mirror of https://github.com/zeldaret/botw.git
ksys/phys: Implement world/shape casting RayCast functions
This commit is contained in:
parent
9b45b05302
commit
12505b6379
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@ -84025,25 +84025,25 @@ Address,Quality,Size,Name
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0x0000007100fc37bc,O,000136,_ZNK4ksys4phys7RayCast14isLayerEnabledENS0_12ContactLayerE
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0x0000007100fc3844,O,000008,_ZN4ksys4phys7RayCast12setGroundHitENS0_9GroundHitE
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0x0000007100fc384c,O,000008,_ZNK4ksys4phys7RayCast12getGroundHitEv
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0x0000007100fc3854,O,000008,_ZN4ksys4phys7RayCast5setD8Ei
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0x0000007100fc3854,O,000008,_ZN4ksys4phys7RayCast19setIgnoredGroundHitENS0_9GroundHitE
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0x0000007100fc385c,O,000012,_ZN4ksys4phys7RayCast5set9AEb
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0x0000007100fc3868,O,000028,_ZN4ksys4phys7RayCast8setStartERKN4sead7Vector3IfEE
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0x0000007100fc3884,O,000028,_ZN4ksys4phys7RayCast6setEndERKN4sead7Vector3IfEE
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0x0000007100fc38a0,O,000052,_ZN4ksys4phys7RayCast14setStartAndEndERKN4sead7Vector3IfEES6_
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0x0000007100fc38d4,O,000064,_ZN4ksys4phys7RayCast23setStartAndDisplacementERKN4sead7Vector3IfEES6_
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0x0000007100fc3914,O,000076,_ZN4ksys4phys7RayCast29setStartAndDisplacementScaledERKN4sead7Vector3IfEES6_f
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0x0000007100fc3960,O,000064,_ZN4ksys4phys7RayCast15addGroupHandlerEPNS0_18SystemGroupHandlerE
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0x0000007100fc3960,O,000064,_ZN4ksys4phys7RayCast15addIgnoredGroupEPNS0_18SystemGroupHandlerE
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0x0000007100fc39a0,O,000020,_ZN4ksys4phys7RayCast12setRigidBodyEPNS0_9RigidBodyE
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0x0000007100fc39b4,U,000360,phys::RayCast::worldRayCast
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0x0000007100fc3b1c,U,000648,phys::RayCast::worldRayCastImpl
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0x0000007100fc3da4,U,000360,phys::RayCast::shapeRayCast
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0x0000007100fc3f0c,U,000828,phys::RayCast::shapeRayCastImpl
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0x0000007100fc39b4,O,000360,_ZN4ksys4phys7RayCast12worldRayCastENS0_16ContactLayerTypeE
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0x0000007100fc3b1c,O,000648,_ZN4ksys4phys7RayCast16worldRayCastImplEP21hkpWorldRayCastOutputNS0_16ContactLayerTypeE
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0x0000007100fc3da4,O,000360,_ZN4ksys4phys7RayCast12shapeRayCastEPNS0_9RigidBodyE
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0x0000007100fc3f0c,O,000828,_ZN4ksys4phys7RayCast16shapeRayCastImplEP21hkpWorldRayCastOutputPNS0_9RigidBodyE
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0x0000007100fc4248,U,000360,phys::RayCast::phantomRayCast
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0x0000007100fc43b0,U,000640,phys::RaycastQuery::phantomRayCastImpl
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0x0000007100fc4630,U,000236,phys::RaycastQuery::staticCompoundStuff
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0x0000007100fc471c,O,000072,_ZNK4ksys4phys7RayCast14getHitPositionEPN4sead7Vector3IfEE
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0x0000007100fc4764,U,000268,phys::RaycastQuery::x_2
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0x0000007100fc4870,O,000028,_ZNK4ksys4phys7RayCast5get34EPN4sead7Vector3IfEE
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0x0000007100fc4870,O,000028,_ZNK4ksys4phys7RayCast12getHitNormalEPN4sead7Vector3IfEE
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0x0000007100fc488c,U,000840,phys::RaycastQuery::x_0
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0x0000007100fc4bd4,U,000032,phys::RaycastQuery::x_1
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0x0000007100fc4bf4,O,000004,_ZN4ksys4phys15RayHitCollectorD1Ev
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@ -84054,7 +84054,7 @@ Address,Quality,Size,Name
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0x0000007100fc503c,O,000476,_ZNK4ksys4phys29NormalCheckingRayHitCollector11checkNormalERK9hkpCdBodyRK30hkpShapeRayCastCollectorOutput
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0x0000007100fc5218,O,000112,_ZNK4ksys4phys7RayCast27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
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0x0000007100fc5288,O,000092,_ZNK4ksys4phys7RayCast18getRuntimeTypeInfoEv
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0x0000007100fc52e4,U,000004,phys::RayCast::m4
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0x0000007100fc52e4,O,000004,_ZN4ksys4phys7RayCast14onRigidBodyHitEPNS0_9RigidBodyE
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0x0000007100fc52e8,U,000056,phys::RayCastDerived::ctor
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0x0000007100fc5320,U,000004,phys::RayCastDerived::dtor
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0x0000007100fc5324,U,000036,phys::RayCastDerived::dtord
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Can't render this file because it is too large.
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2
lib/sead
2
lib/sead
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@ -1 +1 @@
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Subproject commit 7e8caf7567dd4aa218a8c3ab979fd428a322661f
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Subproject commit fa370e87acb11df1805de89078b0bf9007b616e8
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@ -6,8 +6,12 @@
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#include <Havok/Physics2012/Collide/Query/CastUtil/hkpWorldRayCastOutput.h>
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#include <Havok/Physics2012/Collide/Query/hkpRayHitCollector.h>
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#include <Havok/Physics2012/Collide/Shape/Convex/Triangle/hkpTriangleShape.h>
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#include <Havok/Physics2012/Collide/Shape/Query/hkpShapeRayCastInput.h>
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#include <Havok/Physics2012/Dynamics/Entity/hkpRigidBody.h>
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#include <Havok/Physics2012/Dynamics/World/hkpWorld.h>
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#include <Havok/Physics2012/Internal/Collide/StaticCompound/hkpStaticCompoundShape.h>
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#include <prim/seadScopeGuard.h>
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#include "KingSystem/Physics/RigidBody/physRigidBody.h"
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#include "KingSystem/Physics/System/physEntityContactListener.h"
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#include "KingSystem/Physics/System/physGroupFilter.h"
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#include "KingSystem/Physics/System/physSystem.h"
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@ -47,12 +51,12 @@ class NormalCheckingRayHitCollector : public RayHitCollector {
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public:
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HK_DECLARE_CLASS_ALLOCATOR(NormalCheckingRayHitCollector)
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NormalCheckingRayHitCollector(hkpWorldRayCastOutput* output, ContactLayerType layer_type,
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NormalCheckingRayHitCollector(hkpWorldRayCastOutput* output, const sead::Vector3f& ray_line,
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RayCast::NormalCheckingMode mode, ContactLayerType layer_type,
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const sead::PtrArray<SystemGroupHandler>* ignored_groups,
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GroundHit ignored_ground_hit, const sead::Vector3f* ray_line,
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RayCast::NormalCheckingMode mode)
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GroundHit ignored_ground_hit)
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: RayHitCollector(output, layer_type, ignored_groups, ignored_ground_hit),
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mRayLine(ray_line), mMode(mode) {}
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mRayLine(&ray_line), mMode(mode) {}
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~NormalCheckingRayHitCollector() override;
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@ -77,7 +81,7 @@ void RayCast::reset() {
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mTo = sead::Vector3f::zero;
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mFrom = sead::Vector3f::zero;
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mLayerMasks = {};
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mExtraGroupHandlers.clear();
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mIgnoredGroups.clear();
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resetCastResult();
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}
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@ -85,12 +89,12 @@ void RayCast::reset() {
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void RayCast::resetCastResult() {
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static_cast<void>(_98.load());
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_30 = {};
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_34 = sead::Vector3f::zero;
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mHasHit = false;
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mHitNormal = sead::Vector3f::zero;
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mHitFraction = -1.0;
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_48 = {};
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_50 = {};
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_54 = {};
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mHitCollidable = {};
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mHitShapeKey = {};
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mHasHitSpecifiedRigidBody = false;
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_58 = {};
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_60 = {};
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_70 = {};
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@ -146,8 +150,8 @@ GroundHit RayCast::getGroundHit() const {
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return mGroundHit;
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}
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void RayCast::setD8(int value) {
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_d8 = value;
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void RayCast::setIgnoredGroundHit(GroundHit ground_hit) {
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mIgnoredGroundHit = ground_hit;
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}
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void RayCast::set9A(bool value) {
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@ -180,11 +184,11 @@ void RayCast::setStartAndDisplacementScaled(const sead::Vector3f& start,
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setEnd(start + displacement * displacement_scale);
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}
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bool RayCast::addGroupHandler(SystemGroupHandler* group_handler) {
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if (mExtraGroupHandlers.size() == mExtraGroupHandlers.capacity() || group_handler == nullptr)
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bool RayCast::addIgnoredGroup(SystemGroupHandler* group_handler) {
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if (mIgnoredGroups.size() == mIgnoredGroups.capacity() || group_handler == nullptr)
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return false;
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mExtraGroupHandlers.pushBack(group_handler);
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mIgnoredGroups.pushBack(group_handler);
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return true;
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}
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@ -193,12 +197,154 @@ void RayCast::setRigidBody(RigidBody* body) {
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mRigidBody = body;
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}
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void RayCast::getHitPosition(sead::Vector3f* out) const {
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*out = ((1 - mHitFraction) * mFrom) + (mHitFraction * mTo);
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void RayCast::fillCastInput(hkpWorldRayCastInput& input, ContactLayerType layer_type) {
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const u32 layer_mask = getLayerMask(layer_type);
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input.m_enableShapeCollectionFilter = true;
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input.m_filterInfo = getFilterInfo(layer_type, layer_mask);
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input.m_from = toHkVec4(mFrom);
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input.m_to = toHkVec4(mTo);
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}
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void RayCast::get34(sead::Vector3f* out) const {
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*out = _34;
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void RayCast::fillCastInput(hkpShapeRayCastInput& input, ContactLayerType layer_type) {
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input.m_filterInfo = getFilterInfo(layer_type, getLayerMask(layer_type));
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}
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u32 RayCast::getFilterInfo(ContactLayerType layer_type, u32 layer_mask) const {
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if (mGroupHandler != nullptr) {
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return mGroupHandler->makeQueryCollisionMask(layer_mask, mGroundHit, _9a);
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} else {
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auto* filter = System::instance()->getGroupFilter(layer_type);
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auto info = filter->makeQueryCollisionMask(layer_mask, mGroundHit, _9a);
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#ifdef MATCHING_HACK_NX_CLANG
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asm("");
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#endif
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return info;
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}
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}
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void RayCast::preCast() {
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if (_70 == 1)
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resetCastResult();
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_98 = true;
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}
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bool RayCast::postCast(const hkpWorldRayCastOutput& output) {
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mHasHit = output.hasHit();
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if (mHasHit) {
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updateHitInformation(output);
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getActorInfoMaybe(output);
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}
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_98 = false;
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_70 = 1;
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return mHasHit;
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}
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void RayCast::updateHitInformation(const hkpWorldRayCastOutput& output) {
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storeToVec3(&mHitNormal, output.m_normal);
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mHitFraction = output.m_hitFraction;
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mHitCollidable = output.m_rootCollidable;
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mHitShapeKey = output.m_shapeKeys[0];
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auto* hit_body = getRigidBody(*mHitCollidable);
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if (hit_body) {
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if (mRigidBody != nullptr && hit_body == mRigidBody)
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mHasHitSpecifiedRigidBody = true;
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onRigidBodyHit(hit_body);
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if (mRigidBodyHitCallback)
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mRigidBodyHitCallback->invoke(hit_body);
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}
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}
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bool RayCast::worldRayCast(ContactLayerType layer_type) {
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hkpWorldRayCastOutput output;
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preCast();
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worldRayCastImpl(&output, layer_type);
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return postCast(output);
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}
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void RayCast::worldRayCastImpl(hkpWorldRayCastOutput* output, ContactLayerType layer_type) {
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hkpWorldRayCastInput input;
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fillCastInput(input, layer_type);
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System::instance()->lockWorld(layer_type, "raycast", 0, OnlyLockIfNeeded::Yes);
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auto world_guard = sead::makeScopeGuard(
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[&] { System::instance()->unlockWorld(layer_type, "raycast", 0, OnlyLockIfNeeded::Yes); });
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if (mNormalCheckingMode == NormalCheckingMode::DoNotCheck) {
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if (mIgnoredGroups.size() > 0 || int(mIgnoredGroundHit) != GroundHit::Ignore) {
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RayHitCollector collector{output, layer_type,
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mIgnoredGroups.size() > 0 ? &mIgnoredGroups : nullptr,
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mIgnoredGroundHit};
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System::instance()->getHavokWorld(layer_type)->castRay(input, collector);
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} else {
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System::instance()->getHavokWorld(layer_type)->castRay(input, *output);
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}
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} else {
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sead::Vector3f ray_line = mTo - mFrom;
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ray_line.normalize();
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auto* groups = mIgnoredGroups.size() > 0 ? &mIgnoredGroups : nullptr;
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NormalCheckingRayHitCollector collector(output, ray_line, mNormalCheckingMode, layer_type,
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groups, mIgnoredGroundHit);
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System::instance()->getHavokWorld(layer_type)->castRay(input, collector);
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}
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}
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bool RayCast::shapeRayCast(RigidBody* rigid_body) {
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hkpWorldRayCastOutput output;
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preCast();
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shapeRayCastImpl(&output, rigid_body);
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return postCast(output);
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}
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void RayCast::shapeRayCastImpl(hkpWorldRayCastOutput* output, RigidBody* body) {
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hkpShapeRayCastInput input;
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auto layer_type = body->getLayerType();
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fillCastInput(input, layer_type);
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sead::Matrix34f transform;
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body->getTransform(&transform);
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transform.invert();
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const auto from = transform * mFrom;
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const auto to = transform * mTo;
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input.m_from = toHkVec4(from);
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input.m_to = toHkVec4(to);
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System::instance()->incrementWorldUnkCounter(ContactLayerType::Entity);
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auto world_guard = sead::makeScopeGuard(
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[&] { System::instance()->decrementWorldUnkCounter(ContactLayerType::Entity); });
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auto* collidable = body->getHkBody()->getCollidable();
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if (mNormalCheckingMode == NormalCheckingMode::DoNotCheck) {
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if (mIgnoredGroups.size() > 0 || int(mIgnoredGroundHit) != GroundHit::Ignore) {
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RayHitCollector collector{output, layer_type,
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mIgnoredGroups.size() > 0 ? &mIgnoredGroups : nullptr,
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mIgnoredGroundHit};
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collidable->getShape()->castRayWithCollector(input, *collidable, collector);
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} else {
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collidable->getShape()->castRay(input, *output);
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}
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} else {
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sead::Vector3f ray_line = mTo - mFrom;
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ray_line.normalize();
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auto* groups = mIgnoredGroups.size() > 0 ? &mIgnoredGroups : nullptr;
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NormalCheckingRayHitCollector collector(output, ray_line, mNormalCheckingMode, layer_type,
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groups, mIgnoredGroundHit);
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collidable->getShape()->castRayWithCollector(input, *collidable, collector);
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}
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}
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void RayCast::getHitPosition(sead::Vector3f* position) const {
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*position = ((1 - mHitFraction) * mFrom) + (mHitFraction * mTo);
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}
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void RayCast::getHitNormal(sead::Vector3f* normal) const {
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*normal = mHitNormal;
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}
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RayHitCollector::~RayHitCollector() = default;
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@ -9,6 +9,12 @@
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#include "KingSystem/Physics/physDefines.h"
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#include "KingSystem/Physics/physMaterialMask.h"
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class hkpCollidable;
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struct hkpShapeRayCastInput;
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struct hkpShapeRayCastOutput;
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struct hkpWorldRayCastInput;
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struct hkpWorldRayCastOutput;
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namespace ksys::phys {
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struct ActorInfo;
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@ -25,13 +31,12 @@ public:
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DoNotCheck = 2,
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};
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// TODO: what kind of callback is this?
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using Callback = sead::IDelegate1<phys::RigidBody*>;
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using RigidBodyHitCallback = sead::IDelegate1<phys::RigidBody*>;
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RayCast(SystemGroupHandler* group_handler, GroundHit ground_hit);
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virtual ~RayCast();
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virtual void m4(void*) {}
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virtual void onRigidBodyHit(RigidBody* body) {}
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void reset();
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void resetCastResult();
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@ -44,8 +49,8 @@ public:
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void setGroundHit(GroundHit ground_hit);
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GroundHit getGroundHit() const;
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void setIgnoredGroundHit(GroundHit ground_hit);
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// TODO: rename
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void setD8(int value);
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void set9A(bool value);
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void setStart(const sead::Vector3f& start);
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@ -56,22 +61,20 @@ public:
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const sead::Vector3f& displacement,
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float displacement_scale);
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bool addGroupHandler(SystemGroupHandler* group_handler);
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/// @warning Only up to 4 groups can be ignored.
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bool addIgnoredGroup(SystemGroupHandler* group_handler);
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void setRigidBody(RigidBody* body);
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void setCallback(Callback* callback) { mCallback = callback; }
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Callback* getCallback() const { return mCallback; }
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void setCallback(RigidBodyHitCallback* callback) { mRigidBodyHitCallback = callback; }
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RigidBodyHitCallback* getCallback() const { return mRigidBodyHitCallback; }
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// 0x0000007100fc39b4
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bool worldRayCast(ContactLayerType layer_type);
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// 0x0000007100fc3da4
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bool shapeRayCast(RigidBody* rigid_body);
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// 0x0000007100fc4248
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bool phantomRayCast(void* unk);
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void getHitPosition(sead::Vector3f* out) const;
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// TODO: rename
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void get34(sead::Vector3f* out) const;
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void getHitPosition(sead::Vector3f* position) const;
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void getHitNormal(sead::Vector3f* normal) const;
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// TODO: rename
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// 0x0000007100fc4844
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void getUnkVectors(sead::Vector3f* unk1, sead::Vector3f* unk2, void* unk3) const;
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@ -79,34 +82,40 @@ public:
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// 0x0000007100fc4bd4
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bool x_1(sead::Vector3f* out) const;
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private:
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protected:
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auto& getLayerMask(ContactLayerType type) { return mLayerMasks[int(type)]; }
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auto& getLayerMask(ContactLayerType type) const { return mLayerMasks[int(type)]; }
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// 0x0000007100fc3b1c
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void worldRayCastImpl(void* arg, ContactLayerType layer_type);
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// 0x0000007100fc3f0c
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void shapeRayCastImpl(void* arg, RigidBody* rigid_body);
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void worldRayCastImpl(hkpWorldRayCastOutput* output, ContactLayerType layer_type);
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void shapeRayCastImpl(hkpWorldRayCastOutput* output, RigidBody* body);
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// 0x0000007100fc43b0
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void phantomRayCastImpl(void* unk);
|
||||
void phantomRayCastImpl(hkpWorldRayCastOutput* output);
|
||||
|
||||
// 0x0000007100fc4630
|
||||
const ActorInfo* getActorInfoMaybe(void* unk);
|
||||
const ActorInfo* getActorInfoMaybe(const hkpShapeRayCastOutput& output);
|
||||
|
||||
// 0x0000007100fc4764
|
||||
bool x_2(sead::Vector3f* out, void* unk1, int unk2) const;
|
||||
|
||||
void fillCastInput(hkpWorldRayCastInput& input, ContactLayerType layer_type);
|
||||
void fillCastInput(hkpShapeRayCastInput& input, ContactLayerType layer_type);
|
||||
u32 getFilterInfo(ContactLayerType layer_type, u32 layer_mask) const;
|
||||
|
||||
void preCast();
|
||||
bool postCast(const hkpWorldRayCastOutput& output);
|
||||
void updateHitInformation(const hkpWorldRayCastOutput& output);
|
||||
|
||||
sead::Vector3f mFrom = sead::Vector3f::zero;
|
||||
sead::Vector3f mTo = sead::Vector3f::zero;
|
||||
SystemGroupHandler* mGroupHandler{};
|
||||
GroundHit mGroundHit{};
|
||||
u32 _2c;
|
||||
bool _30;
|
||||
sead::Vector3f _34;
|
||||
bool mHasHit;
|
||||
sead::Vector3f mHitNormal;
|
||||
float mHitFraction;
|
||||
void* _48;
|
||||
u32 _50;
|
||||
bool _54;
|
||||
const hkpCollidable* mHitCollidable;
|
||||
u32 mHitShapeKey;
|
||||
bool mHasHitSpecifiedRigidBody;
|
||||
void* _58{};
|
||||
void* _60;
|
||||
sead::SafeArray<sead::BitFlag32, NumContactLayerTypes> mLayerMasks{};
|
||||
|
@ -117,10 +126,9 @@ private:
|
|||
sead::Atomic<bool> _98;
|
||||
bool _99{};
|
||||
bool _9a{};
|
||||
sead::FixedPtrArray<SystemGroupHandler, 4> mExtraGroupHandlers;
|
||||
// TODO: rename once we figure out what kind of callback this is
|
||||
Callback* mCallback{};
|
||||
u32 _d8 = 0x10;
|
||||
sead::FixedPtrArray<SystemGroupHandler, 4> mIgnoredGroups;
|
||||
RigidBodyHitCallback* mRigidBodyHitCallback{};
|
||||
GroundHit mIgnoredGroundHit = GroundHit::Ignore;
|
||||
};
|
||||
|
||||
} // namespace ksys::phys
|
||||
|
|
|
@ -102,6 +102,11 @@ public:
|
|||
// 0x0000007101216814
|
||||
bool getEntityContactListenerField91() const;
|
||||
|
||||
// 0x000000710121682c
|
||||
void incrementWorldUnkCounter(ContactLayerType layer_type);
|
||||
// 0x000000710121684c
|
||||
void decrementWorldUnkCounter(ContactLayerType layer_type);
|
||||
|
||||
// 0x0000007101216cec
|
||||
sead::Heap* getPhysicsTempHeap(LowPriority low_priority) const;
|
||||
|
||||
|
|
Loading…
Reference in New Issue