ksys/evt: Add ResourceTimeline

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Léo Lam 2021-06-17 20:56:37 +02:00
parent 92388bad74
commit 357ef77879
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6 changed files with 234 additions and 9 deletions

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@ -75821,14 +75821,14 @@
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0x0000007100dc6218,j__ZdlPv_891,4,_ZN4ksys3res20EventFlowQueryBinderD0Ev 0x0000007100dc6218,j__ZdlPv_891,4,_ZN4ksys3res20EventFlowQueryBinderD0Ev
0x0000007100dc621c,ResourceTimeline::ctor,136, 0x0000007100dc621c,ResourceTimeline::ctor,136,_ZN4ksys3evt16ResourceTimelineC1Ev
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0x0000007100dc6408,ResourceTimeline::loadBfevtm,584, 0x0000007100dc6408,ResourceTimeline::loadBfevtm,584,_ZN4ksys3evt16ResourceTimeline13loadEventFlowEPN4sead4HeapERKN2al9ByamlIterEPNS_3res6HandleE
0x0000007100dc6650,ResourceTimeline::x,348, 0x0000007100dc6650,ResourceTimeline::x,348,_ZN4ksys3evt16ResourceTimeline10finishLoadEv
0x0000007100dc67ac,ResourceTimeline::initTimelineObj,1132, 0x0000007100dc67ac,ResourceTimeline::initTimelineObj,1132,_ZN4ksys3evt16ResourceTimeline13setUpBindingsEPNS0_13ActorBindingsEPN4sead4HeapE?
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0x0000007100dc6e20,EventBgmInfo::ctor,340, 0x0000007100dc6e20,EventBgmInfo::ctor,340,
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Subproject commit 1bb352ff3e27137c6345f2f9ca71994da3a7abfc Subproject commit c35d21b34397bec6dd3c67a649fc66b68839341e

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@ -21,4 +21,6 @@ target_sources(uking PRIVATE
evtOrderParam.h evtOrderParam.h
evtResourceFlowchart.cpp evtResourceFlowchart.cpp
evtResourceFlowchart.h evtResourceFlowchart.h
evtResourceTimeline.cpp
evtResourceTimeline.h
) )

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@ -0,0 +1,172 @@
#include "KingSystem/Event/evtResourceTimeline.h"
#include <evfl/ResEventFlowFile.h>
#include <evfl/ResTimeline.h>
#include <evfl/TimelineObj.h>
#include "KingSystem/Event/evtActorBindings.h"
#include "KingSystem/Event/evtEventResource.h"
#include "KingSystem/Resource/Event/resEventFlowBinder.h"
#include "KingSystem/Resource/Event/resResourceEventFlow.h"
#include "KingSystem/Resource/resLoadRequest.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
namespace ksys::evt {
ResourceTimeline::ResourceTimeline() {
mLoadFailed = false;
}
ResourceTimeline::~ResourceTimeline() {
for (int i = 0; i < mTimelines.size(); ++i)
mTimelines[i].handle.requestUnload2();
mTimelines.freeBuffer();
}
void ResourceTimeline::loadEventFlow(sead::Heap* heap, const al::ByamlIter& event_info,
res::Handle* pack_handle) {
al::ByamlIter sub_timelines;
int num_sub_timelines = 0;
if (event_info.tryGetIterByKey(&sub_timelines, "sub_timelines"))
num_sub_timelines = sub_timelines.getSize();
res::LoadRequest request;
request.mRequester = "ResourceTimeline";
request.mPackHandle = pack_handle;
request._22 = true;
mTimelines.allocBufferAssert(1 + num_sub_timelines, heap);
for (int i = 0; i < mTimelines.size(); ++i)
mTimelines[i].loaded = false;
// Load the main flowchart.
sead::FormatFixedSafeString<128> path("EventFlow/%s.bfevtm", mName.cstr());
mTimelines[0].handle.requestLoad(path, &request);
// Load any subfiles.
for (int i = 0; i < num_sub_timelines; ++i) {
al::ByamlIter sub_entry;
sub_timelines.tryGetIterByIndex(&sub_entry, i);
const char* sub_timeline_name;
sub_entry.tryGetStringByKey(&sub_timeline_name, "name");
sead::FormatFixedSafeString<128> sub_path("EventFlow/%s.bfevtm", sub_timeline_name);
mTimelines[i + 1].handle.requestLoad(sub_path, &request);
}
}
bool ResourceTimeline::finishLoad() {
bool ready = true;
for (int i = 0; i < mTimelines.size(); ++i) {
auto& timeline = mTimelines[i];
if (timeline.loaded)
continue;
if (timeline.handle.isReadyOrNeedsParse())
timeline.handle.parseResource(nullptr);
if (timeline.handle.isSuccess()) {
auto* evfl_res = sead::DynamicCast<res::EventTimeline>(timeline.handle.getResource());
if (evfl_res) {
timeline.res_event_flow_file = evfl_res->getRes();
timeline.res_timeline = timeline.res_event_flow_file->timelines.Get()->Get();
timeline.loaded = true;
}
} else if (timeline.handle.checkLoadStatus()) {
timeline.loaded = true;
mLoadFailed = true;
}
if (!timeline.loaded)
ready = false;
}
return ready;
}
long bindActorActions(evfl::TimelineObj& obj, res::EventFlowActionBinder binder) {
auto* res_timeline = obj.GetTimeline();
ore::Array<const evfl::ResActor> actors{res_timeline->actors.Get(), res_timeline->num_actors};
for (int actor_idx = 0; actor_idx < actors.size(); ++actor_idx) {
ore::Array<const evfl::ResAction> actions{actors[actor_idx].actions.Get(),
actors[actor_idx].num_actions};
for (int i = 0; i < actions.size(); ++i)
obj.GetActBinder().RegisterAction(actor_idx, &actions[i]);
}
u8 ok;
u8 failed;
auto binder_ = binder;
ok = false;
failed = false;
auto& evfl_bindings = obj.GetActBinder().GetBindings();
for (auto b = evfl_bindings.begin(); b != evfl_bindings.end(); ++b) {
if (!b->IsUsed() || !b->IsInitialized())
continue;
const auto* actor = b->GetActor();
for (auto a = b->GetActions().begin(); a != b->GetActions().end(); ++a) {
binder_.bind(a, a->res_action, actor, static_cast<ActorBinding*>(b->GetUserData()));
(a->handler ? ok : failed) = true;
}
}
return int(ok) | (int(failed) << 8);
}
// NON_MATCHING: minor reordering for the buildTimeline loop
bool ResourceTimeline::setUpBindings(ActorBindings* bindings, sead::Heap* heap) {
sead::Buffer<evfl::TimelineObj> timeline_objs;
timeline_objs.allocBufferAssert(mTimelines.size(), heap);
[&] {
for (int i = 0; i < mTimelines.size(); ++i)
buildTimeline(&timeline_objs[i], i, heap);
}();
// Bind actors. (For an explanation of why binding is done twice, see ResourceFlowchart.)
const auto bind_actors = [&] {
for (int i = 0; i < mTimelines.size(); ++i) {
auto& obj = timeline_objs[i];
res::EventFlowActorBinder binder(bindings, heap);
bool ok = false;
bool failed = false;
auto& evfl_bindings = obj.GetActBinder().GetBindings();
for (auto it = evfl_bindings.begin(); it != evfl_bindings.end(); ++it) {
if (it->IsUsed() && !it->IsInitialized()) {
binder.bind(it, it->GetActor());
(it->IsInitialized() ? ok : failed) = true;
}
}
}
};
bind_actors();
bindings->allocBindings(heap);
bind_actors();
// Bind actions.
for (int i = 0; i < mTimelines.size(); ++i)
bindActorActions(timeline_objs[i], res::EventFlowActionBinder(bindings, heap));
bindings->allocBindingsActions(heap);
for (int i = 0; i < mTimelines.size(); ++i)
bindActorActions(timeline_objs[i], res::EventFlowActionBinder(bindings, heap));
for (int i = 0; i < mTimelines.size(); ++i)
timeline_objs[i].GetActBinder().UnbindAll();
timeline_objs.freeBuffer();
return true;
}
bool ResourceTimeline::buildTimeline(evfl::TimelineObj* obj, int idx, sead::Heap* heap) {
auto& timeline = mTimelines[idx];
evfl::TimelineObj::Builder builder(timeline.res_timeline);
return builder.Build(obj, makeEvflAllocateArg(heap));
}
} // namespace ksys::evt

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@ -0,0 +1,51 @@
#pragma once
#include <container/seadBuffer.h>
#include <prim/seadSafeString.h>
#include "KingSystem/Resource/resHandle.h"
namespace al {
class ByamlIter;
}
namespace evfl {
struct ResEventFlowFile;
struct ResTimeline;
class TimelineObj;
} // namespace evfl
namespace ksys::evt {
class ActorBindings;
class ResourceTimeline {
public:
ResourceTimeline();
virtual ~ResourceTimeline();
/// Loads event timeline resource files asynchronously.
void loadEventFlow(sead::Heap* heap, const al::ByamlIter& event_info, res::Handle* pack_handle);
/// @return true if the load completed (succeeded or failed), false if it is still ongoing.
bool finishLoad();
/// @return whether at least one actor was bound.
bool setUpBindings(ActorBindings* bindings, sead::Heap* heap);
/// @return whether the build was successful.
bool buildTimeline(evfl::TimelineObj* obj, int idx, sead::Heap* heap);
private:
struct Res {
res::Handle handle;
const evfl::ResEventFlowFile* res_event_flow_file;
const evfl::ResTimeline* res_timeline;
bool loaded;
};
sead::Buffer<Res> mTimelines;
bool mLoadFailed;
sead::FixedSafeString<64> mName;
};
} // namespace ksys::evt