PROC_OBJ_MYOGAN);
i_this->mCounter++;
for (int i = 0; i < 5; i++) {
if (i_this->mTimers[i] != 0) {
i_this->mTimers[i]--;
}
}
if (i_this->mDamageInvulnerabilityTimer != 0) {
i_this->mDamageInvulnerabilityTimer--;
}
if (i_this->field_0x6aa != 0) {
i_this->field_0x6aa--;
}
i_this->field_0x69c = 0.0f;
action(i_this);
damage_check(i_this);
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y + i_this->field_0x69c, i_this->current.pos.z);
mDoMtx_stack_c::XrotM(i_this->field_0x6a0);
mDoMtx_stack_c::ZrotM(i_this->field_0x6a2);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::XrotM(i_this->shape_angle.x);
mDoMtx_stack_c::ZrotM(i_this->shape_angle.z);
mDoMtx_stack_c::scaleM(l_HIO.size, l_HIO.size, l_HIO.size);
mDoMtx_stack_c::transM(0.0f, i_this->field_0x680, i_this->field_0x684);
mDoMtx_stack_c::XrotM(i_this->field_0x6b2);
mDoMtx_stack_c::transM(0.0f, -i_this->field_0x680, -i_this->field_0x684);
J3DModel* sp34 = i_this->mpModelMorf->getModel();
sp34->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpModelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
if (i_this->mAnm == BCK_MG_FIRE) {
i_this->field_0xd30 = dComIfGp_particle_set(i_this->field_0xd30, 0x8459, &i_this->current.pos, &i_this->shape_angle, &base_sc);
i_this->field_0xd34 = dComIfGp_particle_set(i_this->field_0xd34, 0x845A, &i_this->current.pos, &i_this->shape_angle, &base_sc);
dComIfGp_particle_levelEmitterOnEventMove(i_this->field_0xd30);
dComIfGp_particle_levelEmitterOnEventMove(i_this->field_0xd34);
}
if (i_this->mAnm == BCK_MG_WALK) {
if (i_this->mpModelMorf->checkFrame(21.0f) || i_this->mpModelMorf->checkFrame(44.0f)) {
i_this->mSound.startCreatureSound(Z2SE_FN_GOB_WALK, 0, -1);
}
} else if (i_this->mAnm == BCK_MG_STAND) {
if (i_this->mpModelMorf->checkFrame(27.0f)) {
i_this->mSound.startCreatureSound(Z2SE_FN_GOB_WALK, 0, -1);
}
} else if (i_this->mAnm == BCK_MG_ATTACK_A_A) {
if (i_this->mpModelMorf->checkFrame(9.0f)) {
i_this->mSound.startCreatureSound(Z2SE_FN_GOB_WALK, 0, -1);
}
} else if (i_this->mAnm == BCK_MG_DE_JUMP_A) {
if (i_this->mpModelMorf->checkFrame(18.0f)) {
i_this->mSound.startCreatureSound(Z2SE_FN_GOB_WALK, 0, -1);
}
} else if (i_this->mAnm == BCK_MG_DE_GETUP) {
if (i_this->mpModelMorf->checkFrame(32.5f)) {
i_this->mSound.startCreatureSound(Z2SE_FN_GOB_WALK, 0, -1);
}
if (i_this->mpModelMorf->checkFrame(10.0f) || i_this->mpModelMorf->checkFrame(24.0f)) {
i_this->mSound.startCreatureSound(Z2SE_FN_GOB_STEP, 0, -1);
}
} else if (i_this->mAnm == BCK_MG_ST_WALK) {
if (i_this->mpModelMorf->checkFrame(7.5f) || i_this->mpModelMorf->checkFrame(15.0f) || i_this->mpModelMorf->checkFrame(22.5f) || i_this->mpModelMorf->checkFrame(29.5f)) {
i_this->mSound.startCreatureSound(Z2SE_FN_GOB_STEP, 0, -1);
}
} else if (i_this->mAnm == BCK_MG_DE_STANDUP_ST || i_this->mAnm == BCK_MG_DE_STANDUP_ED) {
if (i_this->mpModelMorf->checkFrame(24.5f) || i_this->mpModelMorf->checkFrame(41.0f)) {
i_this->mSound.startCreatureSound(Z2SE_FN_GOB_STEP, 0, -1);
}
} else if (i_this->mAnm == BCK_MG_LANDING) {
if (i_this->mpModelMorf->checkFrame(2.5f)) {
i_this->mSound.startCreatureSound(Z2SE_FN_GOB_JUMP, 0, -1);
}
} else if (i_this->mAnm == BCK_MG_DE_TALK_ST) {
if (i_this->mpModelMorf->checkFrame(16.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_GOB_KNUCKLES_FRICTION, 0, -1);
}
} else if (i_this->mAnm == BCK_MG_EXCITE && i_this->mpModelMorf->checkFrame(60.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_GOB_KNUCKLES_FRICTION, 0, -1);
}
i_this->mpModelMorf->modelCalc();
if (i_this->field_0x6da == 0) {
MTXCopy(sp34->getAnmMtx(JNT_NECK), mDoMtx_stack_c::get());
mDoMtx_stack_c::multVecZero(&i_this->field_0x6dc);
} else {
i_this->field_0x6dc += i_this->field_0x6e8;
i_this->field_0x6e8.y -= 5.0f;
dBgS_ObjGndChk sp54;
sp48 = i_this->field_0x6dc;
sp48.y += 500.0f;
sp54.SetPos(&sp48);
f32 temp_f1 = dComIfG_Bgsp().GroundCross(&sp54);
if (i_this->field_0x6dc.y <= temp_f1 + NREG_F(7)) {
i_this->field_0x6dc.y = temp_f1 + NREG_F(7);
if (i_this->field_0x6da == 1) {
i_this->field_0x6e8.y = 50.0f;
i_this->field_0x6e8.z *= 0.5f;
i_this->field_0x6e8.x = -30.0f;
i_this->field_0x6da = 2;
dComIfGp_particle_set(0x8455, &i_this->field_0x6dc, NULL, NULL);
mDoAud_seStart(Z2SE_EN_GOB_HELMET_BOUND, &i_this->field_0x6dc, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
} else {
i_this->field_0x6e8.y = -5.0f;
i_this->field_0x6e8.z = 0.0f;
}
} else if (i_this->field_0x6da == 1) {
i_this->field_0x6f4.y += 2000;
i_this->field_0x6f4.x += 800;
} else {
i_this->field_0x6f4.y -= 7000;
i_this->field_0x6f4.x -= 2000;
}
mDoMtx_stack_c::transS(i_this->field_0x6dc.x, i_this->field_0x6dc.y, i_this->field_0x6dc.z);
mDoMtx_stack_c::YrotM(i_this->field_0x6f4.y);
mDoMtx_stack_c::XrotM(i_this->field_0x6f4.x);
mDoMtx_stack_c::ZrotM(i_this->field_0x6f4.z);
mDoMtx_stack_c::scaleM(l_HIO.size, l_HIO.size, l_HIO.size);
}
i_this->mpArmorModel->setBaseTRMtx(mDoMtx_stack_c::get());
if (i_this->mAction == ACTION_BALL || i_this->mAction == ACTION_GLAB) {
i_this->eyePos = i_this->current.pos;
i_this->eyePos.y += 150.0f + i_this->field_0x69c + JREG_F(3);
i_this->attention_info.position = i_this->eyePos;
i_this->attention_info.position.y += 170.0f + JREG_F(2);
} else {
MTXCopy(sp34->getAnmMtx(JNT_HEAD), *calc_mtx);
sp48.set(0.0f, 0.0f, 0.0f);
MtxPosition(&sp48, &i_this->eyePos);
i_this->attention_info.position = i_this->eyePos;
i_this->attention_info.position.y += 120.0f + JREG_F(0);
}
MTXCopy(sp34->getAnmMtx(JNT_BACK_BONE1), *calc_mtx);
sp48.set(50.0f + JREG_F(1), JREG_F(2), JREG_F(3));
MtxPosition(&sp48, &sp3C);
if (i_this->mDamageInvulnerabilityTimer != 0) {
sp3C.z += 12000.0f;
}
i_this->mCcSph.SetC(sp3C);
i_this->mCcSph.SetR(150.0f + YREG_F(15));
dComIfG_Ccsp()->Set(&i_this->mCcSph);
if (i_this->field_0xd20 != 0) {
i_this->mCcSph.OnTgShield();
i_this->mCcSph.SetTgHitMark((CcG_Tg_HitMark)2);
i_this->field_0xd20 = 0;
} else {
i_this->mCcSph.OffTgShield();
i_this->mCcSph.SetTgHitMark((CcG_Tg_HitMark)0);
}
MTXCopy(sp34->getAnmMtx(JNT_ARM_R4), *calc_mtx);
sp48.set(0.0f, 0.0f, 0.0f);
MtxPosition(&sp48, &i_this->field_0xd24);
if (i_this->field_0xd1d != 0) {
if (i_this->field_0xd1d == 1) {
if (i_this->field_0xd1e == 0) {
i_this->field_0xd1e = 1;
i_this->mAtSph.StartCAt(i_this->field_0xd24);
} else {
i_this->mAtSph.MoveCAt(i_this->field_0xd24);
}
i_this->mAtSph.SetR((100.0f + TREG_F(8)) * l_HIO.size);
} else {
MTXCopy(sp34->getAnmMtx(JNT_BACK_BONE1), *calc_mtx);
sp48.set(70.0f + NREG_F(1), 50.0f + NREG_F(2), NREG_F(3));
MtxPosition(&sp48, &sp3C);
i_this->mAtSph.SetC(sp3C);
i_this->mAtSph.SetR((120.0f + NREG_F(18)) * l_HIO.size);
}
i_this->field_0xd1d = 0;
if (daPy_getPlayerActorClass()->checkEquipHeavyBoots()) {
i_this->mAtSph.SetAtSpl((dCcG_At_Spl)2);
} else {
i_this->mAtSph.SetAtSpl((dCcG_At_Spl)7);
}
} else {
i_this->field_0xd1e = 0;
sp3C = i_this->field_0xd24;
sp3C.x += 13000.0f;
i_this->mAtSph.SetC(sp3C);
}
dComIfG_Ccsp()->Set(&i_this->mAtSph);
demo_camera(i_this);
return 1;
}
/* 806DE4B8-806DE4C0 006518 0008+00 1/0 0/0 0/0 .text daE_GOB_IsDelete__FP11e_gob_class
*/
static int daE_GOB_IsDelete(e_gob_class* i_this) {
return 1;
}
/* 806DE4C0-806DE528 006520 0068+00 1/0 0/0 0/0 .text daE_GOB_Delete__FP11e_gob_class */
static int daE_GOB_Delete(e_gob_class* i_this) {
fopAcM_GetID(i_this);
dComIfG_resDelete(&i_this->mPhase, "E_gob");
if (i_this->mInitHIO) {
l_initHIO = 0;
mDoHIO_DELETE_CHILD(l_HIO.id);
}
if (i_this->heap != NULL) {
i_this->mpModelMorf->stopZelAnime();
}
return 1;
}
/* 806DE528-806DE69C 006588 0174+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
static int useHeapInit(fopAc_ac_c* i_this) {
e_gob_class* a_this = (e_gob_class*)i_this;
a_this->mpModelMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_gob", BMDR_MG), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_gob", BCK_MG_WAIT), 2, 1.0f, 0, -1, &a_this->mSound, 0x80000, 0x11000084);
if (a_this->mpModelMorf == NULL || a_this->mpModelMorf->getModel() == NULL) {
return 0;
}
J3DModel* model = a_this->mpModelMorf->getModel();
model->setUserArea((u32)a_this);
for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) {
model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack);
}
void* modelData = dComIfG_getObjectRes("E_gob", BMDR_MG_MET);
JUT_ASSERT(3631, modelData != 0);
a_this->mpArmorModel = mDoExt_J3DModel__create((J3DModelData*)modelData, 0x80000, 0x11000084);
if (a_this->mpArmorModel == NULL) {
return 0;
}
return 1;
}
/* 806DE69C-806DEA10 0066FC 0374+00 1/0 0/0 0/0 .text daE_GOB_Create__FP10fopAc_ac_c */
static int daE_GOB_Create(fopAc_ac_c* i_this) {
e_gob_class* a_this = (e_gob_class*)i_this;
fopAcM_SetupActor(a_this, e_gob_class);
OS_REPORT("E_GOB//////////////E_GOB SET 0 !!\n");
int sp14 = dComIfG_resLoad(&a_this->mPhase, "E_gob");
if (sp14 == cPhs_COMPLEATE_e) {
OS_REPORT("E_GOB PARAM %x\n", fopAcM_GetParam(i_this));
if (dComIfGs_isStageBossEnemy()) {
OS_REPORT("本ボス攻略後なので再セットしません\n");
return cPhs_ERROR_e;
}
OS_REPORT("E_GOB//////////////E_GOB SET 1 !!\n");
if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x4B000)) {
OS_REPORT("//////////////E_GOB SET NON !!\n");
return cPhs_ERROR_e;
}
OS_REPORT("//////////////E_GOB SET 2 !!\n");
if (l_initHIO == 0) {
a_this->mInitHIO = 1;
l_initHIO = 1;
l_HIO.id = mDoHIO_CREATE_CHILD("マグネゴロン", &l_HIO);
}
i_this->attention_info.flags = 4;
fopAcM_SetMtx(i_this, a_this->mpModelMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(i_this, -400.0f, -500.0f, -400.0f);
fopAcM_SetMax(i_this, 400.0f, 500.0f, 400.0f);
i_this->attention_info.distances[fopAc_attn_BATTLE_e] = 54;
i_this->attention_info.distances[fopAc_attn_CARRY_e] = 40;
i_this->attention_info.distances[fopAc_attn_LOCK_e] = 22;
i_this->attention_info.distances[fopAc_attn_ETC_e] = 22;
i_this->attention_info.distances[fopAc_attn_TALK_e] = 22;
i_this->attention_info.distances[fopAc_attn_SPEAK_e] = 22;
i_this->health = 1000;
i_this->field_0x560 = 1000;
a_this->mAcch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1, &a_this->mAcchCir, fopAcM_GetSpeed_p(i_this), NULL, NULL);
a_this->mAcchCir.SetWall(50.0f, 50.0f);
a_this->mSound.init(&i_this->current.pos, &i_this->eyePos, &a_this->field_0xd24, 3, 1, 2);
a_this->mAtInfo.mpSound = &a_this->mSound;
i_this->gravity = -7.0f;
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
static dCcD_SrcSph at_sph_src = {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x2, 0xd}, {0x0, 0x0}, 0x0}}, // mObj
{dCcD_SE_METAL, 0x0, 0x2, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 35.0f} // mSph
} // mSphAttr
};
a_this->mCcStts.Init(100, 0, i_this);
a_this->mCcSph.Set(cc_sph_src);
a_this->mCcSph.SetStts(&a_this->mCcStts);
a_this->mCcSph.OnTgNoHitMark();
a_this->mAtSph.Set(at_sph_src);
a_this->mAtSph.SetStts(&a_this->mCcStts);
if (dComIfGs_isStageMiddleBoss()) {
a_this->mAction = ACTION_MESSAGE;
a_this->mMode = 0;
i_this->current.pos.x = 0.0f;
i_this->current.pos.y = 2120.0f;
i_this->current.pos.z = -500.0f;
i_this->old.pos = i_this->current.pos;
a_this->mTimers[3] = 60;
} else {
i_this->home.pos.x = 0.0f;
i_this->home.pos.z = 0.0f;
if (cDmr_SkipInfo != 0 || dComIfGs_isZoneSwitch(5, -1)) {
a_this->mAction = ACTION_S_SET;
i_this->current.pos.x = 0.0f;
i_this->current.pos.y = 1000.0f;
i_this->current.pos.z = -300.0f;
Z2GetAudioMgr()->subBgmStart(Z2BGM_MAGNE_GORON);
} else {
a_this->mAction = ACTION_START;
i_this->current.pos.x = 0.0f;
i_this->current.pos.y = 2100.0f;
i_this->current.pos.z = -2180.0f;
}
i_this->old.pos = i_this->current.pos;
}
dComIfGs_onZoneSwitch(5, -1);
/* dSv_event_flag_c::F_0671 - Goron Mines - Through magnet goron into lava once */
dComIfGs_offEventBit(dSv_event_flag_c::saveBitLabels[671]);
/* dSv_event_flag_c::F_0672 - Goron Mines - First time seeing magnet goron tumbling */
dComIfGs_offEventBit(dSv_event_flag_c::saveBitLabels[672]);
daE_GOB_Execute(a_this);
}
return sp14;
}
/* 806DEA10-806DEBD0 006A70 01C0+00 1/1 0/0 0/0 .text __ct__11e_gob_classFv */
e_gob_class::e_gob_class() {}
/* 806DF1B4-806DF1D4 -00001 0020+00 1/0 0/0 0/0 .data l_daE_GOB_Method */
static actor_method_class l_daE_GOB_Method = {
(process_method_func)daE_GOB_Create,
(process_method_func)daE_GOB_Delete,
(process_method_func)daE_GOB_Execute,
(process_method_func)daE_GOB_IsDelete,
(process_method_func)daE_GOB_Draw,
};
/* 806DF1D4-806DF204 -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_GOB */
extern actor_process_profile_definition g_profile_E_GOB = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_GOB, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(e_gob_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
116, // mPriority
&l_daE_GOB_Method, // sub_method
0x00040100, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};
AUDIO_INSTANCES