mirror of https://github.com/zeldaret/botw.git
query: Implement CheckDieCnt
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6888632132
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@ -37,7 +37,7 @@ query::CheckDeadHorseResistered:
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query::CheckDeadlyQuestEscapeTiming:
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status: pending
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query::CheckDieCnt:
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status: pending
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status: done
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query::CheckDistanceForWarp:
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status: pending
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query::CheckDistanceFromPlayer:
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@ -40651,7 +40651,7 @@
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0x0000007100688d84,AI_Query_CheckDieCnt::ctor,76,_ZN5uking5query11CheckDieCntC1ERKN4ksys3act2ai5Query7InitArgE
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0x0000007100688dd0,AI_Query_CheckDieCnt::dtor,20,_ZN5uking5query11CheckDieCntD1Ev
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0x0000007100688de4,AI_Query_CheckDieCnt::dtorDelete,52,_ZN5uking5query11CheckDieCntD0Ev
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0x0000007100688e18,AI_Query_CheckDieCnt::doQuery,252,
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0x0000007100688e18,AI_Query_CheckDieCnt::doQuery,252,_ZN5uking5query11CheckDieCnt7doQueryEv
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0x0000007100688f14,AI_Query_CheckDieCnt::m10,112,_ZN5uking5query11CheckDieCnt10loadParamsERKN4evfl8QueryArgE
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0x0000007100688f84,AI_Query_CheckDieCnt::loadParams,100,_ZN5uking5query11CheckDieCnt10loadParamsEv
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0x0000007100688fe8,AI_Query_CheckDieCnt::rtti1,204,_ZNK5uking5query11CheckDieCnt27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
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Can't render this file because it is too large.
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@ -1,5 +1,6 @@
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#include "Game/AI/Query/queryCheckDieCnt.h"
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#include <evfl/query.h>
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#include "KingSystem/GameData/gdtManager.h"
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namespace uking::query {
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@ -7,9 +8,18 @@ CheckDieCnt::CheckDieCnt(const InitArg& arg) : ksys::act::ai::Query(arg) {}
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CheckDieCnt::~CheckDieCnt() = default;
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// FIXME: implement
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int CheckDieCnt::doQuery() {
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return -1;
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auto* gdm = ksys::gdt::Manager::instance();
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if (!gdm)
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return 0;
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sead::FixedSafeString<64> flag;
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flag.format("%s_DeathCount", mActorName.cstr());
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int count = 0;
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if (!gdm->getParamBypassPerm().get().getS32(&count, flag))
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return 0;
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return count > *mCount;
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}
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void CheckDieCnt::loadParams(const evfl::QueryArg& arg) {
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