mirror of https://github.com/zeldaret/tp.git
28 lines
678 B
C++
28 lines
678 B
C++
#ifndef Z2SOUNDMGR_H_
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#define Z2SOUNDMGR_H_
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class Z2SoundMgr;
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extern "C" {
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void resetFilterAll__10Z2SoundMgrFv(void);
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void func_802A9EE8(void);
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void seqCallback(void);
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void Z2SoundMgr_NS_calc(void);
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void Z2SoundMgr_NS_ctor(void);
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void Z2SoundMgr_NS_framework(void);
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void Z2SoundMgr_NS_initParams(void);
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void Z2SoundMgr_NS_isPlayingSoundID(void);
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void Z2SoundMgr_NS_mixOut(void);
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void Z2SoundMgr_NS_multiVolumeSoundID(void);
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void Z2SoundMgr_NS_pauseAllGameSound(Z2SoundMgr* p0, bool p1);
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void Z2SoundMgr_NS_setFilterOff(void);
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void Z2SoundMgr_NS_setIIR(void);
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void Z2SoundMgr_NS_stop(void);
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void Z2SoundMgr_NS_stopSoundID(void);
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void Z2SoundMgr_NS_stopSync(void);
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};
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#endif |