game: Put actions, AIs, behaviors, queries in an "AI" folder

Helps keep things clean as Game starts containing more source files.
This commit is contained in:
Léo Lam 2020-09-16 19:00:03 +02:00
parent 3db6228dfc
commit 1b21cd669b
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
5 changed files with 7 additions and 7 deletions

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@ -13,10 +13,10 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
add_executable(uking
src/Game/Action/actionSetInstEventFlag.cpp
src/Game/Action/actionSetInstEventFlag.h
src/Game/Action/actionSetLinkTagBasic.cpp
src/Game/Action/actionSetLinkTagBasic.h
src/Game/AI/Action/actionSetInstEventFlag.cpp
src/Game/AI/Action/actionSetInstEventFlag.h
src/Game/AI/Action/actionSetLinkTagBasic.cpp
src/Game/AI/Action/actionSetLinkTagBasic.h
src/KingSystem/ActorSystem/actActor.h
src/KingSystem/ActorSystem/actActorCreator.cpp

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@ -1,4 +1,4 @@
#include "Game/Action/actionSetInstEventFlag.h"
#include "Game/AI/Action/actionSetInstEventFlag.h"
#include "KingSystem/ActorSystem/actActor.h"
namespace uking::action {
@ -8,4 +8,4 @@ SetInstEventFlagAction::SetInstEventFlagAction(const ksys::act::ai::ClassArg& ar
SetInstEventFlagAction::~SetInstEventFlagAction() = default;
} // namespace uking::action
} // namespace uking::action

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@ -1,4 +1,4 @@
#include "Game/Action/actionSetLinkTagBasic.h"
#include "Game/AI/Action/actionSetLinkTagBasic.h"
#include "KingSystem/ActorSystem/actActor.h"
namespace uking::action {