tp/asm/d
lepelog 1e105b87f1
some c_m3d (#97)
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:48:47 -05:00
..
a dBgS: Initial dBgS_PolyPassChk class skeleton 2021-01-22 08:15:33 -05:00
bg asm: Remove now unused d_bg_s_poly_pass_chk.s 2021-01-23 01:54:28 -05:00
bright Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
cam Split SComponent (#45) 2021-01-06 20:04:53 -05:00
cc fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
com fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
door split and named symbols in text.s (#2) 2020-09-01 20:26:31 -04:00
error m_Do_audio 2021-01-21 21:47:28 -07:00
ev some c_m3d (#97) 2021-01-26 17:48:47 -05:00
event fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
eye d_item (#18) 2020-12-05 23:30:55 -05:00
file J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
jnt some c_m3d (#97) 2021-01-26 17:48:47 -05:00
k JKRAram and JKRAramStream (#80) 2021-01-09 20:15:52 -05:00
ky Split SComponent (#45) 2021-01-06 20:04:53 -05:00
map Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
menu J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
meter J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
meter2 J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
msg binary OK (#99) 2021-01-26 17:42:28 -05:00
npc Split SComponent (#45) 2021-01-06 20:04:53 -05:00
ovlp m_Do_audio 2021-01-21 21:47:28 -07:00
pane J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
particle Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
s m_Do_audio 2021-01-21 21:47:28 -07:00
save swap in memcpy for func_80003540, correct some minor issues in dvd.h and JKRDVDFile.h 2021-01-03 21:08:33 -05:00
select Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
shop Split SComponent (#45) 2021-01-06 20:04:53 -05:00
simple adjust gameinfo sizing, rename inline register funcs 2021-01-02 19:09:04 -05:00
spline split and named symbols in text.s (#2) 2020-09-01 20:26:31 -04:00
d_demo.s binary OK (#99) 2021-01-26 17:42:28 -05:00
d_drawlist.s J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
d_envse.s Split SComponent (#45) 2021-01-06 20:04:53 -05:00
d_event.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_gameover.s JKRSolidHeap (#69) 2021-01-06 20:33:03 -05:00
d_insect.s d_a_alink.cpp: split (#41) 2020-12-29 17:08:25 -05:00
d_kyeff.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_kyeff2.s split and named symbols in text.s (#2) 2020-09-01 20:26:31 -04:00
d_map.s Split SComponent (#45) 2021-01-06 20:04:53 -05:00
d_meter2.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_model.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_name.s JKRFileCache matched 22/24 (#73) 2021-01-06 19:47:07 -05:00
d_particle.s Split SComponent (#45) 2021-01-06 20:04:53 -05:00
d_path.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_resorce.s fully split / more work on d_com_inf_game (#81) 2021-01-10 09:00:45 -05:00
d_scope.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_timer.s J2DPane.cpp (#91) 2021-01-25 09:57:35 -05:00
d_tresure.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_vibration.s Split SComponent (#45) 2021-01-06 20:04:53 -05:00