mirror of https://github.com/zeldaret/botw.git
ksys/act: Add remaining actInfoCommon functions
This commit is contained in:
parent
ad95be2d08
commit
0d9117c1b8
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@ -73281,83 +73281,83 @@
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0x0000007100d2d934,ActorInfoData::getMasterSwordSearchEvilDist,20,_ZN4ksys3act28getMasterSwordSearchEvilDistEPNS0_8InfoDataEPKc
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0x0000007100d2d948,ActorInfoData::getMasterSwordSleepActorName,24,_ZN4ksys3act28getMasterSwordSleepActorNameEPNS0_8InfoDataEPKc
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0x0000007100d2d960,ActorInfoData::getMasterSwordTrueFormActorName,24,_ZN4ksys3act31getMasterSwordTrueFormActorNameEPNS0_8InfoDataEPKc
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0x0000007100d2d978,ActorInfoData::getArmorStarNum,20,
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0x0000007100d2d98c,act::getArmorStarNum,20,
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0x0000007100d2d9a0,ActorInfoData::getArmorDefenceAddLevel,20,
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0x0000007100d2d9b4,act::getArmorDefenceAddLevel,20,
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0x0000007100d2d9c8,ActorInfoData::getArmorNextRankName,24,
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0x0000007100d2d9e0,act::getArmorNextRankName,24,
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0x0000007100d2d9f8,sub_7100D2D9F8,72,
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0x0000007100d2da40,act::getArmorEffectEffectType,72,
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0x0000007100d2da88,ActorInfoData::getArmorEffectEffectLevel,20,
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0x0000007100d2da9c,act::getArmorEffectEffectLevel,20,
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0x0000007100d2dab0,sub_7100D2DAB0,20,
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0x0000007100d2dac4,act::getArmorEffectAncientPowUp,20,
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0x0000007100d2dad8,sub_7100D2DAD8,20,
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0x0000007100d2daec,sub_7100D2DAEC,20,
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0x0000007100d2db00,ActorInfoData::x_2,20,
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0x0000007100d2db14,sub_7100D2DB14,20,
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0x0000007100d2db28,sub_7100D2DB28,20,
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0x0000007100d2db3c,sub_7100D2DB3C,24,
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0x0000007100d2db68,sub_7100D2DB68,20,
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0x0000007100d2db7c,ActorInfoData::getItemBuyingPrice,20,
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0x0000007100d2db90,sub_7100D2DB90,20,
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0x0000007100d2d978,ActorInfoData::getArmorStarNum,20,_ZN4ksys3act15getArmorStarNumEPNS0_8InfoDataEPKc
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0x0000007100d2d98c,act::getArmorStarNum,20,_ZN4ksys3act15getArmorStarNumERKN2al9ByamlIterE
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0x0000007100d2d9a0,ActorInfoData::getArmorDefenceAddLevel,20,_ZN4ksys3act23getArmorDefenceAddLevelEPNS0_8InfoDataEPKc
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0x0000007100d2d9b4,act::getArmorDefenceAddLevel,20,_ZN4ksys3act23getArmorDefenceAddLevelERKN2al9ByamlIterE
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0x0000007100d2d9c8,ActorInfoData::getArmorNextRankName,24,_ZN4ksys3act20getArmorNextRankNameEPNS0_8InfoDataEPKc
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0x0000007100d2d9e0,act::getArmorNextRankName,24,_ZN4ksys3act20getArmorNextRankNameERKN2al9ByamlIterE
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0x0000007100d2d9f8,sub_7100D2D9F8,72,_ZN4ksys3act24getArmorEffectEffectTypeEPNS0_8InfoDataEPKc
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0x0000007100d2da40,act::getArmorEffectEffectType,72,_ZN4ksys3act24getArmorEffectEffectTypeERKN2al9ByamlIterE
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0x0000007100d2da88,ActorInfoData::getArmorEffectEffectLevel,20,_ZN4ksys3act25getArmorEffectEffectLevelEPNS0_8InfoDataEPKc
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0x0000007100d2da9c,act::getArmorEffectEffectLevel,20,_ZN4ksys3act25getArmorEffectEffectLevelERKN2al9ByamlIterE
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0x0000007100d2dab0,sub_7100D2DAB0,20,_ZN4ksys3act26getArmorEffectAncientPowUpEPNS0_8InfoDataEPKc
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0x0000007100d2dac4,act::getArmorEffectAncientPowUp,20,_ZN4ksys3act26getArmorEffectAncientPowUpERKN2al9ByamlIterE
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0x0000007100d2dad8,sub_7100D2DAD8,20,_ZN4ksys3act34getArmorEffectEnableClimbWaterfallEPNS0_8InfoDataEPKc
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0x0000007100d2daec,sub_7100D2DAEC,20,_ZN4ksys3act30getArmorEffectEnableSpinAttackEPNS0_8InfoDataEPKc
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0x0000007100d2db00,ActorInfoData::x_2,20,_ZN4ksys3act22getArmorHeadMantleTypeEPNS0_8InfoDataEPKc
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0x0000007100d2db14,sub_7100D2DB14,20,_ZN4ksys3act30getArmorUpperDisableSelfMantleEPNS0_8InfoDataEPKc
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0x0000007100d2db28,sub_7100D2DB28,20,_ZN4ksys3act26getArmorUpperUseMantleTypeEPNS0_8InfoDataEPKc
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0x0000007100d2db3c,sub_7100D2DB3C,24,_ZN4ksys3act24getSeriesArmorSeriesTypeEPNS0_8InfoDataEPKc
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0x0000007100d2db68,sub_7100D2DB68,20,_ZN4ksys3act19getItemSellingPriceEPNS0_8InfoDataEPKc
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0x0000007100d2db7c,ActorInfoData::getItemBuyingPrice,20,_ZN4ksys3act18getItemBuyingPriceEPNS0_8InfoDataEPKc
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0x0000007100d2db90,sub_7100D2DB90,20,_ZN4ksys3act20getItemCreatingPriceEPNS0_8InfoDataEPKc
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0x0000007100d2dba4,ActorInfoData::getItemStainColor,20,_ZN4ksys3act17getItemStainColorEPNS0_8InfoDataEPKc
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0x0000007100d2dbb8,ActorInfoData::getItemSaleRevivalCount,20,
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0x0000007100d2dbcc,sub_7100D2DBCC,24,
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0x0000007100d2dbe4,sub_7100D2DBE4,20,
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0x0000007100d2dbf8,sub_7100D2DBF8,20,
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0x0000007100d2dc0c,sub_7100D2DC0C,20,
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0x0000007100d2dc20,sub_7100D2DC20,20,
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0x0000007100d2dbb8,ActorInfoData::getItemSaleRevivalCount,20,_ZN4ksys3act23getItemSaleRevivalCountEPNS0_8InfoDataEPKc
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0x0000007100d2dbcc,sub_7100D2DBCC,24,_ZN4ksys3act23getItemUseIconActorNameEPNS0_8InfoDataEPKc
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0x0000007100d2dbe4,sub_7100D2DBE4,20,_ZN4ksys3act18getRupeeRupeeValueEPNS0_8InfoDataEPKc
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0x0000007100d2dbf8,sub_7100D2DBF8,20,_ZN4ksys3act16getArrowArrowNumEPNS0_8InfoDataEPKc
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0x0000007100d2dc0c,sub_7100D2DC0C,20,_ZN4ksys3act30getArrowEnemyShootNumForDeleteEPNS0_8InfoDataEPKc
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0x0000007100d2dc20,sub_7100D2DC20,20,_ZN4ksys3act22getArrowArrowDeletePerEPNS0_8InfoDataEPKc
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0x0000007100d2dc34,ActorInfoData::getCureItemHitPointRecover,20,_ZN4ksys3act26getCureItemHitPointRecoverEPNS0_8InfoDataEPKc
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0x0000007100d2dc48,act::getCureItemHitPointRecover,20,_ZN4ksys3act26getCureItemHitPointRecoverERKN2al9ByamlIterE
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0x0000007100d2dc5c,act::getCureItemEffectiveTime,20,
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0x0000007100d2dc70,sub_7100D2DC70,24,
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0x0000007100d2dc88,sub_7100D2DC88,24,
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0x0000007100d2dca0,sub_7100D2DCA0,24,
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0x0000007100d2dcb8,sub_7100D2DCB8,24,
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0x0000007100d2dcd0,sub_7100D2DCD0,24,
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0x0000007100d2dce8,sub_7100D2DCE8,24,
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0x0000007100d2dd00,sub_7100D2DD00,24,
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0x0000007100d2dd18,sub_7100D2DD18,24,
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0x0000007100d2dd30,sub_7100D2DD30,24,
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0x0000007100d2dd48,sub_7100D2DD48,24,
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0x0000007100d2dd60,sub_7100D2DD60,24,
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0x0000007100d2dd78,sub_7100D2DD78,24,
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0x0000007100d2dd90,sub_7100D2DD90,24,
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0x0000007100d2dda8,sub_7100D2DDA8,24,
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0x0000007100d2ddc0,sub_7100D2DDC0,24,
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0x0000007100d2ddd8,sub_7100D2DDD8,24,
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0x0000007100d2ddf0,sub_7100D2DDF0,24,
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0x0000007100d2de08,sub_7100D2DE08,24,
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0x0000007100d2de20,sub_7100D2DE20,24,
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0x0000007100d2de38,sub_7100D2DE38,24,
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0x0000007100d2de50,sub_7100D2DE50,24,
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0x0000007100d2de68,sub_7100D2DE68,24,
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0x0000007100d2de80,sub_7100D2DE80,24,
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0x0000007100d2de98,sub_7100D2DE98,24,
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0x0000007100d2deb0,sub_7100D2DEB0,24,
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0x0000007100d2dec8,sub_7100D2DEC8,24,
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0x0000007100d2dee0,sub_7100D2DEE0,24,
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0x0000007100d2def8,sub_7100D2DEF8,24,
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0x0000007100d2df10,sub_7100D2DF10,24,
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0x0000007100d2df28,sub_7100D2DF28,24,
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0x0000007100d2df40,sub_7100D2DF40,24,
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0x0000007100d2df58,sub_7100D2DF58,24,
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0x0000007100d2df70,sub_7100D2DF70,24,
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0x0000007100d2df88,sub_7100D2DF88,24,
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0x0000007100d2dfa0,ActorInfoData::getHorseASVariation,72,
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0x0000007100d2dfe8,ActorInfoData::getHorseNature,20,
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0x0000007100d2dffc,sub_7100D2DFFC,20,
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0x0000007100d2e010,ActorInfoData::getHorseUnitRiddenAnimalType,20,
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0x0000007100d2e024,ActorInfoData::getMonsterShopBuyMamo,20,
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0x0000007100d2e038,sub_7100D2E038,20,
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0x0000007100d2dc5c,act::getCureItemEffectiveTime,20,_ZN4ksys3act24getCureItemEffectiveTimeERKN2al9ByamlIterE
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0x0000007100d2dc70,sub_7100D2DC70,24,_ZN4ksys3act29getTravelerAppearGameDataNameEPNS0_8InfoDataEPKc
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0x0000007100d2dc88,sub_7100D2DC88,24,_ZN4ksys3act29getTravelerDeleteGameDataNameEPNS0_8InfoDataEPKc
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0x0000007100d2dca0,sub_7100D2DCA0,24,_ZN4ksys3act20getTravelerRouteTypeERKN2al9ByamlIterE
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0x0000007100d2dcb8,sub_7100D2DCB8,24,_ZN4ksys3act24getTravelerRideHorseNameEPNS0_8InfoDataEPKc
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0x0000007100d2dcd0,sub_7100D2DCD0,24,_ZN4ksys3act26getTravelerRoutePoint0NameERKN2al9ByamlIterE
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0x0000007100d2dce8,sub_7100D2DCE8,24,_ZN4ksys3act26getTravelerRoutePoint1NameERKN2al9ByamlIterE
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0x0000007100d2dd00,sub_7100D2DD00,24,_ZN4ksys3act26getTravelerRoutePoint2NameERKN2al9ByamlIterE
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0x0000007100d2dd18,sub_7100D2DD18,24,_ZN4ksys3act26getTravelerRoutePoint3NameERKN2al9ByamlIterE
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0x0000007100d2dd30,sub_7100D2DD30,24,_ZN4ksys3act26getTravelerRoutePoint4NameERKN2al9ByamlIterE
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0x0000007100d2dd48,sub_7100D2DD48,24,_ZN4ksys3act26getTravelerRoutePoint5NameERKN2al9ByamlIterE
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0x0000007100d2dd60,sub_7100D2DD60,24,_ZN4ksys3act26getTravelerRoutePoint6NameERKN2al9ByamlIterE
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0x0000007100d2dd78,sub_7100D2DD78,24,_ZN4ksys3act26getTravelerRoutePoint7NameERKN2al9ByamlIterE
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0x0000007100d2dd90,sub_7100D2DD90,24,_ZN4ksys3act26getTravelerRoutePoint8NameERKN2al9ByamlIterE
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0x0000007100d2dda8,sub_7100D2DDA8,24,_ZN4ksys3act26getTravelerRoutePoint9NameERKN2al9ByamlIterE
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0x0000007100d2ddc0,sub_7100D2DDC0,24,_ZN4ksys3act27getTravelerRoutePoint10NameERKN2al9ByamlIterE
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0x0000007100d2ddd8,sub_7100D2DDD8,24,_ZN4ksys3act27getTravelerRoutePoint11NameERKN2al9ByamlIterE
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0x0000007100d2ddf0,sub_7100D2DDF0,24,_ZN4ksys3act27getTravelerRoutePoint12NameERKN2al9ByamlIterE
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0x0000007100d2de08,sub_7100D2DE08,24,_ZN4ksys3act27getTravelerRoutePoint13NameERKN2al9ByamlIterE
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0x0000007100d2de20,sub_7100D2DE20,24,_ZN4ksys3act27getTravelerRoutePoint14NameERKN2al9ByamlIterE
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0x0000007100d2de38,sub_7100D2DE38,24,_ZN4ksys3act27getTravelerRoutePoint15NameERKN2al9ByamlIterE
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0x0000007100d2de50,sub_7100D2DE50,24,_ZN4ksys3act27getTravelerRoutePoint16NameERKN2al9ByamlIterE
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0x0000007100d2de68,sub_7100D2DE68,24,_ZN4ksys3act27getTravelerRoutePoint17NameERKN2al9ByamlIterE
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0x0000007100d2de80,sub_7100D2DE80,24,_ZN4ksys3act27getTravelerRoutePoint18NameERKN2al9ByamlIterE
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0x0000007100d2de98,sub_7100D2DE98,24,_ZN4ksys3act27getTravelerRoutePoint19NameERKN2al9ByamlIterE
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0x0000007100d2deb0,sub_7100D2DEB0,24,_ZN4ksys3act27getTravelerRoutePoint20NameERKN2al9ByamlIterE
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0x0000007100d2dec8,sub_7100D2DEC8,24,_ZN4ksys3act27getTravelerRoutePoint21NameERKN2al9ByamlIterE
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0x0000007100d2dee0,sub_7100D2DEE0,24,_ZN4ksys3act27getTravelerRoutePoint22NameERKN2al9ByamlIterE
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0x0000007100d2def8,sub_7100D2DEF8,24,_ZN4ksys3act27getTravelerRoutePoint23NameERKN2al9ByamlIterE
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0x0000007100d2df10,sub_7100D2DF10,24,_ZN4ksys3act27getTravelerRoutePoint24NameERKN2al9ByamlIterE
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0x0000007100d2df28,sub_7100D2DF28,24,_ZN4ksys3act27getTravelerRoutePoint25NameERKN2al9ByamlIterE
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0x0000007100d2df40,sub_7100D2DF40,24,_ZN4ksys3act27getTravelerRoutePoint26NameERKN2al9ByamlIterE
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0x0000007100d2df58,sub_7100D2DF58,24,_ZN4ksys3act27getTravelerRoutePoint27NameERKN2al9ByamlIterE
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0x0000007100d2df70,sub_7100D2DF70,24,_ZN4ksys3act27getTravelerRoutePoint28NameERKN2al9ByamlIterE
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0x0000007100d2df88,sub_7100D2DF88,24,_ZN4ksys3act27getTravelerRoutePoint29NameERKN2al9ByamlIterE
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0x0000007100d2dfa0,ActorInfoData::getHorseASVariation,72,_ZN4ksys3act19getHorseASVariationEPNS0_8InfoDataEPKc
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0x0000007100d2dfe8,ActorInfoData::getHorseNature,20,_ZN4ksys3act14getHorseNatureEPNS0_8InfoDataEPKc
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0x0000007100d2dffc,sub_7100D2DFFC,20,_ZN4ksys3act24getHorseGearTopChargeNumEPNS0_8InfoDataEPKc
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0x0000007100d2e010,ActorInfoData::getHorseUnitRiddenAnimalType,20,_ZN4ksys3act28getHorseUnitRiddenAnimalTypeEPNS0_8InfoDataEPKc
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0x0000007100d2e024,ActorInfoData::getMonsterShopBuyMamo,20,_ZN4ksys3act21getMonsterShopBuyMamoEPNS0_8InfoDataEPKc
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0x0000007100d2e038,sub_7100D2E038,20,_ZN4ksys3act22getMonsterShopSellMamoEPNS0_8InfoDataEPKc
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0x0000007100d2e04c,act::getMonsterShopSellMamo,20,_ZN4ksys3act22getMonsterShopSellMamoERKN2al9ByamlIterE
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0x0000007100d2e060,act::getPictureBookLiveSpot1,20,
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0x0000007100d2e074,act::getPictureBookLiveSpot2,20,
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0x0000007100d2e088,act::getPictureBookSpecialDrop,20,
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0x0000007100d2e09c,sub_7100D2E09C,100,
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0x0000007100d2e100,sub_7100D2E100,108,
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0x0000007100d2e060,act::getPictureBookLiveSpot1,20,_ZN4ksys3act23getPictureBookLiveSpot1ERKN2al9ByamlIterE
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0x0000007100d2e074,act::getPictureBookLiveSpot2,20,_ZN4ksys3act23getPictureBookLiveSpot2ERKN2al9ByamlIterE
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0x0000007100d2e088,act::getPictureBookSpecialDrop,20,_ZN4ksys3act25getPictureBookSpecialDropERKN2al9ByamlIterE
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0x0000007100d2e09c,sub_7100D2E09C,100,_ZN4ksys3act8InfoData18SingletonDisposer_D2Ev
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0x0000007100d2e100,sub_7100D2E100,108,_ZN4ksys3act8InfoData18SingletonDisposer_D0Ev
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0x0000007100d2e16c,ActorInfoData::createInstance,184,_ZN4ksys3act8InfoData14createInstanceEPN4sead4HeapE
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0x0000007100d2e224,sub_7100D2E224,96,_ZN4ksys3act8InfoDataD1Ev
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0x0000007100d2e284,sub_7100D2E284,84,_ZN4ksys3act8InfoDataD0Ev
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Can't render this file because it is too large.
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@ -285,6 +285,22 @@ const char* getMasterSwordTrueFormActorName(const al::ByamlIter& iter) {
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return InfoData::getStringByKey(iter, "masterSwordTrueFormActorName");
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}
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int getArmorStarNum(InfoData* data, const char* actor) {
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return data->getInt(actor, "armorStarNum");
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}
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int getArmorStarNum(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "armorStarNum");
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}
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int getArmorDefenceAddLevel(InfoData* data, const char* actor) {
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return data->getInt(actor, "armorDefenceAddLevel");
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}
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int getArmorDefenceAddLevel(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "armorDefenceAddLevel");
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}
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const char* getArmorNextRankName(InfoData* data, const char* actor) {
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return data->getString(actor, "armorNextRankName");
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}
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@ -293,6 +309,102 @@ const char* getArmorNextRankName(const al::ByamlIter& iter) {
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return InfoData::getStringByKey(iter, "armorNextRankName");
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}
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const char* getArmorEffectEffectType(InfoData* data, const char* actor) {
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return data->getString(actor, "armorEffectEffectType", "None");
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}
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const char* getArmorEffectEffectType(const al::ByamlIter& iter) {
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return InfoData::getStringByKey(iter, "armorEffectEffectType", "None");
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}
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int getArmorEffectEffectLevel(InfoData* data, const char* actor) {
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return data->getInt(actor, "armorEffectEffectLevel");
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}
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int getArmorEffectEffectLevel(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "armorEffectEffectLevel");
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}
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bool getArmorEffectAncientPowUp(InfoData* data, const char* actor) {
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return data->getBool(actor, "armorEffectAncientPowUp");
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}
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bool getArmorEffectAncientPowUp(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "armorEffectAncientPowUp");
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}
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bool getArmorEffectEnableClimbWaterfall(InfoData* data, const char* actor) {
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return data->getBool(actor, "armorEffectEnableClimbWaterfall");
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}
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bool getArmorEffectEnableClimbWaterfall(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "armorEffectEnableClimbWaterfall");
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}
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bool getArmorEffectEnableSpinAttack(InfoData* data, const char* actor) {
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return data->getBool(actor, "armorEffectEnableSpinAttack");
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}
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bool getArmorEffectEnableSpinAttack(const al::ByamlIter& iter) {
|
||||
return InfoData::getBoolByKey(iter, "armorEffectEnableSpinAttack");
|
||||
}
|
||||
|
||||
int getArmorHeadMantleType(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "armorHeadMantleType");
|
||||
}
|
||||
|
||||
int getArmorHeadMantleType(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "armorHeadMantleType");
|
||||
}
|
||||
|
||||
bool getArmorUpperDisableSelfMantle(InfoData* data, const char* actor) {
|
||||
return data->getBool(actor, "armorUpperDisableSelfMantle");
|
||||
}
|
||||
|
||||
bool getArmorUpperDisableSelfMantle(const al::ByamlIter& iter) {
|
||||
return InfoData::getBoolByKey(iter, "armorUpperDisableSelfMantle");
|
||||
}
|
||||
|
||||
int getArmorUpperUseMantleType(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "armorUpperUseMantleType");
|
||||
}
|
||||
|
||||
int getArmorUpperUseMantleType(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "armorUpperUseMantleType");
|
||||
}
|
||||
|
||||
const char* getSeriesArmorSeriesType(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "seriesArmorSeriesType");
|
||||
}
|
||||
|
||||
const char* getSeriesArmorSeriesType(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "seriesArmorSeriesType");
|
||||
}
|
||||
|
||||
int getItemSellingPrice(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "itemSellingPrice", -1);
|
||||
}
|
||||
|
||||
int getItemSellingPrice(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "itemSellingPrice", -1);
|
||||
}
|
||||
|
||||
int getItemBuyingPrice(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "itemBuyingPrice", -1);
|
||||
}
|
||||
|
||||
int getItemBuyingPrice(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "itemBuyingPrice", -1);
|
||||
}
|
||||
|
||||
int getItemCreatingPrice(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "itemCreatingPrice", -1);
|
||||
}
|
||||
|
||||
int getItemCreatingPrice(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "itemCreatingPrice", -1);
|
||||
}
|
||||
|
||||
int getItemStainColor(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "itemStainColor", -1);
|
||||
}
|
||||
|
|
@ -301,6 +413,54 @@ int getItemStainColor(const al::ByamlIter& iter) {
|
|||
return InfoData::getIntByKey(iter, "itemStainColor", -1);
|
||||
}
|
||||
|
||||
int getItemSaleRevivalCount(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "itemSaleRevivalCount", -1);
|
||||
}
|
||||
|
||||
int getItemSaleRevivalCount(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "itemSaleRevivalCount", -1);
|
||||
}
|
||||
|
||||
const char* getItemUseIconActorName(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "itemUseIconActorName");
|
||||
}
|
||||
|
||||
const char* getItemUseIconActorName(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "itemUseIconActorName");
|
||||
}
|
||||
|
||||
int getRupeeRupeeValue(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "rupeeRupeeValue", 1);
|
||||
}
|
||||
|
||||
int getRupeeRupeeValue(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "rupeeRupeeValue", 1);
|
||||
}
|
||||
|
||||
int getArrowArrowNum(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "arrowArrowNum");
|
||||
}
|
||||
|
||||
int getArrowArrowNum(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "arrowArrowNum");
|
||||
}
|
||||
|
||||
int getArrowEnemyShootNumForDelete(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "arrowEnemyShootNumForDelete");
|
||||
}
|
||||
|
||||
int getArrowEnemyShootNumForDelete(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "arrowEnemyShootNumForDelete");
|
||||
}
|
||||
|
||||
int getArrowArrowDeletePer(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "arrowArrowDeletePer");
|
||||
}
|
||||
|
||||
int getArrowArrowDeletePer(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "arrowArrowDeletePer");
|
||||
}
|
||||
|
||||
int getCureItemHitPointRecover(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "cureItemHitPointRecover");
|
||||
}
|
||||
|
|
@ -309,6 +469,326 @@ int getCureItemHitPointRecover(const al::ByamlIter& iter) {
|
|||
return InfoData::getIntByKey(iter, "cureItemHitPointRecover");
|
||||
}
|
||||
|
||||
int getCureItemEffectiveTime(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "cureItemEffectiveTime");
|
||||
}
|
||||
|
||||
int getCureItemEffectiveTime(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "cureItemEffectiveTime");
|
||||
}
|
||||
|
||||
const char* getTravelerAppearGameDataName(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerAppearGameDataName");
|
||||
}
|
||||
|
||||
const char* getTravelerAppearGameDataName(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerAppearGameDataName");
|
||||
}
|
||||
|
||||
const char* getTravelerDeleteGameDataName(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerDeleteGameDataName");
|
||||
}
|
||||
|
||||
const char* getTravelerDeleteGameDataName(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerDeleteGameDataName");
|
||||
}
|
||||
|
||||
const char* getTravelerRouteType(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRouteType");
|
||||
}
|
||||
|
||||
const char* getTravelerRouteType(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRouteType");
|
||||
}
|
||||
|
||||
const char* getTravelerRideHorseName(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRideHorseName");
|
||||
}
|
||||
|
||||
const char* getTravelerRideHorseName(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRideHorseName");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint0Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint0Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint0Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint0Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint1Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint1Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint1Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint1Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint2Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint2Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint2Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint2Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint3Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint3Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint3Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint3Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint4Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint4Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint4Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint4Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint5Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint5Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint5Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint5Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint6Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint6Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint6Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint6Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint7Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint7Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint7Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint7Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint8Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint8Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint8Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint8Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint9Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint9Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint9Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint9Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint10Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint10Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint10Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint10Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint11Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint11Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint11Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint11Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint12Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint12Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint12Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint12Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint13Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint13Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint13Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint13Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint14Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint14Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint14Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint14Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint15Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint15Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint15Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint15Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint16Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint16Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint16Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint16Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint17Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint17Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint17Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint17Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint18Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint18Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint18Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint18Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint19Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint19Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint19Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint19Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint20Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint20Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint20Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint20Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint21Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint21Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint21Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint21Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint22Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint22Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint22Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint22Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint23Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint23Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint23Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint23Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint24Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint24Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint24Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint24Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint25Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint25Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint25Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint25Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint26Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint26Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint26Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint26Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint27Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint27Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint27Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint27Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint28Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint28Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint28Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint28Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint29Name(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "travelerRoutePoint29Name");
|
||||
}
|
||||
|
||||
const char* getTravelerRoutePoint29Name(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "travelerRoutePoint29Name");
|
||||
}
|
||||
|
||||
const char* getHorseASVariation(InfoData* data, const char* actor) {
|
||||
return data->getString(actor, "horseASVariation", "Normal");
|
||||
}
|
||||
|
||||
const char* getHorseASVariation(const al::ByamlIter& iter) {
|
||||
return InfoData::getStringByKey(iter, "horseASVariation", "Normal");
|
||||
}
|
||||
|
||||
int getHorseNature(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "horseNature");
|
||||
}
|
||||
|
||||
int getHorseNature(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "horseNature");
|
||||
}
|
||||
|
||||
int getHorseGearTopChargeNum(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "horseGearTopChargeNum", 3);
|
||||
}
|
||||
|
||||
int getHorseGearTopChargeNum(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "horseGearTopChargeNum", 3);
|
||||
}
|
||||
|
||||
int getHorseUnitRiddenAnimalType(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "horseUnitRiddenAnimalType");
|
||||
}
|
||||
|
||||
int getHorseUnitRiddenAnimalType(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "horseUnitRiddenAnimalType");
|
||||
}
|
||||
|
||||
int getMonsterShopBuyMamo(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "monsterShopBuyMamo");
|
||||
}
|
||||
|
||||
int getMonsterShopBuyMamo(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "monsterShopBuyMamo");
|
||||
}
|
||||
|
||||
int getMonsterShopSellMamo(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "monsterShopSellMamo");
|
||||
}
|
||||
|
|
@ -317,5 +797,28 @@ int getMonsterShopSellMamo(const al::ByamlIter& iter) {
|
|||
return InfoData::getIntByKey(iter, "monsterShopSellMamo");
|
||||
}
|
||||
|
||||
int getPictureBookLiveSpot1(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "pictureBookLiveSpot1", -1);
|
||||
}
|
||||
|
||||
int getPictureBookLiveSpot1(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "pictureBookLiveSpot1", -1);
|
||||
}
|
||||
|
||||
int getPictureBookLiveSpot2(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "pictureBookLiveSpot2", -1);
|
||||
}
|
||||
|
||||
int getPictureBookLiveSpot2(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "pictureBookLiveSpot2", -1);
|
||||
}
|
||||
|
||||
int getPictureBookSpecialDrop(InfoData* data, const char* actor) {
|
||||
return data->getInt(actor, "pictureBookSpecialDrop", -1);
|
||||
}
|
||||
|
||||
int getPictureBookSpecialDrop(const al::ByamlIter& iter) {
|
||||
return InfoData::getIntByKey(iter, "pictureBookSpecialDrop", -1);
|
||||
}
|
||||
|
||||
} // namespace ksys::act
|
||||
|
|
|
|||
|
|
@ -115,17 +115,205 @@ const char* getMasterSwordSleepActorName(const al::ByamlIter& iter);
|
|||
const char* getMasterSwordTrueFormActorName(InfoData* data, const char* actor);
|
||||
const char* getMasterSwordTrueFormActorName(const al::ByamlIter& iter);
|
||||
|
||||
int getArmorStarNum(InfoData* data, const char* actor);
|
||||
int getArmorStarNum(const al::ByamlIter& iter);
|
||||
|
||||
int getArmorDefenceAddLevel(InfoData* data, const char* actor);
|
||||
int getArmorDefenceAddLevel(const al::ByamlIter& iter);
|
||||
|
||||
const char* getArmorNextRankName(InfoData* data, const char* actor);
|
||||
const char* getArmorNextRankName(const al::ByamlIter& iter);
|
||||
|
||||
const char* getArmorEffectEffectType(InfoData* data, const char* actor);
|
||||
const char* getArmorEffectEffectType(const al::ByamlIter& iter);
|
||||
|
||||
int getArmorEffectEffectLevel(InfoData* data, const char* actor);
|
||||
int getArmorEffectEffectLevel(const al::ByamlIter& iter);
|
||||
|
||||
bool getArmorEffectAncientPowUp(InfoData* data, const char* actor);
|
||||
bool getArmorEffectAncientPowUp(const al::ByamlIter& iter);
|
||||
|
||||
bool getArmorEffectEnableClimbWaterfall(InfoData* data, const char* actor);
|
||||
bool getArmorEffectEnableClimbWaterfall(const al::ByamlIter& iter);
|
||||
|
||||
bool getArmorEffectEnableSpinAttack(InfoData* data, const char* actor);
|
||||
bool getArmorEffectEnableSpinAttack(const al::ByamlIter& iter);
|
||||
|
||||
int getArmorHeadMantleType(InfoData* data, const char* actor);
|
||||
int getArmorHeadMantleType(const al::ByamlIter& iter);
|
||||
|
||||
bool getArmorUpperDisableSelfMantle(InfoData* data, const char* actor);
|
||||
bool getArmorUpperDisableSelfMantle(const al::ByamlIter& iter);
|
||||
|
||||
int getArmorUpperUseMantleType(InfoData* data, const char* actor);
|
||||
int getArmorUpperUseMantleType(const al::ByamlIter& iter);
|
||||
|
||||
const char* getSeriesArmorSeriesType(InfoData* data, const char* actor);
|
||||
const char* getSeriesArmorSeriesType(const al::ByamlIter& iter);
|
||||
|
||||
int getItemSellingPrice(InfoData* data, const char* actor);
|
||||
int getItemSellingPrice(const al::ByamlIter& iter);
|
||||
|
||||
int getItemBuyingPrice(InfoData* data, const char* actor);
|
||||
int getItemBuyingPrice(const al::ByamlIter& iter);
|
||||
|
||||
int getItemCreatingPrice(InfoData* data, const char* actor);
|
||||
int getItemCreatingPrice(const al::ByamlIter& iter);
|
||||
|
||||
int getItemStainColor(InfoData* data, const char* actor);
|
||||
int getItemStainColor(const al::ByamlIter& iter);
|
||||
|
||||
int getItemSaleRevivalCount(InfoData* data, const char* actor);
|
||||
int getItemSaleRevivalCount(const al::ByamlIter& iter);
|
||||
|
||||
const char* getItemUseIconActorName(InfoData* data, const char* actor);
|
||||
const char* getItemUseIconActorName(const al::ByamlIter& iter);
|
||||
|
||||
int getRupeeRupeeValue(InfoData* data, const char* actor);
|
||||
int getRupeeRupeeValue(const al::ByamlIter& iter);
|
||||
|
||||
int getArrowArrowNum(InfoData* data, const char* actor);
|
||||
int getArrowArrowNum(const al::ByamlIter& iter);
|
||||
|
||||
int getArrowEnemyShootNumForDelete(InfoData* data, const char* actor);
|
||||
int getArrowEnemyShootNumForDelete(const al::ByamlIter& iter);
|
||||
|
||||
int getArrowArrowDeletePer(InfoData* data, const char* actor);
|
||||
int getArrowArrowDeletePer(const al::ByamlIter& iter);
|
||||
|
||||
int getCureItemHitPointRecover(InfoData* data, const char* actor);
|
||||
int getCureItemHitPointRecover(const al::ByamlIter& iter);
|
||||
|
||||
int getCureItemEffectiveTime(InfoData* data, const char* actor);
|
||||
int getCureItemEffectiveTime(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerAppearGameDataName(InfoData* data, const char* actor);
|
||||
const char* getTravelerAppearGameDataName(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerDeleteGameDataName(InfoData* data, const char* actor);
|
||||
const char* getTravelerDeleteGameDataName(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRouteType(InfoData* data, const char* actor);
|
||||
const char* getTravelerRouteType(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRideHorseName(InfoData* data, const char* actor);
|
||||
const char* getTravelerRideHorseName(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint0Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint0Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint1Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint1Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint2Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint2Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint3Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint3Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint4Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint4Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint5Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint5Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint6Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint6Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint7Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint7Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint8Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint8Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint9Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint9Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint10Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint10Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint11Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint11Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint12Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint12Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint13Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint13Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint14Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint14Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint15Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint15Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint16Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint16Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint17Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint17Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint18Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint18Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint19Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint19Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint20Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint20Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint21Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint21Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint22Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint22Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint23Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint23Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint24Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint24Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint25Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint25Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint26Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint26Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint27Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint27Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint28Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint28Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getTravelerRoutePoint29Name(InfoData* data, const char* actor);
|
||||
const char* getTravelerRoutePoint29Name(const al::ByamlIter& iter);
|
||||
|
||||
const char* getHorseASVariation(InfoData* data, const char* actor);
|
||||
const char* getHorseASVariation(const al::ByamlIter& iter);
|
||||
|
||||
int getHorseNature(InfoData* data, const char* actor);
|
||||
int getHorseNature(const al::ByamlIter& iter);
|
||||
|
||||
int getHorseGearTopChargeNum(InfoData* data, const char* actor);
|
||||
int getHorseGearTopChargeNum(const al::ByamlIter& iter);
|
||||
|
||||
int getHorseUnitRiddenAnimalType(InfoData* data, const char* actor);
|
||||
int getHorseUnitRiddenAnimalType(const al::ByamlIter& iter);
|
||||
|
||||
int getMonsterShopBuyMamo(InfoData* data, const char* actor);
|
||||
int getMonsterShopBuyMamo(const al::ByamlIter& iter);
|
||||
|
||||
int getMonsterShopSellMamo(InfoData* data, const char* actor);
|
||||
int getMonsterShopSellMamo(const al::ByamlIter& iter);
|
||||
|
||||
int getPictureBookLiveSpot1(InfoData* data, const char* actor);
|
||||
int getPictureBookLiveSpot1(const al::ByamlIter& iter);
|
||||
|
||||
int getPictureBookLiveSpot2(InfoData* data, const char* actor);
|
||||
int getPictureBookLiveSpot2(const al::ByamlIter& iter);
|
||||
|
||||
int getPictureBookSpecialDrop(InfoData* data, const char* actor);
|
||||
int getPictureBookSpecialDrop(const al::ByamlIter& iter);
|
||||
|
||||
} // namespace ksys::act
|
||||
|
|
|
|||
|
|
@ -48,13 +48,86 @@ PROPERTIES: List[Tuple[str, str, str, Any]] = [
|
|||
("MasterSword", "SleepActorName", "const char*"),
|
||||
("MasterSword", "TrueFormActorName", "const char*"),
|
||||
|
||||
("Armor", "StarNum", "int"),
|
||||
("Armor", "DefenceAddLevel", "int"),
|
||||
("Armor", "NextRankName", "const char*"),
|
||||
|
||||
("ArmorEffect", "EffectType", "const char*", "None"),
|
||||
("ArmorEffect", "EffectLevel", "int"),
|
||||
("ArmorEffect", "AncientPowUp", "bool"),
|
||||
("ArmorEffect", "EnableClimbWaterfall", "bool"),
|
||||
("ArmorEffect", "EnableSpinAttack", "bool"),
|
||||
|
||||
("ArmorHead", "MantleType", "int"),
|
||||
|
||||
("ArmorUpper", "DisableSelfMantle", "bool"),
|
||||
("ArmorUpper", "UseMantleType", "int"),
|
||||
|
||||
("SeriesArmor", "SeriesType", "const char*"),
|
||||
|
||||
("Item", "SellingPrice", "int", -1),
|
||||
("Item", "BuyingPrice", "int", -1),
|
||||
("Item", "CreatingPrice", "int", -1),
|
||||
("Item", "StainColor", "int", -1),
|
||||
("Item", "SaleRevivalCount", "int", -1),
|
||||
("Item", "UseIconActorName", "const char*"),
|
||||
|
||||
("Rupee", "RupeeValue", "int", 1),
|
||||
|
||||
("Arrow", "ArrowNum", "int"),
|
||||
("Arrow", "EnemyShootNumForDelete", "int"),
|
||||
("Arrow", "ArrowDeletePer", "int"),
|
||||
|
||||
("CureItem", "HitPointRecover", "int"),
|
||||
("CureItem", "EffectiveTime", "int"),
|
||||
|
||||
("Traveler", "AppearGameDataName", "const char*"),
|
||||
("Traveler", "DeleteGameDataName", "const char*"),
|
||||
("Traveler", "RouteType", "const char*"),
|
||||
("Traveler", "RideHorseName", "const char*"),
|
||||
("Traveler", "RoutePoint0Name", "const char*"),
|
||||
("Traveler", "RoutePoint1Name", "const char*"),
|
||||
("Traveler", "RoutePoint2Name", "const char*"),
|
||||
("Traveler", "RoutePoint3Name", "const char*"),
|
||||
("Traveler", "RoutePoint4Name", "const char*"),
|
||||
("Traveler", "RoutePoint5Name", "const char*"),
|
||||
("Traveler", "RoutePoint6Name", "const char*"),
|
||||
("Traveler", "RoutePoint7Name", "const char*"),
|
||||
("Traveler", "RoutePoint8Name", "const char*"),
|
||||
("Traveler", "RoutePoint9Name", "const char*"),
|
||||
("Traveler", "RoutePoint10Name", "const char*"),
|
||||
("Traveler", "RoutePoint11Name", "const char*"),
|
||||
("Traveler", "RoutePoint12Name", "const char*"),
|
||||
("Traveler", "RoutePoint13Name", "const char*"),
|
||||
("Traveler", "RoutePoint14Name", "const char*"),
|
||||
("Traveler", "RoutePoint15Name", "const char*"),
|
||||
("Traveler", "RoutePoint16Name", "const char*"),
|
||||
("Traveler", "RoutePoint17Name", "const char*"),
|
||||
("Traveler", "RoutePoint18Name", "const char*"),
|
||||
("Traveler", "RoutePoint19Name", "const char*"),
|
||||
("Traveler", "RoutePoint20Name", "const char*"),
|
||||
("Traveler", "RoutePoint21Name", "const char*"),
|
||||
("Traveler", "RoutePoint22Name", "const char*"),
|
||||
("Traveler", "RoutePoint23Name", "const char*"),
|
||||
("Traveler", "RoutePoint24Name", "const char*"),
|
||||
("Traveler", "RoutePoint25Name", "const char*"),
|
||||
("Traveler", "RoutePoint26Name", "const char*"),
|
||||
("Traveler", "RoutePoint27Name", "const char*"),
|
||||
("Traveler", "RoutePoint28Name", "const char*"),
|
||||
("Traveler", "RoutePoint29Name", "const char*"),
|
||||
|
||||
("Horse", "ASVariation", "const char*", "Normal"),
|
||||
("Horse", "Nature", "int"),
|
||||
("Horse", "GearTopChargeNum", "int", 3),
|
||||
|
||||
("HorseUnit", "RiddenAnimalType", "int"),
|
||||
|
||||
("MonsterShop", "BuyMamo", "int"),
|
||||
("MonsterShop", "SellMamo", "int"),
|
||||
|
||||
("PictureBook", "LiveSpot1", "int", -1),
|
||||
("PictureBook", "LiveSpot2", "int", -1),
|
||||
("PictureBook", "SpecialDrop", "int", -1),
|
||||
]
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue