ksys/act: Give better names to ActionBase/Actions functions

And get rid of Ais::clone, which is unused.
This commit is contained in:
Léo Lam 2020-12-21 15:49:50 +01:00
parent 62014b715b
commit 258bfd057a
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
6 changed files with 105 additions and 123 deletions

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@ -1313,14 +1313,14 @@
0x000000710004c188,AI_AIOrActionBase::isFlag1Set,12,_ZNK4ksys3act2ai10ActionBase8isFailedEv
0x000000710004c194,AI_AIOrActionBase::isFinished,12,_ZNK4ksys3act2ai10ActionBase10isFinishedEv
0x000000710004c1a0,AI_AIOrActionBase::isFlag2Set,12,_ZNK4ksys3act2ai10ActionBase10isFlag4SetEv
0x000000710004c1ac,AI_AIOrActionBase::ret0,8,_ZN4ksys3act2ai10ActionBase2m7Ev
0x000000710004c1b4,AI_AIOrActionBase::ret0_2,8,_ZN4ksys3act2ai10ActionBase2m8Ev
0x000000710004c1ac,AI_AIOrActionBase::ret0,8,_ZN4ksys3act2ai10ActionBase14hasPreDeleteCbEv
0x000000710004c1b4,AI_AIOrActionBase::ret0_2,8,_ZN4ksys3act2ai10ActionBase23hasUpdateForPreDeleteCbEv
0x000000710004c1bc,AI_AIOrActionBase::m9_null,4,_ZN4ksys3act2ai10ActionBase2m9Ev
0x000000710004c1c0,AI_AIOrActionBase::ret1,8,_ZN4ksys3act2ai10ActionBase8oneShot_Ev
0x000000710004c1c8,AI_AIOrActionBase::ret0_3,8,_ZN4ksys3act2ai10ActionBase3m16Ev
0x000000710004c1d0,AI_AIOrActionBase::ret0_4,8,_ZN4ksys3act2ai10ActionBase3m17Ev
0x000000710004c1d8,AI_AIOrActionBase::ret1_0,8,_ZN4ksys3act2ai10ActionBase3m18Ev
0x000000710004c1e0,AI_AIOrActionBase::m19_null,4,_ZN4ksys3act2ai10ActionBase3m19Ev
0x000000710004c1d8,AI_AIOrActionBase::ret1_0,8,_ZN4ksys3act2ai10ActionBase18updateForPreDeleteEv
0x000000710004c1e0,AI_AIOrActionBase::m19_null,4,_ZN4ksys3act2ai10ActionBase11onPreDeleteEv
0x000000710004c1e4,AI_AIOrActionBase::ret0_0,8,_ZN4ksys3act2ai10ActionBase3m22Ev
0x000000710004c1ec,AI_AIOrActionBase::ret0_1,8,_ZNK4ksys3act2ai10ActionBase14getNumChildrenEv
0x000000710004c1f4,AI_AIOrActionBase::ret1_1,8,_ZN4ksys3act2ai10ActionBase12initChildrenERKNS_8AIDefSetEPN4sead4HeapE
@ -1329,8 +1329,8 @@
0x000000710004c20c,AI_AIOrActionBase::m28,16,_ZN4ksys3act2ai10ActionBase7reenterEPS2_RKN4sead14SafeStringBaseIcEE
0x000000710004c21c,AI_AIOrActionBase::m29_null,4,_ZN4ksys3act2ai10ActionBase9postLeaveEv
0x000000710004c220,AI_AIOrActionBase::ret0_6,8,_ZNK4ksys3act2ai10ActionBase8getChildEi
0x000000710004c228,sub_710004C228,140,
0x000000710004c2b4,sub_710004C2B4,140,
0x000000710004c228,sub_710004C228,140,_ZNK4sead15RuntimeTypeInfo6DeriveIN4ksys3act2ai6ActionEE9isDerivedEPKNS0_9InterfaceE
0x000000710004c2b4,sub_710004C2B4,140,_ZNK4sead15RuntimeTypeInfo6DeriveIN4ksys3act2ai10ActionBaseEE9isDerivedEPKNS0_9InterfaceE
0x000000710004c340,AI_Action_AnimeDrivenTurn::ctor,104,
0x000000710004c3a8,AI_Action_AnimeDrivenTurn::dtor,20,
0x000000710004c3bc,AI_Action_AnimeDrivenTurn::dtorDelete,52,
@ -1555,7 +1555,7 @@
0x00000071000570d0,sub_71000570D0,92,
0x000000710005712c,nullsub_102,4,
0x0000007100057130,sub_7100057130,140,
0x00000071000571bc,sub_71000571BC,140,
0x00000071000571bc,sub_71000571BC,140,_ZNK4sead15RuntimeTypeInfo6DeriveIN4ksys3act2ai2AiEE9isDerivedEPKNS0_9InterfaceE
0x0000007100057248,AI_Action_DgnObjDLCSpurGearB01::ctor,72,
0x0000007100057290,j_AI_Action_GearRotate::dtor,4,
0x0000007100057294,_ZN4gsys12LayerTextureD0Ev,36,
@ -91926,8 +91926,8 @@
0x00000071011c2740,ai::Actions::init,1248,_ZN4ksys3act2ai7Actions4initEPNS0_5ActorEPN4sead4HeapE
0x00000071011c2c20,sub_71011C2C20,32,_ZN4ksys3act2ai7Actions12setFactoriesEiPNS1_13ActionFactoryE
0x00000071011c2c40,sub_71011C2C40,300,_ZN4ksys3act2ai7Actions5cloneERKNS1_6ActionEPN4sead4HeapE
0x00000071011c2d6c,sub_71011C2D6C,96,_ZNK4ksys3act2ai7Actions17onActorPreDelete2Ev
0x00000071011c2dcc,sub_71011C2DCC,68,_ZNK4ksys3act2ai7Actions17onActorPreDelete1Ev
0x00000071011c2d6c,sub_71011C2D6C,96,_ZNK4ksys3act2ai7Actions18updateForPreDeleteEv
0x00000071011c2dcc,sub_71011C2DCC,68,_ZNK4ksys3act2ai7Actions11onPreDeleteEv
0x00000071011c2e10,Dummy::construct,68,
0x00000071011c2e54,getDummyBaseProcLink,12,
0x00000071011c2e60,Actor::ctor,1208,
@ -92284,8 +92284,8 @@
0x00000071011df0e4,sub_71011DF0E4,200,_ZN4ksys3act2ai3Ais8finalizeEv
0x00000071011df1ac,ai::AIs::init,1276,_ZN4ksys3act2ai3Ais4initEPNS0_5ActorEPN4sead4HeapE
0x00000071011df6a8,sub_71011DF6A8,32,_ZN4ksys3act2ai3Ais12setFactoriesEiPNS1_9AiFactoryE
0x00000071011df6c8,sub_71011DF6C8,96,_ZNK4ksys3act2ai3Ais17onActorPreDelete2Ev
0x00000071011df728,sub_71011DF728,68,_ZNK4ksys3act2ai3Ais17onActorPreDelete1Ev
0x00000071011df6c8,sub_71011DF6C8,96,_ZNK4ksys3act2ai3Ais18updateForPreDeleteEv
0x00000071011df728,sub_71011DF728,68,_ZNK4ksys3act2ai3Ais11onPreDeleteEv
0x00000071011df76c,sub_71011DF76C,92,_ZN4ksys10AIClassDef18SingletonDisposer_D2Ev
0x00000071011df7c8,sub_71011DF7C8,100,_ZN4ksys10AIClassDef18SingletonDisposer_D0Ev
0x00000071011df82c,AIClassDef::createInstance,132,_ZN4ksys10AIClassDef14createInstanceEPN4sead4HeapE

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@ -21,16 +21,16 @@ Actions::~Actions() {
}
void Actions::finalize() {
for (s32 i = 0; i < classes.size(); ++i) {
if (classes[i]) {
delete classes[i];
classes[i] = nullptr;
for (s32 i = 0; i < mClasses.size(); ++i) {
if (mClasses[i]) {
delete mClasses[i];
mClasses[i] = nullptr;
}
}
predelete1_callbacks.freeBuffer();
predelete2_callbacks.freeBuffer();
classes.freeBuffer();
mOnPreDeleteCbs.freeBuffer();
mUpdateForPreDeleteCbs.freeBuffer();
mClasses.freeBuffer();
}
bool Actions::init(Actor* actor, sead::Heap* heap) {
@ -40,19 +40,19 @@ bool Actions::init(Actor* actor, sead::Heap* heap) {
if (num_actions == 0)
return true;
if (!classes.tryAllocBuffer(num_actions, heap))
if (!mClasses.tryAllocBuffer(num_actions, heap))
return false;
for (s32 i = 0; i < num_actions; ++i)
classes(i) = nullptr;
auto it_class = classes.begin();
const auto it_class_end = classes.end();
mClasses(i) = nullptr;
auto it_class = mClasses.begin();
const auto it_class_end = mClasses.end();
Action::InitArg arg{};
arg.actor = actor;
arg.def_idx = -1;
arg.root_idx = -1;
s32 predelete1_callback_num = 0;
s32 predelete2_callback_num = 0;
s32 pre_delete_cb_num = 0;
s32 update_cb_num = 0;
for (; it_class != it_class_end; ++it_class) {
const char* name;
if (it_class.getIndex() >= num_actions) {
@ -73,38 +73,38 @@ bool Actions::init(Actor* actor, sead::Heap* heap) {
if (!*it_class)
return false;
predelete2_callback_num += (*it_class)->m8();
predelete1_callback_num += (*it_class)->m7();
update_cb_num += (*it_class)->hasUpdateForPreDeleteCb();
pre_delete_cb_num += (*it_class)->hasPreDeleteCb();
}
// Allocate the callback lists.
if (predelete1_callback_num != 0) {
if (!predelete1_callbacks.tryAllocBuffer(predelete1_callback_num, heap))
if (pre_delete_cb_num != 0) {
if (!mOnPreDeleteCbs.tryAllocBuffer(pre_delete_cb_num, heap))
return false;
for (s32 i = 0; i < predelete1_callback_num; ++i)
predelete1_callbacks(i) = nullptr;
for (s32 i = 0; i < pre_delete_cb_num; ++i)
mOnPreDeleteCbs(i) = nullptr;
}
if (predelete2_callback_num != 0) {
if (!predelete2_callbacks.tryAllocBuffer(predelete2_callback_num, heap))
if (update_cb_num != 0) {
if (!mUpdateForPreDeleteCbs.tryAllocBuffer(update_cb_num, heap))
return false;
for (s32 i = 0; i < predelete2_callback_num; ++i)
predelete2_callbacks(i) = nullptr;
for (s32 i = 0; i < update_cb_num; ++i)
mUpdateForPreDeleteCbs(i) = nullptr;
}
// Initialize each class.
s32 idx_cb1 = 0, idx_cb2 = 0;
for (auto it = classes.begin(), end = classes.end(); it != end; ++it) {
for (auto it = mClasses.begin(), end = mClasses.end(); it != end; ++it) {
if (!(*it)->init(heap, false))
return false;
if ((*it)->m8()) {
predelete2_callbacks[idx_cb2] = *it;
if ((*it)->hasUpdateForPreDeleteCb()) {
mUpdateForPreDeleteCbs[idx_cb2] = *it;
++idx_cb2;
}
if ((*it)->m7()) {
predelete1_callbacks[idx_cb1] = *it;
if ((*it)->hasPreDeleteCb()) {
mOnPreDeleteCbs[idx_cb1] = *it;
++idx_cb1;
}
}
@ -130,19 +130,19 @@ Action* Actions::clone(const Action& action, sead::Heap* heap) {
return clone;
}
bool Actions::onActorPreDelete2() const {
bool Actions::updateForPreDelete() const {
bool ok = true;
for (auto* action : predelete2_callbacks) {
for (auto* action : mUpdateForPreDeleteCbs) {
if (action)
ok &= action->m18();
ok &= action->updateForPreDelete();
}
return ok;
}
void Actions::onActorPreDelete1() const {
for (auto* action : predelete1_callbacks) {
void Actions::onPreDelete() const {
for (auto* action : mOnPreDeleteCbs) {
if (action)
action->m19();
action->onPreDelete();
}
}

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@ -34,21 +34,22 @@ public:
void finalize();
bool init(Actor* actor, sead::Heap* heap);
bool onActorPreDelete2() const;
void onActorPreDelete1() const;
bool updateForPreDelete() const;
void onPreDelete() const;
const sead::Buffer<Action*>& getClasses() const { return mClasses; }
static Action* clone(const Action& action, sead::Heap* heap);
static ActionFactory* getFactory(const sead::SafeString& name);
static void setFactories(int count, ActionFactory* factories);
sead::Buffer<Action*> classes;
// Non-owning buffer.
sead::Buffer<Action*> predelete1_callbacks;
// Non-owning buffer.
sead::Buffer<Action*> predelete2_callbacks;
private:
static inline sead::Buffer<ActionFactory> sFactories;
sead::Buffer<Action*> mClasses;
// Non-owning buffer.
sead::Buffer<Action*> mOnPreDeleteCbs;
// Non-owning buffer.
sead::Buffer<Action*> mUpdateForPreDeleteCbs;
};
} // namespace ksys::act::ai

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@ -71,8 +71,8 @@ public:
virtual bool isFinished() const { return mFlags.isOn(Flag::Finished); }
virtual bool isFlag4Set() const { return mFlags.isOn(Flag::_4); }
virtual bool m7() { return false; }
virtual bool m8() { return false; }
virtual bool hasPreDeleteCb() { return false; }
virtual bool hasUpdateForPreDeleteCb() { return false; }
virtual void m9() {}
virtual bool oneShot_() { return true; }
virtual bool init_(sead::Heap* heap) { return true; }
@ -82,8 +82,8 @@ public:
virtual void loadParams_() {}
virtual bool m16() { return false; }
virtual bool m17() { return false; }
virtual bool m18() { return true; }
virtual void m19() {}
virtual bool updateForPreDelete() { return true; }
virtual void onPreDelete() {}
virtual void calc() {}
virtual void getCurrentName(sead::BufferedSafeString* name, ActionBase* last) const;
virtual void* m22() { return nullptr; }

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@ -60,9 +60,9 @@ bool Ai::initChildren_(s32 num_children, const char** names, sead::Buffer<u16>&
for (; it_ptr != it_ptr_end && it_idx != it_idx_end; ++it_ptr, ++it_idx) {
if (*it_idx < effective_ai_count)
*it_ptr = root_ai->getAis().classes[*it_idx];
*it_ptr = root_ai->getAis().getClasses()[*it_idx];
else
*it_ptr = root_ai->getActions().classes[*it_idx - effective_ai_count];
*it_ptr = root_ai->getActions().getClasses()[*it_idx - effective_ai_count];
if (*it_ptr == nullptr)
return false;
@ -113,16 +113,16 @@ Ais::~Ais() {
}
void Ais::finalize() {
for (s32 i = 0; i < classes.size(); ++i) {
if (classes[i]) {
delete classes[i];
classes[i] = nullptr;
for (s32 i = 0; i < mClasses.size(); ++i) {
if (mClasses[i]) {
delete mClasses[i];
mClasses[i] = nullptr;
}
}
predelete1_callbacks.freeBuffer();
predelete2_callbacks.freeBuffer();
classes.freeBuffer();
mOnPreDeleteCbs.freeBuffer();
mUpdateForPreDeleteCbs.freeBuffer();
mClasses.freeBuffer();
}
bool Ais::init(Actor* actor, sead::Heap* heap) {
@ -132,19 +132,19 @@ bool Ais::init(Actor* actor, sead::Heap* heap) {
if (num_ais < 0)
return false;
if (!classes.tryAllocBuffer(num_ais + 1, heap))
if (!mClasses.tryAllocBuffer(num_ais + 1, heap))
return false;
for (s32 i = 0, n = classes.size(); i != n; ++i)
classes(i) = nullptr;
auto it_class = classes.begin();
const auto it_class_end = classes.end();
for (s32 i = 0, n = mClasses.size(); i != n; ++i)
mClasses(i) = nullptr;
auto it_class = mClasses.begin();
const auto it_class_end = mClasses.end();
Ai::InitArg arg{};
arg.actor = actor;
arg.def_idx = -1;
arg.root_idx = -1;
s32 predelete1_callback_num = 0;
s32 predelete2_callback_num = 0;
s32 predelete_cb_num = 0;
s32 update_cb_num = 0;
for (; it_class != it_class_end; ++it_class) {
const char* name;
if (it_class.getIndex() >= num_ais) {
@ -165,43 +165,43 @@ bool Ais::init(Actor* actor, sead::Heap* heap) {
if (!*it_class)
return false;
predelete2_callback_num += (*it_class)->m8();
predelete1_callback_num += (*it_class)->m7();
update_cb_num += (*it_class)->hasUpdateForPreDeleteCb();
predelete_cb_num += (*it_class)->hasPreDeleteCb();
}
// Allocate the callback lists.
if (predelete1_callback_num != 0) {
if (!predelete1_callbacks.tryAllocBuffer(predelete1_callback_num, heap))
if (predelete_cb_num != 0) {
if (!mOnPreDeleteCbs.tryAllocBuffer(predelete_cb_num, heap))
return false;
for (s32 i = 0; i < predelete1_callback_num; ++i)
predelete1_callbacks(i) = nullptr;
for (s32 i = 0; i < predelete_cb_num; ++i)
mOnPreDeleteCbs(i) = nullptr;
}
if (predelete2_callback_num != 0) {
if (!predelete2_callbacks.tryAllocBuffer(predelete2_callback_num, heap))
if (update_cb_num != 0) {
if (!mUpdateForPreDeleteCbs.tryAllocBuffer(update_cb_num, heap))
return false;
for (s32 i = 0; i < predelete2_callback_num; ++i)
predelete2_callbacks(i) = nullptr;
for (s32 i = 0; i < update_cb_num; ++i)
mUpdateForPreDeleteCbs(i) = nullptr;
}
// Initialize each class.
s32 idx_cb1 = 0, idx_cb2 = 0;
for (auto it = classes.begin(), end = classes.end(); it != end; ++it) {
for (auto it = mClasses.begin(), end = mClasses.end(); it != end; ++it) {
if (!(*it)->init(heap, false))
return false;
if ((*it)->m8()) {
predelete2_callbacks[idx_cb2] = *it;
if ((*it)->hasUpdateForPreDeleteCb()) {
mUpdateForPreDeleteCbs[idx_cb2] = *it;
++idx_cb2;
}
if ((*it)->m7()) {
predelete1_callbacks[idx_cb1] = *it;
if ((*it)->hasPreDeleteCb()) {
mOnPreDeleteCbs[idx_cb1] = *it;
++idx_cb1;
}
}
for (auto* ai : classes) {
for (auto* ai : mClasses) {
if (!ai->gatherParamsFromChildren(heap))
return false;
}
@ -209,38 +209,19 @@ bool Ais::init(Actor* actor, sead::Heap* heap) {
return true;
}
Ai* Ais::clone(const Ai& action, sead::Heap* heap) {
auto* factory = getFactory(action.getClassName());
if (!factory)
return nullptr;
Ai::InitArg arg;
arg.actor = action.getActor();
arg.def_idx = action.getDefinitionIdx();
auto* clone = factory->create_fn(arg, heap);
if (!clone) {
return nullptr;
}
if (!clone->init(heap, true)) {
delete clone;
return nullptr;
}
return clone;
}
bool Ais::onActorPreDelete2() const {
bool Ais::updateForPreDelete() const {
bool ok = true;
for (auto* action : predelete2_callbacks) {
for (auto* action : mUpdateForPreDeleteCbs) {
if (action)
ok &= action->m18();
ok &= action->updateForPreDelete();
}
return ok;
}
void Ais::onActorPreDelete1() const {
for (auto* action : predelete1_callbacks) {
void Ais::onPreDelete() const {
for (auto* action : mOnPreDeleteCbs) {
if (action)
action->m19();
action->onPreDelete();
}
}

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@ -62,21 +62,21 @@ public:
void finalize();
bool init(Actor* actor, sead::Heap* heap);
bool onActorPreDelete2() const;
void onActorPreDelete1() const;
bool updateForPreDelete() const;
void onPreDelete() const;
const sead::Buffer<Ai*>& getClasses() const { return mClasses; }
static Ai* clone(const Ai& ai, sead::Heap* heap);
static AiFactory* getFactory(const sead::SafeString& name);
static void setFactories(int count, AiFactory* factories);
sead::Buffer<Ai*> classes;
// Non-owning buffer.
sead::Buffer<Ai*> predelete1_callbacks;
// Non-owning buffer.
sead::Buffer<Ai*> predelete2_callbacks;
private:
static inline sead::Buffer<AiFactory> sFactories;
sead::Buffer<Ai*> mClasses;
// Non-owning buffer.
sead::Buffer<Ai*> mOnPreDeleteCbs;
// Non-owning buffer.
sead::Buffer<Ai*> mUpdateForPreDeleteCbs;
};
} // namespace ksys::act::ai