181 lines
4.2 KiB
C++
181 lines
4.2 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: language.cpp
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//
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// Description: contains functions for dealing with language
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//
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// History: 21/1/2002 + Created -- Ian Gipson
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//
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//=============================================================================
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//========================================
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// System Includes
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//========================================
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#ifdef RAD_PS2
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#include <libscf.h>
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#endif
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#ifdef RAD_GAMECUBE
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#include <dolphin/os.h>
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#endif
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#ifdef RAD_XBOX
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#include <xtl.h>
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#endif
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//========================================
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// Project Includes
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//========================================
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#include <presentation/language.h>
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//*****************************************************************************
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//
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// Global Data, Local Data, Local Classes
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//
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//*****************************************************************************
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//*****************************************************************************
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//
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// Public Member Functions
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//
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//*****************************************************************************
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namespace Language{
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//=============================================================================
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// Language::GetHardwareLanguage()
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//=============================================================================
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// Description: returns the currently set language for the console.
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//
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// Parameters: None.
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//
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// Return: Language enum specifying the current language
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//
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//=============================================================================
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Language GetHardwareLanguage()
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{
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#ifdef RAD_PS2
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////////////////////////////////////////////////////////////
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// PS2
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////////////////////////////////////////////////////////////
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switch ( sceScfGetLanguage() )
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{
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case SCE_DUTCH_LANGUAGE :
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{
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return DUTCH;
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}
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case SCE_ENGLISH_LANGUAGE :
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{
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return ENGLISH;
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}
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case SCE_FRENCH_LANGUAGE :
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{
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return FRENCH;
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}
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case SCE_GERMAN_LANGUAGE :
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{
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return GERMAN;
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}
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case SCE_ITALIAN_LANGUAGE :
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{
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return ITALIAN;
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}
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case SCE_JAPANESE_LANGUAGE :
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{
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return JAPANESE;
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}
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case SCE_PORTUGUESE_LANGUAGE :
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{
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return PORTUGUESE;
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}
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case SCE_SPANISH_LANGUAGE :
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{
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return SPANISH;
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}
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default :
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{
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return UNKNOWN;
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}
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}
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#endif
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#ifdef RAD_XBOX
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////////////////////////////////////////////////////////////
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// XBOX
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////////////////////////////////////////////////////////////
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switch ( XGetLanguage() )
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{
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case XC_LANGUAGE_ENGLISH :
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{
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return ENGLISH;
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}
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case XC_LANGUAGE_FRENCH :
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{
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return FRENCH;
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}
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case XC_LANGUAGE_GERMAN :
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{
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return GERMAN;
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}
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case XC_LANGUAGE_ITALIAN :
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{
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return ITALIAN;
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}
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case XC_LANGUAGE_JAPANESE :
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{
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return JAPANESE;
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}
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case XC_LANGUAGE_SPANISH :
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{
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return SPANISH;
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}
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default :
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{
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return UNKNOWN;
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}
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}
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#endif
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#ifdef RAD_GAMECUBE
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switch ( OSGetLanguage() )
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{
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case OS_LANG_ENGLISH:
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{
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return ENGLISH;
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}
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case OS_LANG_GERMAN:
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{
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return GERMAN;
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}
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case OS_LANG_FRENCH:
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{
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return FRENCH;
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}
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case OS_LANG_SPANISH:
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{
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return SPANISH;
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}
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case OS_LANG_ITALIAN:
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{
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return ITALIAN;
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}
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case OS_LANG_DUTCH:
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{
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return DUTCH;
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}
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default:
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{
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return UNKNOWN;
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}
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}
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#endif
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#ifdef RAD_WIN32
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////////////////////////////////////////////////////////////
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// WIN32
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////////////////////////////////////////////////////////////
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return ENGLISH; // to be implemented.
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#endif
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}
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} //namespace Language
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