uking: Implement CheckGameDataFloat query

This commit is contained in:
Léo Lam 2020-12-23 17:16:38 +01:00
parent edb2de168d
commit 2dd52d903b
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GPG Key ID: 0DF30F9081000741
2 changed files with 24 additions and 3 deletions

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@ -40803,7 +40803,7 @@
0x000000710068cfc4,AI_Query_CheckGameDataFloat::ctor,80,_ZN5uking5query18CheckGameDataFloatC1ERKN4ksys3act2ai5Query7InitArgE
0x000000710068d014,AI_Query_CheckGameDataFloat::dtor,20,_ZN5uking5query18CheckGameDataFloatD1Ev
0x000000710068d028,AI_Query_CheckGameDataFloat::dtorDelete,52,_ZN5uking5query18CheckGameDataFloatD0Ev
0x000000710068d05c,AI_Query_CheckGameDataFloat::doQuery,1200,
0x000000710068d05c,AI_Query_CheckGameDataFloat::doQuery,1200,_ZN5uking5query18CheckGameDataFloat7doQueryEv
0x000000710068d50c,AI_Query_CheckGameDataFloat::m10,140,_ZN5uking5query18CheckGameDataFloat10loadParamsERKN4evfl8QueryArgE
0x000000710068d598,AI_Query_CheckGameDataFloat::loadParams,128,_ZN5uking5query18CheckGameDataFloat10loadParamsEv
0x000000710068d618,AI_Query_CheckGameDataFloat::rtti1,204,_ZNK5uking5query18CheckGameDataFloat27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE

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@ -1,5 +1,6 @@
#include "Game/AI/Query/queryCheckGameDataFloat.h"
#include <evfl/query.h>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
@ -7,9 +8,29 @@ CheckGameDataFloat::CheckGameDataFloat(const InitArg& arg) : ksys::act::ai::Quer
CheckGameDataFloat::~CheckGameDataFloat() = default;
// FIXME: implement
int CheckGameDataFloat::doQuery() {
return -1;
float flag_value = 0.0;
const auto value = *mValue;
auto* gdt = ksys::gdt::Manager::instance();
if (!gdt || !gdt->getParamBypassPerm().get().getF32(&flag_value, mGameDataFloatName))
return 0;
sead::FixedSafeString<32> op = mOperator;
if (op == "Equal")
return value == flag_value;
if (op == "NotEqual")
return value != flag_value;
if (op == "GreaterThan")
return value < flag_value;
if (op == "GreaterThanOrEqualTo")
return value <= flag_value;
if (op == "LessThan")
return value > flag_value;
if (op == "LessThanOrEqualTo")
return value >= flag_value;
return 0;
}
void CheckGameDataFloat::loadParams(const evfl::QueryArg& arg) {