resolve various core2 warnings
This commit is contained in:
parent
c63b25153f
commit
fd208f77ca
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@ -41,7 +41,7 @@ s32 func_8024E640(s32 controller_index, s32 dst[3]);
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f32 func_8024E668(s32 controller_index);
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s32 controller_getStartButton(s32 controller_index);
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s32 func_8024E698(s32 controller_index);
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void func_8024E6E0(s32 controller_index, s32 *dst[4]);
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void func_8024E6E0(s32 controller_index, s32 dst[4]);
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void controller_getJoystick(s32 controller_index, f32 dst[2]);
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void pfsManager_update(void);
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void pfsManager_readData();
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@ -615,9 +615,9 @@ typedef struct {
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} Struct6Bs;
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typedef struct{
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s32 (* unk0)(struct actorMarker_s *, f32[3], f32[3], f32[3], s32);
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s32 (* unk4)(struct actorMarker_s *, f32[3], f32[3], f32, f32[3], s32, u32);
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s32 (* unk8)(struct actorMarker_s *, f32[3], f32, f32[3], s32);
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BKCollisionTri * (* unk0)(struct actorMarker_s *, f32[3], f32[3], f32[3], s32);
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BKCollisionTri *(* unk4)(struct actorMarker_s *, f32[3], f32[3], f32, f32[3], s32, u32);
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BKCollisionTri *(* unk8)(struct actorMarker_s *, f32[3], f32, f32[3], s32);
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s32 (* unkC)(struct actorMarker_s *, f32[3], f32, f32[3], s32);
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} Struct6Cs;
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@ -13,7 +13,7 @@ void timed_exitStaticCamera(f32);
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extern BKCollisionTri *func_802E805C(BKCollisionList *, BKVertexList *, f32[3], s32, f32, s32, s32, s32, s32);
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extern void func_80340200(s32, f32[3], s32, f32, s32, s32, BKVertexList *, s32);
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extern void func_802E9118(BKCollisionList *, BKVertexList *, f32[3], s32, f32, s32, s32, f32, s32, s32, s32);
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extern void func_802E9DD8(BKCollisionList *, BKVertexList *, f32[3], s32, f32, s32, f32, s32, s32);
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extern BKCollisionTri *func_802E9DD8(BKCollisionList *, BKVertexList *, f32[3], s32, f32, s32, f32, s32, s32);
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extern int func_80340020(s32, f32[3], s32, f32, s32, BKVertexList *, f32[3], f32[3]);
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extern void boneTransformList_getBoneScale(s32, s32, f32[3]);
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@ -368,7 +368,7 @@ void func_80243FE4(N_AL_Struct81s *arg0) {
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alEvtqPostEvent(&D_802758CC->evtq, &evt, 33333);
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}
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void func_80244050(ALEventQueue *arg0, struct struct_81_s *arg1, u16 arg2) {
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void func_80244050(ALEventQueue *arg0, N_AL_Struct81s *arg1, u16 arg2) {
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s32 pad[5];
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u32 mask;
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ALEventListItem *next_event_list;
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@ -2,9 +2,11 @@
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#include "core1/core1.h"
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#include "functions.h"
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#include "variables.h"
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#include "core1/pfsmanager.h"
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#include "version.h"
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#define PFSMANAGER_THREAD_STACK_SIZE 0x200
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extern struct {
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@ -120,7 +122,7 @@ s32 func_8024E698(s32 controller_index){
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return D_80281138[controller_index].start_button;
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}
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void func_8024E6E0(s32 controller_index, s32 *dst[4]){
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void func_8024E6E0(s32 controller_index, s32 dst[4]){
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dst[0] = D_80281138[controller_index].unk24[0];
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dst[1] = D_80281138[controller_index].unk24[1];
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dst[2] = D_80281138[controller_index].unk24[2];
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@ -201,7 +201,7 @@ void anSeq_free(vector(AnSeqElement)** ppAnSeq){
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free(ppAnSeq);
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}
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vector(AnSeqElement) **anSeq_new(void){
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vector(AnSeqElement) **anSeq_new(void) {
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vector(AnSeqElement) **ptr = (vector(AnSeqElement) **)malloc(sizeof(vector(AnSeqElement) **));
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*ptr = vector_new(sizeof(AnSeqElement), 2);
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anSeq_clear(ptr);
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@ -2,10 +2,12 @@
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#include "functions.h"
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#include "variables.h"
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#include "core1/pfsmanager.h"
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/* .bss */
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struct {
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u32 pressed_count[0xE];
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u32 released_count[0xE];
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s32 pressed_count[0xE];
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s32 released_count[0xE];
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u8 state[0xE];
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u8 prev_state[0xE];
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} bakey;
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@ -25,9 +27,9 @@ void bakey_update(void){
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s32 i;
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bakey.pressed_count[0] = controller_getStartButton(0);
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func_8024E60C(0, &bakey.pressed_count[1]);
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func_8024E6E0(0, &bakey.pressed_count[4]);
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controller_copyFaceButtons(0, &bakey.pressed_count[8]);
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func_8024E60C(0, &bakey.pressed_count[BUTTON_Z]);
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func_8024E6E0(0, &bakey.pressed_count[BUTTON_D_UP]);
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controller_copyFaceButtons(0, &bakey.pressed_count[BUTTON_A]);
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for(i=0; i<0xE; i++){//L802954A8
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bakey.prev_state[i] = bakey.state[i];
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if(bakey.state[i]){
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@ -7,11 +7,13 @@ extern void func_8025A6CC(enum comusic_e arg0, s32 arg1);
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extern void chBottlesBonusCursor_func_802DF99C(void);
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extern f32 *chBottlesBonusCursor_func_802E05AC(s32);
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extern f32 func_802E4B38(void);
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extern void func_8033A8F0(s32, s32, f32[4]);
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extern void func_8033A8F0(BoneTransformList *, s32, f32[4]);
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extern f32 time_func_8033DDB8(void);
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BKAnimationList *model_getAnimationList(BKModelBin *arg0);
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extern void func_8034BB08(s32);
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extern void func_803458E4(f32[4], f32[4], f32[4], f32);
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extern BKModel *func_8033F5F8(BKMeshList *, BKVertexList *);
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extern BKMeshList *func_8033A0B0(BKModelBin *);
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#define CH_BOTTLES_BONUS_PUZZLE_HEIGHT (4)
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#define CH_BOTTLES_BONUS_PUZZLE_WIDTH (5)
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@ -51,6 +53,7 @@ typedef struct{
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extern void item_set(enum item_e, s32);
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extern void actor_postdrawMethod(ActorMarker *);
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extern void viewport_setNearAndFar(f32, f32);
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extern s16 *func_8030C704(void);
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Actor *chBottlesBonus_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void chBottlesBonus_update(Actor *this);
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@ -230,7 +233,7 @@ f32 *chBottlesBonus_func_802DD584(s32 arg0){
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D_8037DF70[0] = temp_v1[5 + arg0].unk0[0] * 0.01;
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D_8037DF70[1] = temp_v1[5 + arg0].unk0[1] * 0.01;
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D_8037DF70[2] = temp_v1[5 + arg0].unk0[2] * 0.01;
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return &D_8037DF70;
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return D_8037DF70;
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}
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f32 *chBottlesBonus_func_802DD60C(s32 arg0) {
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@ -246,10 +249,10 @@ f32 *chBottlesBonus_func_802DD60C(s32 arg0) {
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D_8037DF80[1] = 0.0f;
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D_8037DF80[2] = 0.0f;
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}
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return &D_8037DF80;
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return D_8037DF80;
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}
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void chBottlesBonus_func_802DD6E0(s32 arg0, s32 arg1, f32 arg2[3]) {
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void chBottlesBonus_func_802DD6E0(BoneTransformList *arg0, s32 arg1, f32 arg2[3]) {
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f32 sp1C[3];
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sp1C[0] = arg2[0] - chBottlesBonus_func_802DD584(arg1)[0];
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@ -259,7 +262,7 @@ void chBottlesBonus_func_802DD6E0(s32 arg0, s32 arg1, f32 arg2[3]) {
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func_8033A968(arg0, D_80368254[arg1], sp1C);
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}
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void chBottlesBonus_func_802DD778(s32 arg0, s32 arg1, f32 arg2[3]) {
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void chBottlesBonus_func_802DD778(BoneTransformList *arg0, s32 arg1, f32 arg2[3]) {
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f32 sp1C[3];
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func_8033A6B0(arg0, D_80368254[arg1], sp1C);
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@ -431,20 +434,20 @@ s32 chBottlesBonus_getPuzzleIndex(void){
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return chBottleBonusPuzzleIndex;
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}
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void chBottlesBonus_startTimer(s32 arg0, s32 arg1, s32 arg2) {
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void chBottlesBonus_startTimer(ActorMarker *arg0, enum asset_e arg1, s32 arg2) {
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Actor *actor;
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actor = marker_getActor(chBottlesBonusMarker);
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actor->state = 4;
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actor->lifetime_value = 0.0f;
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timedFunc_set_2(0.25f, item_set, ITEM_6_HOURGLASS, TRUE);
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timedFunc_set_2(0.25f, item_set, ITEM_0_HOURGLASS_TIMER, D_803681A0[chBottleBonusPuzzleIndex + 1].time_seconds * 60 - 1);
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timedFunc_set_2(0.25f, (GenFunction_2)item_set, ITEM_6_HOURGLASS, TRUE);
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timedFunc_set_2(0.25f, (GenFunction_2)item_set, ITEM_0_HOURGLASS_TIMER, D_803681A0[chBottleBonusPuzzleIndex + 1].time_seconds * 60 - 1);
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}
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void chBottlesBonus_update(Actor *this) {
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ActorLocal_core2_560F0 *local;
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f32 sp50;
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s32 temp_v0_2;
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Struct6Ds *temp_v0_2;
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s32 sp48;
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s32 cursor_state;
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s32 sp40;
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@ -469,9 +472,9 @@ void chBottlesBonus_update(Actor *this) {
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D_8037DEAC = func_8033F5F8(func_8033A0B0(chBottleBonusBookselfModelBin), model_getVtxList(chBottleBonusBookselfModelBin));
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func_8034CF74(local, 0, D_8037DEAC, 0xF0);
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}
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func_8028746C(this->anctrl, chBottlesBonus_func_802DD8AC);
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func_8028746C(this->anctrl, (GenFunction_2)chBottlesBonus_func_802DD8AC);
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for(phi_s0 = 0; phi_s0 < CH_BOTTLES_BONUS_PUZZLE_PIECE_COUNT; phi_s0++){
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func_8034DFB0(func_8034C2C4(this->marker, phi_s0 + 0x190), D_803682B4, D_803682A4, 0.0f);
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func_8034DFB0(&func_8034C2C4(this->marker, phi_s0 + 0x190)->type_6D, D_803682B4, D_803682A4, 0.0f);
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}
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D_8037DEB8 = (Struct_core2_560F0_1 *) malloc(CH_BOTTLES_BONUS_PUZZLE_PIECE_COUNT*sizeof(Struct_core2_560F0_1));
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D_8037DEBC = (Struct_core2_560F0_1 *) malloc(CH_BOTTLES_BONUS_PUZZLE_PIECE_COUNT*sizeof(Struct_core2_560F0_1));
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@ -483,7 +486,7 @@ void chBottlesBonus_update(Actor *this) {
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cursor_state = chBottlesBonusCursor_getState();
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for(phi_s0_2 = 0; phi_s0_2 < CH_BOTTLES_BONUS_PUZZLE_PIECE_COUNT; phi_s0_2++){
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sp40 = D_8037DF90[phi_s0_2];
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temp_v0_2 = func_8034C2C4(this->marker, phi_s0_2 + 0x190);
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temp_v0_2 = &func_8034C2C4(this->marker, phi_s0_2 + 0x190)->type_6D;
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if ((phi_s0_2 == sp48) && (cursor_state == 1) && !chBottlesBonusCursor_func_802E0538(phi_s0_2)) {
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D_8037DF90[phi_s0_2] = TRUE;
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} else {
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@ -116,7 +116,7 @@ void func_80356CCC(Actor *this){
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}
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}//L80356E88
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if(this->state == 3){
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if(ml_timer_update(&this->local, sp50)){
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if(ml_timer_update(&local->unk0, sp50)){
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func_803569F0(this, 4);
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}
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}//L80356EAC
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@ -65,7 +65,7 @@ Actor *chOverlayPressStart_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx
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return actor;
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}
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void chOverlayPressStart_func_802DCC78(ActorMarker *this){
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void chOverlayPressStart_func_802DCC78(Actor *this){
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D_8037DE80 = 0;
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D_8037DE84 = 0;
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}
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@ -5,7 +5,7 @@
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//textureList_getDataPtr
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u8 *func_802EA620(BKTextureList *this){
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return (s32)this + this->cnt_4*sizeof(BKTextureHeader) + sizeof(BKTextureList);
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return (u8*)this + this->cnt_4*sizeof(BKTextureHeader) + sizeof(BKTextureList);
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}
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s32 texture_getPixelBitSize(BKTextureHeader *this){
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@ -6,6 +6,7 @@ extern void func_802EFA34(ParticleEmitter *, f32);
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extern void func_802EFF5C(ParticleEmitter *, f32, f32, f32);
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extern void func_802EFF7C(ParticleEmitter *, f32, f32, f32);
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extern void func_802EFF9C(ParticleEmitter *, f32);
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extern ParticleEmitter *func_802F0EF0(u8);
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/* .data */
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s32 D_80368850[3] = {0xFF, 0xFF, 0xFE};
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@ -3,6 +3,7 @@
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#include "variables.h"
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#include "core2/particle.h"
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extern ParticleEmitter *func_802F0EF0(u8);
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/* .data */
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s16 D_80368D80[] = {
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@ -2,6 +2,8 @@
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#include "functions.h"
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#include "variables.h"
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extern ParticleEmitter *func_802F0EF0(u8);
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/* .bss */
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u8 D_80380A80;
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@ -123,7 +123,7 @@ void func_8030C33C(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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}
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s32 func_8030C704(void){
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s16 *func_8030C704(void){
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return D_80382450;
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}
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@ -4,7 +4,7 @@
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#include "variables.h"
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#include "n_libaudio.h"
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extern void func_80335394(s32, f32);
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extern void func_80335394(N_AL_Struct81s *, f32);
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extern f32 sfx_randf2(f32, f32);
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#define SFX_SRC_FLAG_0_UNKOWN (1 << 0)
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@ -114,7 +114,7 @@ struct46s *func_8030C8DC(s32 indx){
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return D_80382470 + indx - 1;
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}
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Struct81s *func_8030C8F4(s32 indx){
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N_AL_Struct81s *func_8030C8F4(s32 indx){
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return D_80382470[indx - 1].unk0;
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}
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@ -10,11 +10,12 @@ static void __lighting_init(f32 position[3], f32 rotation[3], f32 scale, f32[3],
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void lighting_free();
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void lighting_init();
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#define NUM_LIGHTING_ELEM 0x10
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/* .bss */
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struct {
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vector(Lighting) *vector_ptr;
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Lighting *unk4[0x10];
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Lighting *unk4[NUM_LIGHTING_ELEM];
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Lighting **unk44;
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Lighting **unk48; // copy of unk44
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} sLightingVectorList;
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void lighting_init() {
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sLightingVectorList.vector_ptr = vector_new(sizeof(Lighting), 0x10);
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sLightingVectorList.unk48 = &sLightingVectorList.unk44;
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sLightingVectorList.unk48 = &sLightingVectorList.unk4[NUM_LIGHTING_ELEM];
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}
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void func_80333974(s32 index) {
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@ -188,7 +189,7 @@ void lightingVectorList_fromFile(File *file_ptr) {
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}
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}
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s32 __codeAC520_pad_func_80333C78(s32 arg0) {
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s32 __codeAC520_pad_func_80333C78(File *arg0) {
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Lighting *beginPtr = vector_getBegin(sLightingVectorList.vector_ptr);
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Lighting *endPtr = vector_getEnd(sLightingVectorList.vector_ptr);
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Lighting *iPtr;
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@ -196,9 +197,9 @@ s32 __codeAC520_pad_func_80333C78(s32 arg0) {
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for(iPtr = beginPtr; iPtr < endPtr; iPtr++) {
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if(iPtr->unk34) {
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file_isNextByteExpected(arg0, 1);
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file_getNFloats_ifExpected(arg0, 2, &iPtr->position, 3);
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file_getNFloats_ifExpected(arg0, 2, iPtr->position, 3);
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file_getNFloats_ifExpected(arg0, 3, &iPtr->unk18, 2);
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file_getNWords_ifExpected(arg0, 4, &iPtr->rgb, 3);
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file_getNWords_ifExpected(arg0, 4, iPtr->rgb, 3);
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}
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}
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@ -4,6 +4,9 @@
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#include "n_libaudio.h"
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extern ALBank *music_get_sound_bank(void);
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extern OSIoMesg *func_802405D0(void);
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extern OSMesgQueue *func_802405C4(void);
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extern ALHeap *func_802405B8(void);
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extern u8 soundfont1ctl_ROM_START[];
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extern u8 soundfont1ctl_ROM_END[];
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@ -8,25 +8,6 @@
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typedef s32 (*FuncUnk40)(ActorMarker *, s32, f32[3]);
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typedef struct particle_struct_1_s{
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f32 unk0[3];
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||||
f32 unkC[3];
|
||||
u8 pad18[8];
|
||||
s32 unk20;
|
||||
s32 unk24;
|
||||
s32 unk28;
|
||||
u8 pad24[0x4];
|
||||
ActorMarker *marker_30;
|
||||
AnimSprite *unk34;
|
||||
ActorMarker *unk38;
|
||||
s32 unk3C;
|
||||
FuncUnk40 unk40;
|
||||
u8 unk44;
|
||||
u8 unk45;
|
||||
u8 unk46;
|
||||
u8 unk47;
|
||||
} ParticleStruct1s;
|
||||
|
||||
typedef struct particle_struct_0_s{
|
||||
f32 unk0;
|
||||
f32 unk4;
|
||||
|
|
|
@ -2,15 +2,15 @@
|
|||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
extern BKCollisionTri *func_802E805C(BKCollisionList *arg0, BKVertexList *vtxList, f32 arg2[3], f32 arg3[3], f32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8);
|
||||
extern int func_802E9118(BKCollisionList *arg0, BKVertexList *vtxList, f32 arg2[3], f32 arg3[3], f32 arg4, s32 arg5, s32 arg6, f32 arg7, s32 arg8, s32 arg9, s32 arg10);
|
||||
extern int func_802E9DD8(BKCollisionList *arg0, BKVertexList *vtxList, f32 arg2[3], f32 arg3[3], f32 arg4, s32 arg5, f32 arg6, s32 arg7, s32 arg8);
|
||||
extern BKCollisionTri *func_802E805C(BKCollisionList *arg0, BKVertexList *vtxList, f32 arg2[3], f32 arg3[3], f32 arg4, f32 arg5[3], f32 arg6[3], f32 arg7[3], s32 arg8);
|
||||
extern BKCollisionTri *func_802E9118(BKCollisionList *arg0, BKVertexList *vtxList, f32 arg2[3], f32 arg3[3], f32 arg4, f32 arg5[3], f32 arg6[3], f32 arg7, f32 arg8[3], s32 arg9, s32 arg10);
|
||||
extern BKCollisionTri *func_802E9DD8(BKCollisionList *arg0, BKVertexList *vtxList, f32 arg2[3], f32 arg3[3], f32 arg4, f32 arg5[3], f32 arg6, f32 arg7[3], s32 arg8);
|
||||
extern s32 func_802EA760(BKModelUnk14List *, s32, f32[3], f32[3], f32, s32, f32*, f32*);
|
||||
extern bool func_80309DBC(f32[3], f32[3], f32, f32 sp54[3], s32, s32);
|
||||
|
||||
extern BKCollisionList *model_getCollisionList(BKModelBin *);
|
||||
extern BKModelUnk14List *func_8033A12C(BKModelBin *);
|
||||
void func_80351954(Struct68s *arg);
|
||||
void func_80351AD0(Struct68s *arg0, enum asset_e model_id);
|
||||
|
||||
typedef struct {
|
||||
s16 unk0;
|
||||
u8 unk2;
|
||||
|
@ -59,7 +59,7 @@ extern void func_80352114(void *, Struct68s *, f32);
|
|||
|
||||
Struct_Core2_C9F00_0 D_803725F4[] = {
|
||||
{ NULL, NULL},
|
||||
{func_80351DE0, func_80351E60},
|
||||
{(void (*)(void *, Struct68s *))func_80351DE0, (void (*)(void *, Struct68s *, f32))func_80351E60},
|
||||
{chTumblar_init, chTumblar_update},
|
||||
{ NULL, NULL},
|
||||
{ NULL, func_8038B790},
|
||||
|
@ -115,8 +115,8 @@ Actor *func_80350E90(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
s32 func_80350F7C(ActorMarker *marker, s32 arg1, f32 arg2[3], s32 arg3, s32 arg4) {
|
||||
s32 sp4C;
|
||||
BKCollisionTri * func_80350F7C(ActorMarker *marker, f32 arg1[3], f32 arg2[3], f32 arg3[3], s32 arg4) {
|
||||
BKCollisionTri * sp4C;
|
||||
Struct68s *temp_s0;
|
||||
BKVertexList *vtx_list;
|
||||
BKCollisionList *colision_list;
|
||||
|
@ -140,7 +140,7 @@ s32 func_80350F7C(ActorMarker *marker, s32 arg1, f32 arg2[3], s32 arg3, s32 arg4
|
|||
return sp4C;
|
||||
}
|
||||
|
||||
s32 func_803510B4(ActorMarker *marker, s32 arg1, f32 arg2[3], f32 arg3, s32 arg4, s32 arg5, s32 flagFliter) {
|
||||
BKCollisionTri *func_803510B4(ActorMarker *marker, f32 arg1[3], f32 arg2[3], f32 arg3, f32 arg4[3], s32 arg5, u32 flagFliter) {
|
||||
s32 pad44;
|
||||
Struct68s *sp40;
|
||||
BKVertexList *vertex_list;
|
||||
|
@ -155,7 +155,7 @@ s32 func_803510B4(ActorMarker *marker, s32 arg1, f32 arg2[3], f32 arg3, s32 arg4
|
|||
return func_802E9118(collision_list, vertex_list, sp40->position, sp40->unk20, sp40->unk2C, arg1, arg2, arg3, arg4, arg5, flagFliter);
|
||||
}
|
||||
|
||||
s32 func_80351198(ActorMarker *marker, s32 arg1, f32 arg2, s32 arg3, s32 arg4) {
|
||||
BKCollisionTri *func_80351198(ActorMarker *marker, f32 arg1[3], f32 arg2, f32 arg3[3], s32 arg4) {
|
||||
s32 pad3C;
|
||||
Struct68s *sp38;
|
||||
BKVertexList *vtx_list;
|
||||
|
@ -317,7 +317,7 @@ s32 func_80351838(f32 position[3], s32 key_flag, s32 arg2) {
|
|||
Struct68s *sp28;
|
||||
|
||||
rotation[0] = rotation[1] = rotation[2] = 0.0f;
|
||||
sp28 = func_8035126C(position, &rotation, 1.0f, 4, key_flag + 0x884);
|
||||
sp28 = func_8035126C(position, rotation, 1.0f, 4, key_flag + 0x884);
|
||||
func_80351538(sp28);
|
||||
func_8038B5D8(&sp28->local, sp28, key_flag, arg2);
|
||||
return sp28 - D_803861B0.unk4;
|
||||
|
@ -413,9 +413,9 @@ void func_80351B28(Struct68s *arg0, f32 arg1[3]) {
|
|||
if(arg0->unkC != NULL){
|
||||
sp34 = func_8033A12C(arg0->unkC);
|
||||
if(sp34 != NULL){
|
||||
if(func_802EA760(sp34, 0, arg0->position, arg0->unk20, arg0->unk2C, 0, &sp48, &sp38)){
|
||||
func_802EA760(sp34, 0, arg1, arg0->unk20, arg0->unk2C, 0, &sp3C, &sp38);
|
||||
if(func_80309DBC(&sp48, &sp3C, sp38, &sp54, 3, 0)){
|
||||
if(func_802EA760(sp34, 0, arg0->position, arg0->unk20, arg0->unk2C, 0, sp48, &sp38)){
|
||||
func_802EA760(sp34, 0, arg1, arg0->unk20, arg0->unk2C, 0, sp3C, &sp38);
|
||||
if(func_80309DBC(sp48, sp3C, sp38, sp54, 3, 0)){
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -463,8 +463,8 @@ void func_80351C48(void) {
|
|||
if (D_80386180.unk2C != NULL) {
|
||||
mlMtxIdent();
|
||||
func_80252C08(D_80386180.unk2C->position, D_80386180.unk2C->unk20, D_80386180.unk2C->unk2C, NULL);
|
||||
mlMtx_apply_vec3f(&sp4C, &D_80386180.unk14);
|
||||
func_8028FAB0(&sp4C);
|
||||
mlMtx_apply_vec3f(sp4C, D_80386180.unk14);
|
||||
func_8028FAB0(sp4C);
|
||||
}
|
||||
D_80386180.unk2C = NULL;
|
||||
}
|
||||
|
@ -487,8 +487,8 @@ void func_80351E60(Struct6Bs *arg0, Struct68s *arg1, f32 arg2) {
|
|||
arg0->unk4[1] = sinf(((arg0->unk34 * arg0->unk0) / 180.0) * BAD_PI) * 3.0f;
|
||||
|
||||
TUPLE_ADD_COPY(sp24, arg0->unk1C, arg0->unk10)
|
||||
func_80351B28(arg1, &sp24);
|
||||
func_80351B28(arg1, sp24);
|
||||
|
||||
TUPLE_ADD_COPY(sp24, arg0->unk28, arg0->unk4)
|
||||
func_80351C2C(arg1, &sp24);
|
||||
func_80351C2C(arg1, sp24);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
extern f32 player_getYaw(void);
|
||||
extern void projectile_getPosition(u8 arg0, f32 arg1[3]);
|
||||
extern void func_8033FC98(u8 arg0, s32 arg1);
|
||||
|
||||
extern f32 *bundle_getVelocity(Actor *actor);
|
||||
|
||||
/* .data */
|
||||
u8 D_803726C0[] = { 0, 1, 1, 1, 2, 1, 3, 1, 4, 1, 5, 1, 6, 1, 7, 1, 8, 1, 9, 1};
|
||||
|
@ -25,7 +25,7 @@ void func_803546E8(void) {
|
|||
u8 projectile_indx;
|
||||
AnimSprite* sp48;
|
||||
u8 sp47;
|
||||
ParticleStruct1s* temp_s0;
|
||||
ParticleStruct0s* temp_s0;
|
||||
f32 plyr_pos[3];
|
||||
f32 sp28[3];
|
||||
|
||||
|
@ -35,14 +35,14 @@ void func_803546E8(void) {
|
|||
temp_s0 = func_8033E960();
|
||||
player_getPosition(plyr_pos);
|
||||
|
||||
temp_s0->unk0[0] = randf2(-10.0f, 10.0f);
|
||||
temp_s0->unk0[1] = (randf() * 35.0f) + 50.0f;
|
||||
temp_s0->unk0[2] = randf2(-10.0f, 10.0f);
|
||||
temp_s0->unk0 = randf2(-10.0f, 10.0f);
|
||||
temp_s0->unk4 = (randf() * 35.0f) + 50.0f;
|
||||
temp_s0->unk8 = randf2(-10.0f, 10.0f);
|
||||
func_802589E4(sp28, player_getYaw(), 48.0f);
|
||||
sp28[1] = 0.0f;
|
||||
temp_s0->unk0[0] += sp28[0];
|
||||
temp_s0->unk0[1] += sp28[1];
|
||||
temp_s0->unk0[2] += sp28[2];
|
||||
temp_s0->unk0 += sp28[0];
|
||||
temp_s0->unk4 += sp28[1];
|
||||
temp_s0->unk8 += sp28[2];
|
||||
projectile_setSprite(projectile_indx, ASSET_713_SPRITE_SPARKLE_YELLOW);
|
||||
projectile_setPosition(projectile_indx, plyr_pos);
|
||||
func_8033FCD8(projectile_indx, 0xC);
|
||||
|
@ -60,7 +60,7 @@ void func_803546E8(void) {
|
|||
}
|
||||
|
||||
void func_8035489C(void) {
|
||||
ParticleStruct1s* temp_s0;
|
||||
ParticleStruct0s* temp_s0;
|
||||
u8 projectile_indx;
|
||||
f32 playerVelocity[3];
|
||||
f32 playerPosition[3];
|
||||
|
@ -80,9 +80,9 @@ void func_8035489C(void) {
|
|||
playerVelocity[1] = 0.0f;
|
||||
playerPosition[0] += playerVelocity[0] * time_getDelta();
|
||||
playerPosition[2] += playerVelocity[2] * time_getDelta();
|
||||
playerPosition[0] += temp_s0->unk0[0];
|
||||
playerPosition[1] += temp_s0->unk0[1];
|
||||
playerPosition[2] += temp_s0->unk0[2];
|
||||
playerPosition[0] += temp_s0->unk0;
|
||||
playerPosition[1] += temp_s0->unk4;
|
||||
playerPosition[2] += temp_s0->unk8;
|
||||
projectile_setPosition(projectile_indx, playerPosition);
|
||||
}
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ void func_80354998(void) {
|
|||
ActorMarker *sp50;
|
||||
AnimSprite *sp4C;
|
||||
u8 sp4B;
|
||||
ParticleStruct1s *temp_s0;
|
||||
ParticleStruct0s *temp_s0;
|
||||
f32 sp38[3];
|
||||
f32 sp2C[3];
|
||||
s32 sp28;
|
||||
|
@ -105,13 +105,13 @@ void func_80354998(void) {
|
|||
sp4B = func_8033E93C();
|
||||
temp_s0 = func_8033E960();
|
||||
ml_vec3f_clear(sp38);
|
||||
temp_s0->unk0[0] = randf2(-2.0f, 2.0f);
|
||||
temp_s0->unk0[1] = 0.0f;
|
||||
(&temp_s0->unk0)[0] = randf2(-2.0f, 2.0f);
|
||||
(&temp_s0->unk0)[1] = 0.0f;
|
||||
randf2(-10.0f, 10.0f);
|
||||
temp_s0->unk0[2] = randf2(-2.0f, 2.0f);
|
||||
temp_s0->unkC[0] = 0.0f;
|
||||
temp_s0->unkC[1] = -0.05f;
|
||||
temp_s0->unkC[2] = 0.0f;
|
||||
(&temp_s0->unk0)[2] = randf2(-2.0f, 2.0f);
|
||||
(&temp_s0->unkC)[0] = 0.0f;
|
||||
(&temp_s0->unkC)[1] = -0.05f;
|
||||
(&temp_s0->unkC)[2] = 0.0f;
|
||||
animsprite_default(sp4C);
|
||||
animsprite_set_speed(sp4C, 3.0f);
|
||||
animsprite_set_state(sp4C, ANIM_SPRITE_STATE_STOPPED);
|
||||
|
@ -134,23 +134,23 @@ void func_80354998(void) {
|
|||
break;
|
||||
case 0x548:
|
||||
sp28 = 5;
|
||||
ml_vec3f_clear(temp_s0->unk0);
|
||||
ml_vec3f_clear(temp_s0->unkC);
|
||||
ml_vec3f_clear(&temp_s0->unk0);
|
||||
ml_vec3f_clear(&temp_s0->unkC);
|
||||
break;
|
||||
case 0x549:
|
||||
sp28 = 3;
|
||||
ml_vec3f_clear(temp_s0->unk0);
|
||||
ml_vec3f_clear(temp_s0->unkC);
|
||||
ml_vec3f_clear(&temp_s0->unk0);
|
||||
ml_vec3f_clear(&temp_s0->unkC);
|
||||
break;
|
||||
case 0x547:
|
||||
sp28 = 1;
|
||||
ml_vec3f_clear(temp_s0->unk0);
|
||||
ml_vec3f_clear(temp_s0->unkC);
|
||||
ml_vec3f_clear(&temp_s0->unk0);
|
||||
ml_vec3f_clear(&temp_s0->unkC);
|
||||
break;
|
||||
default:
|
||||
sp28 = 3;
|
||||
ml_vec3f_clear(temp_s0->unk0);
|
||||
ml_vec3f_clear(temp_s0->unkC);
|
||||
ml_vec3f_clear(&temp_s0->unk0);
|
||||
ml_vec3f_clear(&temp_s0->unkC);
|
||||
break;
|
||||
}
|
||||
projectile_setSprite(sp57, sp28 + 0x710);
|
||||
|
@ -166,7 +166,7 @@ void func_80354998(void) {
|
|||
}
|
||||
|
||||
void func_80354C18(void) {
|
||||
ParticleStruct1s* temp_s0;
|
||||
ParticleStruct0s* temp_s0;
|
||||
s32 pad;
|
||||
ActorMarker *sp4C;
|
||||
u8 sp4B;
|
||||
|
@ -198,16 +198,16 @@ void func_80354C18(void) {
|
|||
projectile_getPosition(projectile_indx, sp34);
|
||||
}
|
||||
func_80344E7C(sp4B, sp28);
|
||||
sp28[0] += temp_s0->unkC[0];
|
||||
sp28[1] += temp_s0->unkC[1];
|
||||
sp28[2] += temp_s0->unkC[2];
|
||||
sp28[0] += (&temp_s0->unkC)[0];
|
||||
sp28[1] += (&temp_s0->unkC)[1];
|
||||
sp28[2] += (&temp_s0->unkC)[2];
|
||||
func_80344E3C(sp4B, sp28);
|
||||
temp_s0->unk0[0] += sp28[0];
|
||||
temp_s0->unk0[1] += sp28[1];
|
||||
temp_s0->unk0[2] += sp28[2];
|
||||
sp34[0] += temp_s0->unk0[0];
|
||||
sp34[1] += temp_s0->unk0[1];
|
||||
sp34[2] += temp_s0->unk0[2];
|
||||
(&temp_s0->unk0)[0] += sp28[0];
|
||||
(&temp_s0->unk0)[1] += sp28[1];
|
||||
(&temp_s0->unk0)[2] += sp28[2];
|
||||
sp34[0] += (&temp_s0->unk0)[0];
|
||||
sp34[1] += (&temp_s0->unk0)[1];
|
||||
sp34[2] += (&temp_s0->unk0)[2];
|
||||
projectile_setPosition(projectile_indx, sp34);
|
||||
}
|
||||
func_8033FC34(projectile_indx, 0xB4);
|
||||
|
@ -217,7 +217,7 @@ void func_80354C18(void) {
|
|||
void func_80354DC8(void){}
|
||||
|
||||
void func_80354DD0(void) {
|
||||
ParticleStruct1s* temp_s0;
|
||||
ParticleStruct0s* temp_s0;
|
||||
AnimSprite* sp40;
|
||||
u8 sp3F;
|
||||
u8 pad3C[3];
|
||||
|
@ -230,9 +230,9 @@ void func_80354DD0(void) {
|
|||
sp3F = func_8033E93C();
|
||||
temp_s0 = func_8033E960();
|
||||
ml_vec3f_clear(sp2C);
|
||||
temp_s0->unk0[0] = randf2(-50.0f, 50.0f);
|
||||
temp_s0->unk0[1] = randf2(-65.0f, -65.0f);
|
||||
temp_s0->unk0[2] = randf2(-50.0f, 50.0f);
|
||||
(&temp_s0->unk0)[0] = randf2(-50.0f, 50.0f);
|
||||
(&temp_s0->unk0)[1] = randf2(-65.0f, -65.0f);
|
||||
(&temp_s0->unk0)[2] = randf2(-50.0f, 50.0f);
|
||||
projectile_setSprite(projectile_indx, ASSET_710_SPRITE_SPARKLE_PURPLE);
|
||||
projectile_setColor(projectile_indx, 0xE1, 0xFF, 0);
|
||||
projectile_setPosition(projectile_indx, sp2C);
|
||||
|
@ -249,7 +249,7 @@ void func_80354DD0(void) {
|
|||
}
|
||||
|
||||
void func_80354EEC(void) {
|
||||
ParticleStruct1s* temp_s0;
|
||||
ParticleStruct0s* temp_s0;
|
||||
s32 pad;
|
||||
ActorMarker *sp3C;
|
||||
FuncUnk40 sp38;
|
||||
|
@ -273,9 +273,9 @@ void func_80354EEC(void) {
|
|||
} else {
|
||||
func_8033FC98(temp_s1, 1);
|
||||
}
|
||||
sp28[0] += temp_s0->unk0[0];
|
||||
sp28[1] += temp_s0->unk0[1];
|
||||
sp28[2] += temp_s0->unk0[2];
|
||||
sp28[0] += (&temp_s0->unk0)[0];
|
||||
sp28[1] += (&temp_s0->unk0)[1];
|
||||
sp28[2] += (&temp_s0->unk0)[2];
|
||||
projectile_setPosition(temp_s1, sp28);
|
||||
}
|
||||
}
|
||||
|
@ -289,7 +289,7 @@ void func_8035500C(void) {
|
|||
u8 projectile_indx;
|
||||
AnimSprite* sp40;
|
||||
u8 sp3F;
|
||||
ParticleStruct1s* temp_s0;
|
||||
ParticleStruct0s* temp_s0;
|
||||
f32 sp2C[3];
|
||||
f32 sp20[3];
|
||||
|
||||
|
@ -298,9 +298,9 @@ void func_8035500C(void) {
|
|||
sp3F = func_8033E93C();
|
||||
temp_s0 = func_8033E960();
|
||||
ml_vec3f_clear(sp2C);
|
||||
temp_s0->unk0[0] = randf2(-40.0f, 40.0f);
|
||||
temp_s0->unk0[1] = randf2(-40.0f, 40.0f);
|
||||
temp_s0->unk0[2] = randf2(-40.0f, 40.0f);
|
||||
(&temp_s0->unk0)[0] = randf2(-40.0f, 40.0f);
|
||||
(&temp_s0->unk0)[1] = randf2(-40.0f, 40.0f);
|
||||
(&temp_s0->unk0)[2] = randf2(-40.0f, 40.0f);
|
||||
projectile_setSprite(projectile_indx, 0x70F);
|
||||
projectile_setColor(projectile_indx, 0xFF, 0xE6, 0xF5);
|
||||
projectile_setPosition(projectile_indx, sp2C);
|
||||
|
@ -318,7 +318,7 @@ void func_8035500C(void) {
|
|||
}
|
||||
|
||||
void func_80355134(void) {
|
||||
ParticleStruct1s* temp_s0;
|
||||
ParticleStruct0s* temp_s0;
|
||||
u8 temp_s1;
|
||||
ActorMarker *sp3C;
|
||||
FuncUnk40 sp38;
|
||||
|
@ -339,10 +339,10 @@ void func_80355134(void) {
|
|||
func_80354670(temp_s1, temp_s0->unk20);
|
||||
if (temp_s0->unk20 >= 0x13) {
|
||||
sp38(sp3C, sp34, sp28);
|
||||
temp_s0->unk0[1] -= time_getDelta() * 200.0f;
|
||||
sp28[0] += temp_s0->unk0[0];
|
||||
sp28[1] += temp_s0->unk0[1];
|
||||
sp28[2] += temp_s0->unk0[2];
|
||||
(&temp_s0->unk0)[1] -= time_getDelta() * 200.0f;
|
||||
sp28[0] += (&temp_s0->unk0)[0];
|
||||
sp28[1] += (&temp_s0->unk0)[1];
|
||||
sp28[2] += (&temp_s0->unk0)[2];
|
||||
projectile_setPosition(temp_s1, sp28);
|
||||
} else {
|
||||
projectile_getPosition(temp_s1, sp28);
|
||||
|
@ -360,7 +360,7 @@ void func_8035529C(void) {
|
|||
u8 projectile_indx;
|
||||
AnimSprite* sp48;
|
||||
u8 sp47;
|
||||
ParticleStruct1s* sp40;
|
||||
ParticleStruct0s* sp40;
|
||||
f32 sp34[3];
|
||||
f32 sp28[3];
|
||||
|
||||
|
@ -369,9 +369,9 @@ void func_8035529C(void) {
|
|||
sp47 = func_8033E93C();
|
||||
sp40 = func_8033E960();
|
||||
ml_vec3f_clear(sp34);
|
||||
sp40->unk0[0] = randf2(-40.0f, 40.0f);
|
||||
sp40->unk0[1] = 0.0f;
|
||||
sp40->unk0[2] = randf2(-40.0f, 40.0f);
|
||||
(&sp40->unk0)[0] = randf2(-40.0f, 40.0f);
|
||||
(&sp40->unk0)[1] = 0.0f;
|
||||
(&sp40->unk0)[2] = randf2(-40.0f, 40.0f);
|
||||
projectile_setSprite(projectile_indx, 0x70F);
|
||||
projectile_setColor(projectile_indx, randi2(0xD2, 0xFF), randi2(0xBE, 0xFF), randi2(0xC8, 0xFF));
|
||||
projectile_setPosition(projectile_indx, sp34);
|
||||
|
@ -389,7 +389,7 @@ void func_8035529C(void) {
|
|||
}
|
||||
|
||||
void func_803553E8(void) {
|
||||
ParticleStruct1s* temp_s0;
|
||||
ParticleStruct0s* temp_s0;
|
||||
u8 temp_s1;
|
||||
ActorMarker *sp3C;
|
||||
FuncUnk40 sp38;
|
||||
|
@ -410,10 +410,10 @@ void func_803553E8(void) {
|
|||
func_80354670(temp_s1, temp_s0->unk20);
|
||||
if (temp_s0->unk20 >= 0xD) {
|
||||
sp38(sp3C, sp34, sp28);
|
||||
temp_s0->unk0[1] -= time_getDelta() * 40.0f;
|
||||
sp28[0] += temp_s0->unk0[0];
|
||||
sp28[1] += temp_s0->unk0[1];
|
||||
sp28[2] += temp_s0->unk0[2];
|
||||
(&temp_s0->unk0)[1] -= time_getDelta() * 40.0f;
|
||||
sp28[0] += (&temp_s0->unk0)[0];
|
||||
sp28[1] += (&temp_s0->unk0)[1];
|
||||
sp28[2] += (&temp_s0->unk0)[2];
|
||||
projectile_setPosition(temp_s1, sp28);
|
||||
} else {
|
||||
projectile_getPosition(temp_s1, sp28);
|
||||
|
@ -432,7 +432,7 @@ void func_80355550(void) {
|
|||
u8 projectile_indx;
|
||||
AnimSprite *sp38;
|
||||
u8 sp37;
|
||||
ParticleStruct1s *sp30;
|
||||
ParticleStruct0s *sp30;
|
||||
f32 sp24[3];
|
||||
f32 sp18[3];
|
||||
|
||||
|
@ -441,9 +441,9 @@ void func_80355550(void) {
|
|||
sp37 = func_8033E93C();
|
||||
sp30 = func_8033E960();
|
||||
ml_vec3f_clear(sp24);
|
||||
sp30->unk0[0] = randf2(-30.0f, 30.0f);
|
||||
sp30->unk0[1] = randf2(-30.0f, 30.0f);
|
||||
sp30->unk0[2] = randf2(-30.0f, 30.0f);
|
||||
(&sp30->unk0)[0] = randf2(-30.0f, 30.0f);
|
||||
(&sp30->unk0)[1] = randf2(-30.0f, 30.0f);
|
||||
(&sp30->unk0)[2] = randf2(-30.0f, 30.0f);
|
||||
if ((f64) randf() < 0.25) {
|
||||
projectile_setSprite(projectile_indx, ASSET_711_SPRITE_SPARKLE_DARK_BLUE);
|
||||
} else if ((f64) randf() < 0.5) {
|
||||
|
@ -470,7 +470,7 @@ void func_80355550(void) {
|
|||
}
|
||||
|
||||
void func_8035570C(void) {
|
||||
ParticleStruct1s* temp_s0;
|
||||
ParticleStruct0s* temp_s0;
|
||||
u8 temp_s1;
|
||||
ActorMarker *sp3C;
|
||||
FuncUnk40 sp38;
|
||||
|
@ -489,10 +489,10 @@ void func_8035570C(void) {
|
|||
func_80354670(temp_s1, temp_s0->unk20);
|
||||
if (temp_s0->unk20 >= 0x13) {
|
||||
sp38(sp3C, sp34, sp28);
|
||||
temp_s0->unk0[1] -= time_getDelta() * 80.0f;
|
||||
sp28[0] += temp_s0->unk0[0];
|
||||
sp28[1] += temp_s0->unk0[1];
|
||||
sp28[2] += temp_s0->unk0[2];
|
||||
(&temp_s0->unk0)[1] -= time_getDelta() * 80.0f;
|
||||
sp28[0] += (&temp_s0->unk0)[0];
|
||||
sp28[1] += (&temp_s0->unk0)[1];
|
||||
sp28[2] += (&temp_s0->unk0)[2];
|
||||
projectile_setPosition(temp_s1, sp28);
|
||||
} else {
|
||||
projectile_getPosition(temp_s1, sp28);
|
||||
|
@ -513,7 +513,7 @@ void func_80355864(void) {
|
|||
static s32 D_803863E4;
|
||||
f32 var_f2;
|
||||
Actor *sp4C;
|
||||
ParticleStruct1s *sp48;
|
||||
ParticleStruct0s *sp48;
|
||||
s32 sp44;
|
||||
f32 sp38[3];
|
||||
f32 sp2C[3];
|
||||
|
@ -529,11 +529,11 @@ void func_80355864(void) {
|
|||
sp38[0] = sp4C->position[0];
|
||||
sp38[1] = sp4C->position[1];
|
||||
sp38[2] = sp4C->position[2];
|
||||
sp48->unk0[0] = randf2(-10.0f, 10.0f);
|
||||
sp48->unk0[1] = (f32) ((randf() * 45.0f) + 10.0f);
|
||||
sp48->unk0[2] = randf2(-10.0f, 10.0f);
|
||||
(&sp48->unk0)[0] = randf2(-10.0f, 10.0f);
|
||||
(&sp48->unk0)[1] = (f32) ((randf() * 45.0f) + 10.0f);
|
||||
(&sp48->unk0)[2] = randf2(-10.0f, 10.0f);
|
||||
projectile_setSprite(sp5F, 0x713);
|
||||
projectile_setPosition(sp5F, &sp38);
|
||||
projectile_setPosition(sp5F, sp38);
|
||||
func_8033FCD8(sp5F, 0xC);
|
||||
animsprite_default(sp58);
|
||||
animsprite_set_state(sp58, ANIM_SPRITE_STATE_STOPPED);
|
||||
|
@ -555,7 +555,7 @@ void func_80355864(void) {
|
|||
}
|
||||
|
||||
void func_80355B00(void) {
|
||||
ParticleStruct1s *sp44;
|
||||
ParticleStruct0s *sp44;
|
||||
u8 projectile_indx;
|
||||
ActorMarker *pad40;
|
||||
Actor *sp38;
|
||||
|
@ -587,9 +587,9 @@ void func_80355B00(void) {
|
|||
sp28[0] += sp34[0] * time_getDelta();
|
||||
sp28[2] += sp34[2] * time_getDelta();
|
||||
|
||||
sp28[0] += sp44->unk0[0];
|
||||
sp28[1] += sp44->unk0[1];
|
||||
sp28[2] += sp44->unk0[2];
|
||||
sp28[0] += (&sp44->unk0)[0];
|
||||
sp28[1] += (&sp44->unk0)[1];
|
||||
sp28[2] += (&sp44->unk0)[2];
|
||||
projectile_setPosition(projectile_indx, sp28);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
extern void anSeq_clear(VLA**);
|
||||
extern void anSeq_PushStep_2Arg(s32, f32, void (*)(s32,s32), s32, s32);
|
||||
extern void anSeq_PushStep_3Arg(s32 , f32, void (*)(s32, s32,s32), s32, s32, s32);
|
||||
vector(AnSeqElement) **anSeq_new(void);
|
||||
|
||||
//TODO import from cutscenes/code_0.h
|
||||
extern Struct63s D_8038D904[];
|
||||
|
|
Loading…
Reference in New Issue