67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: soundfilehandler.h
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//
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// Description: Declaration for sound file loader class
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//
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// History: 19/07/2002 + Created -- Darren
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//
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//=============================================================================
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#ifndef SOUNDFILEHANDLER_H
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#define SOUNDFILEHANDLER_H
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//========================================
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// Nested Includes
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//========================================
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#include <loading/filehandler.h>
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//========================================
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// Forward References
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//========================================
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class SoundAsyncFileLoader;
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//=============================================================================
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//
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// Synopsis: SoundFileHandler
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//
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//=============================================================================
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class SoundFileHandler : public FileHandler
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{
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public:
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SoundFileHandler();
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virtual ~SoundFileHandler();
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//
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// Load file asynchronously.
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//
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void LoadFile( const char* filename,
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FileHandler::LoadFileCallback* pCallback,
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void* pUserData,
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GameMemoryAllocator heap );
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//
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// Load file synchronously.
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//
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void LoadFileSync( const char* filename );
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//
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// Called by sound system on load completion
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//
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void LoadCompleted();
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private:
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//Prevent wasteful constructor creation.
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SoundFileHandler( const SoundFileHandler& original );
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SoundFileHandler& operator=( const SoundFileHandler& rhs );
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SoundAsyncFileLoader* m_subtypeFileLoader;
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};
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#endif // SOUNDFILEHANDLER_H
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