The-Simpsons-Hit-and-Run/game/code/input/MouseCursor.h

58 lines
1.3 KiB
C++

/******************************************************************************
File: MouseCursor.h
Desc: Interface for the Mouse cursor.
- Responsible for drawing the 3D/2D cursor.
Date: May 16, 2003
History:
*****************************************************************************/
#ifndef MOUSECURSOR_H
#define MOUSECURSOR_H
class MouseCursor
{
public:
MouseCursor();
~MouseCursor();
void SetPos( float x, float y, float z = 10.0f )
{
m_position.x = x;
m_position.y = y;
m_position.z = z;
}
void SetVisible( bool bVisible )
{
m_bVisible = bVisible;
}
void SetSize( int width, int height )
{
m_width = width;
m_height = height;
}
float XPos() const { return m_position.x; }
float YPos() const { return m_position.y; }
float ZPos() const { return m_position.z; }
bool IsVisible() const { return m_bVisible; }
int Width() const { return m_width; }
int Height() const { return m_height; }
void Set( tDrawable* pCursorIcon );
void Render();
private:
tDrawable* m_pCursorIcon;
rmt::Vector m_position;
bool m_bVisible;
int m_width;
int m_height;
};
#endif