mirror of https://github.com/zeldaret/botw.git
CreatePlayerEquipActorMgr
This commit is contained in:
parent
24a4226082
commit
471b47434b
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@ -6,7 +6,6 @@ bugprone-*,
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-bugprone-easily-swappable-parameters,
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clang-analyzer-*,
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-clang-analyzer-apiModeling.Errno,
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cppcoreguidelines-pro-type-member-init,
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cppcoreguidelines-slicing,
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cppcoreguidelines-interfaces-global-init,
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cppcoreguidelines-narrowing-conversions,
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@ -28,6 +27,7 @@ modernize-*,
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-modernize-use-trailing-return-type,
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-modernize-avoid-c-arrays,
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performance-*,
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-performance-enum-size,
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-performance-no-int-to-ptr,
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-performance-unnecessary-copy-initialization,
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readability-*,
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@ -39992,36 +39992,36 @@ Address,Quality,Size,Name
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0x0000007100665a84,U,000156,
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0x0000007100665b20,U,000068,
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0x0000007100665b64,U,000488,
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0x0000007100665d4c,W,000100,_ZN4sead10GameConfig18SingletonDisposer_D1Ev
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0x0000007100665db0,U,000108,CreatePlayerEquipActorMgr::deleteInstance
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0x0000007100665e1c,U,000136,CreatePlayerEquipActorMgr::createInstance
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0x0000007100665d4c,O,000100,_ZN5uking3act25CreatePlayerEquipActorMgr18SingletonDisposer_D1Ev
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0x0000007100665db0,O,000108,_ZN5uking3act25CreatePlayerEquipActorMgr18SingletonDisposer_D0Ev
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0x0000007100665e1c,O,000136,_ZN5uking3act25CreatePlayerEquipActorMgr14createInstanceEPN4sead4HeapE
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0x0000007100665ea4,O,000172,_ZN5uking3act15needsArmorHeadBERKN4sead14SafeStringBaseIcEES5_
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0x0000007100665f50,U,000088,
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0x0000007100665fa8,U,000088,
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0x0000007100666000,U,000556,CreatePlayerEquipActorMgr::ctor
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0x000000710066622c,U,000152,CreatePlayerEquipActorMgr::dtor
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0x00000071006662c4,U,000004,nullsub_2163
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0x00000071006662c8,U,000036,
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0x00000071006662ec,U,000296,
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0x0000007100666414,U,000412,CreatePlayerEquipActorMgr::postCalc
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0x00000071006665b0,U,000172,CreatePlayerEquipActorMgr::resetAllEquipmentLoading
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0x000000710066665c,U,000140,CreatePlayerEquipActorMgr::resetEquipmentLoading
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0x00000071006666e8,U,000272,CreatePlayerEquipActorMgr::playerEquipmentActorsReady
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0x00000071006667f8,U,000068,CreatePlayerEquipActorMgr::isEquipmentProcReady
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0x000000710066683c,U,000444,CreatePlayerEquipActorMgr::wakeEquipment
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0x00000071006669f8,U,000408,CreatePlayerEquipActorMgr::requestCreateWeapon
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0x0000007100666b90,U,000360,CreatePlayerEquipActorMgr::requestCreateWeaponCaller
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0x0000007100666cf8,U,000688,CreatePlayerEquipActorMgr::requestCreateArmor
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0x0000007100666fa8,U,000352,CreatePlayerEquipActorMgr::requestCreateArmorWrap
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0x0000007100665f50,O,000088,_ZN5uking3act22isArmorHeadMantleType2ERKN4sead14SafeStringBaseIcEE
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0x0000007100665fa8,O,000088,_ZN5uking3act29isArmorUpperNotUseMantleType0ERKN4sead14SafeStringBaseIcEE
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0x0000007100666000,O,000556,_ZN5uking3act25CreatePlayerEquipActorMgrC1Ev
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0x000000710066622c,O,000152,_ZN5uking3act25CreatePlayerEquipActorMgrD1Ev
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0x00000071006662c4,O,000004,_ZN4ksys11StringBoardD2Ev
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0x00000071006662c8,O,000036,_ZN5uking3act25CreatePlayerEquipActorMgrD0Ev
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0x00000071006662ec,O,000296,_ZN5uking3act25CreatePlayerEquipActorMgr4initEv
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0x0000007100666414,m,000412,_ZN5uking3act25CreatePlayerEquipActorMgr8postCalcEv
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0x00000071006665b0,O,000172,_ZN5uking3act25CreatePlayerEquipActorMgr8resetAllEv
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0x000000710066665c,O,000140,_ZN5uking3act25CreatePlayerEquipActorMgr5resetEi
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0x00000071006666e8,m,000272,_ZNK5uking3act25CreatePlayerEquipActorMgr23areAllWeaponActorsReadyEv
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0x00000071006667f8,O,000068,_ZNK5uking3act25CreatePlayerEquipActorMgr20isEquipmentProcReadyEi
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0x000000710066683c,O,000444,_ZN5uking3act25CreatePlayerEquipActorMgr20tryGetEquipmentActorEi
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0x00000071006669f8,O,000408,_ZN5uking3act25CreatePlayerEquipActorMgr21doRequestCreateWeaponEiRKN4sead14SafeStringBaseIcEEiPKNS0_18WeaponModifierInfoES6_
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0x0000007100666b90,O,000360,_ZN5uking3act25CreatePlayerEquipActorMgr19requestCreateWeaponERKN4sead14SafeStringBaseIcEEiPKNS0_18WeaponModifierInfoES6_
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0x0000007100666cf8,O,000688,_ZN5uking3act25CreatePlayerEquipActorMgr20doRequestCreateArmorEiRKN4sead14SafeStringBaseIcEEiS6_
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0x0000007100666fa8,O,000352,_ZN5uking3act25CreatePlayerEquipActorMgr18requestCreateArmorERKN4sead14SafeStringBaseIcEEiS6_
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0x0000007100667108,O,000180,_ZN5uking3act25CreatePlayerEquipActorMgr25requestCreateDefaultArmorEiRKN4sead14SafeStringBaseIcEE
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0x00000071006671bc,O,000192,_ZN5uking3act25CreatePlayerEquipActorMgr23requestCreateArmorHeadBERKN4sead14SafeStringBaseIcEEiS6_
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0x000000710066727c,U,000004,j__ZdlPv_287
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0x000000710066727c,O,000004,_ZN4ksys11StringBoardD0Ev
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0x0000007100667280,U,000324,
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0x00000071006673c4,U,000100,_ZN4sead17PrimitiveRenderer18SingletonDisposer_D1Ev
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0x0000007100667428,U,000108,
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0x0000007100667494,U,000448,CreatePlayerTrashActorMgr::createInstance
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0x0000007100667654,U,000020,_ZN2nn4ui2d7TextBoxD2Ev
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0x0000007100667668,U,000052,
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0x0000007100667654,U,000020,CreatePlayerTrashActorMgr::dtor
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0x0000007100667668,U,000052,CreatePlayerTrashActorMgr::dtor0
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0x000000710066769c,U,000300,
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0x00000071006677c8,U,000424,CreatePlayerTrashActorMgr::postCalc
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0x0000007100667970,U,000004,nullsub_2164
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@ -46811,7 +46811,7 @@ Address,Quality,Size,Name
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0x000000710073c5b4,U,000732,spawnDroppedInventoryItem
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0x000000710073c890,U,000292,
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0x000000710073c9b4,U,000600,createActorPickOutFromPorch
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0x000000710073cc0c,U,000336,requestCreateWeaponByRawLife
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0x000000710073cc0c,O,000336,_ZN5uking3act28requestCreateWeaponByRawLifeEPKcRKN4sead8Matrix34IfEEfPNS3_4HeapEPN4ksys3act14BaseProcHandleEibPKNS0_18WeaponModifierInfoEii
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0x000000710073cd5c,U,000160,
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0x000000710073cdfc,U,000184,
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0x000000710073ceb4,U,000368,requestCreateActorForTreasureChestDrop
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@ -61787,9 +61787,9 @@ Address,Quality,Size,Name
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0x0000007100aa814c,U,000008,setColorChangeMaterialIndex
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0x0000007100aa8154,U,000012,
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0x0000007100aa8160,U,000008,
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0x0000007100aa8168,O,000048,_ZN5uking3act22getCreateEquipmentSlotENS_2ui13PouchItemTypeE
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0x0000007100aa8198,O,000040,_ZN5uking3act16getEquipmentSlotENS0_19CreateEquipmentSlotE
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0x0000007100aa81c0,O,000212,_ZN5uking3act23createEquipmentFromItemEPKNS_2ui9PouchItemERKN4sead14SafeStringBaseIcEE
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0x0000007100aa8168,O,000048,_ZN5uking2ui22getCreateEquipmentSlotENS0_13PouchItemTypeE
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0x0000007100aa8198,O,000040,_ZN5uking2ui16getEquipmentSlotENS_3act19CreateEquipmentSlotE
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0x0000007100aa81c0,O,000212,_ZN5uking2ui23createEquipmentFromItemEPKNS0_9PouchItemERKN4sead14SafeStringBaseIcEE
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0x0000007100aa8294,U,000028,
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0x0000007100aa82b0,U,000132,trashPouchItem
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0x0000007100aa8334,U,000028,
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@ -72982,7 +72982,7 @@ Address,Quality,Size,Name
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0x0000007100d104f0,U,000184,act::acc::Actor::getHomeMtx
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0x0000007100d105a8,U,000188,act::acc::Actor::getHomePos
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0x0000007100d10664,U,000156,act::acc::Actor::getFieldBodyGroup
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0x0000007100d10700,U,000156,act::acc::getActorMtx
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0x0000007100d10700,O,000156,_ZN4ksys3act24ActorLinkConstDataAccess11getActorMtxEv
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0x0000007100d1079c,O,000004,_ZNK4ksys3act20ActorConstDataAccess8debugLogEiRKN4sead14SafeStringBaseIcEE
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0x0000007100d107a0,U,000148,ActorAccessor::getPosition2
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0x0000007100d10834,U,000156,act::acc::getPreviousPos2
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@ -80965,7 +80965,7 @@ Address,Quality,Size,Name
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0x0000007100ef2784,U,000132,
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0x0000007100ef2808,U,000204,getRandomWeaponModifier
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0x0000007100ef28d4,U,000452,createWeaponND
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0x0000007100ef2a98,U,000300,requestCreateActor
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0x0000007100ef2a98,O,000300,_ZN4ksys3act10WeaponBase24requestCreateWeaponActorEPKcRKN4sead8Matrix34IfEEfPNS4_4HeapEPNS0_14BaseProcHandleEiPNS0_13InstParamPackEi
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0x0000007100ef2bc4,U,000408,WeaponBase::ctor
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0x0000007100ef2d5c,U,000180,WeaponBase::m0
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0x0000007100ef2e10,U,000180,
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@ -81018,7 +81018,7 @@ Address,Quality,Size,Name
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0x0000007100ef8668,U,000008,WeaponBase::m208
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0x0000007100ef8670,U,000216,WeaponBase::m48
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0x0000007100ef8748,U,002512,WeaponBase::m147
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0x0000007100ef9118,U,000152,
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0x0000007100ef9118,U,000152,WeaponBase::areExtraActorsReady
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0x0000007100ef91b0,U,000056,
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0x0000007100ef91e8,U,000092,WeaponBase::m230
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0x0000007100ef9244,U,000144,WeaponBase::m231
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@ -89103,11 +89103,11 @@ Address,Quality,Size,Name
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0x00000071010c2924,O,000032,_ZN4ksys4util13TaskQueueLock4lockEPNS0_13TaskQueueBaseE
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0x00000071010c2944,O,000112,_ZNK4ksys4util13TaskQueueLock27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
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0x00000071010c29b4,O,000092,_ZNK4ksys4util13TaskQueueLock18getRuntimeTypeInfoEv
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0x00000071010c2a10,U,000008,
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0x00000071010c2a18,U,000004,nullsub_4513
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0x00000071010c2a1c,U,000024,
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0x00000071010c2a34,U,000020,
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0x00000071010c2a48,U,000004,j__ZdlPv_1198
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0x00000071010c2a10,O,000008,_ZN4ksys4util11makeTrackerERKN4sead14SafeStringBaseIcEEj
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0x00000071010c2a18,O,000004,_ZN4ksys4util11TrackerStub7destroyEv
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0x00000071010c2a1c,O,000024,_ZN4ksys4util16TrackerStubScopeC1ENS0_11TrackerStubERKN4sead14SafeStringBaseIcEES7_i
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0x00000071010c2a34,O,000020,_ZN4ksys4util16TrackerStubScopeD1Ev
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0x00000071010c2a48,O,000004,_ZN4ksys4util16TrackerStubScopeD0Ev
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0x00000071010c2a4c,O,000032,_ZN4ksys4util17ManagedTaskHandleC1Ev
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0x00000071010c2a6c,O,000128,_ZN4ksys4util17ManagedTaskHandleD1Ev
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0x00000071010c2aec,O,000160,_ZN4ksys4util17ManagedTaskHandle19removeTaskFromQueueEv
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Can't render this file because it is too large.
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2
lib/sead
2
lib/sead
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@ -1 +1 @@
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Subproject commit d8b55c018d2249a6c993b2db09620b774015d9d0
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Subproject commit 66ab5f8b9c751a1def1aed69fd573cd0bda01739
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@ -1,8 +1,10 @@
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target_sources(uking PRIVATE
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actCreatePlayerEquipActorMgr.cpp
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actCreatePlayerEquipActorMgr.h
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actDragon.cpp
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actDragon.h
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actPlayerCreateMgr.cpp
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actPlayerCreateMgr.h
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actPlayerCreateUtils.cpp
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actPlayerCreateUtils.h
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actWeapon.cpp
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actWeapon.h
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)
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@ -1,121 +0,0 @@
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#include "Game/Actor/actCreatePlayerEquipActorMgr.h"
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#include <prim/seadStringBuilder.h>
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#include "Game/Actor/actWeapon.h"
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#include "Game/UI/uiPauseMenuDataMgr.h"
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#include "KingSystem/ActorSystem/actInfoCommon.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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namespace uking::act {
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SEAD_SINGLETON_DISPOSER_IMPL(CreatePlayerEquipActorMgr)
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void CreatePlayerEquipActorMgr::requestCreateDefaultArmor(s32 slot,
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const sead::SafeString& caller) {
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switch (slot) {
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case (int)CreateEquipmentSlot::ArmorHead:
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doRequestCreateArmor(3, "Armor_Default_Head", -1, caller);
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break;
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case (int)CreateEquipmentSlot::ArmorUpper:
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doRequestCreateArmor(4, "Armor_Default_Upper", -1, caller);
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break;
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case (int)CreateEquipmentSlot::ArmorLower:
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doRequestCreateArmor(5, "Armor_Default_Lower", -1, caller);
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break;
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default:
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break;
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}
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}
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void CreatePlayerEquipActorMgr::requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
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const sead::SafeString& caller) {
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sead::FixedStringBuilder<0x40> s;
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s.copy(name.cstr());
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s.append("_B", -1);
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doRequestCreateArmor((int)CreateEquipmentSlot::ArmorHead, s, dye_color, caller);
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}
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bool needsArmorHeadB(const sead::SafeString& armor_head_name,
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const sead::SafeString& armor_upper_name) {
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if (armor_upper_name.isEmpty()) {
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return false;
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}
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if (!ksys::act::InfoData::instance() ||
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ksys::act::getArmorHeadMantleType(ksys::act::InfoData::instance(),
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armor_head_name.cstr()) != 2) {
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return false;
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}
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if (!ksys::act::InfoData::instance() ||
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ksys::act::getArmorUpperUseMantleType(ksys::act::InfoData::instance(),
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armor_upper_name.cstr()) == 0) {
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return false;
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}
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return true;
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}
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CreateEquipmentSlot getCreateEquipmentSlot(ui::PouchItemType type) {
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switch (type) {
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case ui::PouchItemType::Sword:
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return CreateEquipmentSlot::WeaponSword;
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case ui::PouchItemType::Bow:
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return CreateEquipmentSlot::WeaponBow;
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case ui::PouchItemType::Shield:
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return CreateEquipmentSlot::WeaponShield;
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case ui::PouchItemType::ArmorHead:
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return CreateEquipmentSlot::ArmorHead;
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case ui::PouchItemType::ArmorUpper:
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return CreateEquipmentSlot::ArmorUpper;
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case ui::PouchItemType::ArmorLower:
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return CreateEquipmentSlot::ArmorLower;
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default:
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return CreateEquipmentSlot::Length;
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}
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}
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ui::EquipmentSlot getEquipmentSlot(CreateEquipmentSlot slot) {
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switch (slot) {
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case CreateEquipmentSlot::WeaponSword:
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return ui::EquipmentSlot::WeaponRight;
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case CreateEquipmentSlot::WeaponShield:
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return ui::EquipmentSlot::WeaponLeft;
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case CreateEquipmentSlot::WeaponBow:
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return ui::EquipmentSlot::WeaponBow;
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case CreateEquipmentSlot::ArmorHead:
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return ui::EquipmentSlot::ArmorHead;
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case CreateEquipmentSlot::ArmorUpper:
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return ui::EquipmentSlot::ArmorUpper;
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case CreateEquipmentSlot::ArmorLower:
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return ui::EquipmentSlot::ArmorLower;
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default:
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return ui::EquipmentSlot::Invalid;
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}
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}
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bool createEquipmentFromItem(const ui::PouchItem* item, const sead::SafeString& caller) {
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if (!item) {
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return false;
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}
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auto* mgr = CreatePlayerEquipActorMgr::instance();
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if (!mgr) {
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return false;
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}
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auto type = item->getType();
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auto slot = getCreateEquipmentSlot(type);
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int slot_idx = (int)slot;
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if (slot <= CreateEquipmentSlot::WeaponBow) {
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WeaponModifierInfo modifier(*item);
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mgr->doRequestCreateWeapon(slot_idx, item->getName(), item->getValue(), &modifier, caller);
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return true;
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}
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if (slot <= CreateEquipmentSlot::ArmorLower) {
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mgr->doRequestCreateArmor(slot_idx, item->getName(), item->getValue(), caller);
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return true;
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}
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return false;
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}
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} // namespace uking::act
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#pragma once
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#include <heap/seadDisposer.h>
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#include <prim/seadSafeString.h>
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namespace uking::ui {
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class PouchItem;
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enum class PouchItemType;
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enum class EquipmentSlot;
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} // namespace uking::ui
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namespace uking::act {
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struct WeaponModifierInfo;
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enum class CreateEquipmentSlot : u8 {
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WeaponSword = 0,
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WeaponShield = 1,
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WeaponBow = 2,
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ArmorHead = 3,
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ArmorUpper = 4,
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ArmorLower = 5,
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Length = 6,
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};
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class CreatePlayerEquipActorMgr {
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SEAD_SINGLETON_DISPOSER(CreatePlayerEquipActorMgr)
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CreatePlayerEquipActorMgr();
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virtual ~CreatePlayerEquipActorMgr();
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public:
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// TODO 0x71006669F8
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void doRequestCreateWeapon(int slot_idx, const sead::SafeString& name, int value,
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const WeaponModifierInfo* modifier, const sead::SafeString& caller);
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// TODO 0x7100666CF8
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void doRequestCreateArmor(int slot_idx, const sead::SafeString& name, int dye_color,
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const sead::SafeString& caller);
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void requestCreateDefaultArmor(s32 slot_idx, const sead::SafeString& caller);
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void requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
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const sead::SafeString& caller);
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};
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|
||||
bool needsArmorHeadB(const sead::SafeString& armor_head_name,
|
||||
const sead::SafeString& armor_upper_name);
|
||||
CreateEquipmentSlot getCreateEquipmentSlot(ui::PouchItemType type);
|
||||
ui::EquipmentSlot getEquipmentSlot(CreateEquipmentSlot slot);
|
||||
bool createEquipmentFromItem(const ui::PouchItem* item, const sead::SafeString& caller);
|
||||
|
||||
} // namespace uking::act
|
|
@ -0,0 +1,325 @@
|
|||
#include "Game/Actor/actPlayerCreateMgr.h"
|
||||
#include <prim/seadRuntimeTypeInfo.h>
|
||||
#include <prim/seadStringBuilder.h>
|
||||
#include "Game/Actor/actPlayerCreateUtils.h"
|
||||
#include "Game/Actor/actWeapon.h"
|
||||
#include "Game/UI/uiPauseMenuDataMgr.h"
|
||||
#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h"
|
||||
#include "KingSystem/ActorSystem/Profiles/actWeaponBase.h"
|
||||
#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
|
||||
#include "KingSystem/ActorSystem/actActorCreator.h"
|
||||
#include "KingSystem/ActorSystem/actActorHeapUtil.h"
|
||||
#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
|
||||
#include "KingSystem/ActorSystem/actInfoCommon.h"
|
||||
#include "KingSystem/ActorSystem/actInfoData.h"
|
||||
#include "KingSystem/ActorSystem/actInstParamPack.h"
|
||||
#include "KingSystem/ActorSystem/actPlayerInfo.h"
|
||||
#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
|
||||
|
||||
namespace uking::act {
|
||||
|
||||
void PlayerCreateDebugStub::init() {
|
||||
class MsgStub {
|
||||
public:
|
||||
MsgStub() = default;
|
||||
sead::SafeString msg;
|
||||
u64 unused{};
|
||||
} stub{};
|
||||
stub.msg = "読み込み中デバッグボード"; // Loading Debug Board
|
||||
_0 = 3;
|
||||
mDebugStatus = "◎読み込み中◎"; // Loading
|
||||
_18 = 0.9;
|
||||
_1c = 0;
|
||||
mColor20 = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
mColor30 = {0.2f, 0.2f, 0.2f, 1.0f};
|
||||
_40.set(1.8, 0);
|
||||
_48.set(198.638428, 34.742115);
|
||||
mColor50 = {0.0f, 0.8f, 0.8f, 0.3f};
|
||||
_60 = 0;
|
||||
_68 = 0;
|
||||
_70 = 0;
|
||||
_78 = {-506.679992, -256.519989, 0};
|
||||
mColor84 = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
}
|
||||
|
||||
SEAD_SINGLETON_DISPOSER_IMPL(CreatePlayerEquipActorMgr)
|
||||
|
||||
CreatePlayerEquipActorMgr::CreatePlayerEquipActorMgr() {
|
||||
mTrackerStub = ksys::util::makeTracker("CreatePlayerEquipActorMgr", 0);
|
||||
}
|
||||
|
||||
CreatePlayerEquipActorMgr::~CreatePlayerEquipActorMgr() {
|
||||
mTrackerStub.destroy();
|
||||
}
|
||||
|
||||
void CreatePlayerEquipActorMgr::init() {
|
||||
mDebugStub.init();
|
||||
}
|
||||
|
||||
// NON_MATCHING loop variable
|
||||
void CreatePlayerEquipActorMgr::postCalc() {
|
||||
if (mIsLoading.isZero()) {
|
||||
// nothing is loading
|
||||
return;
|
||||
}
|
||||
for (s32 i = 0; i < mProcHandles.size(); i++) {
|
||||
if (!isSlotLoading(i)) {
|
||||
continue;
|
||||
}
|
||||
auto& handle = mProcHandles[i];
|
||||
if (handle.hasProcCreationFailed()) {
|
||||
handle.isProcCreationCancelled();
|
||||
handle.deleteProc();
|
||||
mEntries[i].reset();
|
||||
mIsLoading.resetBit(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (handle.isProcReady()) {
|
||||
if (isArmorCreateEquipmentSlot(i)) {
|
||||
auto* actor = sead::DynamicCast<ksys::act::Actor>(handle.releaseAndWakeProc());
|
||||
mEntries[i].mProcLink.acquire(actor, false);
|
||||
}
|
||||
mEntries[i].mStatus = EntryStatus::Ready;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CreatePlayerEquipActorMgr::resetAll() {
|
||||
for (s32 i = 0; i < (s32)CreateEquipmentSlot::Length; ++i) {
|
||||
reset(i);
|
||||
}
|
||||
mIsLoading.makeAllZero();
|
||||
}
|
||||
|
||||
void CreatePlayerEquipActorMgr::reset(s32 slot_idx) {
|
||||
auto& handle = mProcHandles[slot_idx];
|
||||
if (handle.isAllocatedOrFailed()) {
|
||||
handle.deleteProc();
|
||||
}
|
||||
mIsLoading.resetBit(slot_idx);
|
||||
mEntries[slot_idx].reset();
|
||||
}
|
||||
|
||||
// NON_MATCHING reg alloc
|
||||
bool CreatePlayerEquipActorMgr::areAllWeaponActorsReady() const {
|
||||
if (mIsLoading.isZero()) {
|
||||
return true;
|
||||
}
|
||||
for (u32 i = 0; i < (u32)CreateEquipmentSlot::Length; ++i) {
|
||||
if (isSlotLoading((s32)i)) {
|
||||
return false;
|
||||
}
|
||||
auto& handle = mProcHandles[(s32)i];
|
||||
auto* weapon = sead::DynamicCast<ksys::act::WeaponBase>(handle.getProc());
|
||||
if (weapon && !weapon->areExtraActorsReady()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreatePlayerEquipActorMgr::isEquipmentProcReady(s32 slot_idx) const {
|
||||
const auto& entry = mEntries[slot_idx];
|
||||
if (entry.mStatus != EntryStatus::Ready) {
|
||||
return false;
|
||||
}
|
||||
const auto& handle = mProcHandles[slot_idx];
|
||||
if (handle.isAllocatedOrFailed()) {
|
||||
return handle.isProcReady();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
ksys::act::Actor* CreatePlayerEquipActorMgr::tryGetEquipmentActor(s32 slot_idx) {
|
||||
if (mEntries[slot_idx].mStatus != EntryStatus::Ready) {
|
||||
return nullptr;
|
||||
}
|
||||
auto& handle = mProcHandles[slot_idx];
|
||||
if (handle.isAllocatedOrFailed()) {
|
||||
if (handle.isProcReady()) {
|
||||
auto* actor = sead::DynamicCast<ksys::act::Actor>(handle.releaseAndWakeProc());
|
||||
mEntries[slot_idx].mProcLink.acquire(actor, false);
|
||||
}
|
||||
}
|
||||
|
||||
auto* actor =
|
||||
sead::DynamicCast<ksys::act::Actor>(mEntries[slot_idx].mProcLink.getProc(nullptr, nullptr));
|
||||
|
||||
mEntries[slot_idx].reset();
|
||||
|
||||
return actor;
|
||||
}
|
||||
|
||||
void CreatePlayerEquipActorMgr::doRequestCreateWeapon(s32 slot_idx, const sead::SafeString& name,
|
||||
int value, const WeaponModifierInfo* modifier,
|
||||
const sead::SafeString& caller) {
|
||||
auto scope = ksys::util::TrackerStubScope(mTrackerStub, "requestCreateWeapon", caller, 1);
|
||||
|
||||
deleteLoadingProc(slot_idx);
|
||||
auto* player = ksys::act::PlayerInfo::instance()->getPlayer();
|
||||
|
||||
sead::Matrix34f pos;
|
||||
pos.makeT(player->getMtx().getTranslation());
|
||||
|
||||
requestCreateWeaponByRawLife(name.cstr(), pos, 1.0,
|
||||
ksys::act::ActorHeapUtil::instance()->getBaseProcHeap(),
|
||||
&mProcHandles[slot_idx], value, false, modifier, 2, 2);
|
||||
|
||||
onSlotLoadingRequested(slot_idx, name);
|
||||
}
|
||||
|
||||
void CreatePlayerEquipActorMgr::requestCreateWeapon(const sead::SafeString& name, int value,
|
||||
const WeaponModifierInfo* modifier,
|
||||
const sead::SafeString& caller) {
|
||||
auto scope = ksys::util::TrackerStubScope(mTrackerStub, "requestCreateWeapon", caller, 1);
|
||||
auto* info_data = ksys::act::InfoData::instance();
|
||||
if (!info_data) {
|
||||
return;
|
||||
}
|
||||
const char* profile_raw;
|
||||
if (!info_data->getActorProfile(&profile_raw, name.cstr())) {
|
||||
return;
|
||||
}
|
||||
sead::SafeString profile = profile_raw;
|
||||
s32 slot_idx = (s32)CreateEquipmentSlot::WeaponSword;
|
||||
if (profile == "WeaponBow") {
|
||||
slot_idx = (s32)CreateEquipmentSlot::WeaponBow;
|
||||
} else if (profile == "WeaponShield") {
|
||||
slot_idx = (s32)CreateEquipmentSlot::WeaponShield;
|
||||
}
|
||||
|
||||
doRequestCreateWeapon(slot_idx, name, value, modifier, caller);
|
||||
}
|
||||
|
||||
// TODO: initialized in sInitArmorStrings (0x7100E2D0F0)
|
||||
// find a better place to put these
|
||||
// NOLINTNEXTLINE(misc-use-internal-linkage) doesn't match with static
|
||||
sead::SafeString ArmorDyeColor; // "ArmorDyeColor"
|
||||
// NOLINTNEXTLINE(misc-use-internal-linkage) doesn't match with static
|
||||
sead::SafeString EnableDynamicColorChange; // "EnableDynamicColorChange"
|
||||
|
||||
void CreatePlayerEquipActorMgr::doRequestCreateArmor(s32 slot_idx, const sead::SafeString& name,
|
||||
int dye_color,
|
||||
const sead::SafeString& caller) {
|
||||
auto scope = ksys::util::TrackerStubScope(mTrackerStub, "requestCreateArmor", caller, 1);
|
||||
|
||||
deleteLoadingProc(slot_idx);
|
||||
|
||||
ksys::act::InstParamPack params;
|
||||
bool is_dye = ksys::act::InfoData::instance()->hasTag(name.cstr(), ksys::act::tags::ArmorDye);
|
||||
if (is_dye) {
|
||||
params->add(dye_color, ArmorDyeColor);
|
||||
if (ksys::gdt::getFlag_ColorChange_EnablePreview()) {
|
||||
params->add(true, EnableDynamicColorChange);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
ksys::act::ActorConstDataAccess access;
|
||||
ksys::act::acquireActor(&ksys::act::PlayerInfo::instance()->getPlayerLink(), &access);
|
||||
sead::Vector3f pos;
|
||||
access.getActorMtx().getTranslation(pos);
|
||||
params->addPosition(pos);
|
||||
params->addResourceLane(2);
|
||||
ksys::act::ActorCreator::instance()->requestCreateActor(
|
||||
name.cstr(), ksys::act::ActorHeapUtil::instance()->getBaseProcHeap(),
|
||||
&mProcHandles[slot_idx], ¶ms, nullptr, 2);
|
||||
}
|
||||
|
||||
onSlotLoadingRequested(slot_idx, name);
|
||||
}
|
||||
|
||||
void CreatePlayerEquipActorMgr::requestCreateArmor(const sead::SafeString& name, int dye_color,
|
||||
const sead::SafeString& caller) {
|
||||
auto scope = ksys::util::TrackerStubScope(mTrackerStub, "requestCreateArmor", caller, 1);
|
||||
auto* info_data = ksys::act::InfoData::instance();
|
||||
if (!info_data) {
|
||||
return;
|
||||
}
|
||||
const char* profile_raw;
|
||||
if (!info_data->getActorProfile(&profile_raw, name.cstr())) {
|
||||
return;
|
||||
}
|
||||
|
||||
sead::SafeString profile = profile_raw;
|
||||
s32 slot_idx = (s32)CreateEquipmentSlot::ArmorHead;
|
||||
if (profile == "Armor_Upper") {
|
||||
slot_idx = (s32)CreateEquipmentSlot::ArmorUpper;
|
||||
} else if (profile == "Armor_Lower") {
|
||||
slot_idx = (s32)CreateEquipmentSlot::ArmorLower;
|
||||
}
|
||||
|
||||
doRequestCreateArmor(slot_idx, name, dye_color, caller);
|
||||
}
|
||||
|
||||
void CreatePlayerEquipActorMgr::requestCreateDefaultArmor(s32 slot,
|
||||
const sead::SafeString& caller) {
|
||||
switch (slot) {
|
||||
case (int)CreateEquipmentSlot::ArmorHead:
|
||||
doRequestCreateArmor(3, "Armor_Default_Head", -1, caller);
|
||||
break;
|
||||
case (int)CreateEquipmentSlot::ArmorUpper:
|
||||
doRequestCreateArmor(4, "Armor_Default_Upper", -1, caller);
|
||||
break;
|
||||
case (int)CreateEquipmentSlot::ArmorLower:
|
||||
doRequestCreateArmor(5, "Armor_Default_Lower", -1, caller);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CreatePlayerEquipActorMgr::requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
|
||||
const sead::SafeString& caller) {
|
||||
sead::FixedStringBuilder<0x40> s;
|
||||
s.copy(name.cstr());
|
||||
s.append("_B", -1);
|
||||
doRequestCreateArmor((int)CreateEquipmentSlot::ArmorHead, s, dye_color, caller);
|
||||
}
|
||||
|
||||
bool CreatePlayerEquipActorMgr::isSlotLoading(s32 slot_idx) const {
|
||||
return mIsLoading.isOnBit(slot_idx) && mEntries[slot_idx].mStatus == EntryStatus::Loading;
|
||||
}
|
||||
|
||||
void CreatePlayerEquipActorMgr::deleteLoadingProc(s32 slot_idx) {
|
||||
if (mIsLoading.isOnBit(slot_idx)) {
|
||||
mProcHandles[slot_idx].deleteProc();
|
||||
}
|
||||
}
|
||||
|
||||
void CreatePlayerEquipActorMgr::onSlotLoadingRequested(s32 slot_idx, const sead::SafeString& name) {
|
||||
if (mProcHandles[slot_idx].isAllocatedOrFailed()) {
|
||||
auto& entry = mEntries[slot_idx];
|
||||
entry.mActorName.copy(name.cstr());
|
||||
mIsLoading.setBit(slot_idx);
|
||||
entry.mStatus = EntryStatus::Loading;
|
||||
}
|
||||
}
|
||||
|
||||
bool needsArmorHeadB(const sead::SafeString& armor_head_name,
|
||||
const sead::SafeString& armor_upper_name) {
|
||||
if (armor_upper_name.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
return isArmorHeadMantleType2(armor_head_name) &&
|
||||
isArmorUpperNotUseMantleType0(armor_upper_name);
|
||||
}
|
||||
|
||||
bool isArmorHeadMantleType2(const sead::SafeString& armor_head_name) {
|
||||
if (!ksys::act::InfoData::instance()) {
|
||||
return false;
|
||||
}
|
||||
return ksys::act::getArmorHeadMantleType(ksys::act::InfoData::instance(),
|
||||
armor_head_name.cstr()) == 2;
|
||||
}
|
||||
|
||||
bool isArmorUpperNotUseMantleType0(const sead::SafeString& armor_upper_name) {
|
||||
if (!ksys::act::InfoData::instance()) {
|
||||
return false;
|
||||
}
|
||||
return ksys::act::getArmorUpperUseMantleType(ksys::act::InfoData::instance(),
|
||||
armor_upper_name.cstr()) != 0;
|
||||
}
|
||||
|
||||
} // namespace uking::act
|
|
@ -0,0 +1,152 @@
|
|||
#pragma once
|
||||
|
||||
#include <container/seadSafeArray.h>
|
||||
#include <gfx/seadColor.h>
|
||||
#include <heap/seadDisposer.h>
|
||||
#include <math/seadMatrix.h>
|
||||
#include <prim/seadBitFlag.h>
|
||||
#include <prim/seadSafeString.h>
|
||||
#include <prim/seadStringBuilder.h>
|
||||
#include "KingSystem/ActorSystem/actBaseProcHandle.h"
|
||||
#include "KingSystem/ActorSystem/actBaseProcLink.h"
|
||||
#include "KingSystem/System/StringBoard.h"
|
||||
#include "KingSystem/Utils/TrackerStub.h"
|
||||
#include "KingSystem/Utils/Types.h"
|
||||
|
||||
namespace ksys::act {
|
||||
class InstParamPack;
|
||||
class Actor;
|
||||
} // namespace ksys::act
|
||||
|
||||
namespace uking::ui {
|
||||
enum class PouchItemType;
|
||||
enum class EquipmentSlot;
|
||||
} // namespace uking::ui
|
||||
|
||||
namespace uking::act {
|
||||
struct WeaponModifierInfo;
|
||||
|
||||
enum class CreateEquipmentSlot : u8 {
|
||||
WeaponSword = 0,
|
||||
WeaponShield = 1,
|
||||
WeaponBow = 2,
|
||||
ArmorHead = 3,
|
||||
ArmorUpper = 4,
|
||||
ArmorLower = 5,
|
||||
Length = 6,
|
||||
};
|
||||
|
||||
inline bool isArmorCreateEquipmentSlot(s32 slot) {
|
||||
return slot == (s32)CreateEquipmentSlot::ArmorHead ||
|
||||
slot == (s32)CreateEquipmentSlot::ArmorUpper ||
|
||||
slot == (s32)CreateEquipmentSlot::ArmorLower;
|
||||
}
|
||||
|
||||
// Used in both CreatePlayerEquipActorMgr and CreatePlayerTrashActorMgr,
|
||||
// but stubbed out other than constructor and init
|
||||
class PlayerCreateDebugStub {
|
||||
public:
|
||||
void init();
|
||||
|
||||
private:
|
||||
s32 _0 = 3;
|
||||
sead::SafeString mDebugStatus;
|
||||
f32 _18 = 1;
|
||||
u32 _1c = 0;
|
||||
sead::Color4f mColor20 = sead::Color4f::cBlack;
|
||||
sead::Color4f mColor30 = sead::Color4f::cBlack;
|
||||
sead::Vector2f _40{0, 0};
|
||||
sead::Vector2f _48{1, 1};
|
||||
sead::Color4f mColor50 = sead::Color4f::cBlue;
|
||||
u64 _60 = 0;
|
||||
u64 _68 = 0;
|
||||
u64 _70 = 0;
|
||||
sead::Vector3f _78{0, 0, 0};
|
||||
sead::Color4f mColor84 = sead::Color4f::cBlack;
|
||||
};
|
||||
KSYS_CHECK_SIZE_NX150(PlayerCreateDebugStub, 0x98);
|
||||
|
||||
class CreatePlayerEquipActorMgr {
|
||||
SEAD_SINGLETON_DISPOSER(CreatePlayerEquipActorMgr)
|
||||
CreatePlayerEquipActorMgr();
|
||||
virtual ~CreatePlayerEquipActorMgr();
|
||||
|
||||
public:
|
||||
void init();
|
||||
void postCalc();
|
||||
void resetAll();
|
||||
void reset(s32 slot_idx);
|
||||
bool areAllWeaponActorsReady() const;
|
||||
bool isEquipmentProcReady(s32 slot_idx) const;
|
||||
ksys::act::Actor* tryGetEquipmentActor(s32 slot_idx);
|
||||
|
||||
void doRequestCreateWeapon(s32 slot_idx, const sead::SafeString& name, int value,
|
||||
const WeaponModifierInfo* modifier, const sead::SafeString& caller);
|
||||
|
||||
void requestCreateWeapon(const sead::SafeString& name, int value,
|
||||
const WeaponModifierInfo* modifier, const sead::SafeString& caller);
|
||||
|
||||
void doRequestCreateArmor(s32 slot_idx, const sead::SafeString& name, int dye_color,
|
||||
const sead::SafeString& caller);
|
||||
void requestCreateArmor(const sead::SafeString& name, int dye_color,
|
||||
const sead::SafeString& caller);
|
||||
|
||||
void requestCreateDefaultArmor(s32 slot_idx, const sead::SafeString& caller);
|
||||
void requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
|
||||
const sead::SafeString& caller);
|
||||
|
||||
private:
|
||||
enum class EntryStatus : s32 { Idle = 0, Loading = 1, Ready = 2 };
|
||||
|
||||
template <typename T>
|
||||
class Slots {
|
||||
private:
|
||||
sead::SafeArray<T, (s32)CreateEquipmentSlot::Length> mArray;
|
||||
|
||||
public:
|
||||
T& operator[](s32 idx) { return mArray[idx]; }
|
||||
const T& operator[](s32 idx) const { return mArray[idx]; }
|
||||
s32 size() const { return mArray.size(); }
|
||||
};
|
||||
|
||||
class Entry {
|
||||
friend class CreatePlayerEquipActorMgr;
|
||||
sead::FixedStringBuilder<64> mActorName;
|
||||
EntryStatus mStatus = EntryStatus::Idle;
|
||||
ksys::act::BaseProcLink mProcLink;
|
||||
|
||||
void reset() {
|
||||
mActorName.clear();
|
||||
mStatus = EntryStatus::Idle;
|
||||
mProcLink.reset();
|
||||
}
|
||||
};
|
||||
KSYS_CHECK_SIZE_NX150(Entry, 0x68);
|
||||
|
||||
// inlined helpers
|
||||
bool isSlotLoading(s32 slot_idx) const;
|
||||
void deleteLoadingProc(s32 slot_idx);
|
||||
void onSlotLoadingRequested(s32 slot_idx, const sead::SafeString& name);
|
||||
|
||||
Slots<ksys::act::BaseProcHandle> mProcHandles{};
|
||||
sead::BitFlag8 mIsLoading;
|
||||
ksys::util::TrackerStub mTrackerStub;
|
||||
Slots<Entry> mEntries{};
|
||||
|
||||
// stubbed in release builds
|
||||
ksys::StringBoard mStringBoard;
|
||||
u64 _310 = 0;
|
||||
|
||||
PlayerCreateDebugStub mDebugStub;
|
||||
};
|
||||
KSYS_CHECK_SIZE_NX150(CreatePlayerEquipActorMgr, 0x3B0);
|
||||
|
||||
// TODO
|
||||
class CreatePlayerTrachActorMgr {};
|
||||
|
||||
bool needsArmorHeadB(const sead::SafeString& armor_head_name,
|
||||
const sead::SafeString& armor_upper_name);
|
||||
bool isArmorHeadMantleType2(const sead::SafeString& armor_head_name);
|
||||
bool isArmorUpperNotUseMantleType0(const sead::SafeString& armor_upper_name);
|
||||
|
||||
} // namespace uking::act
|
|
@ -0,0 +1,25 @@
|
|||
#include "Game/Actor/actPlayerCreateUtils.h"
|
||||
#include "Game/Actor/actPlayerCreateMgr.h"
|
||||
#include "Game/Actor/actWeapon.h"
|
||||
#include "Game/UI/uiPauseMenuDataMgr.h"
|
||||
#include "KingSystem/ActorSystem/Profiles/actWeaponBase.h"
|
||||
|
||||
namespace uking::act {
|
||||
|
||||
void requestCreateWeaponByRawLife(const char* actor_class, const sead::Matrix34f& matrix, f32 scale,
|
||||
sead::Heap* heap, ksys::act::BaseProcHandle* handle, s32 life,
|
||||
bool is_player_put, const WeaponModifierInfo* modifier,
|
||||
s32 task_lane_id, s32 res_lane_id) {
|
||||
ksys::act::InstParamPack params;
|
||||
params->add(is_player_put, "IsPlayerPut");
|
||||
if (modifier) {
|
||||
modifier->addModifierParams(params);
|
||||
}
|
||||
params->add(true, "IsWeaponCreateByRawLife");
|
||||
params->addResourceLane(res_lane_id);
|
||||
|
||||
ksys::act::WeaponBase::requestCreateWeaponActor(actor_class, matrix, scale, heap, handle, life,
|
||||
¶ms, task_lane_id);
|
||||
}
|
||||
|
||||
} // namespace uking::act
|
|
@ -0,0 +1,28 @@
|
|||
#pragma once
|
||||
|
||||
#include <math/seadMatrix.h>
|
||||
#include <prim/seadSafeString.h>
|
||||
|
||||
namespace sead {
|
||||
class Heap;
|
||||
}
|
||||
|
||||
namespace ksys::act {
|
||||
class BaseProcHandle;
|
||||
class InstParamPack;
|
||||
} // namespace ksys::act
|
||||
|
||||
namespace uking::ui {
|
||||
class PouchItem;
|
||||
} // namespace uking::ui
|
||||
|
||||
namespace uking::act {
|
||||
|
||||
enum class CreateEquipmentSlot : u8;
|
||||
struct WeaponModifierInfo;
|
||||
void requestCreateWeaponByRawLife(const char* actor_class, const sead::Matrix34f& matrix, f32 scale,
|
||||
sead::Heap* heap, ksys::act::BaseProcHandle* handle, s32 life,
|
||||
bool is_player_put, const WeaponModifierInfo* modifier,
|
||||
s32 task_lane_id, s32 res_lane_id);
|
||||
|
||||
} // namespace uking::act
|
|
@ -4,7 +4,8 @@
|
|||
#include <limits>
|
||||
#include <math/seadMathCalcCommon.h>
|
||||
#include <prim/seadScopedLock.h>
|
||||
#include "Game/Actor/actCreatePlayerEquipActorMgr.h"
|
||||
#include "Game/Actor/actPlayerCreateMgr.h"
|
||||
#include "Game/Actor/actPlayerCreateUtils.h"
|
||||
#include "Game/Actor/actWeapon.h"
|
||||
#include "Game/Cooking/cookManager.h"
|
||||
#include "Game/DLC/aocManager.h"
|
||||
|
@ -1481,7 +1482,7 @@ void PauseMenuDataMgr::createPlayerEquipment() {
|
|||
break;
|
||||
}
|
||||
if (item->isInInventory() && item->isEquipped()) {
|
||||
u64 slot = (u64)act::getCreateEquipmentSlot(type);
|
||||
u64 slot = (u64)getCreateEquipmentSlot(type);
|
||||
if (slot < equipment_items.size()) {
|
||||
equipment_items[slot] = item;
|
||||
}
|
||||
|
@ -1501,7 +1502,7 @@ void PauseMenuDataMgr::createPlayerEquipment() {
|
|||
for (u64 i = 0; i != equipment_items.size(); slot = s32(++i)) {
|
||||
if (equipment_items[i]) {
|
||||
if (!need_head_b || i != (u64)act::CreateEquipmentSlot::ArmorHead) {
|
||||
act::createEquipmentFromItem(equipment_items[i], Caller);
|
||||
createEquipmentFromItem(equipment_items[i], Caller);
|
||||
} else {
|
||||
create_mgr->requestCreateArmorHeadB(equipment_items[i]->getName(),
|
||||
equipment_items[i]->getValue(), Caller);
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "Game/UI/uiUtils.h"
|
||||
#include "Game/Actor/actPlayerCreateMgr.h"
|
||||
#include "Game/Actor/actWeapon.h"
|
||||
#include "Game/DLC/aocHardModeManager.h"
|
||||
#include "Game/Damage/dmgInfoManager.h"
|
||||
|
@ -114,4 +115,70 @@ bool isMasterSwordActorName(const sead::SafeString& name) {
|
|||
return name == "Weapon_Sword_070";
|
||||
}
|
||||
|
||||
act::CreateEquipmentSlot getCreateEquipmentSlot(ui::PouchItemType type) {
|
||||
switch (type) {
|
||||
case ui::PouchItemType::Sword:
|
||||
return act::CreateEquipmentSlot::WeaponSword;
|
||||
case ui::PouchItemType::Bow:
|
||||
return act::CreateEquipmentSlot::WeaponBow;
|
||||
case ui::PouchItemType::Shield:
|
||||
return act::CreateEquipmentSlot::WeaponShield;
|
||||
case ui::PouchItemType::ArmorHead:
|
||||
return act::CreateEquipmentSlot::ArmorHead;
|
||||
case ui::PouchItemType::ArmorUpper:
|
||||
return act::CreateEquipmentSlot::ArmorUpper;
|
||||
case ui::PouchItemType::ArmorLower:
|
||||
return act::CreateEquipmentSlot::ArmorLower;
|
||||
default:
|
||||
return act::CreateEquipmentSlot::Length;
|
||||
}
|
||||
}
|
||||
|
||||
ui::EquipmentSlot getEquipmentSlot(act::CreateEquipmentSlot slot) {
|
||||
switch (slot) {
|
||||
case act::CreateEquipmentSlot::WeaponSword:
|
||||
return ui::EquipmentSlot::WeaponRight;
|
||||
case act::CreateEquipmentSlot::WeaponShield:
|
||||
return ui::EquipmentSlot::WeaponLeft;
|
||||
case act::CreateEquipmentSlot::WeaponBow:
|
||||
return ui::EquipmentSlot::WeaponBow;
|
||||
case act::CreateEquipmentSlot::ArmorHead:
|
||||
return ui::EquipmentSlot::ArmorHead;
|
||||
case act::CreateEquipmentSlot::ArmorUpper:
|
||||
return ui::EquipmentSlot::ArmorUpper;
|
||||
case act::CreateEquipmentSlot::ArmorLower:
|
||||
return ui::EquipmentSlot::ArmorLower;
|
||||
default:
|
||||
return ui::EquipmentSlot::Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
bool createEquipmentFromItem(const ui::PouchItem* item, const sead::SafeString& caller) {
|
||||
if (!item) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* mgr = act::CreatePlayerEquipActorMgr::instance();
|
||||
if (!mgr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto type = item->getType();
|
||||
auto slot = getCreateEquipmentSlot(type);
|
||||
int slot_idx = (int)slot;
|
||||
|
||||
if (slot <= act::CreateEquipmentSlot::WeaponBow) {
|
||||
act::WeaponModifierInfo modifier(*item);
|
||||
mgr->doRequestCreateWeapon(slot_idx, item->getName(), item->getValue(), &modifier, caller);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (slot <= act::CreateEquipmentSlot::ArmorLower) {
|
||||
mgr->doRequestCreateArmor(slot_idx, item->getName(), item->getValue(), caller);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace uking::ui
|
||||
|
|
|
@ -3,8 +3,14 @@
|
|||
#include <prim/seadSafeString.h>
|
||||
#include "Game/Actor/actWeapon.h"
|
||||
|
||||
namespace uking::act {
|
||||
enum class CreateEquipmentSlot : u8;
|
||||
}
|
||||
|
||||
namespace uking::ui {
|
||||
|
||||
enum class EquipmentSlot;
|
||||
enum class PouchItemType;
|
||||
class PouchItem;
|
||||
|
||||
struct WeaponStats {
|
||||
|
@ -47,4 +53,8 @@ int getItemValue(const sead::SafeString& name);
|
|||
// Do not implement until the location is figured out
|
||||
void applyScreenFade(float progress);
|
||||
|
||||
act::CreateEquipmentSlot getCreateEquipmentSlot(ui::PouchItemType type);
|
||||
ui::EquipmentSlot getEquipmentSlot(act::CreateEquipmentSlot slot);
|
||||
bool createEquipmentFromItem(const ui::PouchItem* item, const sead::SafeString& caller);
|
||||
|
||||
} // namespace uking::ui
|
||||
|
|
|
@ -20,6 +20,8 @@ target_sources(uking PRIVATE
|
|||
Profiles/actPlayerBase.h
|
||||
Profiles/actRopeBase.cpp
|
||||
Profiles/actRopeBase.h
|
||||
Profiles/actWeaponBase.cpp
|
||||
Profiles/actWeaponBase.h
|
||||
|
||||
actActor.cpp
|
||||
actActor.h
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
#include "KingSystem/ActorSystem/Profiles/actWeaponBase.h"
|
||||
#include "KingSystem/ActorSystem/actActorCreator.h"
|
||||
#include "KingSystem/ActorSystem/actInstParamPack.h"
|
||||
|
||||
namespace ksys::act {
|
||||
|
||||
void WeaponBase::requestCreateWeaponActor(const char* actor, const sead::Matrix34f& matrix,
|
||||
f32 scale, sead::Heap* heap,
|
||||
ksys::act::BaseProcHandle* handle, s32 life,
|
||||
ksys::act::InstParamPack* params_in, s32 task_lane_id) {
|
||||
ksys::act::InstParamPack params;
|
||||
if (params_in) {
|
||||
params = *params_in;
|
||||
}
|
||||
|
||||
ksys::act::ActorCreator::addScale(params, scale);
|
||||
params->add(life, "Life");
|
||||
params->addMatrix(matrix);
|
||||
ksys::act::ActorCreator::instance()->requestCreateActor(actor, heap, handle, ¶ms, nullptr,
|
||||
task_lane_id);
|
||||
}
|
||||
|
||||
} // namespace ksys::act
|
|
@ -0,0 +1,21 @@
|
|||
#pragma once
|
||||
|
||||
#include "KingSystem/ActorSystem/actActor.h"
|
||||
|
||||
namespace ksys::act {
|
||||
|
||||
class BaseProcHandle;
|
||||
class InstParamPack;
|
||||
|
||||
// TODO
|
||||
class WeaponBase : public Actor {
|
||||
public:
|
||||
bool areExtraActorsReady() const;
|
||||
|
||||
static void requestCreateWeaponActor(const char* actor, const sead::Matrix34f& matrix,
|
||||
f32 scale, sead::Heap* heap,
|
||||
ksys::act::BaseProcHandle* handle, s32 life,
|
||||
ksys::act::InstParamPack* params, s32 task_lane_id);
|
||||
};
|
||||
|
||||
} // namespace ksys::act
|
|
@ -12,7 +12,6 @@
|
|||
namespace ksys::map {
|
||||
class MubinIter;
|
||||
class Object;
|
||||
;
|
||||
} // namespace ksys::map
|
||||
|
||||
namespace ksys::act {
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
|
||||
#include <prim/seadRuntimeTypeInfo.h>
|
||||
#include "KingSystem/ActorSystem/actActor.h"
|
||||
#include "KingSystem/ActorSystem/actBaseProc.h"
|
||||
#include "KingSystem/ActorSystem/actBaseProcMgr.h"
|
||||
#include "KingSystem/Utils/Debug.h"
|
||||
|
@ -25,6 +27,19 @@ bool ActorLinkConstDataAccess::acquire(BaseProc* proc) {
|
|||
return proc && proc->acquire(*this);
|
||||
}
|
||||
|
||||
const Actor* ActorLinkConstDataAccess::getActor() const {
|
||||
if (!mProc)
|
||||
return nullptr;
|
||||
return sead::DynamicCast<Actor>(mProc);
|
||||
}
|
||||
|
||||
const sead::Matrix34f& ActorLinkConstDataAccess::getActorMtx() {
|
||||
const Actor* actor = getActor();
|
||||
if (actor)
|
||||
return actor->getMtx();
|
||||
return sead::Matrix34f::ident;
|
||||
}
|
||||
|
||||
bool acquireProc(ActorLinkConstDataAccess* accessor, BaseProc* proc, const sead::SafeString& from,
|
||||
s32) {
|
||||
bool acquired = false;
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
#include <basis/seadTypes.h>
|
||||
#include <math/seadMatrix.h>
|
||||
#include <prim/seadSafeString.h>
|
||||
|
||||
namespace ksys {
|
||||
struct MesTransceiverId;
|
||||
namespace act {
|
||||
|
||||
class Actor;
|
||||
class BaseProc;
|
||||
|
||||
/// Provides read-only access to actor data for safe, multi-threaded access.
|
||||
|
@ -37,6 +39,8 @@ public:
|
|||
bool hasProc() const { return mProc != nullptr; }
|
||||
|
||||
const MesTransceiverId* getMessageTransceiverId() const;
|
||||
const Actor* getActor() const;
|
||||
const sead::Matrix34f& getActorMtx();
|
||||
|
||||
protected:
|
||||
friend class ActorConstDataAccess;
|
||||
|
|
|
@ -131,8 +131,7 @@ void ActorParamMgr::init(sead::Heap* heap, sead::Heap* debug_heap) {
|
|||
req.mEntryFactory = dummy_gparam_factory;
|
||||
getDummyResHandle(ResType::GParamList)
|
||||
.load("Actor/GeneralParamList/Dummy.bgparamlist", &req);
|
||||
if (dummy_gparam_factory)
|
||||
delete dummy_gparam_factory;
|
||||
delete dummy_gparam_factory;
|
||||
|
||||
auto* modellist = static_cast<res::ModelList*>(
|
||||
getDummyResHandle(ResType::ModelList).getResourceUnchecked());
|
||||
|
@ -191,12 +190,12 @@ ActorParam* ActorParamMgr::getParam(const char* actor_name, ActorParam** out_fre
|
|||
}
|
||||
|
||||
ActorParam* ActorParamMgr::loadParam(const char* actor_name, res::Handle* pack_handle, void* x,
|
||||
u32 load_req_c) {
|
||||
u32 res_lane_id) {
|
||||
bool allocated_new = false;
|
||||
ActorParam* param = allocParam(actor_name, &allocated_new);
|
||||
|
||||
if (allocated_new) {
|
||||
loadFiles(param, mTempHeap, pack_handle, x, load_req_c);
|
||||
loadFiles(param, mTempHeap, pack_handle, x, res_lane_id);
|
||||
param->setEventSignal();
|
||||
} else {
|
||||
param->waitForEvent();
|
||||
|
@ -206,14 +205,14 @@ ActorParam* ActorParamMgr::loadParam(const char* actor_name, res::Handle* pack_h
|
|||
}
|
||||
|
||||
void ActorParamMgr::loadFiles(ActorParam* param, sead::Heap* heap, res::Handle* pack_handle,
|
||||
void* x, u32 load_req_c) {
|
||||
void* x, u32 res_lane_id) {
|
||||
param->deleteResHandles();
|
||||
param->allocResHandles(heap, 0, ActorParam::NumResourceTypes + 1);
|
||||
param->mActiveBufferIdx = 0;
|
||||
|
||||
const auto* link =
|
||||
loadFile<res::ActorLink>(param, Type::ActorLink, "Actor/ActorLink", "xml",
|
||||
param->getActorName().cstr(), pack_handle, x, load_req_c);
|
||||
param->getActorName().cstr(), pack_handle, x, res_lane_id);
|
||||
|
||||
if (link)
|
||||
param->setProfileAndPriority(link->getUserName(User::Profile), link->getPriority().cstr());
|
||||
|
@ -225,20 +224,20 @@ void ActorParamMgr::loadFiles(ActorParam* param, sead::Heap* heap, res::Handle*
|
|||
param->mActiveBufferIdx = 0;
|
||||
|
||||
loadFile<res::ModelList>(param, Type::ModelList, "Actor/ModelList", "modellist",
|
||||
actor_link->getUserName(User::Model), pack_handle, x, load_req_c);
|
||||
actor_link->getUserName(User::Model), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::UMii>(param, Type::UMii, "Actor/UMii", "umii",
|
||||
actor_link->getUserName(User::UMii), pack_handle, x, load_req_c);
|
||||
actor_link->getUserName(User::UMii), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::ASList>(param, Type::ASList, "Actor/ASList", "aslist",
|
||||
actor_link->getUserName(res::ActorLink::User::AS), pack_handle, x,
|
||||
load_req_c);
|
||||
res_lane_id);
|
||||
|
||||
loadFilesStep2(param, heap, pack_handle, x, load_req_c);
|
||||
loadFilesStep2(param, heap, pack_handle, x, res_lane_id);
|
||||
}
|
||||
|
||||
bool ActorParamMgr::requestLoadActorPack(res::Handle* handle, const sead::SafeString& actor_name,
|
||||
u32 load_req_c) {
|
||||
u32 res_lane_id) {
|
||||
sead::FixedSafeString<128> path;
|
||||
res::LoadRequest req;
|
||||
|
||||
|
@ -247,14 +246,14 @@ bool ActorParamMgr::requestLoadActorPack(res::Handle* handle, const sead::SafeSt
|
|||
|
||||
path.format("Actor/Pack/%s.bactorpack", actor_name.cstr());
|
||||
req.mRequester = actor_name;
|
||||
req._c = load_req_c;
|
||||
req.mLaneId = res_lane_id;
|
||||
req._8 = true;
|
||||
req._28 = false;
|
||||
return handle->requestLoad(path, &req);
|
||||
}
|
||||
|
||||
ActorParam* ActorParamMgr::loadParamAsync(const char* actor_name, res::Handle* pack_handle,
|
||||
bool* allocated_new, void* x, u32 load_req_c) {
|
||||
bool* allocated_new, void* x, u32 res_lane_id) {
|
||||
auto* param = allocParam(actor_name, allocated_new);
|
||||
if (!*allocated_new)
|
||||
return param;
|
||||
|
@ -264,7 +263,7 @@ ActorParam* ActorParamMgr::loadParamAsync(const char* actor_name, res::Handle* p
|
|||
param->mActiveBufferIdx = 0;
|
||||
|
||||
loadFileAsync<res::ActorLink>(param, Type::ActorLink, "Actor/ActorLink", "xml",
|
||||
param->getActorName().cstr(), pack_handle, x, load_req_c);
|
||||
param->getActorName().cstr(), pack_handle, x, res_lane_id);
|
||||
return param;
|
||||
}
|
||||
|
||||
|
@ -272,19 +271,19 @@ template <typename T>
|
|||
bool ActorParamMgr::loadFileAsync(ActorParam* param, ActorParam::ResourceType type,
|
||||
const sead::SafeString& dir_name,
|
||||
const sead::SafeString& extension, const sead::SafeString& name,
|
||||
res::Handle* pack_handle, void* x, u32 load_req_c) {
|
||||
res::Handle* pack_handle, void* x, u32 res_lane_id) {
|
||||
auto* handle = param->allocHandle();
|
||||
|
||||
if (name != "Dummy" && !name.isEmpty()) {
|
||||
sead::FixedSafeString<128> path;
|
||||
res::LoadRequest req;
|
||||
prepareLoadFromActorPack(&path, &req, x, dir_name, extension, name, pack_handle, load_req_c,
|
||||
param->getActorName());
|
||||
prepareLoadFromActorPack(&path, &req, x, dir_name, extension, name, pack_handle,
|
||||
res_lane_id, param->getActorName());
|
||||
return handle->requestLoad(path, &req);
|
||||
}
|
||||
|
||||
if (ActorParam::isValidType(type)) {
|
||||
auto* res = sead::DynamicCast<T>(mDummyResources[u32(type)].getResource());
|
||||
auto* res = sead::DynamicCast<T>(mDummyResources[s32(type)].getResource());
|
||||
param->setResource(type, res);
|
||||
}
|
||||
|
||||
|
@ -294,13 +293,13 @@ bool ActorParamMgr::loadFileAsync(ActorParam* param, ActorParam::ResourceType ty
|
|||
// NON_MATCHING: different address calculation for static_cast<ParamIO*>(res)->getPath()
|
||||
template <typename T>
|
||||
T* ActorParamMgr::handleAsyncFileLoad(ActorParam* param, s32* idx, ActorParam::ResourceType type,
|
||||
void*) {
|
||||
void* _unused) {
|
||||
const s32 current_idx = *idx;
|
||||
auto& handle = param->mHandles[param->mActiveBufferIdx][current_idx];
|
||||
*idx = current_idx + 1;
|
||||
|
||||
if (ActorParam::isValidType(type)) {
|
||||
if (auto* res = static_cast<T*>(param->getRes().mArray[u32(type)]))
|
||||
if (auto* res = static_cast<T*>(param->getRes().mArray[s32(type)]))
|
||||
return res;
|
||||
}
|
||||
|
||||
|
@ -313,7 +312,7 @@ T* ActorParamMgr::handleAsyncFileLoad(ActorParam* param, s32* idx, ActorParam::R
|
|||
handle.parseResource(nullptr);
|
||||
|
||||
if (handle.checkLoadStatus() && type != Type::EventFlow)
|
||||
param->_a = 1;
|
||||
param->_a = true;
|
||||
|
||||
auto* res = sead::DynamicCast<T>(handle.getResource());
|
||||
if (res) {
|
||||
|
@ -344,72 +343,72 @@ bool ActorParamMgr::finishLoadingActorLink(ActorParam* param, void* x) {
|
|||
}
|
||||
|
||||
void ActorParamMgr::loadParamAsyncStep2(ActorParam* param, res::Handle* pack_handle, void* x,
|
||||
u32 load_req_c) {
|
||||
u32 res_lane_id) {
|
||||
const auto* link = param->getRes().mActorLink;
|
||||
|
||||
loadFileAsync<res::ModelList>(param, Type::ModelList, "Actor/ModelList", "modellist",
|
||||
link->getUsers().getModel(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getModel(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::UMii>(param, Type::UMii, "Actor/UMii", "umii", link->getUsers().getUMii(),
|
||||
pack_handle, x, load_req_c);
|
||||
pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::ASList>(param, Type::ASList, "Actor/ASList", "aslist",
|
||||
link->getUsers().getAS(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getAS(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::AttClientList>(param, Type::AttClientList, "Actor/AttClientList", "atcllist",
|
||||
link->getUserName(User::Attention), pack_handle, x,
|
||||
load_req_c);
|
||||
res_lane_id);
|
||||
|
||||
loadFileAsync<res::RagdollConfigList>(param, Type::RagdollConfigList, "Actor/RagdollConfigList",
|
||||
"rgconfiglist", link->getUserName(User::RgConfigList),
|
||||
pack_handle, x, load_req_c);
|
||||
pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::AIProgram>(param, Type::AIProgram, "Actor/AIProgram", "aiprog",
|
||||
link->getUsers().getAIProgram(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getAIProgram(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::GParamList>(param, Type::GParamList, "Actor/GeneralParamList", "gparamlist",
|
||||
link->getUsers().getGParam(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getGParam(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::Physics>(param, Type::Physics, "Actor/Physics", "physics",
|
||||
link->getUsers().getPhysics(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getPhysics(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::Chemical>(param, Type::Chemical, "Actor/Chemical", "chemical",
|
||||
link->getUsers().getChemical(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getChemical(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::DamageParam>(param, Type::DamageParam, "Actor/DamageParam", "dmgparam",
|
||||
link->getUsers().getDamageParam(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getDamageParam(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::RagdollBlendWeight>(
|
||||
param, Type::RagdollBlendWeight, "Actor/RagdollBlendWeight", "rgbw",
|
||||
link->getUsers().getRgBlendWeight(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getRgBlendWeight(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::Awareness>(param, Type::Awareness, "Actor/Awareness", "awareness",
|
||||
link->getUsers().getAwareness(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getAwareness(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::Drop>(param, Type::DropTable, "Actor/DropTable", "drop",
|
||||
link->getUsers().getDropTable(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getDropTable(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::Shop>(param, Type::ShopData, "Actor/ShopData", "shop",
|
||||
link->getUsers().getShopData(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getShopData(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::Recipe>(param, Type::Recipe, "Actor/Recipe", "recipe",
|
||||
link->getUsers().getRecipe(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getRecipe(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::Lod>(param, Type::Lod, "Actor/LOD", "lod", link->getUsers().getLOD(),
|
||||
pack_handle, x, load_req_c);
|
||||
pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::AISchedule>(param, Type::AISchedule, "Actor/AISchedule", "aischedule",
|
||||
link->getUsers().getAISchedule(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getAISchedule(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::BoneControl>(param, Type::BoneControl, "Actor/BoneControl", "bonectrl",
|
||||
link->getUsers().getBoneControl(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getBoneControl(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::LifeCondition>(param, Type::LifeCondition, "Actor/LifeCondition",
|
||||
"lifecondition", link->getUsers().getLifeCondition(),
|
||||
pack_handle, x, load_req_c);
|
||||
pack_handle, x, res_lane_id);
|
||||
|
||||
loadFileAsync<res::AnimInfo>(param, Type::AnimationInfo, "Actor/AnimationInfo", "animinfo",
|
||||
link->getUsers().getAnimationInfo(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getAnimationInfo(), pack_handle, x, res_lane_id);
|
||||
}
|
||||
|
||||
bool ActorParamMgr::finishLoadingStep2(ActorParam* param, void* x) {
|
||||
|
@ -479,7 +478,7 @@ bool ActorParamMgr::finishLoadingStep2(ActorParam* param, void* x) {
|
|||
}
|
||||
|
||||
void ActorParamMgr::loadExtraResAsync(ActorParam* param, res::Handle* pack_handle, void* x,
|
||||
u32 load_req_c) {
|
||||
u32 res_lane_id) {
|
||||
const auto* aslist = param->getRes().mASList;
|
||||
const auto* atcllist = param->getRes().mAttClientList;
|
||||
const auto* rgconfiglist = param->getRes().mRagdollConfigList;
|
||||
|
@ -495,7 +494,7 @@ void ActorParamMgr::loadExtraResAsync(ActorParam* param, res::Handle* pack_handl
|
|||
for (s32 i = 0; i < num_as; ++i) {
|
||||
loadFileAsync<res::AS>(param, Type::AS, "Actor/AS", "as",
|
||||
aslist->getASDefines()[i].getFileName(), pack_handle, x,
|
||||
load_req_c);
|
||||
res_lane_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -503,7 +502,7 @@ void ActorParamMgr::loadExtraResAsync(ActorParam* param, res::Handle* pack_handl
|
|||
for (s32 i = 0; i < num_att; ++i) {
|
||||
loadFileAsync<res::AttClient>(param, Type::AttClient, "Actor/AttClient", "atcl",
|
||||
atcllist->getClients()[i].getFileName(), pack_handle, x,
|
||||
load_req_c);
|
||||
res_lane_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -511,7 +510,7 @@ void ActorParamMgr::loadExtraResAsync(ActorParam* param, res::Handle* pack_handl
|
|||
for (s32 i = 0; i < num_rg; ++i) {
|
||||
loadFileAsync<res::RagdollConfig>(
|
||||
param, Type::RagdollConfig, "Actor/RagdollConfig", "rgconfig",
|
||||
rgconfiglist->getImpulseParams()[i].getFileName(), pack_handle, x, load_req_c);
|
||||
rgconfiglist->getImpulseParams()[i].getFileName(), pack_handle, x, res_lane_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -627,16 +626,16 @@ void ActorParamMgr::allocExtraResHandles(ActorParam* param, sead::Heap* heap) co
|
|||
}
|
||||
|
||||
void ActorParamMgr::loadFilesStep2(ActorParam* param, sead::Heap* heap, res::Handle* pack_handle,
|
||||
void* x, u32 load_req_c) {
|
||||
void* x, u32 res_lane_id) {
|
||||
const auto* link = param->getRes().mActorLink;
|
||||
param->mActiveBufferIdx = 0;
|
||||
|
||||
loadFile<res::AttClientList>(param, Type::AttClientList, "Actor/AttClientList", "atcllist",
|
||||
link->getUserName(User::Attention), pack_handle, x, load_req_c);
|
||||
link->getUserName(User::Attention), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::RagdollConfigList>(param, Type::RagdollConfigList, "Actor/RagdollConfigList",
|
||||
"rgconfiglist", link->getUserName(User::RgConfigList),
|
||||
pack_handle, x, load_req_c);
|
||||
pack_handle, x, res_lane_id);
|
||||
|
||||
// Start loading the extra ActorParam files.
|
||||
allocExtraResHandles(param, heap);
|
||||
|
@ -646,7 +645,7 @@ void ActorParamMgr::loadFilesStep2(ActorParam* param, sead::Heap* heap, res::Han
|
|||
for (s32 i = 0; i < aslist->getASDefines().size(); ++i) {
|
||||
auto* as = loadFile<res::AS>(param, Type::AS, "Actor/AS", "as",
|
||||
aslist->getASDefines()[i].getFileName(), pack_handle, x,
|
||||
load_req_c);
|
||||
res_lane_id);
|
||||
if (as) {
|
||||
as->setIndex(u32(Type::AS));
|
||||
aslist->addAS_(i, as);
|
||||
|
@ -658,7 +657,7 @@ void ActorParamMgr::loadFilesStep2(ActorParam* param, sead::Heap* heap, res::Han
|
|||
for (s32 i = 0; i < list->getClients().size(); ++i) {
|
||||
auto* client = loadFile<res::AttClient>(param, Type::AttClient, "Actor/AttClient",
|
||||
"atcl", list->getClients()[i].getFileName(),
|
||||
pack_handle, x, load_req_c);
|
||||
pack_handle, x, res_lane_id);
|
||||
if (client) {
|
||||
client->setIndex(u32(Type::AttClient));
|
||||
list->addClient_(i, client);
|
||||
|
@ -670,7 +669,7 @@ void ActorParamMgr::loadFilesStep2(ActorParam* param, sead::Heap* heap, res::Han
|
|||
for (s32 i = 0; i < list->getImpulseParams().size(); ++i) {
|
||||
auto* config = loadFile<res::RagdollConfig>(
|
||||
param, Type::RagdollConfig, "Actor/RagdollConfig", "rgconfig",
|
||||
list->getImpulseParams()[i].getFileName(), pack_handle, x, load_req_c);
|
||||
list->getImpulseParams()[i].getFileName(), pack_handle, x, res_lane_id);
|
||||
if (config) {
|
||||
config->setIndex(u32(Type::RagdollConfig));
|
||||
list->addImpulseParamConfig_(i, config);
|
||||
|
@ -683,50 +682,50 @@ void ActorParamMgr::loadFilesStep2(ActorParam* param, sead::Heap* heap, res::Han
|
|||
param->mActiveBufferIdx = 0;
|
||||
|
||||
loadFile<res::AIProgram>(param, Type::AIProgram, "Actor/AIProgram", "aiprog",
|
||||
link->getUsers().getAIProgram(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getAIProgram(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::GParamList>(param, Type::GParamList, "Actor/GeneralParamList", "gparamlist",
|
||||
link->getUsers().getGParam(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getGParam(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::Physics>(param, Type::Physics, "Actor/Physics", "physics",
|
||||
link->getUsers().getPhysics(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getPhysics(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::Chemical>(param, Type::Chemical, "Actor/Chemical", "chemical",
|
||||
link->getUsers().getChemical(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getChemical(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::DamageParam>(param, Type::DamageParam, "Actor/DamageParam", "dmgparam",
|
||||
link->getUsers().getDamageParam(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getDamageParam(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::RagdollBlendWeight>(param, Type::RagdollBlendWeight, "Actor/RagdollBlendWeight",
|
||||
"rgbw", link->getUsers().getRgBlendWeight(), pack_handle, x,
|
||||
load_req_c);
|
||||
res_lane_id);
|
||||
|
||||
loadFile<res::Awareness>(param, Type::Awareness, "Actor/Awareness", "awareness",
|
||||
link->getUsers().getAwareness(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getAwareness(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::Drop>(param, Type::DropTable, "Actor/DropTable", "drop",
|
||||
link->getUsers().getDropTable(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getDropTable(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::Shop>(param, Type::ShopData, "Actor/ShopData", "shop",
|
||||
link->getUsers().getShopData(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getShopData(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::Recipe>(param, Type::Recipe, "Actor/Recipe", "recipe",
|
||||
link->getUsers().getRecipe(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getRecipe(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::Lod>(param, Type::Lod, "Actor/LOD", "lod", link->getUsers().getLOD(), pack_handle,
|
||||
x, load_req_c);
|
||||
x, res_lane_id);
|
||||
|
||||
loadFile<res::AISchedule>(param, Type::AISchedule, "Actor/AISchedule", "aischedule",
|
||||
link->getUsers().getAISchedule(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getAISchedule(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::BoneControl>(param, Type::BoneControl, "Actor/BoneControl", "bonectrl",
|
||||
link->getUsers().getBoneControl(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getBoneControl(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::LifeCondition>(param, Type::LifeCondition, "Actor/LifeCondition", "lifecondition",
|
||||
link->getUsers().getLifeCondition(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getLifeCondition(), pack_handle, x, res_lane_id);
|
||||
|
||||
loadFile<res::AnimInfo>(param, Type::AnimationInfo, "Actor/AnimationInfo", "animinfo",
|
||||
link->getUsers().getAnimationInfo(), pack_handle, x, load_req_c);
|
||||
link->getUsers().getAnimationInfo(), pack_handle, x, res_lane_id);
|
||||
|
||||
param->_9 = 0;
|
||||
param->onLoadFinished(this);
|
||||
|
@ -741,7 +740,7 @@ bool ActorParamMgr::prepareLoadFromActorPack(sead::BufferedSafeString* path, res
|
|||
void*, const sead::SafeString& dir_name,
|
||||
const sead::SafeString& extension,
|
||||
const sead::SafeString& file_name,
|
||||
res::Handle* pack_handle, u32 load_req_c,
|
||||
res::Handle* pack_handle, u32 res_lane_id,
|
||||
const sead::SafeString& requester) {
|
||||
path->format("%s/%s.b%s", dir_name.cstr(), file_name.cstr(), extension.cstr());
|
||||
|
||||
|
@ -764,14 +763,14 @@ bool ActorParamMgr::prepareLoadFromActorPack(sead::BufferedSafeString* path, res
|
|||
req->_24 = false;
|
||||
}
|
||||
|
||||
req->_c = load_req_c;
|
||||
req->mLaneId = res_lane_id;
|
||||
req->mRequester = requester;
|
||||
req->_8 = true;
|
||||
return ret;
|
||||
}
|
||||
|
||||
res::Archive* ActorParamMgr::loadActorPack(res::Handle* handle, const sead::SafeString& actor_name,
|
||||
u32 load_req_c) {
|
||||
u32 res_lane_id) {
|
||||
sead::FixedSafeString<128> path;
|
||||
res::TempResourceLoader::LoadArg arg;
|
||||
arg.retry_on_failure = true;
|
||||
|
@ -782,7 +781,7 @@ res::Archive* ActorParamMgr::loadActorPack(res::Handle* handle, const sead::Safe
|
|||
|
||||
path.format("Actor/Pack/%s.bactorpack", actor_name.cstr());
|
||||
arg.load_req.mRequester = actor_name;
|
||||
arg.load_req._c = load_req_c;
|
||||
arg.load_req.mLaneId = res_lane_id;
|
||||
arg.load_req._8 = true;
|
||||
arg.load_req._28 = false;
|
||||
arg.load_req.mPath = path;
|
||||
|
@ -797,14 +796,14 @@ res::Archive* ActorParamMgr::loadActorPack(res::Handle* handle, const sead::Safe
|
|||
res::SimpleLoadRequest req;
|
||||
req.mRequester = "tap::ActorParamMgr";
|
||||
req.mPath = path;
|
||||
req._c = 2;
|
||||
req.mLaneId = 2;
|
||||
return sead::DynamicCast<res::Archive>(handle->load(path, &req));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T* ActorParamMgr::loadFile(ActorParam* param, ActorParam::ResourceType type, const char* dir_name_c,
|
||||
const char* extension_c, const char* name_c, res::Handle* pack_handle,
|
||||
void* x, u32 load_req_c) {
|
||||
void* x, u32 res_lane_id) {
|
||||
const sead::SafeString name = name_c;
|
||||
const sead::SafeString extension = extension_c;
|
||||
sead::FixedSafeString<128> path;
|
||||
|
@ -821,18 +820,18 @@ T* ActorParamMgr::loadFile(ActorParam* param, ActorParam::ResourceType type, con
|
|||
actor_name = ¶m->getActorName();
|
||||
req.mRequester = *actor_name;
|
||||
req.mPath = path;
|
||||
req._c = 2;
|
||||
req.mLaneId = 2;
|
||||
res = sead::DynamicCast<T>(temp_handle->load(path, &req));
|
||||
}
|
||||
|
||||
// If loading the resource from the RomFS has failed, try to load it from the actor pack.
|
||||
if (!res) {
|
||||
if (!pack_handle->isSuccess())
|
||||
loadActorPack(pack_handle, *actor_name, load_req_c);
|
||||
loadActorPack(pack_handle, *actor_name, res_lane_id);
|
||||
|
||||
res::LoadRequest req;
|
||||
prepareLoadFromActorPack(&path, &req, x, dir_name_c, extension_c, name_c, pack_handle,
|
||||
load_req_c, *actor_name);
|
||||
res_lane_id, *actor_name);
|
||||
res = sead::DynamicCast<T>(temp_handle->load(path, &req));
|
||||
|
||||
if (!res) {
|
||||
|
@ -868,7 +867,7 @@ T* ActorParamMgr::loadFile(ActorParam* param, ActorParam::ResourceType type, con
|
|||
}
|
||||
|
||||
if (extension != "fevfl")
|
||||
param->_a = 1;
|
||||
param->_a = true;
|
||||
|
||||
// Fall back to using the dummy resource.
|
||||
res = sead::DynamicCast<T>(mDummyResources[s32(type)].getResource());
|
||||
|
|
|
@ -43,18 +43,18 @@ public:
|
|||
ActorParam* allocParam(const char* actor_name, bool* allocated_new);
|
||||
ActorParam* getParam(const char* actor_name, ActorParam** out_free_param) const;
|
||||
ActorParam* loadParam(const char* actor_name, res::Handle* pack_handle, void* x,
|
||||
u32 load_req_c);
|
||||
u32 res_lane_id);
|
||||
void unloadParam(ActorParam* param);
|
||||
|
||||
bool requestLoadActorPack(res::Handle* handle, const sead::SafeString& actor_name,
|
||||
u32 load_req_c);
|
||||
u32 res_lane_id);
|
||||
|
||||
ActorParam* loadParamAsync(const char* actor_name, res::Handle* pack_handle,
|
||||
bool* allocated_new, void* x, u32 load_req_c);
|
||||
bool* allocated_new, void* x, u32 res_lane_id);
|
||||
bool finishLoadingActorLink(ActorParam* param, void* x);
|
||||
void loadParamAsyncStep2(ActorParam* param, res::Handle* pack_handle, void* x, u32 load_req_c);
|
||||
void loadParamAsyncStep2(ActorParam* param, res::Handle* pack_handle, void* x, u32 res_lane_id);
|
||||
bool finishLoadingStep2(ActorParam* param, void* x);
|
||||
void loadExtraResAsync(ActorParam* param, res::Handle* pack_handle, void* x, u32 load_req_c);
|
||||
void loadExtraResAsync(ActorParam* param, res::Handle* pack_handle, void* x, u32 res_lane_id);
|
||||
bool finishLoadingExtraRes(ActorParam* param, void* x);
|
||||
res::GParamList* getDummyGParamList() const;
|
||||
|
||||
|
@ -67,31 +67,32 @@ private:
|
|||
};
|
||||
|
||||
void loadFiles(ActorParam* param, sead::Heap* heap, res::Handle* pack_handle, void* x,
|
||||
u32 load_req_c);
|
||||
u32 res_lane_id);
|
||||
bool prepareLoadFromActorPack(sead::BufferedSafeString* path, res::LoadRequest* req, void* x,
|
||||
const sead::SafeString& dir_name,
|
||||
const sead::SafeString& extension,
|
||||
const sead::SafeString& file_name, res::Handle* pack_handle,
|
||||
u32 load_req_c, const sead::SafeString& requester);
|
||||
u32 res_lane_id, const sead::SafeString& requester);
|
||||
res::Archive* loadActorPack(res::Handle* handle, const sead::SafeString& actor_name,
|
||||
u32 load_req_c);
|
||||
u32 res_lane_id);
|
||||
|
||||
template <typename T>
|
||||
T* loadFile(ActorParam* param, ActorParam::ResourceType type, const char* dir_name_c,
|
||||
const char* extension_c, const char* name_c, res::Handle* pack_handle, void* x,
|
||||
u32 load_req_c);
|
||||
u32 res_lane_id);
|
||||
|
||||
template <typename T>
|
||||
bool loadFileAsync(ActorParam* param, ActorParam::ResourceType type,
|
||||
const sead::SafeString& dir_name, const sead::SafeString& extension,
|
||||
const sead::SafeString& name, res::Handle* pack_handle, void* x,
|
||||
u32 load_req_c);
|
||||
u32 res_lane_id);
|
||||
|
||||
template <typename T>
|
||||
T* handleAsyncFileLoad(ActorParam* param, s32* idx, ActorParam::ResourceType type, void* x);
|
||||
T* handleAsyncFileLoad(ActorParam* param, s32* idx, ActorParam::ResourceType type,
|
||||
void* _unused);
|
||||
|
||||
void loadFilesStep2(ActorParam* param, sead::Heap* heap, res::Handle* pack_handle, void* x,
|
||||
u32 load_req_c);
|
||||
u32 res_lane_id);
|
||||
|
||||
void allocExtraResHandles(ActorParam* param, sead::Heap* heap) const;
|
||||
|
||||
|
@ -101,7 +102,7 @@ private:
|
|||
|
||||
static constexpr s32 NumParams = 0x400;
|
||||
|
||||
sead::TypedBitFlag<Flag> mFlags{};
|
||||
sead::TypedBitFlag<Flag> mFlags;
|
||||
ActorParam* mParams = nullptr;
|
||||
DebugMessage mDebugMessage{"アクタパラメータ"};
|
||||
void* _e0 = nullptr;
|
||||
|
|
|
@ -26,6 +26,7 @@ public:
|
|||
bool isProcReady() const;
|
||||
bool hasProcCreationFailed() const;
|
||||
bool isProcCreationCancelled() const;
|
||||
bool isAllocatedOrFailed() const { return mUnit || mFailed; }
|
||||
|
||||
void deleteProcIfFailed();
|
||||
void deleteProc();
|
||||
|
|
|
@ -147,6 +147,7 @@ public:
|
|||
|
||||
InstParamPack() = default;
|
||||
virtual ~InstParamPack() = default;
|
||||
InstParamPack& operator=(const InstParamPack& other) = default;
|
||||
|
||||
Buffer& getBuffer() { return mBuffer; }
|
||||
const Buffer& getBuffer() const { return mBuffer; }
|
||||
|
|
|
@ -22,6 +22,7 @@ class PlayerInfo : public PlayerInfoBase {
|
|||
~PlayerInfo() override;
|
||||
|
||||
public:
|
||||
BaseProcLink& getPlayerLink() { return mPlayerLink; }
|
||||
bool init();
|
||||
void setAndAcquirePlayer(PlayerBase* player); // requires PlayerOrEnemy and PlayerBase
|
||||
void resetPlayer(PlayerBase* player);
|
||||
|
|
|
@ -118,7 +118,7 @@ Handle::Status Cache::loadResource(const ControlTaskData& data) {
|
|||
}
|
||||
|
||||
u8 lane_id = 0xff;
|
||||
if (data.mResLoadReq._c <= 2) {
|
||||
if (data.mResLoadReq.mLaneId <= 2) {
|
||||
const bool x = result->mStatusFlags.isOn(ResourceUnit::StatusFlag::LoadFromArchive);
|
||||
#ifdef MATCHING_HACK_NX_CLANG
|
||||
// This makes absolutely no sense at all, but this prevents InstCombine from
|
||||
|
@ -127,7 +127,7 @@ Handle::Status Cache::loadResource(const ControlTaskData& data) {
|
|||
// so the conditional still works fine.
|
||||
__builtin_assume(x);
|
||||
#endif
|
||||
lane_id = 2 * data.mResLoadReq._c + (x ? 1 : 2);
|
||||
lane_id = 2 * data.mResLoadReq.mLaneId + (x ? 1 : 2);
|
||||
}
|
||||
|
||||
ResourceUnit::RequestInitLoadArg load_arg;
|
||||
|
|
|
@ -49,9 +49,9 @@ ILoadRequest::~ILoadRequest() {
|
|||
|
||||
LoadRequest::LoadRequest() = default;
|
||||
|
||||
LoadRequest::LoadRequest(s32 load_data_alignment, u32 arg_c, bool arg_20)
|
||||
LoadRequest::LoadRequest(s32 load_data_alignment, u32 lane_id, bool arg_20)
|
||||
: _20(arg_20), mLoadDataAlignment(load_data_alignment) {
|
||||
_c = arg_c;
|
||||
mLaneId = lane_id;
|
||||
}
|
||||
|
||||
SimpleLoadRequest::SimpleLoadRequest() = default;
|
||||
|
|
|
@ -33,7 +33,7 @@ bool ResourceInfoContainer::loadResourceSizeTable() {
|
|||
req._34 = 0;
|
||||
req.mRequester = "ResourceInfoContainer";
|
||||
req.mPath = "System/Resource/ResourceSizeTable.product.rsizetable";
|
||||
req._c = 1;
|
||||
req.mLaneId = 1;
|
||||
return sead::DynamicCast<Resource>(mRstbHandle.load(req.mPath, &req));
|
||||
};
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
virtual ~ILoadRequest();
|
||||
|
||||
bool _8 = false;
|
||||
u32 _c = 1;
|
||||
u32 mLaneId = 1;
|
||||
sead::SafeString mRequester;
|
||||
};
|
||||
KSYS_CHECK_SIZE_NX150(ILoadRequest, 0x20);
|
||||
|
@ -38,7 +38,7 @@ class LoadRequest : public ILoadRequest {
|
|||
SEAD_RTTI_OVERRIDE(LoadRequest, ILoadRequest)
|
||||
public:
|
||||
LoadRequest();
|
||||
LoadRequest(s32 load_data_alignment, u32 arg_c, bool arg_20);
|
||||
LoadRequest(s32 load_data_alignment, u32 lane_id, bool arg_20);
|
||||
LoadRequest(const LoadRequest&) = default;
|
||||
LoadRequest& operator=(const LoadRequest&) = default;
|
||||
~LoadRequest() override = default;
|
||||
|
|
|
@ -48,7 +48,7 @@ bool ResourceUnit::init(const ResourceUnit::InitArg& arg) {
|
|||
SimplePackedLoadRequest request;
|
||||
request._8 = true;
|
||||
request.mRequester = "ResourceUnit";
|
||||
request._c = 2;
|
||||
request.mLaneId = 2;
|
||||
request.mPack = arg.load_req->mPackHandle;
|
||||
mArchiveRes = sead::DynamicCast<sead::ArchiveRes>(mArchiveResHandle.load("", &request));
|
||||
}
|
||||
|
|
|
@ -179,7 +179,7 @@ void LayoutResourceMgr::loadTitleLayout(sead::Heap* heap) {
|
|||
req.mLoadDataAlignment = 0x1000;
|
||||
req._22 = false;
|
||||
req._26 = false;
|
||||
req._c = 2;
|
||||
req.mLaneId = 2;
|
||||
|
||||
res::Handle::Status status = res::Handle::Status::NoFile;
|
||||
mTitleLayout.getHandle()->requestLoad("Layout/Title.blarc", &req, &status);
|
||||
|
@ -207,7 +207,7 @@ bool LayoutResourceMgr::loadHorseLayout(sead::Heap* heap) {
|
|||
req.mLoadDataAlignment = 0x1000;
|
||||
req._22 = false;
|
||||
req._26 = true;
|
||||
req._c = 2;
|
||||
req.mLaneId = 2;
|
||||
|
||||
res::Handle::Status status = res::Handle::Status::NoFile;
|
||||
mHorseLayout.getHandle()->requestLoad("Layout/Horse.blarc", &req, &status);
|
||||
|
|
|
@ -82,6 +82,8 @@ target_sources(uking PRIVATE
|
|||
ParamIO.cpp
|
||||
ParamIO.h
|
||||
SafeDelete.h
|
||||
TrackerStub.cpp
|
||||
TrackerStub.h
|
||||
TypeTraits.h
|
||||
Types.h
|
||||
)
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
#include "KingSystem/Utils/TrackerStub.h"
|
||||
|
||||
namespace ksys::util {
|
||||
|
||||
TrackerStub makeTracker(const sead::SafeString& name, u32 x) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TrackerStub::destroy() {}
|
||||
|
||||
TrackerStubScope::TrackerStubScope(TrackerStub tracker, const sead::SafeString& name,
|
||||
const sead::SafeString& caller, s32 level) {
|
||||
mTracker = tracker;
|
||||
}
|
||||
|
||||
TrackerStubScope::~TrackerStubScope() {
|
||||
#ifdef MATCHING_HACK_NX_CLANG
|
||||
// force D1 to be non-trivial
|
||||
__builtin_assume(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace ksys::util
|
|
@ -0,0 +1,31 @@
|
|||
#pragma once
|
||||
|
||||
#include <prim/seadSafeString.h>
|
||||
#include "KingSystem/Utils/Types.h"
|
||||
|
||||
namespace ksys::util {
|
||||
|
||||
// Used in CreatePlayerEquipActorMgr and CreatePlayerTrashActorMgr
|
||||
class TrackerStub {
|
||||
public:
|
||||
void destroy();
|
||||
|
||||
private:
|
||||
u64 _ = 0;
|
||||
};
|
||||
KSYS_CHECK_SIZE_NX150(TrackerStub, 0x8);
|
||||
|
||||
TrackerStub makeTracker(const sead::SafeString& name, u32 x);
|
||||
|
||||
class TrackerStubScope {
|
||||
public:
|
||||
TrackerStubScope(TrackerStub tracker, const sead::SafeString& name,
|
||||
const sead::SafeString& caller, s32 level);
|
||||
virtual ~TrackerStubScope();
|
||||
|
||||
private:
|
||||
TrackerStub mTracker;
|
||||
};
|
||||
KSYS_CHECK_SIZE_NX150(TrackerStubScope, 0x10);
|
||||
|
||||
} // namespace ksys::util
|
Loading…
Reference in New Issue