tp/include/d/actor/d_a_obj_mato.h

43 lines
937 B
C++

#ifndef D_A_OBJ_MATO_H
#define D_A_OBJ_MATO_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjMATO_c
* @brief Target (???)
*
* @details
*
*/
class daObjMATO_c : public fopAc_ac_c {
public:
/* 80C91B58 */ void setAction(void (daObjMATO_c::*)(int), int);
/* 80C91D48 */ void action();
/* 80C91DE4 */ void hit_check();
/* 80C91ECC */ void start_wait(int);
/* 80C91F74 */ void wait(int);
/* 80C92044 */ void disappear(int);
/* 80C921A8 */ void getRupee(int);
/* 80C922AC */ void execute();
/* 80C92380 */ void _delete();
/* 80C9243C */ void setBaseMtx();
/* 80C92650 */ void mato_init();
/* 80C927AC */ void create();
private:
/* 0x568 */ u8 field_0x568[0x39f8 - 0x568];
};
STATIC_ASSERT(sizeof(daObjMATO_c) == 0x39f8);
struct MatoData_s {
public:
/* 80C92924 */ ~MatoData_s();
/* 80C92A50 */ MatoData_s();
};
#endif /* D_A_OBJ_MATO_H */