mirror of https://github.com/zeldaret/botw.git
ksys/phys: Finish RigidBodyParam (add createEntityShapeBody)
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@ -83335,7 +83335,7 @@ Address,Quality,Size,Name
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0x0000007100f9ff60,O,000344,_ZN4ksys4phys14RigidBodyParam5parseERKN3agl3utl16ResParameterListEPN4sead4HeapE
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0x0000007100fa00b8,O,003684,_ZNK4ksys4phys14RigidBodyParam15createRigidBodyEPNS0_18SystemGroupHandlerEPN4sead4HeapENS1_29CreateFixedBoxWithNoCollisionE
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0x0000007100fa0f1c,O,000308,_ZNK4ksys4phys14RigidBodyParam17makeInstanceParamEPNS0_22RigidBodyInstanceParamE
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0x0000007100fa1050,U,000296,ksys::phys::RigidBodyParam::createEntityShape
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0x0000007100fa1050,O,000296,_ZNK4ksys4phys14RigidBodyParam21createEntityShapeBodyEPNS0_9RigidBodyEPNS0_18SystemGroupHandlerEPN4sead4HeapE
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0x0000007100fa1178,O,000028,_ZNK4ksys4phys14RigidBodyParam15getContactLayerEv
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0x0000007100fa1194,O,000028,_ZNK4ksys4phys14RigidBodyParam12getGroundHitEv
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0x0000007100fa11b0,O,000008,_ZNK4ksys4phys14RigidBodyParam13getMotionTypeEv
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Can't render this file because it is too large.
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@ -302,6 +302,28 @@ RigidBodyParam::createRigidBody(SystemGroupHandler* group_handler, sead::Heap* h
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return list_body;
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}
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RigidBody* RigidBodyParam::createEntityShapeBody(RigidBody* linked_body,
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SystemGroupHandler* group_handler,
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sead::Heap* heap) const {
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auto* linked_shape_body = sead::DynamicCast<RigidBodyFromShape>(linked_body);
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if (!linked_shape_body)
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return nullptr;
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auto* body = RigidBodyFromShape::createEntityShapeBody(*info.rigid_body_name, getContactLayer(),
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linked_shape_body, heap, group_handler);
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if (!body)
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return nullptr;
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body->setUpdateRequestedFlag();
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body->setMaxLinearVelocity(*info.max_linear_velocity);
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body->setMaxAngularVelocity(*info.max_angular_velocity_rad);
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body->setCenterOfMassInLocal(*info.center_of_mass);
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body->updateCollidableQualityType(*info.toi);
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body->processUpdateRequests();
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return body;
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}
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ContactLayer RigidBodyParam::getContactLayer() const {
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return contactLayerFromText(*info.layer);
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}
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@ -168,8 +168,9 @@ struct RigidBodyParam : agl::utl::ParameterList {
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SystemGroupHandler* group_handler, sead::Heap* heap,
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CreateFixedBoxWithNoCollision no_collision = CreateFixedBoxWithNoCollision::No) const;
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// TODO: types and names
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void* createEntityShape(void* x, void* y, sead::Heap* heap);
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/// @param linked_body Must be a RigidBodyFromShape.
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RigidBody* createEntityShapeBody(RigidBody* linked_body, SystemGroupHandler* group_handler,
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sead::Heap* heap) const;
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ContactLayer getContactLayer() const;
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GroundHit getGroundHit() const;
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