ksys/res: Implement GParamList Guardian

This commit is contained in:
Léo Lam 2020-09-20 12:12:34 +02:00
parent 63c932e396
commit 2daaa04b71
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
4 changed files with 45 additions and 2 deletions

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@ -91,6 +91,7 @@ add_executable(uking
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardian.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorse.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorseCreator.h

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@ -89106,7 +89106,7 @@
0x00000071011a0dd0,BgparamlistObjectHorseRider::ctor,1432,_ZN4ksys3res26GParamListObjectHorseRiderC2Ev
0x00000071011a1368,BgparamlistObjectHorseCreator::ctor,328,_ZN4ksys3res28GParamListObjectHorseCreatorC2Ev
0x00000071011a14b0,BgparamlistObjectGiantArmorSlot::ctor,1188,_ZN4ksys3res30GParamListObjectGiantArmorSlotC2Ev
0x00000071011a1954,BgparamlistObjectGuardian::ctor,812,
0x00000071011a1954,BgparamlistObjectGuardian::ctor,812,_ZN4ksys3res24GParamListObjectGuardianC2Ev
0x00000071011a1c80,BgparamlistObjectSwarm::ctor,388,
0x00000071011a1e04,BgparamlistObjectGelEnemy::ctor,1352,
0x00000071011a234c,BgparamlistObjectWizzrobe::ctor,832,
@ -89203,7 +89203,7 @@
0x00000071011a7e30,sub_71011A7E30,12,_ZNK4ksys3res28GParamListObjectHorseCreator7getNameEv
0x00000071011a7e3c,sub_71011A7E3C,12,_ZNK4ksys3res30GParamListObjectGiantArmorSlot7getNameEv
0x00000071011a7e48,sub_71011A7E48,12,_ZNK4ksys3res26GParamListObjectGiantArmor7getNameEv
0x00000071011a7e54,sub_71011A7E54,12,
0x00000071011a7e54,sub_71011A7E54,12,_ZNK4ksys3res24GParamListObjectGuardian7getNameEv
0x00000071011a7e60,sub_71011A7E60,12,
0x00000071011a7e6c,sub_71011A7E6C,12,
0x00000071011a7e78,sub_71011A7E78,12,

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@ -0,0 +1,40 @@
#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectGuardian : public GParamListObject {
public:
GParamListObjectGuardian();
const char* getName() const override { return "Guardian"; }
agl::utl::Parameter<s32> mGuardianModelType;
agl::utl::Parameter<s32> mGuardianControllerType;
agl::utl::Parameter<f32> mHeadLimitMax;
agl::utl::Parameter<f32> mHeadLimitMin;
agl::utl::Parameter<f32> mSightLimitMax;
agl::utl::Parameter<f32> mSightLimitMin;
agl::utl::Parameter<f32> mMaxSpeed;
agl::utl::Parameter<sead::SafeString> mCannonBoneName;
agl::utl::Parameter<f32> mRapidFireDistance;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectGuardian, 0x160);
inline GParamListObjectGuardian::GParamListObjectGuardian() {
auto* const obj = &mObj;
mGuardianModelType.init(0, "GuardianModelType", "", obj);
mGuardianControllerType.init(0, "GuardianControllerType", "", obj);
mHeadLimitMax.init(90.0, "HeadLimitMax", "", obj);
mHeadLimitMin.init(-90.0, "HeadLimitMin", "", obj);
mSightLimitMax.init(90.0, "SightLimitMax", "", obj);
mSightLimitMin.init(-90.0, "SightLimitMin", "", obj);
mMaxSpeed.init(25.0, "MaxSpeed", "", obj);
mCannonBoneName.init("Eye", "CannonBoneName", "", obj);
mRapidFireDistance.init(10.0, "RapidFireDistance", "", obj);
}
} // namespace ksys::res

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@ -30,6 +30,7 @@
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardian.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorse.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseCreator.h"
@ -159,6 +160,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
add<GParamListObjType::GiantArmorSlot>(archive.getRootList(), "GiantArmorSlot", heap,
dummy_list);
add<GParamListObjType::GiantArmor>(archive.getRootList(), "GiantArmor", heap, dummy_list);
add<GParamListObjType::Guardian>(archive.getRootList(), "Guardian", heap, dummy_list);
// TODO: the rest