tp/asm/d/com/d_com_inf_game
TakaRikka a83a461e54
move some of d_com_inf_game (#128)
* move most d_com_inf_game

* remove temp
2021-05-02 20:04:42 -04:00
..
__ct__10dAttDraw_cFv.s building RELs 2021-04-06 18:00:35 +02:00
__ct__10dSv_zone_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__ct__11cBgS_ChkElmFv.s building RELs 2021-04-06 18:00:35 +02:00
__ct__12dSv_memory_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__ct__13dComIfG_inf_cFv.s building RELs 2021-04-06 18:00:35 +02:00
__ct__13dSv_memory2_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__ct__13mDoExt_bckAnmFv.s building RELs 2021-04-06 18:00:35 +02:00
__ct__13mDoExt_bpkAnmFv.s building RELs 2021-04-06 18:00:35 +02:00
__ct__13mDoExt_brkAnmFv.s building RELs 2021-04-06 18:00:35 +02:00
__ct__13mDoExt_btkAnmFv.s building RELs 2021-04-06 18:00:35 +02:00
__ct__19dComIfG_resLoader_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__dt__4cBgSFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__4cCcSFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__4dBgSFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__4dCcSFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__7cSAngleFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__dt__8cM3dGAabFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__8cM3dGCylFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__10dAttDraw_cFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__10dAttList_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__dt__11cBgS_ChkElmFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__11dEvDtBase_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__dt__12dCcMassS_MngFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__12dCcMassS_ObjFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__12dEvt_order_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__dt__13dComIfG_inf_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__dt__13mDoExt_bckAnmFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__13mDoExt_bpkAnmFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__13mDoExt_brkAnmFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__13mDoExt_btkAnmFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__14dComIfG_play_cFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__14dDlst_window_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__dt__15cCcD_DivideAreaFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__15cCcD_DivideInfoFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__19dComIfG_resLoader_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__dt__25dComIfG_camera_info_classFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__sinit_d_com_inf_game_cpp.s building RELs 2021-04-06 18:00:35 +02:00
addSimpleModel__14dComIfG_play_cFP12J3DModelDataiUc.s dol2asm OK 2021-03-28 22:49:05 +02:00
createParticle__14dComIfG_play_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
createSimpleModel__14dComIfG_play_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
ct__13dComIfG_inf_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
dComIfG_TimerDeleteCheck__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_TimerDeleteRequest__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_TimerEnd__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_TimerReStart__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_TimerStart__Fis.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_TimerStop__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_changeOpeningScene__FP11scene_classs.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_getNowCalcRegion__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_getOldStageRes__FPCc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_getRoomArcName__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_getStageRes__FPCc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_getTrigA__FUl.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_resDelete__FP30request_of_phase_process_classPCc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_resLoad__FP30request_of_phase_process_classPCc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_resLoad__FP30request_of_phase_process_classPCcP7JKRHeap.s building RELs 2021-04-06 18:00:35 +02:00
dComIfG_resetToOpening__FP11scene_class.s dol2asm OK 2021-03-28 22:49:05 +02:00
dComIfGd_setShadow__FUlScP8J3DModelP4cXyzffffR13cBgS_PolyInfoP12dKy_tevstr_csfP9_GXTexObj.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGd_setSimpleShadow__FP4cXyzffR13cBgS_PolyInfosfP9_GXTexObj.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_SelectWarpPt_get__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_SelectWarpPt_set__FUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_TargetWarpPt_get__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_TargetWarpPt_set__FUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_TransportWarp_check__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_addSelectItemNum__Fis.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_calcNowRegion__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_checkEmptySubHeap2D__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_checkMapShow__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_createSubExpHeap2D__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_destroySubExpHeap2D__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_getMapTrans__FiPfPfPs.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_getNowLevel__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_getReverb__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_getRoomArrow__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_getRoomCamera__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_getSelectItemMaxNum__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_getSelectItemNum__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_getSelectItem__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_getSubHeap2D__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_isLightDropMapVisible__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_mapHide__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_mapShow__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_offHeapLockFlag__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_searchUseSubHeap2D__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_setHeapLockFlag__FUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_setNextStage__FPCcsScSc.s dol2asm OK 2021-03-28 22:49:05 +02:00
dComIfGp_setNextStage__FPCcsScScfUliScsii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_setSelectItemNum__Fis.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_setSelectItem__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_world_dark_get__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGp_world_dark_set__FUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_BossLife_public_Get__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_BossLife_public_Set__FSc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_Grass_hide_Set__FSc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_PolyDamageOff_Check__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_PolyDamageOff_Set__FSc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_Wolf_Change_Check__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_checkGetInsectNum__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_checkGetItem__FUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_gameStart__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_getMaxLifeGauge__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_getMixItemIndex__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_getSelectMixItemNoArrowIndex__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_getWarpMarkFlag__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_getWarpPlayerAngleY__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_getWarpPlayerPos__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_getWarpRoomNo__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_getWarpStageName__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_isDungeonItemWarp__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_isOneZoneItem__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_isOneZoneSwitch__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_isStageSwitch__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_isStageTbox__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_isVisitedRoom__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_isZoneItem__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_isZoneSwitch__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_offOneZoneSwitch__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_offStageSwitch__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_offVisitedRoom__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_offZoneSwitch__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_onOneZoneSwitch__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_onStageBossEnemy__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_onStageSwitch__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_onVisitedRoom__Fi.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_onZoneSwitch__Fii.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_sense_type_change_Get__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_sense_type_change_Set__FSc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_setKeyNum__FiUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_setLastWarpMarkItemData__FPCc4cXyzsScUcUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_setMixItemIndex__FiUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_setSelectEquipClothes__FUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_setSelectEquipShield__FUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_setSelectEquipSword__FUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_setSelectItemIndex__FiUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_setWarpItemData__FPCc4cXyzsScUcUc.s dol2asm OK 2021-03-28 22:49:05 +02:00
dComIfGs_setWarpItemData__FiPCc4cXyzsScUcUc.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_shake_kandelaar__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_shake_kandelaar_check__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_staffroll_next_go__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_staffroll_next_go_check__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_wolfeye_effect_check__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv.s dol2asm OK 2021-03-28 22:49:05 +02:00
deleteSimpleModel__14dComIfG_play_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
drawSimpleModel__14dComIfG_play_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
entrySimpleModel__14dComIfG_play_cFP8J3DModeli.s dol2asm OK 2021-03-28 22:49:05 +02:00
getLayerNo__14dComIfG_play_cFi.s building RELs 2021-04-06 18:00:35 +02:00
getLayerNo_common_common__14dComIfG_play_cFPCcii.s building RELs 2021-04-06 18:00:35 +02:00
getZoneNo__20dStage_roomControl_cFi.s building RELs 2021-04-06 18:00:35 +02:00
init__14dComIfG_play_cFv.s building RELs 2021-04-06 18:00:35 +02:00
itemInit__14dComIfG_play_cFv.s building RELs 2021-04-06 18:00:35 +02:00
load__19dComIfG_resLoader_cFPPCcP7JKRHeap.s dol2asm OK 2021-03-28 22:49:05 +02:00
phase_01__FP12phaseParam_c.s building RELs 2021-04-06 18:00:35 +02:00
phase_1__FPc.s building RELs 2021-04-06 18:00:35 +02:00
phase_02__FP12phaseParam_c.s building RELs 2021-04-06 18:00:35 +02:00
phase_2__FPc.s building RELs 2021-04-06 18:00:35 +02:00
removeSimpleModel__14dComIfG_play_cFP12J3DModelDatai.s dol2asm OK 2021-03-28 22:49:05 +02:00
setStartStage__14dComIfG_play_cFP19dStage_startStage_c.s dol2asm OK 2021-03-28 22:49:05 +02:00
setWarpItemData__14dComIfG_play_cFPCc4cXyzsScUcUc.s dol2asm OK 2021-03-28 22:49:05 +02:00