mirror of https://github.com/zeldaret/botw.git
partially implement ecosystem
This commit is contained in:
parent
82eb75a449
commit
2c47c801f6
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@ -77847,18 +77847,18 @@
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0x0000007100e412d0,sub_7100E412D0,416,
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0x0000007100e41470,sub_7100E41470,276,
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0x0000007100e41584,sub_7100E41584,248,
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0x0000007100e4167c,Ecosystem::Disposer::dtor,100,
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0x0000007100e416e0,Ecosystem::Disposer::dtorDelete,108,
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0x0000007100e4174c,Ecosystem::createInstance,208,
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0x0000007100e4167c,Ecosystem::Disposer::dtor,100,_ZN4ksys3eco9Ecosystem18SingletonDisposer_D2Ev
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0x0000007100e416e0,Ecosystem::Disposer::dtorDelete,108,_ZN4ksys3eco9Ecosystem18SingletonDisposer_D0Ev
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0x0000007100e4174c,Ecosystem::createInstance,208,_ZN4ksys3eco9Ecosystem14createInstanceEPN4sead4HeapE
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0x0000007100e4181c,Ecosystem::init,1056,
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0x0000007100e41c3c,Ecosystem::calc_stubbed,4,
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0x0000007100e41c40,eco::getCurrentAreaNum,292,
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0x0000007100e41c3c,Ecosystem::calc_stubbed,4,_ZN4ksys3eco9Ecosystem4calcEv
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0x0000007100e41c40,eco::getCurrentAreaNum,292,_ZNK4ksys3eco9Ecosystem17getCurrentAreaNumEPNS0_10EcoMapInfoEff?
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0x0000007100e41d64,Ecosystem::__auto1,636,
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0x0000007100e41fe0,Ecosystem::getStatusEffectInfo,384,
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0x0000007100e42160,Ecosystem::getAreaNameByNum,120,
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0x0000007100e421d8,Ecosystem::getClimateNameByNum,120,
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0x0000007100e42250,Ecosystem::__auto2,120,
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0x0000007100e422c8,sub_7100E422C8,356,
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0x0000007100e41fe0,Ecosystem::getStatusEffectInfo,384,_ZNK4ksys3eco9Ecosystem19getStatusEffectInfoENS0_12StatusEffectEiPNS0_16StatusEffectInfoE?
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0x0000007100e42160,Ecosystem::getAreaNameByNum,120,_ZNK4ksys3eco9Ecosystem16getAreaNameByNumEiPPKc
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0x0000007100e421d8,Ecosystem::getClimateNameByNum,120,_ZNK4ksys3eco9Ecosystem19getClimateNameByNumEiPPKc
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0x0000007100e42250,Ecosystem::__auto2,120,_ZNK4ksys3eco9Ecosystem20getEnvSoundNameByNumEiPPKc
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0x0000007100e422c8,sub_7100E422C8,356,_ZNK4ksys3eco9Ecosystem17getEcoTraitsByNumEiPNS0_15EcosystemTraitsE?
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0x0000007100e4242c,sub_7100E4242C,96,
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0x0000007100e4248c,sub_7100E4248C,104,
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0x0000007100e424f4,Ecosystem::LevelSensor::ctor,40,_ZN4ksys3eco11LevelSensorC1Ev
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@ -80401,7 +80401,7 @@
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0x0000007100ee788c,Actor::createDrops,36,
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0x0000007100ee78b0,eco::getEcosystemActorName,1192,
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0x0000007100ee7d58,eco::sub_7100EE7D58,344,
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0x0000007100ee7eb0,eco::currentAreaNumIs64,56,
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0x0000007100ee7eb0,eco::currentAreaNumIs64,56,_ZN4ksys3eco18currentAreaNumIs64ERKN4sead7Vector3IfEE
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0x0000007100ee7ee8,sub_7100EE7EE8,2112,
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0x0000007100ee8728,sub_7100EE8728,388,
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0x0000007100ee88ac,wm::isRainingOrSnowingOrThunderStorm,200,
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Can't render this file because it is too large.
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@ -11,3 +11,4 @@ add_subdirectory(Sound)
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add_subdirectory(System)
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add_subdirectory(Terrain)
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add_subdirectory(Utils)
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add_subdirectory(World)
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@ -1,4 +1,8 @@
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target_sources(uking PRIVATE
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ecoLevelSensor.cpp
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ecoLevelSensor.h
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ecoSystem.cpp
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ecoSystem.h
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ecoUtil.cpp
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ecoUtil.h
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)
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@ -0,0 +1,198 @@
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#include "KingSystem/Ecosystem/ecoSystem.h"
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namespace ksys::eco {
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static const char* sStatusEffectNames[22] = {"StatusEffect",
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"LifeRecover",
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"LifeMaxUp",
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"GutsPerformance",
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"ResistHot",
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"ResistCold",
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"ResistElectric",
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"MovingSpeed",
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"SwimingSpeed",
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"SwimingAnimRate",
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"ClimbingSpeed",
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"AttackUp",
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"DefenseUp",
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"Quietness",
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"DesertMovingSpeed",
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"ThrowingPower",
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"SnowMovingSpeed",
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"GutsRecoverSpeed",
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"ResistThunder",
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"ArmorChargeAttackAddLevel",
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"ReduceAncientEnemyDamge",
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"MaterSwordAttackUp"};
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SEAD_SINGLETON_DISPOSER_IMPL(Ecosystem)
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void Ecosystem::calc() {}
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// NON_MATCHING: FP instructions rearranged.
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s32 Ecosystem::getCurrentAreaNum(EcoMapInfo* info, f32 posX, f32 posZ) const {
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posX = sead::clamp(posX, -5000.0F, 4999.0F);
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posZ = sead::clamp(posZ, -4000.0F, 4000.0F);
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f32 epsilon1 = (posX + 5000.0F >= 0.0F) ? 0.5F : -0.5F;
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f32 epsilon2 = (posZ + 4000.0F >= 0.0F) ? 0.5F : -0.5F;
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s32 x = posX + 5000.0F + epsilon1;
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s32 z = (posZ + 4000.0F + epsilon2) / info->mHeader->divisor;
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s32 row = sead::clamp(z, (s32)0, info->mHeader->num_rows - 2);
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if (info->mHeader->divisor == 10)
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x = x / 10;
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s32* offsets = (s32*)info->mRowOffsets + row;
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s32 val0 = offsets[0];
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s32 val1 = offsets[1];
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if (val0 >= val1)
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return -1;
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Segment* segmentEnd = reinterpret_cast<Segment*>((char*)info->mRows + 2 * val1);
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Segment* segment = reinterpret_cast<Segment*>((char*)info->mRows + 2 * val0);
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s32 totalLength = 0;
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while (true) {
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totalLength += segment->length;
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if (x < totalLength)
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return segment->value;
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++segment;
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if (segment >= segmentEnd)
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return -1;
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}
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}
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void Ecosystem::getAreaNameByNum(s32 areaNum, const char** out) const {
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*out = nullptr;
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if (areaNum < 0 || (s32)mAreaDataSize <= areaNum)
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return;
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al::ByamlIter iter;
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if (mAreaDataIter->tryGetIterByIndex(&iter, areaNum))
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iter.tryGetStringByKey(out, "Area");
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}
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// NON_MATCHING: Equivalent, minor conditional differences and register usage
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void Ecosystem::getStatusEffectInfo(StatusEffect statusEffectIdx, s32 idx,
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eco::StatusEffectInfo* out) const {
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al::ByamlIter listIter;
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if (!mStatusEffectListIter->tryGetIterByIndex(&listIter, 0))
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return;
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al::ByamlIter iter;
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if (!listIter.tryGetIterByKey(&iter, sStatusEffectNames[statusEffectIdx])) {
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out->ng = true;
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out->val._s32 = 0;
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return;
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}
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bool special = false;
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al::ByamlIter result;
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if (iter.tryGetIterByIndex(&result, 0)) {
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result.tryGetBoolByKey(&special, "special");
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if (special) {
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out->ng = true;
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out->val._s32 = 0;
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return;
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}
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}
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al::ByamlIter result2;
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if (!iter.tryGetIterByIndex(&result2, 1))
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return;
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al::ByamlIter a1;
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result2.tryGetIterByIndex(&a1, 0);
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s32 numLevels = a1.getSize();
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if (numLevels > 0) {
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if (idx > numLevels - 1) {
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idx = numLevels - 1;
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}
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} else {
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out->ng = true;
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out->val._s32 = 0;
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return;
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}
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al::ByamlIter dict;
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if (!a1.tryGetIterByIndex(&dict, idx))
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return;
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f32 val = 0;
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s32 val2 = 0;
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if (dict.tryGetFloatByKey(&val, "val")) {
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out->ng = false;
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out->val._f32 = val;
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return;
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}
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if (dict.tryGetIntByKey(&val2, "val")) {
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out->ng = false;
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out->val._f32 = val2;
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}
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}
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void Ecosystem::getClimateNameByNum(s32 areaNum, const char** out) const {
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*out = nullptr;
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if (areaNum < 0 || (s32)mAreaDataSize <= areaNum)
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return;
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al::ByamlIter iter;
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if (mAreaDataIter->tryGetIterByIndex(&iter, areaNum))
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iter.tryGetStringByKey(out, "Climate");
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}
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void Ecosystem::getEnvSoundNameByNum(s32 areaNum, const char** out) const {
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*out = nullptr;
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if (areaNum < 0 || (s32)mAreaDataSize <= areaNum)
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return;
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al::ByamlIter iter;
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if (mAreaDataIter->tryGetIterByIndex(&iter, areaNum))
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iter.tryGetStringByKey(out, "EnvSound");
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}
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void Ecosystem::getEcoTraitsByNum(s32 areaNum, EcosystemTraits* out) const {
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out->idx = 0;
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if (areaNum < 0 || (s32)mAreaDataSize <= areaNum)
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return;
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al::ByamlIter areaIter;
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if (!mAreaDataIter->tryGetIterByIndex(&areaIter, areaNum))
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return;
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al::ByamlIter iter;
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if (!areaIter.tryGetIterByKey(&iter, "Procedural"))
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return;
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s32 size = iter.getSize();
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if (size < 0)
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return;
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for (s32 i = 0; i != size; ++i) {
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if (++out->idx > 3)
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out->idx = 0;
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EcoTraitGrp* grp = &out->grps[i];
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grp->terrain_material._int = -1;
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grp->vegetation._int = -1;
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grp->geology._int = -1;
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grp->defoliation._int = -1;
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iter.tryGetIntByKey(&grp->terrain_material._int, "terrain_material");
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iter.tryGetIntByKey(&grp->vegetation._int, "vegetation");
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iter.tryGetIntByKey(&grp->geology._int, "geology");
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iter.tryGetIntByKey(&grp->defoliation._int, "defoliation");
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}
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}
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} // namespace ksys::eco
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@ -0,0 +1,126 @@
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#pragma once
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#include <basis/seadTypes.h>
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#include <heap/seadDisposer.h>
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#include <heap/seadExpHeap.h>
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#include <math/seadMathCalcCommon.h>
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#include "KingSystem/Ecosystem/ecoLevelSensor.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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namespace ksys::eco {
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struct EcoMapHeader {
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u32 unknown;
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s32 num_rows;
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s32 divisor;
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};
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struct Segment {
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s16 value;
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s16 length;
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};
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class EcoMapInfo {
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public:
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EcoMapHeader* mHeader;
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u32* mRowOffsets;
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char* mRows;
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};
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enum ActorType {};
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struct ActorSpawnInfo;
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union StatusEffectVal {
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f32 _f32;
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s32 _s32;
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};
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struct StatusEffectInfo {
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bool ng;
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StatusEffectVal val;
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};
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enum StatusEffect {
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StatusEffect_LifeRecover = 0x0,
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StatusEffect_LifeMaxUp = 0x1,
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StatusEffect_GutsPerformance = 0x2,
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StatusEffect_ResistHot = 0x3,
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StatusEffect_ResistCold = 0x4,
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StatusEffect_ResistElectric = 0x5,
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StatusEffect_MovingSpeed = 0x6,
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StatusEffect_SwimingSpeed = 0x7,
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StatusEffect_SwimingAnimRate = 0x8,
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StatusEffect_ClimbingSpeed = 0x9,
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StatusEffect_AttackUp = 0xA,
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StatusEffect_DefenseUp = 0xB,
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StatusEffect_Quietness = 0xC,
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StatusEffect_DesertMovingSpeed = 0xD,
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StatusEffect_ThrowingPower = 0xE,
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StatusEffect_SnowMovingSpeed = 0xF,
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StatusEffect_GutsRecoverSpeed = 0x10,
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StatusEffect_ResistThunder = 0x11,
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StatusEffect_ArmorChargeAttackAddLevel = 0x12,
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StatusEffect_ReduceAncientEnemyDamge = 0x13,
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StatusEffect_MaterSwordAttackUp = 0x14,
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};
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union EcoTrait {
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s32 _int;
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struct {
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u8 _b0;
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u8 _b1;
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u8 _b2;
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u8 _b3;
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};
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};
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struct EcoTraitGrp {
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EcoTrait terrain_material;
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EcoTrait vegetation;
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EcoTrait geology;
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EcoTrait defoliation;
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};
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struct EcosystemTraits {
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u32 idx;
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EcoTraitGrp grps[3];
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};
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KSYS_CHECK_SIZE_NX150(EcosystemTraits, 0x34);
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class Ecosystem {
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SEAD_SINGLETON_DISPOSER(Ecosystem)
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private:
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Ecosystem() = default;
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virtual ~Ecosystem();
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public:
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res::Handle mFieldMapAreaFile;
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res::Handle mAreaDataFile;
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res::Handle mMapTowerFile;
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res::Handle mStatusEffectListFile;
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res::Handle mLoadBalancerFile;
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al::ByamlIter* mAreaDataIter{};
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u32 mAreaDataSize{};
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al::ByamlIter* mStatusEffectListIter{};
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LevelSensor* mLevelSensor{};
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EcoMapInfo mFieldMapArea{};
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EcoMapInfo mMapTower{};
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EcoMapInfo mLoadBalancer{};
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u32 mFlags{};
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u32 mLast;
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void init();
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void calc();
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s32 getCurrentAreaNum(EcoMapInfo* info, f32 posX, f32 posZ) const;
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void getActorSpawnInfo(s32 areaNum, ActorType actorTypeIdx, ActorSpawnInfo* out) const;
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void getStatusEffectInfo(StatusEffect statusEffectIdx, s32 idx, StatusEffectInfo* out) const;
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void getAreaNameByNum(s32 areaNum, const char** out) const;
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void getClimateNameByNum(s32 areaNum, const char** out) const;
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void getEnvSoundNameByNum(s32 areaNum, const char** out) const;
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void getEcoTraitsByNum(s32 areaNum, EcosystemTraits* out) const;
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};
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} // namespace ksys::eco
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@ -0,0 +1,10 @@
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#include "KingSystem/Ecosystem/ecoUtil.h"
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namespace ksys::eco {
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bool currentAreaNumIs64(const sead::Vector3f& pos) {
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return Ecosystem::instance()->getCurrentAreaNum(&Ecosystem::instance()->mFieldMapArea, pos.x,
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pos.z) == 64;
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}
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} // namespace ksys::eco
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@ -0,0 +1,10 @@
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#pragma once
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#include <math/seadVector.h>
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#include "KingSystem/Ecosystem/ecoSystem.h"
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namespace ksys::eco {
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bool currentAreaNumIs64(const sead::Vector3f& pos);
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} // namespace ksys::eco
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@ -0,0 +1,3 @@
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target_sources(uking PRIVATE
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worldManager.h
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)
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@ -0,0 +1,83 @@
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#pragma once
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#include <container/seadPtrArray.h>
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#include <mc/seadJobQueue.h>
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#include "KingSystem/Resource/resHandle.h"
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#include "KingSystem/Utils/ParamIO.h"
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#include "agl/Utils/aglAtomicPtrArray.h"
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#include "agl/Utils/aglParameter.h"
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#include "agl/Utils/aglParameterObj.h"
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namespace ksys::world {
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class Climate {};
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class WorldInfo : public ParamIO {
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public:
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WorldInfo() : ParamIO("winfo", 0) {}
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~WorldInfo();
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bool ParamIO_m0() override { return true; }
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res::Handle mResHandle;
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u32 mNumClimates = 0;
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Climate* mClimates = nullptr;
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};
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class DungeonEnv : public ParamIO {
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public:
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DungeonEnv() : ParamIO("dgenv", 0) {}
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~DungeonEnv();
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bool ParamIO_m0() override { return true; }
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res::Handle mResHandle;
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agl::utl::Parameter<f32> mLightLongitude;
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agl::utl::Parameter<sead::FixedSafeString<32>> mDungeonSize;
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agl::utl::Parameter<sead::FixedSafeString<32>> mString538;
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agl::utl::ParameterObj mDungeonEnvObj;
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sead::PtrArray<void*> mgrs{};
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sead::DirectResource* mInfoRes = nullptr;
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};
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// FIXME: incomplete
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class Manager : public sead::hostio::Node {
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Manager();
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WorldInfo mWorldInfo;
|
||||
DungeonEnv mDungeonEnv;
|
||||
|
||||
agl::utl::AtomicPtrArray<void*> mAtomicPtrArray{0, 0};
|
||||
u32 _5e0 = 1;
|
||||
u32 mCalcType = 3;
|
||||
sead::FixedSizeJQ mJobQueue;
|
||||
f32 mWindPowerIf78C = 5.0;
|
||||
f32 mTempDirectDayExtra = 100000.0;
|
||||
f32 mTempDirectNightExtra = 100000.0;
|
||||
f32 mTempDirectDay = 100000.0;
|
||||
f32 mTempDirectNight = 100000.0;
|
||||
s32 _794;
|
||||
s32 mStageType = 0;
|
||||
s32 mStageType2 = 0;
|
||||
u8 mGameSceneInitialised = 0;
|
||||
sead::Vector3f mPrevPlayerPos{};
|
||||
sead::Vector3f mPlayerPos{};
|
||||
sead::Vector3f mPrevCameraPos{};
|
||||
sead::Vector3f mCameraPos{};
|
||||
f32 _770 = 0.0;
|
||||
s32 _778 = 0;
|
||||
s32 _78c = 0;
|
||||
s32 _7ac = 0;
|
||||
void* _7a4 = nullptr;
|
||||
void* _79c = nullptr;
|
||||
f32 mWindPowerAocField = 0.75;
|
||||
u8 mWorldInfoLoaded = 0;
|
||||
u8 mWeatherType = 0xFF;
|
||||
u8 _7d2 = 0;
|
||||
u8 _7d3 = 1;
|
||||
u8 _7d4 = 0;
|
||||
u8 mInFinalTrialBossBattleArea = 0;
|
||||
};
|
||||
|
||||
} // namespace ksys::world
|
Loading…
Reference in New Issue