tp/include/d/actor/d_a_obj_smtile.h

43 lines
922 B
C++

#ifndef D_A_OBJ_SMTILE_H
#define D_A_OBJ_SMTILE_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObj_SMTile_c
* @brief Sacred Meadow Tile
*
* @details
*
*/
class daObj_SMTile_c : public fopAc_ac_c {
public:
/* 80CDD2AC */ ~daObj_SMTile_c();
/* 80CDD3E8 */ void create();
/* 80CDD5CC */ void CreateHeap();
/* 80CDD6E8 */ void Delete();
/* 80CDD71C */ void Execute();
/* 80CDDA98 */ void Draw();
/* 80CDDB28 */ void createHeapCallBack(fopAc_ac_c*);
/* 80CDDB48 */ void setDstPos();
/* 80CDDD28 */ void setPrtcls(int, int);
/* 80CDDEFC */ void touchPrtcls(f32);
/* 80CDE1A8 */ void setMtx();
private:
/* 0x568 */ u8 field_0x568[0xb30 - 0x568];
};
STATIC_ASSERT(sizeof(daObj_SMTile_c) == 0xb30);
class daObj_SMTile_Param_c {
public:
/* 80CDE300 */ ~daObj_SMTile_Param_c();
static u8 const m[8];
};
#endif /* D_A_OBJ_SMTILE_H */