mirror of https://github.com/n64decomp/007.git
391 lines
17 KiB
C
391 lines
17 KiB
C
#ifndef ANIMATIONTABLE_DATA_H_
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#define ANIMATIONTABLE_DATA_H_
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//this needs to be autogenerated based on modified sizes
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// these defines are named "PTR_" + nameof(enum ANIMATIONS value)
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// These values are "really const" compile time constants, used to define the enum in bondconstants.h
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#define PTR_ANIM_idle 0x1C
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#define PTR_ANIM_fire_standing 0x144
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#define PTR_ANIM_fire_standing_fast 0x214
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#define PTR_ANIM_fire_hip 0x318
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#define PTR_ANIM_fire_shoulder_left 0x3C4
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#define PTR_ANIM_fire_turn_right1 0x610
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#define PTR_ANIM_fire_turn_right2 0x814
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#define PTR_ANIM_fire_kneel_right_leg 0x990
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#define PTR_ANIM_fire_kneel_left_leg 0xB84
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#define PTR_ANIM_fire_kneel_left 0xDB4
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#define PTR_ANIM_fire_kneel_right 0x1028
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#define PTR_ANIM_fire_roll_left 0x1334
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#define PTR_ANIM_fire_roll_right1 0x1578
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#define PTR_ANIM_fire_roll_left_fast 0x17B4
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#define PTR_ANIM_hit_left_shoulder 0x186C
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#define PTR_ANIM_hit_right_shoulder 0x1984
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#define PTR_ANIM_hit_left_arm 0x1A6C
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#define PTR_ANIM_hit_right_arm 0x1B54
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#define PTR_ANIM_hit_left_hand 0x1C9C
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#define PTR_ANIM_hit_right_hand 0x1E40
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#define PTR_ANIM_hit_left_leg 0x1F84
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#define PTR_ANIM_hit_right_leg 0x2134
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#define PTR_ANIM_death_genitalia 0x282C
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#define PTR_ANIM_hit_neck 0x299C
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#define PTR_ANIM_death_neck 0x2E64
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#define PTR_ANIM_death_stagger_back_to_wall 0x2F94
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#define PTR_ANIM_death_forward_face_down 0x30B8
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#define PTR_ANIM_death_forward_spin_face_up 0x31DC
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#define PTR_ANIM_death_backward_fall_face_up1 0x32C8
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#define PTR_ANIM_death_backward_spin_face_down_right 0x33AC
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#define PTR_ANIM_death_backward_spin_face_up_right 0x34D4
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#define PTR_ANIM_death_backward_spin_face_down_left 0x35C8
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#define PTR_ANIM_death_backward_spin_face_up_left 0x36D8
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#define PTR_ANIM_death_forward_face_down_hard 0x384C
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#define PTR_ANIM_death_forward_face_down_soft 0x39C0
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#define PTR_ANIM_death_fetal_position_right 0x3AF0
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#define PTR_ANIM_death_fetal_position_left 0x3C10
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#define PTR_ANIM_death_backward_fall_face_up2 0x3D04
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#define PTR_ANIM_side_step_left 0x3D9C
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#define PTR_ANIM_fire_roll_right2 0x3FA0
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#define PTR_ANIM_walking 0x4018
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#define PTR_ANIM_sprinting 0x4070
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#define PTR_ANIM_running 0x40D4
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#define PTR_ANIM_bond_eye_walk 0x4144
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#define PTR_ANIM_bond_eye_fire 0x4298
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#define PTR_ANIM_bond_watch 0x42C8
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#define PTR_ANIM_surrendering_armed 0x4384
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#define PTR_ANIM_surrendering_armed_drop_weapon 0x4504
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#define PTR_ANIM_fire_walking 0x4574
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#define PTR_ANIM_fire_running 0x45CC
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#define PTR_ANIM_null50 1
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#define PTR_ANIM_null51 1
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#define PTR_ANIM_fire_jump_to_side_left 0x47BC
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#define PTR_ANIM_fire_jump_to_side_right 0x4A40
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#define PTR_ANIM_hit_butt_long 0x4CE0
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#define PTR_ANIM_hit_butt_short 0x4F14
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#define PTR_ANIM_death_head 0x51C4
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#define PTR_ANIM_death_left_leg 0x540C
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#define PTR_ANIM_slide_right 0x54A0
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#define PTR_ANIM_slide_left 0x5554
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#define PTR_ANIM_jump_backwards 0x5684
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#define PTR_ANIM_extending_left_hand 0x5744
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#define PTR_ANIM_fire_throw_grenade 0x5964
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#define PTR_ANIM_spotting_bond 0x5D10
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#define PTR_ANIM_look_around 0x5EF0
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#define PTR_ANIM_fire_standing_one_handed_weapon 0x60D4
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#define PTR_ANIM_fire_standing_draw_one_handed_weapon_fast 0x6254
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#define PTR_ANIM_fire_standing_draw_one_handed_weapon_slow 0x637C
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#define PTR_ANIM_fire_hip_one_handed_weapon_fast 0x6484
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#define PTR_ANIM_fire_hip_one_handed_weapon_slow 0x6554
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#define PTR_ANIM_fire_hip_forward_one_handed_weapon 0x6644
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#define PTR_ANIM_fire_standing_right_one_handed_weapon 0x6738
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#define PTR_ANIM_fire_step_right_one_handed_weapon 0x6808
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#define PTR_ANIM_fire_standing_left_one_handed_weapon_slow 0x694C
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#define PTR_ANIM_fire_standing_left_one_handed_weapon_fast 0x6A18
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#define PTR_ANIM_fire_kneel_forward_one_handed_weapon_slow 0x6C18
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#define PTR_ANIM_fire_kneel_forward_one_handed_weapon_fast 0x6D50
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#define PTR_ANIM_fire_kneel_right_one_handed_weapon_slow 0x6F08
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#define PTR_ANIM_fire_kneel_right_one_handed_weapon_fast 0x700C
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#define PTR_ANIM_fire_kneel_left_one_handed_weapon_slow 0x71D0
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#define PTR_ANIM_fire_kneel_left_one_handed_weapon_fast 0x7304
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#define PTR_ANIM_fire_kneel_left_one_handed_weapon 0x7430
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#define PTR_ANIM_aim_walking_one_handed_weapon 0x74A4
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#define PTR_ANIM_aim_walking_left_one_handed_weapon 0x7514
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#define PTR_ANIM_aim_walking_right_one_handed_weapon 0x7588
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#define PTR_ANIM_aim_running_one_handed_weapon 0x75EC
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#define PTR_ANIM_aim_running_right_one_handed_weapon 0x7650
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#define PTR_ANIM_aim_running_left_one_handed_weapon 0x76B8
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#define PTR_ANIM_aim_sprinting_one_handed_weapon 0x7714
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#define PTR_ANIM_running_one_handed_weapon 0x777C
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#define PTR_ANIM_sprinting_one_handed_weapon 0x77D4
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#define PTR_ANIM_null91 1
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#define PTR_ANIM_null92 1
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#define PTR_ANIM_null93 1
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#define PTR_ANIM_null94 1
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#define PTR_ANIM_null95 1
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#define PTR_ANIM_null96 1
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#define PTR_ANIM_draw_one_handed_weapon_and_look_around 0x78C8
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#define PTR_ANIM_draw_one_handed_weapon_and_stand_up 0x7AA8
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#define PTR_ANIM_aim_one_handed_weapon_left_right 0x7C4C
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#define PTR_ANIM_cock_one_handed_weapon_and_turn_around 0x7D04
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#define PTR_ANIM_holster_one_handed_weapon_and_cross_arms 0x7DD8
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#define PTR_ANIM_cock_one_handed_weapon_turn_around_and_stand_up 0x7F0C
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#define PTR_ANIM_draw_one_handed_weapon_and_turn_around 0x7FB4
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#define PTR_ANIM_step_forward_and_hold_one_handed_weapon 0x8080
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#define PTR_ANIM_holster_one_handed_weapon_and_adjust_suit 0x8164
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#define PTR_ANIM_idle_unarmed 0x8194
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#define PTR_ANIM_walking_unarmed 0x8204
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#define PTR_ANIM_fire_walking_dual_wield 0x8274
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#define PTR_ANIM_fire_walking_dual_wield_hands_crossed 0x82E0
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#define PTR_ANIM_fire_running_dual_wield 0x8340
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#define PTR_ANIM_fire_running_dual_wield_hands_crossed 0x83A4
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#define PTR_ANIM_fire_sprinting_dual_wield 0x8404
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#define PTR_ANIM_fire_sprinting_dual_wield_hands_crossed 0x845C
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#define PTR_ANIM_walking_female 0x84C4
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#define PTR_ANIM_running_female 0x8520
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#define PTR_ANIM_fire_kneel_dual_wield 0x8698
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#define PTR_ANIM_fire_kneel_dual_wield_left 0x8800
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#define PTR_ANIM_fire_kneel_dual_wield_right 0x8978
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#define PTR_ANIM_fire_kneel_dual_wield_hands_crossed 0x8AAC
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#define PTR_ANIM_fire_kneel_dual_wield_hands_crossed_left 0x8BF0
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#define PTR_ANIM_fire_kneel_dual_wield_hands_crossed_right 0x8D28
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#define PTR_ANIM_fire_standing_dual_wield 0x8E1C
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#define PTR_ANIM_fire_standing_dual_wield_left 0x8F2C
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#define PTR_ANIM_fire_standing_dual_wield_right 0x9084
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#define PTR_ANIM_fire_standing_dual_wield_hands_crossed_left 0x9194
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#define PTR_ANIM_fire_standing_dual_wield_hands_crossed_right 0x92EC
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#define PTR_ANIM_fire_standing_aiming_down_sights 0x9444
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#define PTR_ANIM_fire_kneel_aiming_down_sights 0x95FC
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#define PTR_ANIM_hit_taser 0x97BC
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#define PTR_ANIM_death_explosion_forward 0x98C8
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#define PTR_ANIM_death_explosion_left1 0x9A2C
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#define PTR_ANIM_death_explosion_back_left 0x9B48
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#define PTR_ANIM_death_explosion_back1 0x9C4C
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#define PTR_ANIM_death_explosion_right 0x9D5C
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#define PTR_ANIM_death_explosion_forward_right1 0x9E44
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#define PTR_ANIM_death_explosion_back2 0x9F48
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#define PTR_ANIM_death_explosion_forward_roll 0xA094
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#define PTR_ANIM_death_explosion_forward_face_down 0xA1B8
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#define PTR_ANIM_death_explosion_left2 0xA2F8
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#define PTR_ANIM_death_explosion_forward_right2 0xA424
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#define PTR_ANIM_death_explosion_forward_right2_alt 0xA538
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#define PTR_ANIM_death_explosion_forward_right3 0xA650
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#define PTR_ANIM_null143 1
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#define PTR_ANIM_null144 1
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#define PTR_ANIM_null145 1
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#define PTR_ANIM_null146 1
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#define PTR_ANIM_running_hands_up 0xA6B0
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#define PTR_ANIM_sprinting_hands_up 0xA704
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#define PTR_ANIM_aim_and_blow_one_handed_weapon 0xA8BC
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#define PTR_ANIM_aim_one_handed_weapon_left 0xA94C
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#define PTR_ANIM_aim_one_handed_weapon_right 0xA9DC
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#define PTR_ANIM_conversation 0xACAC
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#define PTR_ANIM_drop_weapon_and_show_fight_stance 0xB174
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#define PTR_ANIM_yawning 0xB2AC
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#define PTR_ANIM_swatting_flies 0xB528
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#define PTR_ANIM_scratching_leg 0xB6B0
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#define PTR_ANIM_scratching_butt 0xB7C8
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#define PTR_ANIM_adjusting_crotch 0xB854
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#define PTR_ANIM_sneeze 0xB9A8
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#define PTR_ANIM_conversation_cleaned 0xBC40
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#define PTR_ANIM_conversation_listener 0xBF80
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#define PTR_ANIM_startled_and_looking_around 0xC224
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#define PTR_ANIM_laughing_in_disbelief 0xC410
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#define PTR_ANIM_surrendering_unarmed 0xC544
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#define PTR_ANIM_coughing_standing 0xC838
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#define PTR_ANIM_coughing_kneel1 0xCB78
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#define PTR_ANIM_coughing_kneel2 0xCE6C
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#define PTR_ANIM_standing_up 0xD0A8
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#define PTR_ANIM_null169 1
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#define PTR_ANIM_dancing 0xD348
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#define PTR_ANIM_dancing_one_handed_weapon 0xD54C
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#define PTR_ANIM_keyboard_right_hand1 0xD5E4
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#define PTR_ANIM_keyboard_right_hand2 0xD668
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#define PTR_ANIM_keyboard_left_hand 0xD6F8
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#define PTR_ANIM_keyboard_right_hand_tapping 0xD728
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#define PTR_ANIM_bond_eye_fire_alt 0xD89C
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#define PTR_ANIM_dam_jump 0xDBE4
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#define PTR_ANIM_surface_vent_jump 0xDD20
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#define PTR_ANIM_cradle_jump 0xE05C
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#define PTR_ANIM_cradle_fall 0xE08C
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#define PTR_ANIM_credits_bond_kissing 0xE0BC
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#define PTR_ANIM_credits_natalya_kissing 0xE18C
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// these defines are named "PTR_" + nameof(enum AIRCRAFT_ANIMATIONS value)
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#define PTR_ANIM_helicopter_cradle 0xE470
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#define PTR_ANIM_plane_runway 0xE5F4
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#define PTR_ANIM_helicopter_takeoff 0xE7C0
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// These are compile time extern constants (so not "really" const), but used the same
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// as the defines above, which is to index into ptr_animation_table.
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extern s32 ANIM_DATA_idle;
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extern s32 ANIM_DATA_fire_standing;
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extern s32 ANIM_DATA_fire_standing_fast;
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extern s32 ANIM_DATA_fire_hip;
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extern s32 ANIM_DATA_fire_shoulder_left;
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extern s32 ANIM_DATA_fire_turn_right1;
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extern s32 ANIM_DATA_fire_turn_right2;
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extern s32 ANIM_DATA_fire_kneel_right_leg;
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extern s32 ANIM_DATA_fire_kneel_left_leg;
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extern s32 ANIM_DATA_fire_kneel_left;
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extern s32 ANIM_DATA_fire_kneel_right;
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extern s32 ANIM_DATA_fire_roll_left;
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extern s32 ANIM_DATA_fire_roll_right1;
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extern s32 ANIM_DATA_fire_roll_left_fast;
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extern s32 ANIM_DATA_hit_left_shoulder;
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extern s32 ANIM_DATA_hit_right_shoulder;
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extern s32 ANIM_DATA_hit_left_arm;
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extern s32 ANIM_DATA_hit_right_arm;
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extern s32 ANIM_DATA_hit_left_hand;
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extern s32 ANIM_DATA_hit_right_hand;
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extern s32 ANIM_DATA_hit_left_leg;
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extern s32 ANIM_DATA_hit_right_leg;
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extern s32 ANIM_DATA_death_genitalia;
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extern s32 ANIM_DATA_hit_neck;
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extern s32 ANIM_DATA_death_neck;
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extern s32 ANIM_DATA_death_stagger_back_to_wall;
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extern s32 ANIM_DATA_death_forward_face_down;
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extern s32 ANIM_DATA_death_forward_spin_face_up;
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extern s32 ANIM_DATA_death_backward_fall_face_up1;
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extern s32 ANIM_DATA_death_backward_spin_face_down_right;
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extern s32 ANIM_DATA_death_backward_spin_face_up_right;
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extern s32 ANIM_DATA_death_backward_spin_face_down_left;
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extern s32 ANIM_DATA_death_backward_spin_face_up_left;
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extern s32 ANIM_DATA_death_forward_face_down_hard;
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extern s32 ANIM_DATA_death_forward_face_down_soft;
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extern s32 ANIM_DATA_death_fetal_position_right;
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extern s32 ANIM_DATA_death_fetal_position_left;
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extern s32 ANIM_DATA_death_backward_fall_face_up2;
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extern s32 ANIM_DATA_side_step_left;
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extern s32 ANIM_DATA_fire_roll_right2;
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extern s32 ANIM_DATA_walking;
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extern s32 ANIM_DATA_sprinting;
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extern s32 ANIM_DATA_running;
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extern s32 ANIM_DATA_bond_eye_walk;
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extern s32 ANIM_DATA_bond_eye_fire;
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extern s32 ANIM_DATA_bond_watch;
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extern s32 ANIM_DATA_surrendering_armed;
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extern s32 ANIM_DATA_surrendering_armed_drop_weapon;
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extern s32 ANIM_DATA_fire_walking;
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extern s32 ANIM_DATA_fire_running;
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extern s32 ANIM_DATA_null50;
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extern s32 ANIM_DATA_null51;
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extern s32 ANIM_DATA_fire_jump_to_side_left;
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extern s32 ANIM_DATA_fire_jump_to_side_right;
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extern s32 ANIM_DATA_hit_butt_long;
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extern s32 ANIM_DATA_hit_butt_short;
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extern s32 ANIM_DATA_death_head;
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extern s32 ANIM_DATA_death_left_leg;
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extern s32 ANIM_DATA_slide_right;
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extern s32 ANIM_DATA_slide_left;
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extern s32 ANIM_DATA_jump_backwards;
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extern s32 ANIM_DATA_extending_left_hand;
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extern s32 ANIM_DATA_fire_throw_grenade;
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extern s32 ANIM_DATA_spotting_bond;
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extern s32 ANIM_DATA_look_around;
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extern s32 ANIM_DATA_fire_standing_one_handed_weapon;
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extern s32 ANIM_DATA_fire_standing_draw_one_handed_weapon_fast;
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extern s32 ANIM_DATA_fire_standing_draw_one_handed_weapon_slow;
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extern s32 ANIM_DATA_fire_hip_one_handed_weapon_fast;
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extern s32 ANIM_DATA_fire_hip_one_handed_weapon_slow;
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extern s32 ANIM_DATA_fire_hip_forward_one_handed_weapon;
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extern s32 ANIM_DATA_fire_standing_right_one_handed_weapon;
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extern s32 ANIM_DATA_fire_step_right_one_handed_weapon;
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extern s32 ANIM_DATA_fire_standing_left_one_handed_weapon_slow;
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extern s32 ANIM_DATA_fire_standing_left_one_handed_weapon_fast;
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extern s32 ANIM_DATA_fire_kneel_forward_one_handed_weapon_slow;
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extern s32 ANIM_DATA_fire_kneel_forward_one_handed_weapon_fast;
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extern s32 ANIM_DATA_fire_kneel_right_one_handed_weapon_slow;
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extern s32 ANIM_DATA_fire_kneel_right_one_handed_weapon_fast;
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extern s32 ANIM_DATA_fire_kneel_left_one_handed_weapon_slow;
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extern s32 ANIM_DATA_fire_kneel_left_one_handed_weapon_fast;
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extern s32 ANIM_DATA_fire_kneel_left_one_handed_weapon;
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extern s32 ANIM_DATA_aim_walking_one_handed_weapon;
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extern s32 ANIM_DATA_aim_walking_left_one_handed_weapon;
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extern s32 ANIM_DATA_aim_walking_right_one_handed_weapon;
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extern s32 ANIM_DATA_aim_running_one_handed_weapon;
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extern s32 ANIM_DATA_aim_running_right_one_handed_weapon;
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extern s32 ANIM_DATA_aim_running_left_one_handed_weapon;
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extern s32 ANIM_DATA_aim_sprinting_one_handed_weapon;
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extern s32 ANIM_DATA_running_one_handed_weapon;
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extern s32 ANIM_DATA_sprinting_one_handed_weapon;
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extern s32 ANIM_DATA_null91;
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extern s32 ANIM_DATA_null92;
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extern s32 ANIM_DATA_null93;
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extern s32 ANIM_DATA_null94;
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extern s32 ANIM_DATA_null95;
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extern s32 ANIM_DATA_null96;
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extern s32 ANIM_DATA_draw_one_handed_weapon_and_look_around;
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extern s32 ANIM_DATA_draw_one_handed_weapon_and_stand_up;
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extern s32 ANIM_DATA_aim_one_handed_weapon_left_right;
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extern s32 ANIM_DATA_cock_one_handed_weapon_and_turn_around;
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extern s32 ANIM_DATA_holster_one_handed_weapon_and_cross_arms;
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extern s32 ANIM_DATA_cock_one_handed_weapon_turn_around_and_stand_up;
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extern s32 ANIM_DATA_draw_one_handed_weapon_and_turn_around;
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extern s32 ANIM_DATA_step_forward_and_hold_one_handed_weapon;
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extern s32 ANIM_DATA_holster_one_handed_weapon_and_adjust_suit;
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extern s32 ANIM_DATA_idle_unarmed;
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extern s32 ANIM_DATA_walking_unarmed;
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extern s32 ANIM_DATA_fire_walking_dual_wield;
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extern s32 ANIM_DATA_fire_walking_dual_wield_hands_crossed;
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extern s32 ANIM_DATA_fire_running_dual_wield;
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extern s32 ANIM_DATA_fire_running_dual_wield_hands_crossed;
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extern s32 ANIM_DATA_fire_sprinting_dual_wield;
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extern s32 ANIM_DATA_fire_sprinting_dual_wield_hands_crossed;
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extern s32 ANIM_DATA_walking_female;
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extern s32 ANIM_DATA_running_female;
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extern s32 ANIM_DATA_fire_kneel_dual_wield;
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extern s32 ANIM_DATA_fire_kneel_dual_wield_left;
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extern s32 ANIM_DATA_fire_kneel_dual_wield_right;
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extern s32 ANIM_DATA_fire_kneel_dual_wield_hands_crossed;
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extern s32 ANIM_DATA_fire_kneel_dual_wield_hands_crossed_left;
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extern s32 ANIM_DATA_fire_kneel_dual_wield_hands_crossed_right;
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extern s32 ANIM_DATA_fire_standing_dual_wield;
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extern s32 ANIM_DATA_fire_standing_dual_wield_left;
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extern s32 ANIM_DATA_fire_standing_dual_wield_right;
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extern s32 ANIM_DATA_fire_standing_dual_wield_hands_crossed_left;
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extern s32 ANIM_DATA_fire_standing_dual_wield_hands_crossed_right;
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extern s32 ANIM_DATA_fire_standing_aiming_down_sights;
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extern s32 ANIM_DATA_fire_kneel_aiming_down_sights;
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extern s32 ANIM_DATA_hit_taser;
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extern s32 ANIM_DATA_death_explosion_forward;
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extern s32 ANIM_DATA_death_explosion_left1;
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extern s32 ANIM_DATA_death_explosion_back_left;
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extern s32 ANIM_DATA_death_explosion_back1;
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extern s32 ANIM_DATA_death_explosion_right;
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extern s32 ANIM_DATA_death_explosion_forward_right1;
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extern s32 ANIM_DATA_death_explosion_back2;
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extern s32 ANIM_DATA_death_explosion_forward_roll;
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extern s32 ANIM_DATA_death_explosion_forward_face_down;
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extern s32 ANIM_DATA_death_explosion_left2;
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extern s32 ANIM_DATA_death_explosion_forward_right2;
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extern s32 ANIM_DATA_death_explosion_forward_right2_alt;
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extern s32 ANIM_DATA_death_explosion_forward_right3;
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extern s32 ANIM_DATA_null143;
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extern s32 ANIM_DATA_null144;
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extern s32 ANIM_DATA_null145;
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extern s32 ANIM_DATA_null146;
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extern s32 ANIM_DATA_running_hands_up;
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extern s32 ANIM_DATA_sprinting_hands_up;
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extern s32 ANIM_DATA_aim_and_blow_one_handed_weapon;
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extern s32 ANIM_DATA_aim_one_handed_weapon_left;
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extern s32 ANIM_DATA_aim_one_handed_weapon_right;
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extern s32 ANIM_DATA_conversation;
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extern s32 ANIM_DATA_drop_weapon_and_show_fight_stance;
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extern s32 ANIM_DATA_yawning;
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extern s32 ANIM_DATA_swatting_flies;
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extern s32 ANIM_DATA_scratching_leg;
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extern s32 ANIM_DATA_scratching_butt;
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extern s32 ANIM_DATA_adjusting_crotch;
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extern s32 ANIM_DATA_sneeze;
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extern s32 ANIM_DATA_conversation_cleaned;
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extern s32 ANIM_DATA_conversation_listener;
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extern s32 ANIM_DATA_startled_and_looking_around;
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extern s32 ANIM_DATA_laughing_in_disbelief;
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extern s32 ANIM_DATA_surrendering_unarmed;
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extern s32 ANIM_DATA_coughing_standing;
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extern s32 ANIM_DATA_coughing_kneel1;
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extern s32 ANIM_DATA_coughing_kneel2;
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extern s32 ANIM_DATA_standing_up;
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extern s32 ANIM_DATA_null169;
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extern s32 ANIM_DATA_dancing;
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extern s32 ANIM_DATA_dancing_one_handed_weapon;
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extern s32 ANIM_DATA_keyboard_right_hand1;
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extern s32 ANIM_DATA_keyboard_right_hand2;
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extern s32 ANIM_DATA_keyboard_left_hand;
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extern s32 ANIM_DATA_keyboard_right_hand_tapping;
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extern s32 ANIM_DATA_bond_eye_fire_alt;
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extern s32 ANIM_DATA_dam_jump;
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extern s32 ANIM_DATA_surface_vent_jump;
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extern s32 ANIM_DATA_cradle_jump;
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extern s32 ANIM_DATA_cradle_fall;
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extern s32 ANIM_DATA_credits_bond_kissing;
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extern s32 ANIM_DATA_credits_natalya_kissing;
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extern s32 ANIM_DATA_helicopter_cradle;
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extern s32 ANIM_DATA_plane_runway;
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extern s32 ANIM_DATA_helicopter_takeoff;
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#endif
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