tp/include/JSystem/JAWExtSystem/JAWWindow.h

113 lines
3.9 KiB
C++

#ifndef JAWWINDOW_H
#define JAWWINDOW_H
#include "JSystem/JAWExtSystem/JAWGraphContext.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/J2DGraph/J2DWindow.h"
#include "JSystem/JGeometry.h"
class JAWGraphContext;
class JUTGamePad;
class JUTPoint {
public:
JUTPoint(int i_x, int i_y) {
x = i_x;
y = i_y;
}
/* 0x00*/ int x;
/* 0x04*/ int y;
};
class JAWWindow {
public:
class TJ2DWindowDraw : public J2DWindow {
public:
TJ2DWindowDraw(u32, const JGeometry::TBox2<f32>&, const char*);
void drawPane(int x, int y, const J2DGrafContext* p_grafCtx) {
J2DPane::draw(x, y, p_grafCtx, true, true);
calcMtx();
}
};
class TWindowText : public J2DPane {
public:
TWindowText(JAWWindow*);
virtual void drawSelf(f32, f32);
virtual void drawSelf(f32, f32, Mtx*);
/* 0x0FC */ JAWGraphContext field_0xfc;
/* 0x118 */ JAWWindow* m_pParent;
/* 0x11C */ JUTPoint field_0x11c;
};
JAWWindow(const char*, int, int);
virtual ~JAWWindow();
virtual void onDraw(JAWGraphContext*);
virtual BOOL onInit();
virtual void frameWork() {}
virtual void onPadProc(const JUTGamePad&) {}
virtual void onTrigA(const JUTGamePad&) {}
virtual void onTrigB(const JUTGamePad&) {}
virtual void onTrigX(const JUTGamePad&) {}
virtual void onTrigY(const JUTGamePad&) {}
virtual void onTrigMenu(const JUTGamePad&) {}
virtual void onTrigL(const JUTGamePad&) {}
virtual void onTrigZ(const JUTGamePad&) {}
virtual void onTrigUp(const JUTGamePad&) {}
virtual void onTrigDown(const JUTGamePad&) {}
virtual void onTrigLeft(const JUTGamePad&) {}
virtual void onTrigRight(const JUTGamePad&) {}
virtual void onReleaseA(const JUTGamePad&) {}
virtual void onReleaseB(const JUTGamePad&) {}
virtual void onReleaseX(const JUTGamePad&) {}
virtual void onReleaseY(const JUTGamePad&) {}
virtual void onReleaseMenu(const JUTGamePad&) {}
virtual void onReleaseL(const JUTGamePad&) {}
virtual void onReleaseZ(const JUTGamePad&) {}
virtual void onReleaseUp(const JUTGamePad&) {}
virtual void onReleaseDown(const JUTGamePad&) {}
virtual void onReleaseLeft(const JUTGamePad&) {}
virtual void onReleaseRight(const JUTGamePad&) {}
virtual void onKeyA(const JUTGamePad&) {}
virtual void onKeyB(const JUTGamePad&) {}
virtual void onKeyX(const JUTGamePad&) {}
virtual void onKeyY(const JUTGamePad&) {}
virtual void onKeyMenu(const JUTGamePad&) {}
virtual void onKeyL(const JUTGamePad&) {}
virtual void onKeyZ(const JUTGamePad&) {}
virtual void onKeyUp(const JUTGamePad&) {}
virtual void onKeyDown(const JUTGamePad&) {}
virtual void onKeyLeft(const JUTGamePad&) {}
virtual void onKeyRight(const JUTGamePad&) {}
BOOL initIf();
void setTitleColor(const JUtility::TColor&, const JUtility::TColor&);
void setWindowColor(const JUtility::TColor&, const JUtility::TColor&, const JUtility::TColor&, const JUtility::TColor&);
void move(f32, f32);
void addPosition(f32, f32);
void addSize(f32, f32);
static JUtility::TColor convJudaColor(u16);
void padProc(const JUTGamePad&);
/* 0x004 */ Mtx mMatrix;
/* 0x034 */ u8 field_0x34[0x38 - 0x34];
/* 0x038 */ TJ2DWindowDraw field_0x38;
/* 0x180 */ J2DTextBox field_0x180;
/* 0x2B0 */ TWindowText field_0x2b0;
/* 0x3D8 */ JUtility::TColor field_0x3d8;
/* 0x3DC */ JUtility::TColor field_0x3dc;
/* 0x3E0 */ JUtility::TColor field_0x3e0;
/* 0x3E4 */ JUtility::TColor field_0x3e4;
/* 0x3E8 */ int field_0x3e8;
/* 0x3EC */ u8 field_0x3ec;
void setMatrix(Mtx mtx) { MTXCopy(mtx, mMatrix); }
void setAlpha(u8 alpha) { field_0x38.setAlpha(alpha); }
void draw(int x, int y, const J2DGrafContext* p_grafCtx) { field_0x38.drawPane(x, y, p_grafCtx); }
};
#endif /* JAWWINDOW_H */