90 lines
4.6 KiB
C++
90 lines
4.6 KiB
C++
/*
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* fv/interface/platform.hpp
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*/
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#ifndef SP_INTERFACE_WORKSPACE_HPP
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#define SP_INTERFACE_WORKSPACE_HPP
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#include <sp/interface/base.hpp>
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#include <sp/engine/statepropdatatypes.hpp>
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extern "C"
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{
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//Load Background =============================================================
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SP_IMPORT int SP_CALLCONV SPLoadBackground( const char* filename );
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//Load ========================================================================
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SP_IMPORT int SP_CALLCONV SPLoad( const char* filename );
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//Export ======================================================================
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SP_IMPORT int SP_CALLCONV SPExportStatePropData( const char* filename );
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//Draw collision ==============================================================
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SP_IMPORT int SP_CALLCONV SPShowCollision( int show );
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//Prop name ===================================================================
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SP_IMPORT const char* SP_CALLCONV SPGetPropName();
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//Advance =====================================================================
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SP_IMPORT int SP_CALLCONV SPPause( bool b );
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SP_IMPORT int SP_CALLCONV SPAdvanceOneFrame();
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SP_IMPORT int SP_CALLCONV SPBackOneFrame();
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// State Data =================================================================
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SP_IMPORT unsigned int SP_CALLCONV SPGetNumberOfStates();
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SP_IMPORT int SP_CALLCONV SPInsertState( unsigned int state );
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SP_IMPORT int SP_CALLCONV SPDeleteState( unsigned int state );
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SP_IMPORT int SP_CALLCONV SPGetCurrentState();
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SP_IMPORT int SP_CALLCONV SPNextState();
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SP_IMPORT int SP_CALLCONV SPPrevState();
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SP_IMPORT int SP_CALLCONV SPSetState( unsigned int state );
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//Transition Data =============================================================
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SP_IMPORT bool SP_CALLCONV SPGetTransitionData( int state , TransitionData* transitionData );
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SP_IMPORT int SP_CALLCONV SPSetAutoTransition( int state, bool b );
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SP_IMPORT int SP_CALLCONV SPSetAutoTransitionOnFrame( int state, float onFrame );
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SP_IMPORT int SP_CALLCONV SPSetAutoTransitionToState( int state, int toState );
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//Visibility Data =============================================================
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SP_IMPORT bool SP_CALLCONV SPGetVisibilityData( int state , int index , VisibilityData* visibilityData );
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SP_IMPORT int SP_CALLCONV SPSetVisible( int state , int index , bool b );
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SP_IMPORT int SP_CALLCONV SPSetAllVisibilities( int state , bool b );
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SP_IMPORT int SP_CALLCONV SPShowAll(int state);
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SP_IMPORT int SP_CALLCONV SPHideAll(int state);
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SP_IMPORT int SP_CALLCONV SPGetNumDrawables();
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SP_IMPORT const char* SP_CALLCONV SPGetDrawableName( int index );
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//Frame Controller Data =======================================================
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SP_IMPORT bool SPGetFrameControllerData( int state, int fc , FrameControllerData* fcData );
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SP_IMPORT int SP_CALLCONV SPSetCyclic( int state ,int fc, bool isCyclic );
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SP_IMPORT int SP_CALLCONV SPSetRelativeSpeed( int state ,int fc, float speed );
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SP_IMPORT int SP_CALLCONV SPSetFrameRange( int state ,int fc, float min, float max );
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SP_IMPORT int SP_CALLCONV SPSetHoldFrame( int state , int fc , bool holdFrame );
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SP_IMPORT int SP_CALLCONV SPSetNumberOfCycles( int state , int fc , unsigned int numberOfCycles );
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SP_IMPORT int SP_CALLCONV SPGetNumFrameControllers();
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SP_IMPORT float SP_CALLCONV SPGetBaseFrameControllerFrame();
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SP_IMPORT float SP_CALLCONV SPGetFrameControllerFrame( int index );
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SP_IMPORT const char* SP_CALLCONV SPGetFrameControllerName( int index );
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//Event Data ==================================================================
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SP_IMPORT unsigned int SP_CALLCONV SPGetNumberOfEvents( int state );
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SP_IMPORT bool SP_CALLCONV SPGetEventData( int state , int eventindex , EventData *eventData);
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SP_IMPORT int SP_CALLCONV SPAddEvent( const char* event , int eventEnum , int toState , int fromState );
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SP_IMPORT int SP_CALLCONV SPEditEvent( int state, int EventIndex, char* eventName, int eventEnum , int toState );
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SP_IMPORT int SP_CALLCONV SPDeleteEvent( int fromState , int index );
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//Callback Data ===============================================================
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SP_IMPORT unsigned int SP_CALLCONV SPGetNumberOfCallbacks( int state );
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SP_IMPORT bool SP_CALLCONV SPGetCallbackData( int state , int index , CallbackData* callbackData );
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SP_IMPORT int SP_CALLCONV SPAddCallback( int state , const char* event , int eventEnum , float frame );
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SP_IMPORT int SP_CALLCONV SPEditCallback( int state, int CBIndex, char* eventname, int eventEnum , float frame );
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SP_IMPORT int SP_CALLCONV SPDeleteCallback( int state , int index );
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}
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#endif // SP_INTERFACE_WORKSPACE_HPP
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