mirror of https://github.com/zeldaret/botw.git
ksys/res: Implement GParamList GiantArmorSlot
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2770d637c7
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@ -88,6 +88,7 @@ add_executable(uking
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectExtendedEntity.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectFish.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorse.h
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@ -89105,7 +89105,7 @@
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0x00000071011a0c28,BgparamlistObjectHorseUnit::ctor,424,_ZN4ksys3res25GParamListObjectHorseUnitC2Ev
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0x00000071011a0dd0,BgparamlistObjectHorseRider::ctor,1432,_ZN4ksys3res26GParamListObjectHorseRiderC2Ev
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0x00000071011a1368,BgparamlistObjectHorseCreator::ctor,328,_ZN4ksys3res28GParamListObjectHorseCreatorC2Ev
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0x00000071011a14b0,BgparamlistObjectGiantArmorSlot::ctor,1188,
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0x00000071011a14b0,BgparamlistObjectGiantArmorSlot::ctor,1188,_ZN4ksys3res30GParamListObjectGiantArmorSlotC2Ev
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0x00000071011a1954,BgparamlistObjectGuardian::ctor,812,
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0x00000071011a1c80,BgparamlistObjectSwarm::ctor,388,
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0x00000071011a1e04,BgparamlistObjectGelEnemy::ctor,1352,
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@ -89201,7 +89201,7 @@
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0x00000071011a7e18,sub_71011A7E18,12,_ZNK4ksys3res27GParamListObjectHorseObject7getNameEv
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0x00000071011a7e24,sub_71011A7E24,12,_ZNK4ksys3res26GParamListObjectHorseRider7getNameEv
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0x00000071011a7e30,sub_71011A7E30,12,_ZNK4ksys3res28GParamListObjectHorseCreator7getNameEv
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0x00000071011a7e3c,sub_71011A7E3C,12,
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0x00000071011a7e3c,sub_71011A7E3C,12,_ZNK4ksys3res30GParamListObjectGiantArmorSlot7getNameEv
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0x00000071011a7e48,sub_71011A7E48,12,
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0x00000071011a7e54,sub_71011A7E54,12,
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0x00000071011a7e60,sub_71011A7E60,12,
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Can't render this file because it is too large.
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@ -0,0 +1,46 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectGiantArmorSlot : public GParamListObject {
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public:
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GParamListObjectGiantArmorSlot();
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const char* getName() const override { return "GiantArmorSlot"; }
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agl::utl::Parameter<sead::SafeString> mSlot0Node;
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agl::utl::Parameter<sead::SafeString> mSlot0RigidBody;
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agl::utl::Parameter<sead::SafeString> mSlot0DefaultActorName;
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agl::utl::Parameter<sead::SafeString> mSlot1Node;
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agl::utl::Parameter<sead::SafeString> mSlot1RigidBody;
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agl::utl::Parameter<sead::SafeString> mSlot1DefaultActorName;
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agl::utl::Parameter<sead::SafeString> mSlot2Node;
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agl::utl::Parameter<sead::SafeString> mSlot2RigidBody;
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agl::utl::Parameter<sead::SafeString> mSlot2DefaultActorName;
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agl::utl::Parameter<sead::SafeString> mSlot3Node;
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agl::utl::Parameter<sead::SafeString> mSlot3RigidBody;
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agl::utl::Parameter<sead::SafeString> mSlot3DefaultActorName;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectGiantArmorSlot, 0x218);
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inline GParamListObjectGiantArmorSlot::GParamListObjectGiantArmorSlot() {
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auto* const obj = &mObj;
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mSlot0Node.init("", "Slot0Node", "", obj);
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mSlot0RigidBody.init("", "Slot0RigidBody", "", obj);
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mSlot0DefaultActorName.init("", "Slot0DefaultActorName", "", obj);
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mSlot1Node.init("", "Slot1Node", "", obj);
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mSlot1RigidBody.init("", "Slot1RigidBody", "", obj);
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mSlot1DefaultActorName.init("", "Slot1DefaultActorName", "", obj);
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mSlot2Node.init("", "Slot2Node", "", obj);
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mSlot2RigidBody.init("", "Slot2RigidBody", "", obj);
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mSlot2DefaultActorName.init("", "Slot2DefaultActorName", "", obj);
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mSlot3Node.init("", "Slot3Node", "", obj);
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mSlot3RigidBody.init("", "Slot3RigidBody", "", obj);
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mSlot3DefaultActorName.init("", "Slot3DefaultActorName", "", obj);
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}
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} // namespace ksys::res
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@ -27,6 +27,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectExtendedEntity.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectFish.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorse.h"
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@ -154,6 +155,8 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::HorseObject>(archive.getRootList(), "HorseObject", heap, dummy_list);
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add<GParamListObjType::HorseRider>(archive.getRootList(), "HorseRider", heap, dummy_list);
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add<GParamListObjType::HorseCreator>(archive.getRootList(), "HorseCreator", heap, dummy_list);
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add<GParamListObjType::GiantArmorSlot>(archive.getRootList(), "GiantArmorSlot", heap,
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dummy_list);
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// TODO: the rest
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