tp/include/d/actor/d_a_obj_wind_stone.h

52 lines
1.5 KiB
C++

#ifndef D_A_OBJ_WIND_STONE_H
#define D_A_OBJ_WIND_STONE_H
#include "d/d_bg_w.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daWindStone_c
* @brief Howling Stone (Hole)
*
* @details
*
*/
class daWindStone_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
/* 80D37A18 */ daWindStone_c();
/* 80D37A68 */ virtual ~daWindStone_c();
/* 80D37AF4 */ int createHeap();
/* 80D37C20 */ int create();
/* 80D37F0C */ int execute();
/* 80D37F6C */ int draw();
/* 80D3806C */ int Delete();
/* 80D3811C */ void setModelMtx();
/* 80D38180 */ void init();
/* 80D381EC */ bool chkWlfInRange();
/* 80D38278 */ bool chkEveOccur();
/* 80D382C4 */ void exeModeHowl();
/* 80D3835C */ void exeModeMapDisp();
/* 80D383FC */ bool chkMapDispMode();
/* 80D384C4 */ u8 getGoldWolfIdx();
s8 getTuneId() { return fopAcM_GetParamBit(this, 4, 4); }
int getNextSceneId() { return fopAcM_GetParamBit(this, 0, 4); }
u32 getSwBit1() { return home.angle.x & 0xff; }
u32 getSwBit2() { return fopAcM_GetParamBit(this, 8, 8); }
u32 getDelEveFlgId() { return fopAcM_GetParamBit(this, 0x10, 0x10); }
private:
/* 0x574 */ cBgS_PolyInfo mPolyInfo;
/* 0x584 */ J3DModel* mpModel;
/* 0x588 */ dBgW* mpBgW;
/* 0x58C */ Mtx field_0x58c;
/* 0x5BC */ f32 field_0x5bc;
/* 0x5C0 */ u32 field_0x5c0;
/* 0x5C4 */ u8 field_0x5c4;
};
STATIC_ASSERT(sizeof(daWindStone_c) == 0x5C8);
#endif /* D_A_OBJ_WIND_STONE_H */