mirror of https://github.com/zeldaret/tp.git
* JUTGamePad.o: elaborate classes, split * JUTGamePad::CButton: decompile functions: - clear() - clear(JUTGamePad*) - setRepeat() * elaborate PAD* types in new header * decompile getNumBit() * elaborate JUTGamePad fields * move retyped externs from variables.h to JUTGamePad.h * elaborate JUTGamePadLongPress * JUTGamePad: decompile functions - initList() - init() - clear() - assign() - checkResetCallback() - checkResetSwitch() - clearForReset() - recalibrate() JUTGamePad: decompile * JUTGamePad::CStick::clear(): decompile * JUTGamePad::CRumble: decompile functions - startMotor() - stopMotor() - triggerPatternedRumble() - startPatternedRumble() - stopPatternedRumbleAtThePeriod() - setEnabled() * JUTGamePadLongPress::checkCallback(): decompile * nonmatching: JUTGamePad::CRumble::update() and JUTGamePad::getGamePad * JSUList<T>: allow access to JSUPtrList functions * functions.h: clear out some func decls that are no longer used * add notes in JUTGamePad.cpp * clang-format + add back extern funcs * fix some more extern labels Co-authored-by: Pheenoh <pheenoh@gmail.com> |
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| .. | ||
| JFWDisplay.s | ||
| JFWSystem.s | ||