ksys/res: Implement GParamList GelEnemy

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Léo Lam 2020-09-20 12:18:12 +02:00
parent 2868170492
commit 0e13b65932
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
4 changed files with 57 additions and 2 deletions

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@ -87,6 +87,7 @@ add_executable(uking
src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectExtendedEntity.h src/KingSystem/Resource/GeneralParamList/resGParamListObjectExtendedEntity.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectFish.h src/KingSystem/Resource/GeneralParamList/resGParamListObjectFish.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGelEnemy.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h src/KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h

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@ -89108,7 +89108,7 @@
0x00000071011a14b0,BgparamlistObjectGiantArmorSlot::ctor,1188,_ZN4ksys3res30GParamListObjectGiantArmorSlotC2Ev 0x00000071011a14b0,BgparamlistObjectGiantArmorSlot::ctor,1188,_ZN4ksys3res30GParamListObjectGiantArmorSlotC2Ev
0x00000071011a1954,BgparamlistObjectGuardian::ctor,812,_ZN4ksys3res24GParamListObjectGuardianC2Ev 0x00000071011a1954,BgparamlistObjectGuardian::ctor,812,_ZN4ksys3res24GParamListObjectGuardianC2Ev
0x00000071011a1c80,BgparamlistObjectSwarm::ctor,388,_ZN4ksys3res21GParamListObjectSwarmC2Ev 0x00000071011a1c80,BgparamlistObjectSwarm::ctor,388,_ZN4ksys3res21GParamListObjectSwarmC2Ev
0x00000071011a1e04,BgparamlistObjectGelEnemy::ctor,1352, 0x00000071011a1e04,BgparamlistObjectGelEnemy::ctor,1352,_ZN4ksys3res24GParamListObjectGelEnemyC2Ev
0x00000071011a234c,BgparamlistObjectWizzrobe::ctor,832, 0x00000071011a234c,BgparamlistObjectWizzrobe::ctor,832,
0x00000071011a268c,BgparamlistObjectStalEnemy::ctor,328, 0x00000071011a268c,BgparamlistObjectStalEnemy::ctor,328,
0x00000071011a27d4,BgparamlistObjectGuardianMini::ctor,672, 0x00000071011a27d4,BgparamlistObjectGuardianMini::ctor,672,
@ -89206,7 +89206,7 @@
0x00000071011a7e54,sub_71011A7E54,12,_ZNK4ksys3res24GParamListObjectGuardian7getNameEv 0x00000071011a7e54,sub_71011A7E54,12,_ZNK4ksys3res24GParamListObjectGuardian7getNameEv
0x00000071011a7e60,sub_71011A7E60,12,_ZNK4ksys3res27GParamListObjectMonsterShop7getNameEv 0x00000071011a7e60,sub_71011A7E60,12,_ZNK4ksys3res27GParamListObjectMonsterShop7getNameEv
0x00000071011a7e6c,sub_71011A7E6C,12,_ZNK4ksys3res21GParamListObjectSwarm7getNameEv 0x00000071011a7e6c,sub_71011A7E6C,12,_ZNK4ksys3res21GParamListObjectSwarm7getNameEv
0x00000071011a7e78,sub_71011A7E78,12, 0x00000071011a7e78,sub_71011A7E78,12,_ZNK4ksys3res24GParamListObjectGelEnemy7getNameEv
0x00000071011a7e84,sub_71011A7E84,12, 0x00000071011a7e84,sub_71011A7E84,12,
0x00000071011a7e90,sub_71011A7E90,12, 0x00000071011a7e90,sub_71011A7E90,12,
0x00000071011a7e9c,sub_71011A7E9C,12, 0x00000071011a7e9c,sub_71011A7E9C,12,

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@ -0,0 +1,52 @@
#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectGelEnemy : public GParamListObject {
public:
GParamListObjectGelEnemy();
const char* getName() const override { return "GelEnemy"; }
agl::utl::Parameter<sead::SafeString> mMoveBoneName;
agl::utl::Parameter<f32> mBodyRadius;
agl::utl::Parameter<s32> mClothBoneNumForEyeCalc;
agl::utl::Parameter<sead::SafeString> mBodyRootBoneName;
agl::utl::Parameter<sead::SafeString> mLeftEyeBoneName;
agl::utl::Parameter<sead::SafeString> mRightEyeBoneName;
agl::utl::Parameter<f32> mEyeSpaceHalf;
agl::utl::Parameter<sead::Vector3f> mEyeDir;
agl::utl::Parameter<sead::Vector3f> mEyeOffset;
agl::utl::Parameter<f32> mEyeUpMoveRate;
agl::utl::Parameter<f32> mEyeDownMoveRate;
agl::utl::Parameter<bool> mIsAverageEyePos;
agl::utl::Parameter<f32> mEyeDelayAccRate;
agl::utl::Parameter<f32> mEyeYMoveTheta;
agl::utl::Parameter<f32> mEyeYMoveFrequency;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectGelEnemy, 0x248);
inline GParamListObjectGelEnemy::GParamListObjectGelEnemy() {
auto* const obj = &mObj;
mMoveBoneName.init("Body_Move", "MoveBoneName", "", obj);
mBodyRadius.init(1.0, "BodyRadius", "", obj);
mClothBoneNumForEyeCalc.init(12, "ClothBoneNumForEyeCalc", "", obj);
mBodyRootBoneName.init("Skl_Root", "BodyRootBoneName", "", obj);
mLeftEyeBoneName.init("", "LeftEyeBoneName", "", obj);
mRightEyeBoneName.init("", "RightEyeBoneName", "", obj);
mEyeSpaceHalf.init(0.0, "EyeSpaceHalf", "", obj);
mEyeDir.init({0.75, 1.0, 1.0}, "EyeDir", "", obj);
mEyeOffset.init({0.0, 0.0, 0.0}, "EyeOffset", "", obj);
mEyeUpMoveRate.init(0.2, "EyeUpMoveRate", "", obj);
mEyeDownMoveRate.init(0.05, "EyeDownMoveRate", "", obj);
mIsAverageEyePos.init(true, "IsAverageEyePos", "", obj);
mEyeDelayAccRate.init(0.6, "EyeDelayAccRate", "", obj);
mEyeYMoveTheta.init(1.0, "EyeYMoveTheta", "", obj);
mEyeYMoveFrequency.init(0.033, "EyeYMoveFrequency", "", obj);
}
} // namespace ksys::res

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@ -26,6 +26,7 @@
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h" #include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectExtendedEntity.h" #include "KingSystem/Resource/GeneralParamList/resGParamListObjectExtendedEntity.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectFish.h" #include "KingSystem/Resource/GeneralParamList/resGParamListObjectFish.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGelEnemy.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h" #include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h" #include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h" #include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h"
@ -165,6 +166,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
add<GParamListObjType::Guardian>(archive.getRootList(), "Guardian", heap, dummy_list); add<GParamListObjType::Guardian>(archive.getRootList(), "Guardian", heap, dummy_list);
add<GParamListObjType::MonsterShop>(archive.getRootList(), "MonsterShop", heap, dummy_list); add<GParamListObjType::MonsterShop>(archive.getRootList(), "MonsterShop", heap, dummy_list);
add<GParamListObjType::Swarm>(archive.getRootList(), "Swarm", heap, dummy_list); add<GParamListObjType::Swarm>(archive.getRootList(), "Swarm", heap, dummy_list);
add<GParamListObjType::GelEnemy>(archive.getRootList(), "GelEnemy", heap, dummy_list);
// TODO: the rest // TODO: the rest