tp/include/d/actor/d_a_obj_bmshutter.h

45 lines
1.1 KiB
C++

#ifndef D_A_OBJ_BMSHUTTER_H
#define D_A_OBJ_BMSHUTTER_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjBmSh_c
* @brief Boomerang Shutter
*
* @details
*
*/
class daObjBmSh_c : public fopAc_ac_c {
public:
/* 80BB9A58 */ void initBaseMtx();
/* 80BB9AE4 */ void setBaseMtx();
/* 80BB9B84 */ void Create();
/* 80BB9C50 */ void CreateHeap();
/* 80BB9CC0 */ void create();
/* 80BB9DB4 */ void Execute(f32 (**)[3][4]);
/* 80BB9F34 */ void checkSw();
/* 80BB9FBC */ void checkAnySw();
/* 80BBA044 */ void checkMySw();
/* 80BBA080 */ void event_proc_call();
/* 80BBA13C */ void actionWait();
/* 80BBA1A4 */ void actionOrderEvent();
/* 80BBA20C */ void actionEvent();
/* 80BBA268 */ void actionDead();
/* 80BBA26C */ void mode_proc_call();
/* 80BBA394 */ void modeWait();
/* 80BBA5B4 */ void modeMove();
/* 80BBA640 */ void modeEnd();
/* 80BBA644 */ void Draw();
/* 80BBA6E8 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x5dc - 0x568];
};
STATIC_ASSERT(sizeof(daObjBmSh_c) == 0x5dc);
#endif /* D_A_OBJ_BMSHUTTER_H */