tp/include/JSystem/JUtility/JUTTexture.h

32 lines
874 B
C

#ifndef JSYSTEM_JUTILITY_TEXTURE_H
#define JSYSTEM_JUTILITY_TEXTURE_H
#include "global.h"
struct ResTIMG { /* Acts as the header to image data. Usually texture data immediately follows it,
so any pointer arithmetic to go past the end of this structure is so that a
variable sized allocated buffer can be accessed. */
u8 texture_format;
bool is_alpha_enabled;
u16 texture_width;
u16 texture_height;
u8 wrap_s;
u8 wrap_t;
bool is_palettes_enabled;
u8 palette_format;
u16 palette_count;
u32 palette_offset;
bool is_mip_map_enabled;
bool do_edge_lod;
bool bias_clamp;
u8 max_anisotropy;
u8 min_filter;
u8 mag_filter;
u8 min_lod;
u8 max_lod;
u8 num_mipmaps;
u8 unknown;
u16 lod_bias;
u32 texture_data_offset;
};
#endif // JSYSTEM_JUTILITY_TEXTURE_H