mirror of https://github.com/zeldaret/tp.git
38 lines
896 B
C++
38 lines
896 B
C++
#ifndef D_A_OBJ_RCIRCLE_H
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#define D_A_OBJ_RCIRCLE_H
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#include "d/d_com_inf_game.h"
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/**
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* @ingroup actors-objects
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* @class daObjRCircle_c
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* @brief River Circle
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*
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* @details
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*
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*/
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class daObjRCircle_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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/* 80CB8678 */ daObjRCircle_c();
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/* 80CB874C */ virtual ~daObjRCircle_c();
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/* 80CB8814 */ int createHeap();
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/* 80CB8928 */ int create();
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/* 80CB8A28 */ int Delete();
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/* 80CB8A5C */ int draw();
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/* 80CB8B28 */ int execute();
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/* 80CB8BE4 */ void init();
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/* 80CB8BF0 */ void setModelMtx();
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int getSwBit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
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private:
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/* 0x574 */ mDoExt_brkAnm mBrk;
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/* 0x58C */ mDoExt_btkAnm mBtk;
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/* 0x5A4 */ J3DModel* mpModel;
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/* 0x5A8 */ u8 mSwitch;
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};
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STATIC_ASSERT(sizeof(daObjRCircle_c) == 0x5AC);
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#endif /* D_A_OBJ_RCIRCLE_H */
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