tp/asm/d
Pheenoh b3a4f9f7c5
most of f_op_overlap_mng OK
2021-02-15 13:34:16 -05:00
..
a f_op_actor_mng split & started decomp (#112) 2021-02-12 19:47:46 -05:00
bg f_op_actor_mng split & started decomp (#112) 2021-02-12 19:47:46 -05:00
bright Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
cam Split SComponent (#45) 2021-01-06 20:04:53 -05:00
cc f_op_actor_mng split & started decomp (#112) 2021-02-12 19:47:46 -05:00
com f_op_actor_mng split & started decomp (#112) 2021-02-12 19:47:46 -05:00
door split and named symbols in text.s (#2) 2020-09-01 20:26:31 -04:00
error d_kyeff, d_kyeff2, m_Do_printf, and m_Do_graphic (#109) 2021-01-31 20:03:38 -05:00
ev f_op_camera_mng OK 2021-02-14 12:07:38 -05:00
event f_op_actor_mng split & started decomp (#112) 2021-02-12 19:47:46 -05:00
eye d_item (#18) 2020-12-05 23:30:55 -05:00
file J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
jnt some c_m3d (#97) 2021-01-26 17:48:47 -05:00
k f_op_actor_mng split & started decomp (#112) 2021-02-12 19:47:46 -05:00
ky Split SComponent (#45) 2021-01-06 20:04:53 -05:00
map Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
menu most of f_op_overlap_mng OK 2021-02-15 13:34:16 -05:00
meter J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
meter2 J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
msg d_kyeff, d_kyeff2, m_Do_printf, and m_Do_graphic (#109) 2021-01-31 20:03:38 -05:00
npc Split SComponent (#45) 2021-01-06 20:04:53 -05:00
ovlp most of f_op_overlap_mng OK 2021-02-15 13:34:16 -05:00
pane J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
particle Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
s fopOvlpM_Done OK, fopOvlpM_ToldAboutID OK, fopOvlpM_IsPeek OK, fopOvlpM_IsDone OK 2021-02-14 13:36:25 -05:00
save swap in memcpy for func_80003540, correct some minor issues in dvd.h and JKRDVDFile.h 2021-01-03 21:08:33 -05:00
select Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
shop f_op_actor_mng split & started decomp (#112) 2021-02-12 19:47:46 -05:00
simple adjust gameinfo sizing, rename inline register funcs 2021-01-02 19:09:04 -05:00
spline split and named symbols in text.s (#2) 2020-09-01 20:26:31 -04:00
d_demo.s f_op_actor_mng split & started decomp (#112) 2021-02-12 19:47:46 -05:00
d_drawlist.s d_kyeff, d_kyeff2, m_Do_printf, and m_Do_graphic (#109) 2021-01-31 20:03:38 -05:00
d_envse.s Split SComponent (#45) 2021-01-06 20:04:53 -05:00
d_event.s f_op_actor_mng split & started decomp (#112) 2021-02-12 19:47:46 -05:00
d_gameover.s JKRSolidHeap (#69) 2021-01-06 20:33:03 -05:00
d_insect.s f_op_actor_mng split & started decomp (#112) 2021-02-12 19:47:46 -05:00
d_map.s Split SComponent (#45) 2021-01-06 20:04:53 -05:00
d_meter2.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_model.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_name.s JKRFileCache matched 22/24 (#73) 2021-01-06 19:47:07 -05:00
d_particle.s f_op_actor_mng split & started decomp (#112) 2021-02-12 19:47:46 -05:00
d_path.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_resorce.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_scope.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_timer.s J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
d_tresure.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_vibration.s debugDisplay and Debug_console attemp 2021-02-07 17:20:16 -05:00