72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
#ifndef __FRONTEND_RENDER_LAYER_H__
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#define __FRONTEND_RENDER_LAYER_H__
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//========================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// Component: FrontEndRenderLayer
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//
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// Description:
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//
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// History: + Implemented Initial interfaces -- Tony [6/05/2002]
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//
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//
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//========================================================================
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//=================================================
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// System Includes
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//=================================================
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//=================================================
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// Project Includes
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//=================================================
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#include <render/RenderManager/RenderLayer.h>
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#include <raddebugwatch.hpp>
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//=================================================
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// TODOs: Re-encapsulate (into other file(s)) the
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// data-sets below:
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//=================================================
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//========================================================================
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//
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// Synopsis: The FrontEndRenderLayer
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//
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//========================================================================
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class FrontEndRenderLayer : public RenderLayer
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{
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public:
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FrontEndRenderLayer();
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~FrontEndRenderLayer();
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///////////////////////////////////////////////////////////////////////
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// Render Interface
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///////////////////////////////////////////////////////////////////////
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virtual void Render();
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///////////////////////////////////////////////////////////////////////
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// Resource Interfaces
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///////////////////////////////////////////////////////////////////////
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// Guts; Renderable Type Things
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virtual void AddGuts( tDrawable* ipDrawable );
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virtual void AddGuts( tGeometry* ipGeometry );
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virtual void AddGuts( IntersectDSG* ipIntersectDSG );
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virtual void AddGuts( StaticEntityDSG* ipStaticEntityDSG );
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virtual void AddGuts( StaticPhysDSG* ipStaticPhysDSG );
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virtual void AddGuts( Scrooby::App* ipScroobyApp );
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virtual void SetUpGuts();
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virtual void NullifyGuts();
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protected:
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Scrooby::App* mpScroobyApp;
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private:
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void DrawCoinObject();
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#ifdef DEBUGWATCH
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unsigned int mDebugRenderTime;
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#endif
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};
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#endif // __FRONTEND_RENDER_LAYER_H__
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