mirror of https://github.com/zeldaret/botw.git
uking/ui: Fix another minor accuracy issue (add inline function)
Both versions match perfectly, but there is a wrapper function for getSameGroupActorName in the Wii U version.
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@ -126,6 +126,15 @@ struct PouchConstants {
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PouchConstants sValues;
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PouchConstants sValues;
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void getSameGroupActorName(sead::SafeString* group, const sead::SafeString& item,
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al::ByamlIter* iter) {
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if (iter) {
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ksys::act::getSameGroupActorName(group, item, iter);
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} else {
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ksys::act::getSameGroupActorName(group, item);
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}
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}
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} // namespace
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} // namespace
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PauseMenuDataMgr::PauseMenuDataMgr() {
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PauseMenuDataMgr::PauseMenuDataMgr() {
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@ -218,11 +227,7 @@ void PauseMenuDataMgr::initForNewSave() {
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PouchItemType PauseMenuDataMgr::getType(const sead::SafeString& item, al::ByamlIter* iter) {
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PouchItemType PauseMenuDataMgr::getType(const sead::SafeString& item, al::ByamlIter* iter) {
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sead::SafeString group;
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sead::SafeString group;
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if (iter) {
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getSameGroupActorName(&group, item, iter);
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ksys::act::getSameGroupActorName(&group, item, iter);
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} else {
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ksys::act::getSameGroupActorName(&group, item);
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}
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al::ByamlIter actor_iter;
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al::ByamlIter actor_iter;
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if (iter && iter->isValid() && group == item) {
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if (iter && iter->isValid() && group == item) {
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