tp/include/d/actor/d_a_obj_kbacket.h

48 lines
1.1 KiB
C++

#ifndef D_A_OBJ_KBACKET_H
#define D_A_OBJ_KBACKET_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObj_KBacket_c
* @brief (Kakariko?) Bucket
*
* @details
*
*/
class daObj_KBacket_c : public fopAc_ac_c {
public:
/* 80585E4C */ ~daObj_KBacket_c();
/* 80586048 */ void create();
/* 80586604 */ void CreateHeap();
/* 80586704 */ void Delete();
/* 80586738 */ void Execute();
/* 8058742C */ void Draw();
/* 805875A0 */ void createHeapCallBack(fopAc_ac_c*);
/* 805875C0 */ void setEnvTevColor();
/* 8058761C */ void setRoomNo();
/* 80587660 */ void reset();
/* 80587694 */ void setMtx();
/* 805877C4 */ void calcRollAngle(s16, int);
/* 80587864 */ void getWallAngle(s16, s16*);
/* 805879F4 */ void setSmokePrtcl();
/* 80587A70 */ void setWaterPrtcl();
/* 80587B68 */ void setHamonPrtcl();
private:
/* 0x568 */ u8 field_0x568[0xa54 - 0x568];
};
STATIC_ASSERT(sizeof(daObj_KBacket_c) == 0xa54);
class daObj_KBacket_Param_c {
public:
/* 80587D18 */ ~daObj_KBacket_Param_c();
static u8 const m[44];
};
#endif /* D_A_OBJ_KBACKET_H */