ksys/world: Move defines to separate header

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Léo Lam 2021-05-13 12:03:40 +02:00
parent 333078a9f2
commit 2d5a3e7c93
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3 changed files with 77 additions and 68 deletions

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@ -1,6 +1,7 @@
target_sources(uking PRIVATE
worldChemicalMgr.cpp
worldChemicalMgr.h
worldDefines.h
worldDofMgr.cpp
worldDofMgr.h
worldEnvMgr.cpp

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@ -0,0 +1,75 @@
#pragma once
#include <basis/seadTypes.h>
#include <prim/seadEnum.h>
namespace ksys::world {
SEAD_ENUM(DungeonSize, S,M,L,XL)
SEAD_ENUM(DungeonType, Gimmick,Enemy,Treasure)
enum class CalcType {
_0 = 0,
_1 = 1,
_2 = 2,
Invalid = 3,
};
enum class RemainsType {
Wind,
Electric,
Fire,
Water,
FinalTrial,
};
enum class FieldType {
MainField = 0,
AocField = 1,
};
enum class ScalingMode {
Enabled = 0,
Disabled = 1,
};
enum class WeatherType {
Bluesky,
Cloudy,
Rain,
HeavyRain,
Snow,
HeavySnow,
ThunderStorm,
ThunderRain,
BlueskyRain,
Invalid = 0xff,
};
constexpr u32 NumWeatherTypes = 9;
enum class Climate {
HyrulePlainClimate,
NorthHyrulePlainClimate,
HebraFrostClimate,
TabantaAridClimate,
FrostClimate,
GerudoDesertClimate,
GerudoPlateauClimate,
EldinClimateLv0,
TamourPlainClimate,
ZoraTemperateClimate,
HateruPlainClimate,
FiloneSubtropicalClimate,
SouthHateruHumidTemperateClimate,
EldinClimateLv1,
EldinClimateLv2,
// sic
DarkWoodsClimat,
LostWoodClimate,
GerudoFrostClimate,
KorogForest,
GerudoDesertClimateLv2,
};
constexpr u32 NumClimates = 20;
} // namespace ksys::world

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@ -9,12 +9,12 @@
#include <container/seadSafeArray.h>
#include <hostio/seadHostIONode.h>
#include <mc/seadJobQueue.h>
#include <prim/seadEnum.h>
#include <prim/seadSizedEnum.h>
#include "KingSystem/Resource/resHandle.h"
#include "KingSystem/System/StageInfo.h"
#include "KingSystem/Utils/Types.h"
#include "KingSystem/World/worldChemicalMgr.h"
#include "KingSystem/World/worldDefines.h"
#include "KingSystem/World/worldDofMgr.h"
#include "KingSystem/World/worldEnvMgr.h"
#include "KingSystem/World/worldShootingStarMgrEx.h"
@ -30,73 +30,6 @@ class WorkerMgr;
namespace ksys::world {
SEAD_ENUM(DungeonSize, S,M,L,XL)
SEAD_ENUM(DungeonType, Gimmick,Enemy,Treasure)
enum class CalcType {
_0 = 0,
_1 = 1,
_2 = 2,
Invalid = 3,
};
enum class RemainsType {
Wind,
Electric,
Fire,
Water,
FinalTrial,
};
enum class FieldType {
MainField = 0,
AocField = 1,
};
enum class ScalingMode {
Enabled = 0,
Disabled = 1,
};
enum class WeatherType {
Bluesky,
Cloudy,
Rain,
HeavyRain,
Snow,
HeavySnow,
ThunderStorm,
ThunderRain,
BlueskyRain,
Invalid = 0xff,
};
constexpr u32 NumWeatherTypes = 9;
enum class Climate {
HyrulePlainClimate,
NorthHyrulePlainClimate,
HebraFrostClimate,
TabantaAridClimate,
FrostClimate,
GerudoDesertClimate,
GerudoPlateauClimate,
EldinClimateLv0,
TamourPlainClimate,
ZoraTemperateClimate,
HateruPlainClimate,
FiloneSubtropicalClimate,
SouthHateruHumidTemperateClimate,
EldinClimateLv1,
EldinClimateLv2,
// sic
DarkWoodsClimat,
LostWoodClimate,
GerudoFrostClimate,
KorogForest,
GerudoDesertClimateLv2,
};
constexpr u32 NumClimates = 20;
struct ClimateInfo {
static constexpr int NumClimateTemp = 11;