mirror of https://github.com/zeldaret/tp.git
137 lines
3.7 KiB
C++
137 lines
3.7 KiB
C++
/* Z2SoundMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 23:01:21.950031 */
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#include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h"
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#include "JSystem/JAudio2/JAISeCategoryMgr.h"
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#include "JSystem/JAudio2/JAISeMgr/JAISeMgr.h"
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#include "JSystem/JAudio2/JAISeqMgr.h"
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#include "JSystem/JAudio2/JAISoundParamsMove.h"
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#include "JSystem/JAudio2/JAIStreamMgr.h"
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#include "JSystem/JAudio2/JASDriver.h"
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#include "JSystem/JAudio2/JASTrack.h"
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#include "JSystem/JAudio2/JAUSectionHeap.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
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#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
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#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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extern "C" {
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void func_803664DC(void);
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}
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extern "C" {
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// seqCallback__FP8JASTrackUs
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// seqCallback(JASTrack*, unsigned short)
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asm void seqCallback(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802A9BC8.s"
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}
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// __ct__10Z2SoundMgrFv
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// Z2SoundMgr::Z2SoundMgr(void)
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asm void Z2SoundMgr_NS_ctor(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802A9E80.s"
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}
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// startSound__10Z2SoundMgrF10JAISoundIDP14JAISoundHandlePCQ29JGeometry8TVec3<f>
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// Z2SoundMgr::startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f>)
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asm void func_802A9EE8(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802A9EE8.s"
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}
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// calc__10Z2SoundMgrFv
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// Z2SoundMgr::calc(void)
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asm void Z2SoundMgr_NS_calc(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA1B0.s"
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}
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// setIIR__10Z2SoundMgrFP8JAISoundPCs
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// Z2SoundMgr::setIIR(JAISound*, const short*)
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asm void Z2SoundMgr_NS_setIIR(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA270.s"
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}
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// setFilterOff__10Z2SoundMgrFP8JAISound
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// Z2SoundMgr::setFilterOff(JAISound*)
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asm void Z2SoundMgr_NS_setFilterOff(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA33C.s"
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}
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// resetFilterAll__10Z2SoundMgrFv
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// Z2SoundMgr::resetFilterAll(void)
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asm void resetFilterAll__10Z2SoundMgrFv(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA430.s"
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}
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// mixOut__10Z2SoundMgrFv
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// Z2SoundMgr::mixOut(void)
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asm void Z2SoundMgr_NS_mixOut(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA528.s"
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}
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// framework__10Z2SoundMgrFv
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// Z2SoundMgr::framework(void)
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asm void Z2SoundMgr_NS_framework(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA67C.s"
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}
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// pauseAllGameSound__10Z2SoundMgrFb
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// Z2SoundMgr::pauseAllGameSound(bool)
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asm void Z2SoundMgr_NS_pauseAllGameSound(Z2SoundMgr* p0, bool p1) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA6B0.s"
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}
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// stopSoundID__10Z2SoundMgrF10JAISoundID
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// Z2SoundMgr::stopSoundID(JAISoundID)
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asm void Z2SoundMgr_NS_stopSoundID(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA7DC.s"
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}
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// stopSync__10Z2SoundMgrFv
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// Z2SoundMgr::stopSync(void)
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asm void Z2SoundMgr_NS_stopSync(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA84C.s"
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}
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// stop__10Z2SoundMgrFv
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// Z2SoundMgr::stop(void)
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asm void Z2SoundMgr_NS_stop(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA8C8.s"
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}
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// initParams__10Z2SoundMgrFv
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// Z2SoundMgr::initParams(void)
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asm void Z2SoundMgr_NS_initParams(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA908.s"
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}
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// multiVolumeSoundID__10Z2SoundMgrF10JAISoundIDf
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// Z2SoundMgr::multiVolumeSoundID(JAISoundID, float)
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asm void Z2SoundMgr_NS_multiVolumeSoundID(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AA9E8.s"
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}
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// isPlayingSoundID__10Z2SoundMgrF10JAISoundID
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// Z2SoundMgr::isPlayingSoundID(JAISoundID)
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asm void Z2SoundMgr_NS_isPlayingSoundID(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundMgr/asm/func_802AAAC4.s"
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}
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};
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