007/assets/obseg
KholdFuzion 414a8feb8e Everybody loves a good yearly or so update 2025-04-25 10:11:31 -04:00
..
bg update 2023-09-28 11:49:33 -04:00
brief Everybody loves a good yearly or so update 2025-04-25 10:11:31 -04:00
chr update to current private 2022-06-06 15:07:33 -05:00
gun Everybody loves a good yearly or so update 2025-04-25 10:11:31 -04:00
prop Everybody loves a good yearly or so update 2025-04-25 10:11:31 -04:00
setup Everybody loves a good yearly or so update 2025-04-25 10:11:31 -04:00
stan Everybody loves a good yearly or so update 2025-04-25 10:11:31 -04:00
text Everybody loves a good yearly or so update 2025-04-25 10:11:31 -04:00
Makefile.bg update 2023-09-28 11:49:33 -04:00
Makefile.brief Update to support shifting, JP, ai macro work and more. 2019-11-13 07:46:56 -06:00
Makefile.chr Update to support shifting, JP, ai macro work and more. 2019-11-13 07:46:56 -06:00
Makefile.gun Update to support shifting, JP, ai macro work and more. 2019-11-13 07:46:56 -06:00
Makefile.prop Update to support shifting, JP, ai macro work and more. 2019-11-13 07:46:56 -06:00
Makefile.setup Everybody loves a good yearly or so update 2025-04-25 10:11:31 -04:00
Makefile.stan update to current private 2022-06-06 15:07:33 -05:00
Makefile.text update to current private 2022-06-06 15:07:33 -05:00
file_resource_id_enums.h update to current private 2022-06-06 15:07:33 -05:00
file_resource_table.inc.c update to current private 2022-06-06 15:07:33 -05:00
ob_seg.s update 2023-09-28 11:49:33 -04:00
obseg.h update to current private 2022-06-06 15:07:33 -05:00
readme.md update to current private 2022-06-06 15:07:33 -05:00

readme.md

obseg Asset Readme

These assets consist of model and level information, and all text in the game.

There are eight categories (subfolders) of obseg assets included in source code. Visit each subfolder for a more detailed readme.

obseg asset categories are:

  • bg
  • brief
  • chr
  • gun
  • prop
  • setup
  • stan
  • text

bg Assets

Level background geometry display lists and portal info.

brief Assets

Maps text strings into mission briefings.

chr Assets

Character models display lists.

gun Assets

On screen gun models display lists.

prop Assets

Prop and item models display lists.

setup Assets

Setups contain the mission scripting logic, AI Scripting, object information, Pad and Portal placement, guard paths and nav mesh. (see below for descriptions)

stan Assets

Stand Tiles. Refereed to by Rare Staff as "stans" in GE or simply "Tiles" in PD. (see below for descriptions)

text Assets

All game text.

Misc Assets

In the root of this folder is a file listing all of the assets included in the build, with path and filename info. This is used at runtime to resolve the list of available assets.


Concepts

Room

A level is divided into rooms.

Portal

Portals allow Bond to see through them to connected rooms that are otherwise culled to save unnecessary processing.

Pad

A room contains one or more pads.

Path

Guard pathing information between pads.

Nav mesh

Also known as "sets". Colleciton of pads, to aid in the AI algorithm to find the shortest path to Bond.

Stan or Tiles

Defines floor information.