tp/include/d/actor/d_a_obj_dust.h

35 lines
756 B
C++

#ifndef D_A_OBJ_DUST_H
#define D_A_OBJ_DUST_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjDust_c
* @brief Dust
*
* @details
*
*/
class daObjDust_c : public fopAc_ac_c {
public:
/* 80BE22B8 */ void Search_Ymb();
/* 80BE2490 */ void RideOn_Angle(s16&, f32, s16, f32);
/* 80BE24F8 */ void Check_RideOn();
/* 80BE2708 */ void initBaseMtx();
/* 80BE2734 */ void setBaseMtx();
/* 80BE2A70 */ void CreateHeap();
/* 80BE2AE8 */ void Create();
/* 80BE2B30 */ void Execute(f32 (**)[3][4]);
/* 80BE2E9C */ void Draw();
/* 80BE2F40 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x84c - 0x568];
};
STATIC_ASSERT(sizeof(daObjDust_c) == 0x84c);
#endif /* D_A_OBJ_DUST_H */