tp/include/Z2AudioLib/Z2SoundObjMgr.h

40 lines
1.1 KiB
C++

#ifndef Z2SOUNDOBJMGR_H
#define Z2SOUNDOBJMGR_H
#include "JSystem/JSupport/JSUList.h"
#include "Z2AudioLib/Z2Creature.h"
#include "dolphin/types.h"
class Z2SoundObjMgr : protected JSUList<Z2CreatureEnemy> {
public:
Z2SoundObjMgr();
void setForceBattleArea(bool, u16, u16, u16);
void searchEnemy();
void setGhostEnemyState(u8);
void getEnemyID(char const*, JSULink<Z2CreatureEnemy>*);
void setBattleInit();
void checkBattleFinish();
void deleteEnemyAll();
void removeEnemy(JSULink<Z2CreatureEnemy>*);
bool isTwilightBattle();
bool isForceBattle() { return mForceBattle; }
private:
/* 0x0C */ u8 field_0xc[2];
/* 0x0E */ u16 field_0xe;
/* 0x10 */ u16 field_0x10;
/* 0x12 */ u16 field_0x12;
/* 0x14 */ u8 field_0x14;
/* 0x15 */ u8 mEnemyNumNear;
/* 0x16 */ u8 field_0x16;
/* 0x17 */ u8 mEnemyNumVeryFar;
/* 0x18 */ u8 field_0x18;
/* 0x19 */ u8 mGhostEnemyState;
/* 0x1A */ bool field_0x1a;
/* 0x1B */ bool mTwilightBattle;
/* 0x1C */ bool mForceBattle;
}; // Size = 0x20
#endif /* Z2SOUNDOBJMGR_H */