tp/include/d/actor/d_a_obj_rotBridge.h

40 lines
883 B
C++

#ifndef D_A_OBJ_ROTBRIDGE_H
#define D_A_OBJ_ROTBRIDGE_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daRotBridge_c
* @brief Rotating Bridge
*
* @details
*
*/
class daRotBridge_c : public fopAc_ac_c {
public:
/* 80CBEA24 */ void setBaseMtx();
/* 80CBEB38 */ void CreateHeap();
/* 80CBECBC */ void create();
/* 80CBEF1C */ void rideCallBack(dBgW*, fopAc_ac_c*, fopAc_ac_c*);
/* 80CBEF34 */ void Execute(f32 (**)[3][4]);
/* 80CBF050 */ void playerAreaCheck();
/* 80CBF1EC */ void moveBridge();
/* 80CBF404 */ void Draw();
/* 80CBF4BC */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x610 - 0x568];
};
STATIC_ASSERT(sizeof(daRotBridge_c) == 0x610);
class daRotBridge_HIO_c {
public:
/* 80CBE98C */ daRotBridge_HIO_c();
/* 80CBF5BC */ ~daRotBridge_HIO_c();
};
#endif /* D_A_OBJ_ROTBRIDGE_H */