mirror of https://github.com/zeldaret/botw.git
commit
1cbb1a3311
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0x0000007100b8c084,nullsub_3333,4,
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0x0000007100b8c08c,_ZN3aal8Debugger11LimiterType5text_Ei,428,
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0x0000007100b8c08c,_ZN3aal8Debugger11LimiterType5text_Ei,428,
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0x0000007100b8c238,j__ZdlPv_685,4,
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0x0000007100b8c238,j__ZdlPv_685,4,_ZN4sead15FixedSafeStringILi24EED0Ev
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0x0000007100b8c32c,j__ZdlPv_686,4,
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0x0000007100b8c330,_ZN4sead19FixedSafeStringBaseIcLi130EEaSERKNS_14SafeStringBaseIcEE,240,
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0x0000007100b8c330,_ZN4sead19FixedSafeStringBaseIcLi130EEaSERKNS_14SafeStringBaseIcEE,240,_ZN4sead19FixedSafeStringBaseIcLi24EEaSERKNS_14SafeStringBaseIcEE
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0x0000007100b8c5d0,_ZN4sead15FixedSafeStringILi157EEaSERKNS_14SafeStringBaseIcEE,240,
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0x0000007100b8c5d0,_ZN4sead15FixedSafeStringILi157EEaSERKNS_14SafeStringBaseIcEE,240,
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0x00000071010954b8,sub_71010954B8,624,
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0x000000710109596c,nullsub_4467,4,
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0x000000710109596c,nullsub_4467,4,
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0x0000007101095970,ResourceBdmgparam::doCreate,4,
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0x0000007101095970,ResourceBdmgparam::doCreate,4,_ZN4ksys3res11DamageParam9doCreate_EPhjPN4sead4HeapE
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0x0000007101095974,Bdmgparam::parse,7556,
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0x0000007101095974,Bdmgparam::parse,7556,_ZN4ksys3res11DamageParam6parse_EPhmPN4sead4HeapE
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0x00000071010976f8,ResourceBdmgparam::parse,28,
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0x00000071010976f8,ResourceBdmgparam::parse,28,_ZThn632_N4ksys3res11DamageParam6parse_EPhmPN4sead4HeapE
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0x0000007101097714,sub_7101097714,288,
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0x0000007101097714,sub_7101097714,288,_ZN4ksys3res11DamageParam13getDamageRateERKN4sead14SafeStringBaseIcEE
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0x0000007101097834,sub_7101097834,956,
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0x0000007101097834,sub_7101097834,956,_ZN4ksys3res11DamageParam17getDamageReactionERKN4sead14SafeStringBaseIcEES6_
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0x0000007101097bf0,sub_7101097BF0,576,_ZN4ksys3res11DamageParamD2Ev
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0x0000007101097e30,sub_7101097E30,36,_ZN4ksys3res11DamageParamD0Ev
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0x0000007101097e54,sub_7101097E54,8,
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0x0000007101097e54,sub_7101097E54,8,_ZN4ksys3res11DamageParam10ParamIO_m0Ev
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0x0000007101097e5c,sub_7101097E5C,8,
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0x0000007101097e5c,sub_7101097E5C,8,_ZNK4ksys3res11DamageParam27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
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0x0000007101097e64,sub_7101097E64,92,
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0x0000007101097e64,sub_7101097E64,92,_ZNK4ksys3res11DamageParam18getRuntimeTypeInfoEv
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0x0000007101097ec0,sub_7101097EC0,8,
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0x0000007101097ec0,sub_7101097EC0,8,_ZNK4ksys3res11DamageParam10needsParseEv
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0x0000007101097ec8,ResourceBdmgparam::rtti1,8,
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0x0000007101097ec8,ResourceBdmgparam::rtti1,8,_ZThn632_NK4ksys3res11DamageParam27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
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0x0000007101097ed0,ResourceBdmgparam::rtti2,92,
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0x0000007101097ed0,ResourceBdmgparam::rtti2,92,_ZThn632_NK4ksys3res11DamageParam18getRuntimeTypeInfoEv
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0x0000007101097f2c,ResourceBdmgparam::dtor,8,
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0x0000007101097f2c,ResourceBdmgparam::dtor,8,_ZThn632_N4ksys3res11DamageParamD1Ev
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0x0000007101097f34,ResourceBdmgparam::dtorDelete,40,
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0x0000007101097f34,ResourceBdmgparam::dtorDelete,40,_ZThn632_N4ksys3res11DamageParamD0Ev
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0x0000007101097f5c,ResourceBdmgparam::needsParse,8,
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0x0000007101097f6c,sub_7101097F6C,40,_ZThn664_N4ksys3res11DamageParamD0Ev
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0x0000007101097f94,getDamageRateTypes,428,
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0x0000007101097f94,getDamageRateTypes,428,_ZN4ksys3res11DamageParam12DamageSource5text_Ei?
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0x0000007101098140,j__ZdlPv_1173,4,
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0x0000007101098140,j__ZdlPv_1173,4,_ZN4sead15FixedSafeStringILi75EED0Ev
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0x0000007101098144,_ZN4sead15FixedSafeStringILi80EEaSERKNS_14SafeStringBaseIcEE,240,
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0x0000007101098328,getDamageReactionTypes,428,
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0x0000007101098328,getDamageReactionTypes,428,_ZN4ksys3res11DamageParam10DamageSize5text_Ei?
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0x0000007101098650,Bdrop::parse,1684,_ZN4ksys3res4Drop6parse_EPhmPN4sead4HeapE
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0x0000007101098650,Bdrop::parse,1684,_ZN4ksys3res4Drop6parse_EPhmPN4sead4HeapE
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0x00000071011819a8,Bdmgparam::ctor,1808,_ZN4ksys3res11DamageParamC1Ev
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Can't render this file because it is too large.
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@ -130,6 +130,8 @@ target_sources(uking PRIVATE
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resResourceArchive.h
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resResourceArchive.h
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resResourceAwareness.cpp
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resResourceAwareness.cpp
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resResourceAwareness.h
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resResourceAwareness.h
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resResourceDamageParam.cpp
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resResourceDamageParam.h
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resResourceDemo.cpp
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resResourceDemo.cpp
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resResourceDemo.h
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resResourceDemo.h
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resResourceDrop.cpp
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resResourceDrop.cpp
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@ -0,0 +1,258 @@
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#include "KingSystem/Resource/resResourceDamageParam.h"
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namespace ksys::res {
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SEAD_ENUM_IMPL(DamageParam::DamageSize)
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SEAD_ENUM_IMPL(DamageParam::DamageSource)
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DamageParam::DamageParam() : ParamIO("dmgparam", 0) {}
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bool DamageParam::parse_(u8* data, size_t, sead::Heap* heap) {
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mDamageRateBuffer.allocBufferAssert(DamageSource::size(), heap);
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mDamageTypeBuffer.allocBufferAssert(DamageSource::size() * DamageSize::size(), heap);
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sead::FormatFixedSafeString<64> str;
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for (auto source : DamageSource{}) {
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str.format("%s", source.text());
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mDamageRateBuffer[source.getRelativeIndex()].init(1.0, str, "", &mDamageRateObj);
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}
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for (auto source : DamageSource{}) {
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for (auto size : DamageSize{}) {
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str.format("%s-%s", source.text(), size.text());
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const auto i = source.getRelativeIndex();
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const auto j = size.getRelativeIndex();
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if (source == DamageSource::Arrow) {
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mDamageTypeBuffer.get(i * 4 + j)->init("通常ダメージ", str, "", &mReactionTableObj);
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} else if (j == DamageSize::Large || j == DamageSize::Huge ||
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source == DamageSource::Bomb || source == DamageSource::LargeSword) {
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mDamageTypeBuffer.get(i * 4 + j)->init("吹っ飛び", str, "", &mReactionTableObj);
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} else if (j == DamageSize::Middle) {
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mDamageTypeBuffer.get(i * 4 + j)->init("中ダメージ", str, "", &mReactionTableObj);
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} else {
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mDamageTypeBuffer.get(i * 4 + j)->init("通常ダメージ", str, "", &mReactionTableObj);
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}
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}
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}
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mBreakable.init(false, "Breakable", "壊れるかどうか(AI無しで破壊エフェクト・消滅挙動を行う)",
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"", &mParametersObj);
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mHammerAffect.init(
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false, "HammerAffect",
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"ハンマーが有効かどうか(ハンマー属性にチェックを入れた武器で攻撃されると即死する)", "",
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&mParametersObj);
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mWeakBreakerAffect.init(false, "WeakBreakerAffect", "Objを一撃破壊しない武器設定が有効か", "",
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&mParametersObj);
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mChemicalAttackAffect.init(true, "ChemicalAttackAffect",
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"ケミカルAtによる追加ダメージを受けるか(Ex:ロッドの玉)", "",
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&mParametersObj);
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mSpAffectRatio.init(1.0, "SpAffectRatio", "特効ダメージ倍率(武器倍率と掛け算される)", "",
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&mParametersObj);
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mSpAffectDamage.init(0, "SpAffectDamage", "特効ダメージ加算値(ダメージ計算後に加算される)", "",
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&mParametersObj);
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mVanishAffect.init(false, "VanishAffect", "消滅攻撃有効(Ex:古代の矢)", "", &mParametersObj);
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mIsCriticalBlowOff.init(true, "IsCriticalBlowOff", "クリティカルで吹き飛ぶ", "",
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&mParametersObj);
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mIsAcceptAtkImpulse.init(false, "IsAcceptAtkImpulse",
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"攻撃的衝撃力を受けるかどうか(Ex:ボコブリンの石)", "",
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&mParametersObj);
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mIsCommonCalcImpuleDamage.init(
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true, "IsCommonCalcImpuleDamage",
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"衝撃力ダメージを自動計算する(Offの場合のみImpulseDamageTableが有効になります)", "",
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&mParametersObj);
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mIsHeavyBreak.init(false, "IsHeavyBreak", "巨体属性でへし折れる", "", &mParametersObj);
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mImpulseThresholdLv0.init(-1.0, "ImpulseThresholdLv0", "(Small)衝撃力ダメージ閾値", "",
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&mParametersObj);
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mImpulseDamageLv0.init(0.0, "ImpulseDamageLv0", "(Small)衝撃力ダメージ値", "", &mParametersObj);
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mImpulseThresholdLv1.init(-1.0, "ImpulseThresholdLv1", "(Middle)衝撃力ダメージ閾値", "",
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&mParametersObj);
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mImpulseDamageLv1.init(0.0, "ImpulseDamageLv1", "(Middle)衝撃力ダメージ値", "",
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&mParametersObj);
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mImpulseThresholdLv2.init(-1.0, "ImpulseThresholdLv2", "(Large)衝撃力ダメージ閾値", "",
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&mParametersObj);
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mImpulseDamageLv2.init(0.0, "ImpulseDamageLv2", "(Large)衝撃力ダメージ値", "", &mParametersObj);
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mImpulseThresholdLv3.init(-1.0, "ImpulseThresholdLv3", "(Huge)衝撃力ダメージ閾値", "",
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&mParametersObj);
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mImpulseDamageLv3.init(0.0, "ImpulseDamageLv3", "(Huge)衝撃力ダメージ値", "", &mParametersObj);
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mImpulseThresholdLv4.init(-1.0, "ImpulseThresholdLv4", "(即死)衝撃力ダメージ閾値", "",
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&mParametersObj);
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mFallDamageStartHeight.init(10000.0, "FallDamageStartHeight", "落下ダメージ開始高さ", "",
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&mParametersObj);
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mFallDamageMin.init(0, "FallDamageMin", "落下ダメージ最低値", "", &mParametersObj);
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mFallDamagePerMeter.init(0.0, "FallDamagePerMeter", "1mあたりの加算落下ダメージ量", "",
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&mParametersObj);
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mFallDamageHighStart.init(-1.0, "FallDamageHighStart", "強落下ダメージ開始高さ(-1で無効)", "",
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&mParametersObj);
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mFallDamageHighPerMeter.init(0, "FallDamageHighPerMeter",
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"強落下時1mあたりの加算落下ダメージ量", "", &mParametersObj);
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mFallDamageNoWaterDepth.init(-1.0, "FallDamageNoWaterDepth", "落下ダメージ受けない水深", "",
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&mParametersObj);
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mWeakPointBone.init(sead::SafeString(""), "WeakPointBone", "弱手ボーン名(空白だとモデル原点)",
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"", &mParametersObj);
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mWeakPointCalcArea.init(0.0, "WeakPointCalcArea", "弱点判定エリア(弱点不要アクターはここを0に)",
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"", &mParametersObj);
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mWeakPointCalcOffset.init({0, 0, 0}, "WeakPointCalcOffset",
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"弱手判定エリアの指定ボーンからのオフセット(ローカル座標系)", "",
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&mParametersObj);
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mWeakPointArea.init(0.0, "WeakPointArea", "弱点エリア", "", &mParametersObj);
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mWeakPointOffset.init({0, 0, 0}, "WeakPointOffset",
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"弱点エリアの指定ボーンからのオフセット(ローカル座標系)", "",
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&mParametersObj);
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mWeakPointRatio.init(4.0, "WeakPointRatio", "弱点ダメージ倍率", "", &mParametersObj);
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mWeakPointNoUIFlag.init(false, "WeakPointNoUIFlag", "ヒット時説明UIを出さない", "",
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&mParametersObj);
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mWeakPointBone2.init(sead::SafeString(""), "WeakPointBone2", "弱手ボーン名(空白だとモデル原点)",
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"", &mParametersObj);
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mWeakPointCalcArea2.init(0.0, "WeakPointCalcArea2",
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"弱点判定エリア(弱点不要アクターはここを0に)", "", &mParametersObj);
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mWeakPointCalcOffset2.init({0, 0, 0}, "WeakPointCalcOffset2",
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"弱手判定エリアの指定ボーンからのオフセット(ローカル座標系)", "",
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&mParametersObj);
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mWeakPointArea2.init(0.0, "WeakPointArea2", "弱点エリア", "", &mParametersObj);
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mWeakPointOffset2.init({0, 0, 0}, "WeakPointOffset2",
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"弱点エリアの指定ボーンからのオフセット(ローカル座標系)", "",
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&mParametersObj);
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mWeakPointRatio2.init(1.0, "WeakPointRatio2", "弱点ダメージ倍率", "", &mParametersObj);
|
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mWeakPointNoUIFlag2.init(false, "WeakPointNoUIFlag2", "ヒット時説明UIを出さない", "",
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&mParametersObj);
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mSillentKillMultRatio.init(1.0, "SillentKillMultRatio", "奇襲ダメージ乗算倍率", "",
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&mParametersObj);
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mSillentKillAddDamage.init(0, "SillentKillAddDamage", "奇襲ダメージ加算値", "",
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&mParametersObj);
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mIsDeadBurnout.init(false, "IsDeadBurnout", "燃え尽きでライフ0", "", &mParametersObj);
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mIsMetamorBurnout.init(false, "IsMetamorBurnout", "燃え尽きでアクタ変化", "", &mParametersObj);
|
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mIsMatamorFromTg.init(true, "IsMatamorFromTg", "炎剣で切っても変化する", "", &mParametersObj);
|
||||||
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mBurnable.init(false, "Burnable", "燃え状態有効", "", &mParametersObj);
|
||||||
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mBurnDamage.init(10, "BurnDamage", "燃えダメージLv1(-1でダメージ受けない)", "",
|
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|
&mParametersObj);
|
||||||
|
mBurnDamage2.init(-1, "BurnDamage2", "燃えダメージLv2(-1でLv1と同じ)", "", &mParametersObj);
|
||||||
|
mBurnDamage3.init(-1, "BurnDamage3", "燃えダメージLv3(-1でLv2と同じ)", "", &mParametersObj);
|
||||||
|
mBurnDamage4.init(-1, "BurnDamage4", "燃えダメージLv4(-1でLv3と同じ)", "", &mParametersObj);
|
||||||
|
mBurnDamage5.init(-1, "BurnDamage5", "燃えダメージLv5(-1でLv4と同じ)", "", &mParametersObj);
|
||||||
|
mBurnTime.init(10, "BurnTime", "燃え時間", "", &mParametersObj);
|
||||||
|
mBurnDamageInterval.init(-1, "BurnDamageInterval", "[火に接触時]燃えダメージ間隔(-1で無し)", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mBurnContinuousDamage.init(0, "BurnContinuousDamage", "[火に接触時]燃え継続ダメージ", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mBurnCritical.init(false, "BurnCritical", "火異常がクリティカル扱いか", "", &mParametersObj);
|
||||||
|
mProofBurnAtSmallDamage.init(false, "ProofBurnAtSmallDamage",
|
||||||
|
"火弾無効時小ダメージアクションをとるか", "", &mParametersObj);
|
||||||
|
mIsDeadIce.init(false, "IsDeadIce", "凍結でライフ0", "", &mParametersObj);
|
||||||
|
mIsMetamorIce.init(false, "IsMetamorIce", "凍結でアクタ変化", "", &mParametersObj);
|
||||||
|
mIceable.init(false, "Iceable", "凍結状態有効", "", &mParametersObj);
|
||||||
|
mIceDamage.init(10, "IceDamage", "凍結ダメージ", "", &mParametersObj);
|
||||||
|
mIceTime.init(10, "IceTime", "凍結時間(f)", "", &mParametersObj);
|
||||||
|
mIceBreakableByAtk.init(true, "IceBreakableByAtk", "凍結時攻撃で割れるか", "", &mParametersObj);
|
||||||
|
mIceBreakDamageRatio.init(4.0, "IceBreakDamageRatio", "凍結破壊ダメージ倍率", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mIceCritical.init(false, "IceCritical",
|
||||||
|
"凍結異常がクリティカル扱いか(濡れたら死ぬようになります)", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mProofIceAtSmallDamage.init(false, "ProofIceAtSmallDamage",
|
||||||
|
"冷凍弾無効時小ダメージアクションをとるか", "", &mParametersObj);
|
||||||
|
mIsDeadElectric.init(false, "IsDeadElectric", "帯電でライフ0", "", &mParametersObj);
|
||||||
|
mIsMetamorElectric.init(false, "IsMetamorElectric", "帯電でアクタ変化", "", &mParametersObj);
|
||||||
|
mElectricable.init(false, "Electricable", "痺れ状態有効", "", &mParametersObj);
|
||||||
|
mElectricDamage.init(0, "ElectricDamage", "痺れダメージ", "", &mParametersObj);
|
||||||
|
mElectricTime.init(10, "ElectricTime", "痺れ時間(f)", "", &mParametersObj);
|
||||||
|
mElecCancelableByAtk.init(false, "ElecCancelableByAtk", "痺れ時攻撃でキャンセルされるか", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mProofElecAtSmallDamage.init(false, "ProofElecAtSmallDamage",
|
||||||
|
"電気弾無効時小ダメージアクションをとるか", "", &mParametersObj);
|
||||||
|
mWetAffect.init(false, "WetAffect", "濡れ有効", "", &mParametersObj);
|
||||||
|
mLightningAffect.init(true, "LightningAffect", "落雷有効", "", &mParametersObj);
|
||||||
|
mLightningDamage.init(999999, "LightningDamage", "落雷ダメージ", "", &mParametersObj);
|
||||||
|
mGerudoHeroAffect.init(true, "GerudoHeroAffect", "英傑加護(雷)有効", "", &mParametersObj);
|
||||||
|
mGerudoHeroDamage.init(100, "GerudoHeroDamage", "英傑加護(雷)ダメージ", "", &mParametersObj);
|
||||||
|
mGerudoHeroTime.init(300, "GerudoHeroTime", "英傑加護(雷)痺れ時間(0だと吹っ飛び)", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mGustAffect.init(true, "GustAffect", "突風有効", "", &mParametersObj);
|
||||||
|
mDrownHeight.init(-1.0, "DrownHeight", "溺れる水深(-1で溺れない)", "", &mParametersObj);
|
||||||
|
mDrownDamage.init(0, "DrownDamage", "溺れた瞬間に食らうダメージ(特殊な場合を除き0でいい)", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mColdWaterFrozenTime.init(-1, "ColdWaterFrozenTime", "冷たい水地形で凍結する時間", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mColdWaterAffect.init(true, "ColdWaterAffect", "冷たい水地形でダメージ有", "", &mParametersObj);
|
||||||
|
mColdWaterDamage.init(0, "ColdWaterDamage", "冷たい水ダメージ値", "", &mParametersObj);
|
||||||
|
mColdWaterDamageInterval.init(-1, "ColdWaterDamageInterval", "冷たい水ダメージ最浅間隔", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mColdWaterDamageStartDepth.init(0.0, "ColdWaterDamageStartDepth", "冷たい水ダメージ最浅閾値",
|
||||||
|
"", &mParametersObj);
|
||||||
|
mColdWaterDamageIntervalDeep.init(-1, "ColdWaterDamageIntervalDeep",
|
||||||
|
"冷たい水ダメージ最深間隔(-1なら使わない)", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mColdWaterDamageDeepDepth.init(-1.0, "ColdWaterDamageDeepDepth",
|
||||||
|
"冷たい水ダメージ最深閾値(-1で最深間隔は使わない)", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mHotWaterBoiledTime.init(
|
||||||
|
-1, "HotWaterBoiledTime",
|
||||||
|
"熱湯地形で茹であがる時間(-1で無効,有効にする場合は以下は無効設定にして下さい)", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mHotWaterHealAffect.init(false, "HotWaterHealAffect", "温泉地形で影響有", "", &mParametersObj);
|
||||||
|
mHotWaterHeal.init(0, "HotWaterHeal", "温泉回復値", "", &mParametersObj);
|
||||||
|
mHotWaterHealInterval.init(-1, "HotWaterHealInterval", "温泉影響最浅間隔", "", &mParametersObj);
|
||||||
|
mHotWaterHealStartDepth.init(0.0, "HotWaterHealStartDepth", "温泉影響最浅閾値", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mHotWaterHealIntervalDeep.init(-1, "HotWaterHealIntervalDeep",
|
||||||
|
"温泉影響最深間隔(-1なら使わない)", "", &mParametersObj);
|
||||||
|
mHotWaterHealDeepDepth.init(-1.0, "HotWaterHealDeepDepth",
|
||||||
|
"温泉影響最深閾値(-1で最深間隔は使わない)", "", &mParametersObj);
|
||||||
|
mHotWaterChemCrit.init(false, "HotWaterChemCrit", "温泉入るとケミカルクリティカル", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mPoisonBogAffect.init(true, "PoisonBogAffect", "毒沼地形でダメージ有", "", &mParametersObj);
|
||||||
|
mPoisonBogDamage.init(0, "PoisonBogDamage", "毒沼ダメージ値", "", &mParametersObj);
|
||||||
|
mPoisonBogDamageInterval.init(-1, "PoisonBogDamageInterval", "毒沼ダメージ間隔", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mLavaAffect.init(true, "LavaAffect", "溶岩地形でダメージ有", "", &mParametersObj);
|
||||||
|
mLavaDamage.init(999999, "LavaDamage", "溶岩ダメージ値", "", &mParametersObj);
|
||||||
|
mLavaDamageInterval.init(-1, "LavaDamageInterval", "溶岩ダメージ間隔", "", &mParametersObj);
|
||||||
|
mLavaDeepDepth.init(-1.0, "LavaDeepDepth", "深い溶岩閾値", "", &mParametersObj);
|
||||||
|
mLavaDeepDamage.init(999999, "LavaDeepDamage", "深い溶岩ダメージ値", "", &mParametersObj);
|
||||||
|
mCurseAffect.init(false, "CurseAffect", "怨念ダメージ状態有効", "", &mParametersObj);
|
||||||
|
mCurseDamage.init(30, "CurseDamage", "怨念ダメージ", "", &mParametersObj);
|
||||||
|
mCurseInterval.init(60, "CurseInterval", "怨念ダメージ間隔(-1で無し)", "", &mParametersObj);
|
||||||
|
mCurseContinuousDamage.init(5, "CurseContinuousDamage", "怨念継続ダメージ", "",
|
||||||
|
&mParametersObj);
|
||||||
|
mHeavySnowColdTime.init(-1, "HeavySnowColdTime", "大雪時凍るまでの時間(-1で凍らない)", "",
|
||||||
|
&mParametersObj);
|
||||||
|
|
||||||
|
mKeyString.init(sead::SafeString(""), "key", "", &mDamageTypeObj);
|
||||||
|
|
||||||
|
mParamList.addObj(&mDamageRateObj, "DamageRate");
|
||||||
|
mParamList.addObj(&mReactionTableObj, "ReactionTable");
|
||||||
|
mParamList.addObj(&mParametersObj, "Parameters");
|
||||||
|
mParamList.addObj(&mDamageTypeObj, "DamageType");
|
||||||
|
addList(&mParamList, "damage_param");
|
||||||
|
|
||||||
|
if (data)
|
||||||
|
applyResParameterArchive(agl::utl::ResParameterArchive(data));
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
f32 DamageParam::getDamageRate(const sead::SafeString& damage_source) {
|
||||||
|
u32 hash = agl::utl::ParameterBase::calcHash(damage_source);
|
||||||
|
|
||||||
|
#pragma clang loop unroll(full)
|
||||||
|
for (int idx = 0; idx != 10; ++idx) {
|
||||||
|
if (hash == mDamageRateBuffer[idx].getNameHash())
|
||||||
|
return mDamageRateBuffer[idx].ref();
|
||||||
|
}
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const sead::SafeString& DamageParam::getDamageReaction(const sead::SafeString& damage_source,
|
||||||
|
const sead::SafeString& size) {
|
||||||
|
sead::FormatFixedSafeString<128> key("%s-%s", damage_source.cstr(), size.cstr());
|
||||||
|
|
||||||
|
u32 hash = agl::utl::ParameterBase::calcHash(key);
|
||||||
|
|
||||||
|
#pragma clang loop unroll(full)
|
||||||
|
for (int idx = 0; idx != 40; ++idx) {
|
||||||
|
if (hash == mDamageTypeBuffer.get(idx)->getNameHash())
|
||||||
|
return mDamageTypeBuffer.get(idx)->ref();
|
||||||
|
}
|
||||||
|
return sead::SafeString::cEmptyString;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ksys::res
|
|
@ -0,0 +1,155 @@
|
||||||
|
#include <agl/Utils/aglParameter.h>
|
||||||
|
#include <agl/Utils/aglParameterObj.h>
|
||||||
|
#include <container/seadBuffer.h>
|
||||||
|
#include <prim/seadEnum.h>
|
||||||
|
#include "KingSystem/Resource/resResource.h"
|
||||||
|
#include "KingSystem/Utils/ParamIO.h"
|
||||||
|
|
||||||
|
namespace ksys::res {
|
||||||
|
|
||||||
|
class DamageParam : public ParamIO, public Resource {
|
||||||
|
SEAD_RTTI_OVERRIDE(DamageParam, Resource)
|
||||||
|
|
||||||
|
public:
|
||||||
|
DamageParam();
|
||||||
|
~DamageParam() = default;
|
||||||
|
|
||||||
|
bool needsParse() const override { return true; }
|
||||||
|
bool ParamIO_m0() override { return false; }
|
||||||
|
|
||||||
|
f32 getDamageRate(const sead::SafeString& damage_source);
|
||||||
|
const sead::SafeString& getDamageReaction(const sead::SafeString& damage_source,
|
||||||
|
const sead::SafeString& damage_size);
|
||||||
|
|
||||||
|
// clang-format off
|
||||||
|
SEAD_ENUM(DamageSize,Small,Middle,Large,Huge)
|
||||||
|
SEAD_ENUM(DamageSource,Sword,LargeSword,Spear,Arrow,Bomb,Body,Ancient,ShockWave,Impulse,GanonBeam)
|
||||||
|
// clang-format on
|
||||||
|
|
||||||
|
private:
|
||||||
|
void doCreate_(u8*, u32, sead::Heap*) override {}
|
||||||
|
bool parse_(u8* data, size_t size, sead::Heap* heap) override;
|
||||||
|
|
||||||
|
agl::utl::ParameterList mParamList;
|
||||||
|
agl::utl::ParameterObj mReactionTableObj;
|
||||||
|
agl::utl::ParameterObj mDamageRateObj;
|
||||||
|
agl::utl::ParameterObj mParametersObj;
|
||||||
|
agl::utl::ParameterObj mDamageTypeObj;
|
||||||
|
|
||||||
|
sead::Buffer<agl::utl::Parameter<f32>> mDamageRateBuffer;
|
||||||
|
sead::Buffer<agl::utl::Parameter<sead::SafeString>> mDamageTypeBuffer;
|
||||||
|
|
||||||
|
public:
|
||||||
|
agl::utl::Parameter<sead::SafeString> mKeyString;
|
||||||
|
agl::utl::Parameter<bool> mBreakable;
|
||||||
|
agl::utl::Parameter<bool> mHammerAffect;
|
||||||
|
agl::utl::Parameter<bool> mWeakBreakerAffect;
|
||||||
|
agl::utl::Parameter<bool> mChemicalAttackAffect;
|
||||||
|
agl::utl::Parameter<f32> mSpAffectRatio;
|
||||||
|
agl::utl::Parameter<s32> mSpAffectDamage;
|
||||||
|
agl::utl::Parameter<bool> mVanishAffect;
|
||||||
|
agl::utl::Parameter<bool> mIsCriticalBlowOff;
|
||||||
|
agl::utl::Parameter<bool> mIsAcceptAtkImpulse;
|
||||||
|
agl::utl::Parameter<bool> mIsCommonCalcImpuleDamage;
|
||||||
|
agl::utl::Parameter<bool> mIsHeavyBreak;
|
||||||
|
agl::utl::Parameter<f32> mImpulseThresholdLv0;
|
||||||
|
agl::utl::Parameter<f32> mImpulseDamageLv0;
|
||||||
|
agl::utl::Parameter<f32> mImpulseThresholdLv1;
|
||||||
|
agl::utl::Parameter<f32> mImpulseDamageLv1;
|
||||||
|
agl::utl::Parameter<f32> mImpulseThresholdLv2;
|
||||||
|
agl::utl::Parameter<f32> mImpulseDamageLv2;
|
||||||
|
agl::utl::Parameter<f32> mImpulseThresholdLv3;
|
||||||
|
agl::utl::Parameter<f32> mImpulseDamageLv3;
|
||||||
|
agl::utl::Parameter<f32> mImpulseThresholdLv4;
|
||||||
|
agl::utl::Parameter<f32> mFallDamageStartHeight;
|
||||||
|
agl::utl::Parameter<s32> mFallDamageMin;
|
||||||
|
agl::utl::Parameter<f32> mFallDamagePerMeter;
|
||||||
|
agl::utl::Parameter<f32> mFallDamageHighStart;
|
||||||
|
agl::utl::Parameter<s32> mFallDamageHighPerMeter;
|
||||||
|
agl::utl::Parameter<f32> mFallDamageNoWaterDepth;
|
||||||
|
agl::utl::Parameter<sead::SafeString> mWeakPointBone;
|
||||||
|
agl::utl::Parameter<f32> mWeakPointCalcArea;
|
||||||
|
agl::utl::Parameter<sead::Vector3f> mWeakPointCalcOffset;
|
||||||
|
agl::utl::Parameter<f32> mWeakPointArea;
|
||||||
|
agl::utl::Parameter<sead::Vector3f> mWeakPointOffset;
|
||||||
|
agl::utl::Parameter<f32> mWeakPointRatio;
|
||||||
|
agl::utl::Parameter<bool> mWeakPointNoUIFlag;
|
||||||
|
agl::utl::Parameter<sead::SafeString> mWeakPointBone2;
|
||||||
|
agl::utl::Parameter<f32> mWeakPointCalcArea2;
|
||||||
|
agl::utl::Parameter<sead::Vector3f> mWeakPointCalcOffset2;
|
||||||
|
agl::utl::Parameter<f32> mWeakPointArea2;
|
||||||
|
agl::utl::Parameter<sead::Vector3f> mWeakPointOffset2;
|
||||||
|
agl::utl::Parameter<f32> mWeakPointRatio2;
|
||||||
|
agl::utl::Parameter<bool> mWeakPointNoUIFlag2;
|
||||||
|
agl::utl::Parameter<f32> mSillentKillMultRatio;
|
||||||
|
agl::utl::Parameter<s32> mSillentKillAddDamage;
|
||||||
|
agl::utl::Parameter<bool> mIsDeadBurnout;
|
||||||
|
agl::utl::Parameter<bool> mIsMetamorBurnout;
|
||||||
|
agl::utl::Parameter<bool> mIsMatamorFromTg;
|
||||||
|
agl::utl::Parameter<bool> mBurnable;
|
||||||
|
agl::utl::Parameter<s32> mBurnDamage;
|
||||||
|
agl::utl::Parameter<s32> mBurnDamage2;
|
||||||
|
agl::utl::Parameter<s32> mBurnDamage3;
|
||||||
|
agl::utl::Parameter<s32> mBurnDamage4;
|
||||||
|
agl::utl::Parameter<s32> mBurnDamage5;
|
||||||
|
agl::utl::Parameter<s32> mBurnTime;
|
||||||
|
agl::utl::Parameter<s32> mBurnDamageInterval;
|
||||||
|
agl::utl::Parameter<s32> mBurnContinuousDamage;
|
||||||
|
agl::utl::Parameter<bool> mBurnCritical;
|
||||||
|
agl::utl::Parameter<bool> mProofBurnAtSmallDamage;
|
||||||
|
agl::utl::Parameter<bool> mIsDeadIce;
|
||||||
|
agl::utl::Parameter<bool> mIsMetamorIce;
|
||||||
|
agl::utl::Parameter<bool> mIceable;
|
||||||
|
agl::utl::Parameter<s32> mIceDamage;
|
||||||
|
agl::utl::Parameter<s32> mIceTime;
|
||||||
|
agl::utl::Parameter<bool> mIceBreakableByAtk;
|
||||||
|
agl::utl::Parameter<f32> mIceBreakDamageRatio;
|
||||||
|
agl::utl::Parameter<bool> mIceCritical;
|
||||||
|
agl::utl::Parameter<bool> mProofIceAtSmallDamage;
|
||||||
|
agl::utl::Parameter<bool> mIsDeadElectric;
|
||||||
|
agl::utl::Parameter<bool> mIsMetamorElectric;
|
||||||
|
agl::utl::Parameter<bool> mElectricable;
|
||||||
|
agl::utl::Parameter<s32> mElectricDamage;
|
||||||
|
agl::utl::Parameter<s32> mElectricTime;
|
||||||
|
agl::utl::Parameter<bool> mElecCancelableByAtk;
|
||||||
|
agl::utl::Parameter<bool> mProofElecAtSmallDamage;
|
||||||
|
agl::utl::Parameter<bool> mWetAffect;
|
||||||
|
agl::utl::Parameter<bool> mLightningAffect;
|
||||||
|
agl::utl::Parameter<s32> mLightningDamage;
|
||||||
|
agl::utl::Parameter<bool> mGerudoHeroAffect;
|
||||||
|
agl::utl::Parameter<s32> mGerudoHeroDamage;
|
||||||
|
agl::utl::Parameter<s32> mGerudoHeroTime;
|
||||||
|
agl::utl::Parameter<bool> mGustAffect;
|
||||||
|
agl::utl::Parameter<f32> mDrownHeight;
|
||||||
|
agl::utl::Parameter<s32> mDrownDamage;
|
||||||
|
agl::utl::Parameter<s32> mColdWaterFrozenTime;
|
||||||
|
agl::utl::Parameter<bool> mColdWaterAffect;
|
||||||
|
agl::utl::Parameter<s32> mColdWaterDamage;
|
||||||
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agl::utl::Parameter<s32> mColdWaterDamageInterval;
|
||||||
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agl::utl::Parameter<f32> mColdWaterDamageStartDepth;
|
||||||
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agl::utl::Parameter<s32> mColdWaterDamageIntervalDeep;
|
||||||
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agl::utl::Parameter<f32> mColdWaterDamageDeepDepth;
|
||||||
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agl::utl::Parameter<s32> mHotWaterBoiledTime;
|
||||||
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agl::utl::Parameter<bool> mHotWaterHealAffect;
|
||||||
|
agl::utl::Parameter<s32> mHotWaterHeal;
|
||||||
|
agl::utl::Parameter<s32> mHotWaterHealInterval;
|
||||||
|
agl::utl::Parameter<f32> mHotWaterHealStartDepth;
|
||||||
|
agl::utl::Parameter<s32> mHotWaterHealIntervalDeep;
|
||||||
|
agl::utl::Parameter<f32> mHotWaterHealDeepDepth;
|
||||||
|
agl::utl::Parameter<bool> mHotWaterChemCrit;
|
||||||
|
agl::utl::Parameter<bool> mPoisonBogAffect;
|
||||||
|
agl::utl::Parameter<s32> mPoisonBogDamage;
|
||||||
|
agl::utl::Parameter<s32> mPoisonBogDamageInterval;
|
||||||
|
agl::utl::Parameter<bool> mLavaAffect;
|
||||||
|
agl::utl::Parameter<s32> mLavaDamage;
|
||||||
|
agl::utl::Parameter<s32> mLavaDamageInterval;
|
||||||
|
agl::utl::Parameter<f32> mLavaDeepDepth;
|
||||||
|
agl::utl::Parameter<s32> mLavaDeepDamage;
|
||||||
|
agl::utl::Parameter<bool> mCurseAffect;
|
||||||
|
agl::utl::Parameter<s32> mCurseDamage;
|
||||||
|
agl::utl::Parameter<s32> mCurseInterval;
|
||||||
|
agl::utl::Parameter<s32> mCurseContinuousDamage;
|
||||||
|
agl::utl::Parameter<s32> mHeavySnowColdTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ksys::res
|
Loading…
Reference in New Issue