..
a
dBgS: Initial dBgS_PolyPassChk class skeleton
2021-01-22 08:15:33 -05:00
bg
asm: Remove now unused d_bg_s_poly_pass_chk.s
2021-01-23 01:54:28 -05:00
bright
Fixed _savegpr etc. ( #54 )
2021-01-02 23:15:12 -05:00
cam
Split SComponent ( #45 )
2021-01-06 20:04:53 -05:00
cc
fully split / more work on d_com_inf_game ( #81 )
2021-01-10 09:00:45 -05:00
com
fully split / more work on d_com_inf_game ( #81 )
2021-01-10 09:00:45 -05:00
door
split and named symbols in text.s ( #2 )
2020-09-01 20:26:31 -04:00
error
m_Do_audio
2021-01-21 21:47:28 -07:00
ev
some c_m3d ( #97 )
2021-01-26 17:48:47 -05:00
event
fully split / more work on d_com_inf_game ( #81 )
2021-01-10 09:00:45 -05:00
eye
d_item ( #18 )
2020-12-05 23:30:55 -05:00
file
J2DPane.cpp ( #91 )
2021-01-25 09:57:35 -05:00
jnt
some c_m3d ( #97 )
2021-01-26 17:48:47 -05:00
k
JKRAram and JKRAramStream ( #80 )
2021-01-09 20:15:52 -05:00
ky
Split SComponent ( #45 )
2021-01-06 20:04:53 -05:00
map
Fixed _savegpr etc. ( #54 )
2021-01-02 23:15:12 -05:00
menu
J2DPane.cpp ( #91 )
2021-01-25 09:57:35 -05:00
meter
J2DPane.cpp ( #91 )
2021-01-25 09:57:35 -05:00
meter2
J2DPane.cpp ( #91 )
2021-01-25 09:57:35 -05:00
msg
binary OK ( #99 )
2021-01-26 17:42:28 -05:00
npc
Split SComponent ( #45 )
2021-01-06 20:04:53 -05:00
ovlp
m_Do_audio
2021-01-21 21:47:28 -07:00
pane
J2DPane.cpp ( #91 )
2021-01-25 09:57:35 -05:00
particle
Fixed _savegpr etc. ( #54 )
2021-01-02 23:15:12 -05:00
s
m_Do_audio
2021-01-21 21:47:28 -07:00
save
swap in memcpy for func_80003540, correct some minor issues in dvd.h and JKRDVDFile.h
2021-01-03 21:08:33 -05:00
select
Fixed _savegpr etc. ( #54 )
2021-01-02 23:15:12 -05:00
shop
Split SComponent ( #45 )
2021-01-06 20:04:53 -05:00
simple
adjust gameinfo sizing, rename inline register funcs
2021-01-02 19:09:04 -05:00
spline
split and named symbols in text.s ( #2 )
2020-09-01 20:26:31 -04:00
d_demo.s
binary OK ( #99 )
2021-01-26 17:42:28 -05:00
d_drawlist.s
J2DPane.cpp ( #91 )
2021-01-25 09:57:35 -05:00
d_envse.s
Split SComponent ( #45 )
2021-01-06 20:04:53 -05:00
d_event.s
fully split / more work on d_com_inf_game ( #81 )
2021-01-10 09:00:45 -05:00
d_gameover.s
JKRSolidHeap ( #69 )
2021-01-06 20:33:03 -05:00
d_insect.s
d_a_alink.cpp: split ( #41 )
2020-12-29 17:08:25 -05:00
d_kyeff.s
d_item ( #18 )
2020-12-05 23:30:55 -05:00
d_kyeff2.s
split and named symbols in text.s ( #2 )
2020-09-01 20:26:31 -04:00
d_map.s
Split SComponent ( #45 )
2021-01-06 20:04:53 -05:00
d_meter2.s
fully split / more work on d_com_inf_game ( #81 )
2021-01-10 09:00:45 -05:00
d_model.s
d_item ( #18 )
2020-12-05 23:30:55 -05:00
d_name.s
JKRFileCache matched 22/24 ( #73 )
2021-01-06 19:47:07 -05:00
d_particle.s
Split SComponent ( #45 )
2021-01-06 20:04:53 -05:00
d_path.s
d_item ( #18 )
2020-12-05 23:30:55 -05:00
d_resorce.s
fully split / more work on d_com_inf_game ( #81 )
2021-01-10 09:00:45 -05:00
d_scope.s
Fixed _savegpr etc. ( #54 )
2021-01-02 23:15:12 -05:00
d_timer.s
J2DPane.cpp ( #91 )
2021-01-25 09:57:35 -05:00
d_tresure.s
d_item ( #18 )
2020-12-05 23:30:55 -05:00
d_vibration.s
Split SComponent ( #45 )
2021-01-06 20:04:53 -05:00