mirror of https://github.com/zeldaret/botw.git
uking/ui: Add inventory loading function
This commit is contained in:
parent
a338f4f6f0
commit
268f7f2d8a
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@ -56325,7 +56325,7 @@
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0x000000710096b9fc,nullsub_2782,4,_ZN5uking2ui16PauseMenuDataMgr4initEPN4sead4HeapE
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0x000000710096ba00,PauseMenuDataMgr::initForNewSave,1060,_ZN5uking2ui16PauseMenuDataMgr14initForNewSaveEv
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0x000000710096be24,PauseMenuDataMgr::loadFromGameData,492,_ZN5uking2ui16PauseMenuDataMgr16loadFromGameDataEv
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0x000000710096c010,PauseMenuDataMgr::loadFromGameData_,2372,
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0x000000710096c010,PauseMenuDataMgr::loadFromGameData_,2372,_ZN5uking2ui16PauseMenuDataMgr18doLoadFromGameDataEv
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0x000000710096c954,PauseMenuDataMgr::updateInventoryCategories,3544,
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0x000000710096d72c,PauseMenuDataMgr::hasWeaponMaybe,1288,_ZNK5uking2ui16PauseMenuDataMgr13cannotGetItemERKN4sead14SafeStringBaseIcEEi
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0x000000710096dc34,PauseMenuDataMgr::getItemCategory,2004,_ZN5uking2ui16PauseMenuDataMgr7getTypeERKN4sead14SafeStringBaseIcEEPN2al9ByamlIterE
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Can't render this file because it is too large.
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@ -57,7 +57,7 @@ enum class WeaponModifier : u32 {
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struct WeaponModifierRanges;
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struct WeaponModifierInfo {
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WeaponModifierInfo() = default;
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WeaponModifierInfo() : value() {}
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explicit WeaponModifierInfo(const ui::PouchItem& item);
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void fromItem(const ui::PouchItem& item);
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@ -247,6 +247,176 @@ void PauseMenuDataMgr::loadFromGameData() {
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updateInventoryInfo(getItems());
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}
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void PauseMenuDataMgr::doLoadFromGameData() {
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namespace gdt = ksys::gdt;
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const auto lock = sead::makeScopedLock(mCritSection);
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auto& items = getItems();
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for (auto* item = items.popFront(); item; item = items.popFront()) {
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item->~PouchItem();
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new (item) PouchItem;
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mItemLists.list2.pushFront(item);
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}
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mListHeads.fill(nullptr);
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mRitoSoulItem = nullptr;
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mGoronSoulItem = nullptr;
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mZoraSoulItem = nullptr;
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mGerudoSoulItem = nullptr;
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for (s32 i = 0; i < NumPouch50; ++i) {
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mArray1[i] = nullptr;
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mArray2[i] = PouchItemType::Invalid;
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}
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s32 num_food = 0;
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s32 num_swords = 0;
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s32 num_shields = 0;
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s32 num_bows = 0;
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mItem_44488 = nullptr;
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bool found_travel_medallion = false;
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for (u32 idx = 0; idx < u32(NumPouchItemsMax); ++idx) {
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const char* item_name;
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gdt::getFlag_PorchItem(&item_name, idx);
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if (found_travel_medallion || sValues.Obj_WarpDLC == item_name)
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found_travel_medallion = true;
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if (sead::SafeString(item_name).isEmpty())
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break;
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const bool equipped = gdt::getFlag_PorchItem_EquipFlag(idx);
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const s32 value = gdt::getFlag_PorchItem_Value1(idx);
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const auto type = getType(item_name);
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switch (type) {
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case PouchItemType::Sword: {
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act::WeaponModifierInfo info{};
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info.loadPorchSwordFlag(num_swords);
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addToPouch(item_name, type, items, value, equipped, &info, true);
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++num_swords;
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break;
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}
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case PouchItemType::Bow: {
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act::WeaponModifierInfo info{};
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info.loadPorchBowFlag(num_bows);
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addToPouch(item_name, type, items, value, equipped, &info, true);
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++num_bows;
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break;
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}
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case PouchItemType::Shield: {
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act::WeaponModifierInfo info{};
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info.loadPorchShieldFlag(num_shields);
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addToPouch(item_name, type, items, value, equipped, &info, true);
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++num_shields;
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break;
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}
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default:
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addToPouch(item_name, type, items, value, equipped, nullptr, true);
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break;
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}
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if (!mItem_44488)
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continue;
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if (type == PouchItemType::Food) {
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sead::Vector2f v{0, 0};
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gdt::getFlag_StaminaRecover(&v, num_food);
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mItem_44488->getCookData().setStaminaRecoverX(v.x);
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mItem_44488->getCookData().setStaminaRecoverY(v.y);
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gdt::getFlag_CookEffect0(&v, num_food);
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mItem_44488->getCookData().setCookEffect0(v);
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gdt::getFlag_CookEffect1(&v, num_food);
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mItem_44488->getCookData().setCookEffect1(v.x);
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gdt::getFlag_CookMaterialName0(&item_name, num_food);
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mItem_44488->setIngredient(0, item_name);
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gdt::getFlag_CookMaterialName1(&item_name, num_food);
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mItem_44488->setIngredient(1, item_name);
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gdt::getFlag_CookMaterialName2(&item_name, num_food);
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mItem_44488->setIngredient(2, item_name);
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gdt::getFlag_CookMaterialName3(&item_name, num_food);
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mItem_44488->setIngredient(3, item_name);
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gdt::getFlag_CookMaterialName4(&item_name, num_food);
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mItem_44488->setIngredient(4, item_name);
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++num_food;
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} else if (type == PouchItemType::Sword && isMasterSwordActorName(mItem_44488->getName()) &&
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gdt::getFlag_MasterSwordRecoverTime() <= std::numeric_limits<f32>::epsilon() &&
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mItem_44488->getValue() <= 0) {
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const s32 new_value = getWeaponInventoryLife(mItem_44488->getName());
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mItem_44488->setValue(new_value);
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gdt::setFlag_PorchItem_Value1(new_value, idx);
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}
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}
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// Add the Travel Medallion (Obj_WarpDLC) to the inventory if it is missing for some reason
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if (aoc::Manager::instance()->hasAoc2() &&
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!(found_travel_medallion | !gdt::getFlag_IsGet_Obj_WarpDLC())) {
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addToPouch(sValues.Obj_WarpDLC.cstr(), PouchItemType::KeyItem, items, 1, false, nullptr,
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true);
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}
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// Add missing champion powers and fix some divine beast related flags
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// in case something went wrong with the "divine beast cleared" cutscenes
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bool was_missing_hero_soul = false;
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s32 num_cleared_beasts = 0;
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if (gdt::getFlag_Clear_RemainsWind()) {
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++num_cleared_beasts;
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if (!mRitoSoulItem) {
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was_missing_hero_soul = true;
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addToPouch(sValues.Obj_HeroSoul_Rito.cstr(), PouchItemType::KeyItem, items, 1, true,
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nullptr, true);
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gdt::setFlag_IsPlayed_Demo119_0(true);
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}
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}
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if (gdt::getFlag_Clear_RemainsFire()) {
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++num_cleared_beasts;
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if (!mGoronSoulItem) {
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was_missing_hero_soul = true;
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addToPouch(sValues.Obj_HeroSoul_Goron.cstr(), PouchItemType::KeyItem, items, 1, true,
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nullptr, true);
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gdt::setFlag_IsPlayed_Demo116_0(true);
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}
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}
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if (gdt::getFlag_Clear_RemainsWater()) {
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++num_cleared_beasts;
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if (!mZoraSoulItem) {
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was_missing_hero_soul = true;
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addToPouch(sValues.Obj_HeroSoul_Zora.cstr(), PouchItemType::KeyItem, items, 1, true,
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nullptr, true);
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gdt::setFlag_IsPlayed_Demo122_0(true);
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}
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}
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if (gdt::getFlag_Clear_RemainsElectric()) {
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++num_cleared_beasts;
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if (!mGerudoSoulItem) {
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was_missing_hero_soul = true;
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addToPouch(sValues.Obj_HeroSoul_Gerudo.cstr(), PouchItemType::KeyItem, items, 1, true,
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nullptr, true);
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gdt::setFlag_IsPlayed_Demo125_0(true);
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}
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}
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if (was_missing_hero_soul)
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updateDivineBeastClearFlags(num_cleared_beasts);
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_44490 = -1;
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_44494 = -1;
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}
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bool PauseMenuDataMgr::cannotGetItem(const sead::SafeString& name, int n) const {
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namespace act = ksys::act;
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@ -268,9 +438,9 @@ bool PauseMenuDataMgr::cannotGetItem(const sead::SafeString& name, int n) const
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if (type <= PouchItemType::Shield) {
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switch (type) {
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case PouchItemType::Weapon: {
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case PouchItemType::Sword: {
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const auto limit = ksys::gdt::getFlag_WeaponPorchStockNum();
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return isList2Empty() || limit < countItems(PouchItemType::Weapon) + n;
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return isList2Empty() || limit < countItems(PouchItemType::Sword) + n;
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}
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case PouchItemType::Shield: {
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const auto limit = ksys::gdt::getFlag_ShieldPorchStockNum();
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@ -282,7 +452,7 @@ bool PauseMenuDataMgr::cannotGetItem(const sead::SafeString& name, int n) const
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}
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default: {
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const auto limit = ksys::gdt::getFlag_WeaponPorchStockNum();
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return isList2Empty() || limit < countItems(PouchItemType::Weapon, true) + n;
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return isList2Empty() || limit < countItems(PouchItemType::Sword, true) + n;
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}
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}
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}
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@ -321,11 +491,11 @@ PouchItemType PauseMenuDataMgr::getType(const sead::SafeString& item, al::ByamlI
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const sead::SafeString profile = profile_c;
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if (profile == sValues.WeaponSmallSword)
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return PouchItemType::Weapon;
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return PouchItemType::Sword;
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if (profile == sValues.WeaponLargeSword)
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return PouchItemType::Weapon;
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return PouchItemType::Sword;
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if (profile == sValues.WeaponSpear)
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return PouchItemType::Weapon;
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return PouchItemType::Sword;
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if (profile == sValues.WeaponBow)
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return PouchItemType::Bow;
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@ -446,8 +616,8 @@ int PauseMenuDataMgr::countItems(PouchItemType type, bool count_any_weapon) cons
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PouchItem* first = nullptr;
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if (type == PouchItemType::Weapon) {
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first = getItemHead(PouchCategory::Weapon);
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if (type == PouchItemType::Sword) {
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first = getItemHead(PouchCategory::Sword);
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} else if (type == PouchItemType::Bow) {
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first = getItemHead(PouchCategory::Bow);
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@ -514,8 +684,8 @@ bool PauseMenuDataMgr::isWeaponSectionFull(const sead::SafeString& weapon_type)
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if (weapon_type == sValues.WeaponSmallSword || weapon_type == sValues.WeaponLargeSword ||
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weapon_type == sValues.WeaponSpear) {
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return check(ksys::gdt::getFlag_WeaponPorchStockNum, PouchCategory::Weapon,
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PouchItemType::Weapon);
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return check(ksys::gdt::getFlag_WeaponPorchStockNum, PouchCategory::Sword,
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PouchItemType::Sword);
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}
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if (weapon_type == sValues.WeaponBow) {
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@ -579,9 +749,9 @@ void PauseMenuDataMgr::updateListHeads() {
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for (s32 i = 0; i < NumPouch50; ++i) {
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auto& ptr = mArray1[i];
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switch (mArray2[i]) {
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case PouchItemType::Weapon:
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if (!mListHeads[s32(PouchCategory::Weapon)])
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mListHeads[s32(PouchCategory::Weapon)] = &ptr;
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case PouchItemType::Sword:
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if (!mListHeads[s32(PouchCategory::Sword)])
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mListHeads[s32(PouchCategory::Sword)] = &ptr;
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break;
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case PouchItemType::Bow:
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case PouchItemType::Arrow:
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@ -623,7 +793,7 @@ void PauseMenuDataMgr::saveToGameData(const sead::OffsetList<PouchItem>& list) c
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auto* item = list.size() > 0 ? list.nth(0) : nullptr;
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s32 num_food = 0;
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s32 idx = 0;
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s32 num_weapons = 0;
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s32 num_swords = 0;
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s32 num_shields = 0;
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s32 num_bows = 0;
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@ -662,10 +832,10 @@ void PauseMenuDataMgr::saveToGameData(const sead::OffsetList<PouchItem>& list) c
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ksys::gdt::setFlag_PorchItem_EquipFlag(item->isEquipped(), idx);
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ksys::gdt::setFlag_PorchItem_Value1(value, idx);
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switch (type) {
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case PouchItemType::Weapon:
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if (num_weapons < NumWeaponsMax) {
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act::WeaponModifierInfo(*item).savePorchSwordFlag(num_weapons);
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++num_weapons;
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case PouchItemType::Sword:
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if (num_swords < NumSwordsMax) {
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act::WeaponModifierInfo(*item).savePorchSwordFlag(num_swords);
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++num_swords;
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}
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break;
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case PouchItemType::Bow:
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@ -697,11 +867,11 @@ void PauseMenuDataMgr::saveToGameData(const sead::OffsetList<PouchItem>& list) c
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num_food);
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ksys::gdt::setFlag_CookEffect0(item->getCookData().mCookEffect0, num_food);
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ksys::gdt::setFlag_CookEffect1({f32(item->getCookData().mCookEffect1), 0.0}, num_food);
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ksys::gdt::setFlag_CookMaterialName0(*item->mIngredients[0], num_food);
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ksys::gdt::setFlag_CookMaterialName1(*item->mIngredients[1], num_food);
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ksys::gdt::setFlag_CookMaterialName2(*item->mIngredients[2], num_food);
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ksys::gdt::setFlag_CookMaterialName3(*item->mIngredients[3], num_food);
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ksys::gdt::setFlag_CookMaterialName4(*item->mIngredients[4], num_food);
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ksys::gdt::setFlag_CookMaterialName0(item->getIngredient(0), num_food);
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ksys::gdt::setFlag_CookMaterialName1(item->getIngredient(1), num_food);
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ksys::gdt::setFlag_CookMaterialName2(item->getIngredient(2), num_food);
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ksys::gdt::setFlag_CookMaterialName3(item->getIngredient(3), num_food);
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ksys::gdt::setFlag_CookMaterialName4(item->getIngredient(4), num_food);
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++num_food;
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break;
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default:
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@ -785,8 +955,8 @@ bool PauseMenuDataMgr::hasItem(const sead::SafeString& name) const {
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PouchItem* PauseMenuDataMgr::getMasterSword() const {
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const auto lock = sead::makeScopedLock(mCritSection);
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for (auto* item = getItemHead(PouchCategory::Weapon); item; item = nextItem(item)) {
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if (item->getType() != PouchItemType::Weapon)
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for (auto* item = getItemHead(PouchCategory::Sword); item; item = nextItem(item)) {
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if (item->getType() != PouchItemType::Sword)
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return nullptr;
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if (item->_25 && item->getName() == "Weapon_Sword_070")
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return item;
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@ -830,7 +1000,7 @@ void PauseMenuDataMgr::breakMasterSword() {
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const auto lock = sead::makeScopedLock(mCritSection);
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s32 idx = 0;
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for (auto& item : getItems()) {
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if (item.getType() == PouchItemType::Weapon && isMasterSwordActorName(item.getName())) {
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if (item.getType() == PouchItemType::Sword && isMasterSwordActorName(item.getName())) {
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item.mValue = 0;
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item.mEquipped = false;
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if (!mIsPouchForQuest && idx >= 0) {
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@ -847,7 +1017,7 @@ void PauseMenuDataMgr::restoreMasterSword(bool only_if_broken) {
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const auto lock = sead::makeScopedLock(mCritSection);
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s32 idx = 0;
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for (auto& item : getItems()) {
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if (item.getType() == PouchItemType::Weapon && isMasterSwordActorName(item.getName())) {
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if (item.getType() == PouchItemType::Sword && isMasterSwordActorName(item.getName())) {
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if (only_if_broken && item.getValue() > 0)
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break;
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@ -866,7 +1036,7 @@ using SortPredicate = int (*)(const PouchItem* lhs, const PouchItem* rhs,
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static PouchCategory getTypeForCategory(PouchItemType type) {
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static constexpr sead::SafeArray<PouchCategory, NumPouchItemTypes> sMap{{
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PouchCategory::Weapon, // Weapon
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PouchCategory::Sword, // Weapon
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PouchCategory::Bow, // Bow
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PouchCategory::Bow, // Arrow
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PouchCategory::Shield, // Shield
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@ -1082,8 +1252,8 @@ void PauseMenuDataMgr::updateDivineBeastClearFlags(int num_cleared_beasts) {
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bool PauseMenuDataMgr::isOverCategoryLimit(PouchItemType type) const {
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const auto count = countItems(type);
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switch (type) {
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case PouchItemType::Weapon:
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return ksys::gdt::getFlag_WeaponPorchStockNum() <= count || count >= NumWeaponsMax;
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case PouchItemType::Sword:
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return ksys::gdt::getFlag_WeaponPorchStockNum() <= count || count >= NumSwordsMax;
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case PouchItemType::Bow:
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return ksys::gdt::getFlag_BowPorchStockNum() <= count || count >= NumBowsMax;
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case PouchItemType::Arrow:
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@ -1113,8 +1283,8 @@ void PauseMenuDataMgr::openItemCategoryIfNeeded() const {
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ksys::gdt::setFlag_IsOpenItemCategory(true, u32(PouchCategory::Armor));
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} else {
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switch (type) {
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case PouchItemType::Weapon:
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ksys::gdt::setFlag_IsOpenItemCategory(true, u32(PouchCategory::Weapon));
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case PouchItemType::Sword:
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ksys::gdt::setFlag_IsOpenItemCategory(true, u32(PouchCategory::Sword));
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break;
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case PouchItemType::Bow:
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ksys::gdt::setFlag_IsOpenItemCategory(true, u32(PouchCategory::Bow));
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@ -25,7 +25,7 @@ struct WeaponModifierInfo;
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namespace uking::ui {
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constexpr int NumWeaponsMax = 20;
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constexpr int NumSwordsMax = 20;
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constexpr int NumBowsMax = 14;
|
||||
constexpr int NumArrowItemsMax = 6;
|
||||
constexpr int NumShieldsMax = 20;
|
||||
|
@ -34,7 +34,7 @@ constexpr int NumMaterialsMax = 160;
|
|||
constexpr int NumFoodMax = 60;
|
||||
constexpr int NumKeyItemsMax = 40;
|
||||
|
||||
constexpr int NumPouchItemsMax = NumWeaponsMax + NumBowsMax + NumArrowItemsMax + NumShieldsMax +
|
||||
constexpr int NumPouchItemsMax = NumSwordsMax + NumBowsMax + NumArrowItemsMax + NumShieldsMax +
|
||||
NumArmorsMax + NumMaterialsMax + NumFoodMax + NumKeyItemsMax;
|
||||
|
||||
static_assert(NumPouchItemsMax == 420, "NumPouchItemsMax must be 420 for now");
|
||||
|
@ -45,7 +45,7 @@ constexpr int ItemStackSizeMax = 999;
|
|||
constexpr int NumPouch50 = 50;
|
||||
|
||||
enum class PouchItemType {
|
||||
Weapon = 0,
|
||||
Sword = 0,
|
||||
Bow = 1,
|
||||
Arrow = 2,
|
||||
Shield = 3,
|
||||
|
@ -61,7 +61,7 @@ enum class PouchItemType {
|
|||
constexpr int NumPouchItemTypes = 10;
|
||||
|
||||
constexpr bool isPouchItemWeapon(PouchItemType type) {
|
||||
return type == PouchItemType::Weapon || type == PouchItemType::Bow ||
|
||||
return type == PouchItemType::Sword || type == PouchItemType::Bow ||
|
||||
type == PouchItemType::Arrow || type == PouchItemType::Shield;
|
||||
}
|
||||
|
||||
|
@ -78,7 +78,7 @@ constexpr bool isPouchItemInvalid(PouchItemType type) {
|
|||
}
|
||||
|
||||
enum class PouchCategory {
|
||||
Weapon = 0,
|
||||
Sword = 0,
|
||||
Bow = 1,
|
||||
Shield = 2,
|
||||
Armor = 3,
|
||||
|
@ -109,6 +109,11 @@ struct CookTagInfo {
|
|||
class PouchItem {
|
||||
public:
|
||||
struct CookData {
|
||||
void setStaminaRecoverX(int x) { mStaminaRecoverX = x; }
|
||||
void setStaminaRecoverY(int y) { mStaminaRecoverY = y; }
|
||||
void setCookEffect1(int effect) { mCookEffect1 = effect; }
|
||||
void setCookEffect0(const sead::Vector2f& effect) { mCookEffect0 = effect; }
|
||||
|
||||
int mStaminaRecoverX;
|
||||
int mStaminaRecoverY;
|
||||
int mCookEffect1;
|
||||
|
@ -143,6 +148,9 @@ public:
|
|||
CookData& getCookData() { return mData.cook; }
|
||||
const CookData& getCookData() const { return mData.cook; }
|
||||
|
||||
const sead::SafeString& getIngredient(s32 idx) const { return *mIngredients[idx]; }
|
||||
void setIngredient(s32 idx, const sead::SafeString& value) const { *mIngredients[idx] = value; }
|
||||
|
||||
// Only valid if this is a weapon.
|
||||
WeaponData& getWeaponData() { return mData.weapon; }
|
||||
const WeaponData& getWeaponData() const { return mData.weapon; }
|
||||
|
@ -282,8 +290,9 @@ private:
|
|||
void updateAfterAddingItem(bool only_sort);
|
||||
|
||||
void addToPouch(const sead::SafeString& name, PouchItemType type,
|
||||
sead::OffsetList<PouchItem>& list, int value, bool x,
|
||||
const act::WeaponModifierInfo* modifier = nullptr, bool z = false);
|
||||
sead::OffsetList<PouchItem>& list, int value, bool equipped,
|
||||
const act::WeaponModifierInfo* modifier = nullptr,
|
||||
bool is_inventory_load = false);
|
||||
|
||||
bool hasFreeSpaceForItem(const Lists& lists, const sead::SafeString& name, int n = 1) const;
|
||||
|
||||
|
|
Loading…
Reference in New Issue