mirror of https://github.com/zeldaret/tp.git
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#ifndef Z2AUDIOMGR_H
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#define Z2AUDIOMGR_H
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#include "JSystem/JAudio2/JAISound.h"
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#include "JSystem/JAudio2/JASAudioReseter.h"
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#include "JSystem/JKernel/JKRArchive.h"
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#include "JSystem/JKernel/JKRSolidHeap.h"
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#include "Z2AudioLib/Z2SceneMgr.h"
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#include "Z2AudioLib/Z2SeMgr.h"
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#include "Z2AudioLib/Z2SeqMgr.h"
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#include "Z2AudioLib/Z2SoundObjMgr.h"
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#include "Z2AudioLib/Z2SoundStarter.h"
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#include "Z2AudioLib/Z2StatusMgr.h"
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#include "dolphin/types.h"
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class Z2AudioMgr {
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public:
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Z2AudioMgr();
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void init(JKRSolidHeap*, u32, void*, JKRArchive*);
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void setOutputMode(u32);
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void zeldaGFrameWork();
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void gframeProcess();
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void resetProcess(u32, bool);
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void resetRecover();
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void hasReset() const;
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void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*);
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static Z2AudioMgr* mAudioMgrPtr;
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private:
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/* 0x0000 */ Z2SeMgr mSeMgr;
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/* 0x03D0 */ Z2SeqMgr mSeqMgr;
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/* 0x04A4 */ Z2SceneMgr mSceneMgr;
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/* 0x04C4 */ Z2StatusMgr mStatusMgr;
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/* 0x04F4 */ Z2SoundObjMgr mSoundObjMgr;
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/* 0x051C */ JASAudioReseter mAudioReseter;
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/* 0x052C */ Z2SoundStarter mSoundStarter;
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/* 0x0530 */ // Z2SoundMgr mSoundMgr;
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/* 0x0D40 */ // JAISoundInfo mSoundInfo;
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/* 0x0D4C */ // Z2Audience mAudience;
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/* 0x0F2C */ // Z2SpeechMgr2 mSpeechMgr;
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/* 0x1370 */ // Z2FxLineMgr mFxLineMgr;
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};
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#endif /* Z2AUDIOMGR_H */
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