mirror of https://github.com/n64decomp/007.git
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| .. | ||
| embedded | ||
| font | ||
| images | ||
| music | ||
| obseg | ||
| ramrom | ||
| GlobalImageTable.c | ||
| GlobalImageTable.h | ||
| Makefile.music | ||
| Makefile.obseg | ||
| animationtable_data.c | ||
| animationtable_data.h | ||
| animationtable_entries.c | ||
| animationtable_entries.h | ||
| font_chardatae.c | ||
| font_chardataj.c | ||
| font_dl.c | ||
| font_dl.h | ||
| image_externs.h | ||
| images.def | ||
| rarewarelogo.c | ||
| readme.md | ||
| romfiles2.s | ||
readme.md
Asset Readme
Assets consist of the things like sounds, images, animations, models, level descriptions, etc.
There are five categories (subfolders) of assets included in source code. Visit each subfolder for a more detailed readme.
Asset categories are:
fontimagesmusicobsegramrom
font Assets
This contains font information for rendering text.
images Assets
Contains ALL textures used in game (UI, Objects and BG)
music Assets
obseg Assets
Contains level information, game models, and all text used in the game.
ramrom Assets
This contains demo information the game plays if no folder is selected from the first screen.
Misc Assets
In addition to the assets outlined above, the root assets folder also contains model animation definition, as well as a global image table.